Google + iPhone API sign in and share without leaving app - iphone

I recently integrated the Google + API in my App, it was a breeze, my only problem with it, is that everything requires you to leave the app and then come back (it uses URL schemes for this). This is not the behavior I would like, is there a way to directly call their services and do whatever I want with the responses just like in LinkedIn API?.
I really want to avoid going back and forth between safari and my app. Any suggestions/documentation is appreciated.
Thank you,
Oscar

UPDATE FROM GOOGLE
today, we released a new Google Sign In iOS SDK with full built-in
support for Sign In via WebView:
developers.google.com/identity/sign-in/ios The SDK supports dispatch
to any of a number of Google apps handling Sign In when present, with
WebView fallback after. In all cases, the Safari switch is avoided,
which we've seen to be the key element in avoiding app rejection.
We're looking forward to getting feedback from people using the new
SDK, and hope its use can replace the (ingenious and diligent)
workarounds people have implemented in the meantime.
THE METHOD BELLOW IS NO LONGER NEEDED
THIS METHOD HANDLES THE LOGIN INTERNAL WITH A CUSTOM UIWebView
THIS WORKS AND WAS APPROVED BY APPLE
My app got kicked from review cause of this
"The app opens a web page in mobile Safari for logging in to Google plus,
then returns the user to the app. The user should be able log in without opening
Safari first."
See this link https://code.google.com/p/google-plus-platform/issues/detail?id=900
I did solved it by following steps
1) create a subclass of UIApplication, which overrides openURL:
.h
#import <UIKit/UIKit.h>
#define ApplicationOpenGoogleAuthNotification #"ApplicationOpenGoogleAuthNotification"
#interface Application : UIApplication
#end
.m
#import "Application.h"
#implementation Application
- (BOOL)openURL:(NSURL*)url {
if ([[url absoluteString] hasPrefix:#"googlechrome-x-callback:"]) {
return NO;
} else if ([[url absoluteString] hasPrefix:#"https://accounts.google.com/o/oauth2/auth"]) {
[[NSNotificationCenter defaultCenter] postNotificationName:ApplicationOpenGoogleAuthNotification object:url];
return NO;
}
return [super openURL:url];
}
#end
this will basically prevent anything to be opened from Chrome on iOS
we catch the auth call and redirect it to our internal UIWebView
2) to info.plist, add the Principal class, and for it Application (or whatever you named the class)
Add plist key "NSPrincipalClass" and as the value the class of your main application (class which extends UIApplication, in this case Application (see code above))
3) catch the notification and open an internal webview
When your custom Application class sends ApplicationOpenGoogleAuthNotification, listen for it somewhere (in the AppDelegate maybe) and when you catch this notification, open a UIWebView (use the URL passed by the notification as the url for the webview) (in my case the LoginViewController listens for this notification and when received, it opens a view controller containing only a webview hooked up to delegate)
4) inside the webview
- (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType {
if ([[[request URL] absoluteString] hasPrefix:#"com.XXX.XXX:/oauth2callback"]) {
[GPPURLHandler handleURL:url sourceApplication:#"com.google.chrome.ios"n annotation:nil];
// Looks like we did log in (onhand of the url), we are logged in, the Google APi handles the rest
[self.navigationController popViewControllerAnimated:YES];
return NO;
}
return YES;
}
or simmilar code, that handles the response
com.XXX.XXX:/oauth2callback from code above, replace with your company and app identifier, like "com.company.appname:/oauth2callback"
you might want to use #"com.apple.mobilesafari" as sourceApplication parameter

