How to include FFMpeg library in iphone project - iphone

I am using iFrameExtractor to extract the frames. But when I clone the project I found that few files from ffmpeg framework was missing.
I tried hard to include the missing file, but was not able to do that..
Can anyone sort out this issue or give me the link of FrameExtractor class which contains all the lib files of FFMpeg.
I downloaded the project from this link
but when i open the project i gets the following missing file in the image.!
This are the missing files

Well you could have a look at the following links
FFMPEG Compiled Libraries And iOS
FFMPEG integration on iphone/ ipad project
And this tutorial
FFMPEG Integration

Related

How to build Flac for BlackBerry Cascade?

I want to build Flac for a project I'm working on in Cascades on a Mac in Mometics.
http://sourceforge.net/projects/flac/files/flac-src/
I have in the past successfully built LAME and Ogg by just dragging the c and h files into my Workspace src folder before but that's not working with Flac. I have no idea about using make files, config, building libraries, etc.
Does anyone know how I can build Flac so that I can use it in my project?
I'm on a Mac 10.8.3, want to use Flac 1.2.1,
Mometics
Version: 10.1.0
Build id: v201303191709 10
You need to cross-compile flac. Untar the sources somewhere, start a terminal and source the bbndk environment, should be something like:
. /opt/bbndk/bbndk-env.sh
depending on where you installed the sdk.
Then do the configure/make/make install dance,
./configure --prefix=/tmp/bbflac --host=arm-unknown-nto-qnx8.0.0eabi --disable-ogg
make
make install
(I had to disable ogg support as I don't have that cross-compiled, if you need it you must build the ogg library first)
You can now pick the shared (libFLAC.so / libFLAC++.so) or static (libFLAC.a / libFLAC++.a) library and required headers from /tmp/bbflac and copy into your project.

Copying facebook-ios-sdk and configuring the Xcode project

I have gone through this document :Getting Started with the Facebook SDK for iOS v3.1
I have successfully configured my Xcode project by following it.
But I want to do it without adding the Facebook.framework.
As previously we used to only add the "src" folder which we used to clone from :Facebook SDK for iOS - Github. Why can't I just copy the "src" folder and configure my project.
I want to play around with FBFriendPickerViewController.m (dot m) file. Which I am not able to view if I follow the standard tutorial. But is available in the "src" folder.
Please how can I do that ? And it also seems that FbGraph.h file doesn't exist.
Please help.
If you want to play with the source, go to:
https://github.com/facebook/facebook-ios-sdk/
After getting the code, run this script to build the framework locally:
<Install Location>/scripts/build_framework.sh
This will drop the framework in the folder:
<Install Location>/build
Follow the same instructions in the Getting Started to include the Facebook SDK, however, you will get the framework from your local build folder.
Note: You'll likely have to modify the build search path in Xcode if you're swapping out, say one of the sample projects (that was looking for the Framework in a particular place).

Compile existing Lua app using XCode for iOS5

We had a freelance developer that went rogue and now I'm left with a Lua-based app with no build files.
I have a degree in computer science, but have no experience with Lua, so I'm wondering how I can compile this (or any Lua app) with XCode for iOS.
It's a fairly simple app. It appears as though it loads in images for navigation and displays other images as content.
How do I tell XCode to compile Lua for iOS though? I have all the files in XCode and it's compiling, but clearly its ignoring the .lua files and compiling the application shell.
I have Lua downloaded by source and also installed it via MacPorts. I read that I need to link lua.h and luac.h but I don't see how to add it as a build target.
Any advise or direction would be much appreciated.
These are the files I have:
Source Code/
build.settings
Clinical_Data/
page4a_2_Anim.lua
page4a_3_Anim.lua
page4a_4_Anim.lua
page4a_5_Anim.lua
page4b_2_Anim.lua
page4b_3_Anim.lua
page4b_4_Anim.lua
page4d_2_Anim.lua
page4d_3_Anim.lua
page4d_4_Anim.lua
config.lua
home.lua
Icon-72.png
images/
<*.png files>
main.lua
manifests/
CaseStudy.manifest.txt
ClinicalData.manifest.txt
Experience.manifest.txt
Home.manifest.txt
NavElements.manifest.txt
Pathology.manifest.txt
References.manifest.txt
Restasis.manifest.txt
menu.lua
page4a_2_Anim.lua
page4a_3_Anim.lua
page4a_4_Anim.lua
page4a_5_Anim.lua
page4b_2_Anim.lua
page4b_3_Anim.lua
page4b_4_Anim.lua
page4d_2_Anim.lua
page4d_3_Anim.lua
page4d_4_Anim.lua
parser.lua
pdfs/
<*.pdf files>
section.lua
slide.lua
slideView.lua
ui.lua
It's probably linking lua from your installed lua code. There'll be a -llua in your link code. Somewhere in your source files there'll be a
luaL_loadfile(L, file);
command. This loads the lua file.
If it's corona it might have a different way to load - haven't used it.
If you need an IDE http://www.eclipse.org/koneki/ldt/ is superb. You can remote debug your app very easily.
It looks like it may be corona from anscamobile.com.
You can download a trial version from their site to see if it compiles.

Unable to get Three20 script working (ttmodule.py problem)

Forgive the newbie, but I have been searching for an answer for this for a week or so and starting to give up all hope.
I wanted to use the Three20 project to learn some more about iphone app dev.
I downloaded all the Three20 files via git and was using the script to place all the files in my latest project.
The following script:
python three20/src/scripts/ttmodule.py -p path/to/myProject.xcodeproj Three20
Keeps giving me the following error:
Ricks-Mac:three20 rickyfarr5$ python src/scripts/ttmodule.py -p ../iphonedev/radviewer/viewer/viewer.xcodeproj Three20
ERROR:root:Unable to open the project file at this path (is it readable?): ../iphonedev/radviewer/viewer/viewer.xcodeproj/project.pbxproj
ERROR:root:Unable to open the project file at this path (is it readable?): ../iphonedev/radviewer/viewer/viewer.xcodeproj/project.pbxproj
ERROR:root:Failed to get dependencies.
The project.pbxproj file does exist and is readable
Where am I going wrong?
Hope someone can help. Cheers. Rick.
(Using xcode 3.2.5, iOS4)
My bad.... Bad file path! D'oh!

How to build timidity for iPhone or how pay midi

In my project I should use midi file, but iphone can't play them. I found out that Timidity++ library may be portable to iphone. I downloaded source and tried to build it use build_for_iphoneos.sh script, but always have error - "build_for_iphoneos.sh: line 119: ./configure: No such file or directory".
Any one, please help me!
The file ./configure is missing, check if the file really is missing or if it is in another directory.