Error when trying to link Box2D on Codeblocks 10.05 running on Windows XP - windows-xp

I'm trying to build a game I made with SDL and Box2D, but I hit a problem when trying to link the Box2D library. I set up the Box2D library as mentioned here but when I try to build the game I get this error:
mingw32-g++.exe: \usr\local\lib\libBox2D.so: No such file or directory
Does anyone know a way to fix this?

Never mind, I managed to fix this by changing the project build options.

Related

Why do I get WebGL Runtime error: "RuntimeError: indirect call to null" on Gamejolt, after I publish on it?

I'm trying to publish a game on Gamejolt, but I get the runtime error mentioned in the title.
Here are the screenshots of the full error message, and my Settings for Unity Build and Player:
There are no runtime errors in my game, so it's something with the WebGL configuration I guess, but I can't figure it out. I searched the web for this particular error, but couldn't find a solution. Unity 2019 haven't had these kinda troubles with WebGL, and I have published games with it. It's only after the upgrade to 2021 that I'm having issues with WebGL, and PC builds have no issues whatsoever. Any suggestions on how to fix the error please?
(Link to the game page, which contains the downloadable for Windows: https://gamejolt.net/?token=JBHvViUyXHk8yCaRtQvQ9afAWep2Sn)

Unity 3d error while opening the editor. Probably an error in the package manager

I am facing a problem with unity 3d editor. The issue is in both the versions of the Editor that I have downloaded being 2021 version and 2019.4 version. It occurs whenever I create and load up a new project in the unity editor.I have made no changes in the script or the scene so it is probably a problem with the packages. The module I have downloaded is the android build support and windows build support. Moreover I do not get any error message. I am attaching a screenshot. Please check the screenshot and please see what is the problem. Please help is you can. I will be very thankfulPlease see the picture and Help

Vuforia unity uwp Hololens .net 4.6

I have been using the Vuforia API in Unity with ILCPP in 3.5, but now i need to use .NET and version 4.x
I'm using Unity 2018.1.2. I already changed the .xml configuration files from . to , because of some errors in the compiler, as it explain in this post https://developer.vuforia.com/forum/vuforia-api/vuforia-working-net-46
But when i use it in Hololens it crashes when it recognize the image.
Looks like it's messing two files when i compile it.
Compile screen
Best regards, Rafael Pereira.

Can't Build a PC StandAlone Unity3D

I'm new to Unity 3D Game Development and I've learned the very first game Roll a Ball by watching tutorials but in the end stuck in a problem that I am not able to Build my Project from the Build Settings PC Standalone Module, Error occurs:
No PC/MAC standalone Module loaded.
I don't understand where would be the problem, I have also attached the screenshot of my question.
As Droppy mentioned, it looks as though you are missing the Windows Build Support module.
However, you don't have to reinstall Unity, you can just run the Download Assistant and just select the Windows Build Module from there. That will install the module, without reinstalling Unity.
Close and reopen Unity, and it should work fine.
As described in the documentation, you can decide what modules to install when you install Unity. It looks like you didn't install the Windows Build Support module.
To rectify, I would recommend re-installing Unity (it's probably been patched since, anyway).

How to use sphero unity plugin?

I'm trying to use sphero unity plugin.
I'm download from GitHub. Evrything is OK but when I'm trying to lauch the sample app from Ipad2 it crashe.
I'm also try with the unity plugin in the asset store.
Did I forget anything ?
Thank you
We are seeing this crash on some projects because the "-all_load" linker flag isn't added in the xcodeproject. See this other stackoverflow project for a more detailed solution.
Sphero iOS Unity Plugin - Crash Following Sphero Connect