So, it depends what you want to do.
Sign-In: this will always call out to another application. If the Google+ application is installed it will call out to that, else it will fall back to Chrome and Safari.
Sharing/Interactive Posts: right now this always uses Chrome or Mobile Safari.
Retrieving friends, writing app activities, retrieving profile information: All this is done with the access token retrieved after sign in, so does not require leaving the application.
It is possible, though rather unsupported, to skip the SDK and pop up a UIWebView, construct the OAuth link dynamically and send the user to that (take a look at GTMOAuth2ViewControllerTouch in the open source libraries that ship with the SDK). Below is the a very rough example of the kind of thing you could do to plumb it back into the GPPSignIn instance.
However, you would be guaranteeing that the user has to enter their username and password (and maybe 2nd factor). With the Google+ app you're pretty much guaranteed to be already signed in, and with the Chrome/Safari route, there is a chance the user is already signed in (particularly if they're using other apps with Google+ Sign-In).
This also doesn't address sharing, so I would strongly recommend using the existing SDK as far as possible. Filing a feature request for the way you would prefer it to work would be a good thing to do as well: https://code.google.com/p/google-plus-platform/issues/list
#interface ViewController() {
GTMOAuth2ViewControllerTouch *controller;
}
#end;
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
GPPSignIn *signIn = [GPPSignIn sharedInstance];
signIn.clientID = #""; // YOUR CLIENT ID HERE.
signIn.delegate = self;
}
- (IBAction)didTapSignIn:(id)sender {
void (^handler)(id, id, id) =
^(GTMOAuth2ViewControllerTouch *viewController,
GTMOAuth2Authentication *auth,
NSError *error) {
[self dismissViewControllerAnimated:YES completion:^{
[controller release];
}];
if (error) {
NSLog(#"%#", error);
return;
} else {
BOOL signedIn = [[GPPSignIn sharedInstance] trySilentAuthentication];
if(!signedIn) {
NSLog(#"Sign In failed");
}
}
};
controller = [[GTMOAuth2ViewControllerTouch
controllerWithScope:kGTLAuthScopePlusLogin
clientID:[GPPSignIn sharedInstance].clientID
clientSecret:nil
keychainItemName:[GPPSignIn sharedInstance].keychainName
completionHandler:handler] retain];
[self presentViewController:controller animated:YES completion:nil];
}
- (void)finishedWithAuth:(GTMOAuth2Authentication *)auth
error:(NSError *)error {
if (!error) {
UIAlertView * al = [[UIAlertView alloc] initWithTitle:#"Authorised"
message:#"Authorised!"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[al show];
[al release];
}
}
The only real trick to this code is that it uses the [GPPSignIn sharedInstance].keychainName - this means that the auth tokens get stored in the same keychain entry as the GPPSignIn button would, which in turn means we can use [[GPPSignIn sharedInstance] trySilentAuthentication] once it has been populated, and keep the same callback based flow as the main library.

#PeterLapisu approach works good if the Google Plus App is not installed.
Then outgoing url prefixes from app are as follows:
#"googlechrome-x-callback:"
#"https://accounts.google.com/o/oauth2/auth"
However if the Google App is installed there is one more outgoing url and the prefix list looks as follows:
#"com.google.gppconsent.2.4.1:"
#"googlechrome-x-callback:"
#"https://accounts.google.com/o/oauth2/auth"
So, if the Google App is installed, it will be launched simultaneously with our app UIViewController that contains webview.Then if user sucessfully logs in with Google App he will be directed back to our app and the ViewController will be visible.
To prevent this Google App should be allowed to login user and direct him back to our app. According to this discussion: https://code.google.com/p/google-plus-platform/issues/detail?id=900 it is allowed by Apple.
So in my implementation firstly I am checking if the Google App is installed:
- (BOOL)openURL:(NSURL*)url {
NSURL *googlePlusURL = [[NSURL alloc] initWithString:#"gplus://plus.google.com/"];
BOOL hasGPPlusAppInstalled = [[UIApplication sharedApplication] canOpenURL:googlePlusURL];
if(!hasGPPlusAppInstalled)
{
if ([[url absoluteString] hasPrefix:#"googlechrome-x-callback:"]) {
return NO;
} else if ([[url absoluteString] hasPrefix:#"https://accounts.google.com/o/oauth2/auth"]) {
[[NSNotificationCenter defaultCenter] postNotificationName:ApplicationOpenGoogleAuthNotification object:url];
return NO;
}
}
return [super openURL:url];
}
EDIT:
Now I can confirm that my app was finally approved with this solution.

I hope it will help somebody.
It merges Google+ and Gmail samples and completely avoids using Google SignIn Button, i.e you do not leave the app.
Add both Google+ and Gmail API to you Google project, in your app login to google as you would to gmail using GTMOAuth2ViewControllerTouch.xib from OAuth2 and set scope to Google+:
-(IBAction)dologin{
NSString *scope = kGTLAuthScopePlusLogin;//Google+ scope
GTMOAuth2Authentication * auth = [GTMOAuth2ViewControllerTouch
authForGoogleFromKeychainForName:kKeychainItemName
clientID:kClientID
clientSecret:kClientSecret];
if ([auth refreshToken] == nil) {
GTMOAuth2ViewControllerTouch *authController;
authController = [[GTMOAuth2ViewControllerTouch alloc]
initWithScope:scope
clientID:kClientID
clientSecret:kClientSecret
keychainItemName:kKeychainItemName
delegate:self
finishedSelector:#selector(viewController:finishedWithAuth:error:)];
[[self navigationController] pushViewController:authController animated:YES];
}else{
[auth beginTokenFetchWithDelegate:self didFinishSelector:#selector(auth:finishedRefreshWithFetcher:error:)];
}
}
and RETAIN the authentication object if signed in successfully, then use that auth object when using google plus services:
GTLServicePlus* plusService = [[[GTLServicePlus alloc] init] autorelease];
[plusService setAuthorizer:self.auth];//!!!here use our authentication object!!!
No need for GPPSignIn.
Full write up is here: Here is Another Solution

Use the (new) Google Sign In iOS SDK.
The SDK natively supports Sign In through WebView when no Google app is present to complete the Sign In process. It also supports potential dispatch to several Google apps for this purpose.

Related

how to come back to app when going to app store from app in ios

going to app store from app using this code
NSURL *myApplicationURL = [NSURL URLWithString:stringURL];
[[UIApplication sharedApplication]openURL:myApplicationURL];
Now how can i comeback from app store to app using cancel button.
Thanks for help.
Once you exit your Application you have no way to come back automatically, the user has to open the App again.
You can use show a modal SKStoreProductViewController (available on iOS 6) to show the AppStore inside your Application.
It is easy with the SKStoreProductViewController as redent84 answered and it is introduced in iOS 6+. With that users can buy your other apps right within the application.
First add StoreKit.framework to your project and add #import to header file.
Then find the Apple id of the app by going in iTunes connect manage applications and clicking on app will show you apple id and other details and pass that to the SKStoreProductViewController.
Below is the code
#import "ViewController.h"
#import <StoreKit/SKStoreProductViewController.h>
#interface ViewController ()<SKStoreProductViewControllerDelegate>
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[self showMyApps];
}
-(void)AppStoreAction:(id)sender{
NSDictionary *appParameters = [NSDictionary dictionaryWithObject:#"533886215"
forKey:SKStoreProductParameterITunesItemIdentifier];
SKStoreProductViewController *productViewController = [[SKStoreProductViewController alloc] init];
[productViewController setDelegate:self];
[productViewController loadProductWithParameters:appParameters
completionBlock:^(BOOL result, NSError *error)
{
}];
[self presentViewController:productViewController
animated:YES
completion:nil];
}
-(void)productViewControllerDidFinish:(SKStoreProductViewController *)viewController
{
[self dismissViewControllerAnimated:YES completion:nil];
}
#end
In earlier versions you could link to the App Store: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:#"http://itunes.apple.com/de/artist/apple/id284417353?mt=12"]] but with this once you exit app you cannot go back to your app.
But with this SKProductViewController you can hit cancel button and go back to your app.
Hope it helps.
try this ........You can use a URL scheme if you have control of the web page. Simply add a link using your scheme.
If your scheme is myapp: then:
Return to the app
See this site for a tutorial. http://mobile.tutsplus.com/tutorials/iphone/ios-sdk-working-with-url-schemes/ refer:Return back to iPhone app from safari

Facebook login fails in UIWebView

In my app I have to load a web page in UIWebView where user can login with Facebook. The problem is that when user clicks login, blank page appears.
Is it possible to get back to first page and be logged in?
Web page works perfectly in Safari and opens new window and after login it closes it and gets back to where it left.
EDIT: wrong URL was provided to UIWebView
I think the sample of facebook SDK for iOS does the log in way you want.
Please refer to the link:
facebook-iOS-SDK-sample: https://github.com/facebook/facebook-ios-sdk/tree/master/sample/Hackbook
Especially this part in https://github.com/facebook/facebook-ios-sdk/blob/master/sample/Hackbook/Hackbook/RootViewController.m
/**
* Show the authorization dialog.
*/
- (void)login {
HackbookAppDelegate *delegate = (HackbookAppDelegate *)[[UIApplication sharedApplication] delegate];
if (![[delegate facebook] isSessionValid]) {
[[delegate facebook] authorize:permissions];
} else {
[self showLoggedIn];
}
}
When you click on log in button, it will open a login dialog, and ask for permission. This is what it looks like: https://developers.facebook.com/docs/mobile/screenshots/ios/#iphone-native
I think the best way to implement the "facebook-related" app is to start with the Hacbook. It is really a nice and detailed sample.
If you want to reload a specific url after the facebook login popup is closed to prevent being stuck on a blank page you can use this code.
First include the UIWebViewDelegate and set your delegate somewhere in your code.
[yourwebView setDelegate:self];
Then use the shouldStartLoadWithRequest method to check request url for close_popup.php which is used by Facebook to close their popup.
- (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType
{
NSString *urlString = [NSString stringWithFormat:#"%#", request];
if ([urlString rangeOfString:#"close_popup.php"].location == NSNotFound) {
//The close_pop.php is not found. (Do nothing)
} else {
//Facebook closed the popup so we should load the page we now want the user to see.
NSURL*url=[NSURL URLWithString:#"http://www.example.ca/thepageyouwanttoreload.html"];
NSURLRequest*request=[NSURLRequest requestWithURL:url];
[webView loadRequest:request];
}
return YES;
}
SSL issue? As per Joanne use the facebook SDK and you get loads of extra functionality for free, including logging in via the facebook native app if its installed.

Facebook API not calling delegate(request) methods if device having Facebook App

In my app am using Facebook api and in my device am having Facebook app(FBApp) also.
In my app i provided a button to login when we click on button it is opening FBApp login screen and after that it is coming to my app.
Here the following methods are not firing
-(void)request:(FBRequest *)request didReceiveResponse:(NSURLResponse *)response
-(void)request:(FBRequest *)request didLoad:(id)result
This is the button action
- (IBAction)LoginOrLogout
{
// If the user is not connected (logged in) then connect. Otherwise logout.
if (!isConnected)
{
[messageTextField setHidden:NO];
[facebook authorize:permissions];
// Change the lblUser label's message.
**[lblUser setText:#"Please wait..."];** //struck here only not firing delegate response methods above
}
else
{
[facebook logout:self];
[messageTextField setHidden:YES];
[lblUser setText:#"Tap on the Login to connect to Facebook"];
}
isConnected = !isConnected;
[self setLoginButtonImage];
}
Without FBApp it is calling delegate methods successfully.How can we solve this.
Any one can help or suggest.
Actually when you tap on authorize then it will open safari or if there is facebook app on device then it will open facebook app otherwise it will open facebook in safari. If you don't want to open the safari and facebook app then in facebook.m change this statement everywhere where it is calling to NO.
[self authorizeWithFBAppAuth:NO safariAuth:NO];
I was only able to receive those notifications on the AppDelegate class. I tried to create an util class that could be plugged in every project so it could help people using the Facebook API. The problem is that even tho I set the delegate to my util class, the delegate's methods were never called. Try to put then on the AppDelegate..

iOS: Connect to Facebook without leaving the app for authorization

I know that it was possible before the Graph API.
I work on an iPhone app that may not be in the background (one of the requirements).
In addition there is a login screen on the app launching.
Therefore it is not suitable to go to background in order to authenticate to Facebook and then return to the app and login once again each time the user wants to share something.
So, my question is if there is a way to authenticate with Facebook without leaving the app.
BTW, I have tried to use the old API.
It worked in the beginning but yesterday it stopped working.
I just see a blank screen inside the old Facebook login web view.
I have also checked one of my old apps that use that old Facebook Connect API and I get the same blank login screen in that app too.
Any idea will be appreciated.
Thank you in advance.
--
Michael.
In Facebook.m
- (void)authorizeWithFBAppAuth:(BOOL)tryFBAppAuth
safariAuth:(BOOL)trySafariAuth {
NSMutableDictionary* params = [NSMutableDictionary dictionaryWithObjectsAndKeys:
_appId, #"client_id",
#"user_agent", #"type",
kRedirectURL, #"redirect_uri",
#"touch", #"display",
kSDKVersion, #"sdk",
nil];
method comment out this
UIDevice *device = [UIDevice currentDevice];
if ([device respondsToSelector:#selector(isMultitaskingSupported)] && [device isMultitaskingSupported]) {
if (tryFBAppAuth) {
NSString *fbAppUrl = [FBRequest serializeURL:kFBAppAuthURL params:params];
didOpenOtherApp = [[UIApplication sharedApplication] openURL:[NSURL URLWithString:fbAppUrl]];
}
if (trySafariAuth && !didOpenOtherApp) {
NSString *nextUrl = [NSString stringWithFormat:#"fb%#://authorize", _appId];
[params setValue:nextUrl forKey:#"redirect_uri"];
NSString *fbAppUrl = [FBRequest serializeURL:loginDialogURL params:params];
didOpenOtherApp = [[UIApplication sharedApplication] openURL:[NSURL URLWithString:fbAppUrl]];
}
}
This will prevent the app from going to background and show you the standard fb dialog.
Here you have an alternative solution.
If you don't like to change the facebook sdk code and want a solution that allows you to choose between SSO or the old-fashioned mechanism, you can Implement an extension like this:
//Facebook_SSOExtension.h
--------------------------------------------------------
#interface Facebook(SSOExtension)
-(void) authorize:(NSArray*)permissions useSSO:(BOOL) useSSO;
#end
//Facebook_SSOExtension.m
--------------------------------------------------------
//So warnings do not appear
#interface Facebook(PrivateSSOExtension)
- (void)authorizeWithFBAppAuth:(BOOL)tryFBAppAuth
safariAuth:(BOOL)trySafariAuth;
-(void) setPermissions:(NSArray*) permissions;
#end
#implementation Facebook(SSOExtension)
-(void) authorize:(NSArray*)permissions useSSO:(BOOL) useSSO
{
[self setPermissions: permissions];
[self authorizeWithFBAppAuth:useSSO safariAuth:useSSO];
}
#end
Even though this requires more work than commenting-out the sso code, you will be able to update the facebook-sdk without major problems (if they rename authorizeWithFBAppAuth:safariAuth: your extension will not work, use asserts to detect this issue quickly). Also, if you are building a reusable component to interact with facebook without repeating things over and over again, this will save you some work too.
Cheers.

Require user to go through login screen before giving access to iPhone app?

On iPhone, how do I show a login screen to get username and password before giving access to iPhone app? Also, does the iPhone store a cookie to the secure website like a web browser?
I was thinking of giving users to my website a long API key to store in the settings of their iPhone instead of asking them to login with a username/password (seems to be the Slicehost iPhone app approach.) Which is the best way to get a user to login securely? I have full control over the design of the iPhone app and website so have a lot of flexibility.
I have this need in a couple of apps, and I use the following pattern:
In the controller for the first view that gets presented to the user, I have the following test, where UserPrefsManager is a singleton that knows the user credentials. This call causes a modal view to appear (FirstTimeWelcomeViewController) which tells the person that they need to register.
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
UserPrefsManager * prefs = [UserPrefsManager sharedInstance];
if (![prefs isLoggedIn])
{
FirstTimeWelcomeViewController * vc = [[[FirstTimeWelcomeViewController alloc] initWithNibName:#"FirstTimeWelcomeViewController" bundle:nil] autorelease];
[self presentModalViewController:vc animated: false];
}
else
{
if (![[RWXLocationSingleton sharedInstance] hasLocation]) {
[[RWXLocationSingleton sharedInstance] findLocationWithAccuracy:kCLLocationAccuracyThreeKilometers withObject:self andSelector:#selector(updateLocationsView)];
}
[[self tableView ]reloadData];
}
}
FirstTimeWelcomeViewController is basically a screen with buttons that greets people and takes them to the various ways to log in:
-(IBAction) createAccount
{
UIViewController * parent = [self parentViewController];
CreateAccountViewController * vc = [[[CreateAccountViewController alloc] initWithNibName:#"CreateAccountViewController" bundle:nil] autorelease];
[self dismissModalViewControllerAnimated:false];
[parent presentModalViewController:vc animated: false];
}
imagine that these also exist for forgotPassword, and loginACcount... same pattern. This causes the current view to be replaced by a view handling the specific case that they've pressed the button for.
taking the 'loginAccount' method, you've opened the LoginAccountViewController, and it has a method called loginButton, which works something like this...
-(IBAction) loginButton
{
NSString * u = [self.username text];
NSString * p = [self.password text];
//
// app specific logic that tests various inputs and creates a user object.
//
// goes here...
//
if([user checkValid])
{
UserPrefsManager * prefs = [UserPrefsManager sharedInstance];
[prefs setPassword:p];
[prefs setUsername:u];
[self dismissModalViewControllerAnimated:FALSE];
}
//
// more app specific stuff
//
}
And that's pretty much that. You have to use one of the standard ways for putting stuff in the keychain or user defaults to save your information. check that the one you pick lasts between restores if it is something that is annoying for the user to recreate. The first part is the most useful bit, thought the rest might be useful for context.
I'd recommend looking at a technology such as OAuth (http://oauth.net/). This enables the user to authorize access to their account to an application without having to actually enter their username and password into it. Also means you dont have to worry about secure storage of the users credentials, and if their passwords change etc it doesn't matter.
It's used by facebook / twitter and a lot of other big name companies so its not going away (Its actually in the process of getting approved as an offical standard).
You can't restrict access to the app itself but it is trivial to present an initial view that ask for the username and password. If the user does not present the correct information then the app will not allow them to progress to the next view which actually loads the web site.
Likewise, it would be trivial to store a key in the app's sandboxed folders such that neither the user nor anyone else could access it save through the app.