Cannot distribute AdHoc ipa file - iphone

I have a xcode project that I would like to distribute to collegues of mine, I have therefore added all my collegues UDID in the devices section of the provisioning portal, I then downloaded the distribute and the Ad hoc provisioning files and clicked on them so that they came in to my organazizer. I then used them in xcode and selected "build-archive", I then followed this guide http://gknops.github.com/adHocGenerate/ to make a wireless app distribution. And uploaded the provisiong file, plist file and the ipa file. But when I try to install the app using the link in my html file it start to install but fail with this message " "Appnamexxxx" could not be installed right now". I dont know what I'm doing wrong and the error I get doesn't tell me anything...

I found the reason why it didn't work. I had entered the UDID of all the devices in the provisioning portal, but I didn't check that they where supposed to be used with that profile. I thought that if I entered UDID they where automatically selected to be used with the profile, this I found out by pure luck when trying to find the reason for this in the portal. So one have to select the provisionig and choose edit, then you have the reason to check/uncheck the UDID's you want in that profile. Hope this can help others too.

Hello there try to use betabuilder.http://www.hanchorllc.com/2010/08/24/introducing-ios-beta-builder/

Related

Can I make an IPA file for iOS devices that are not in the provisioning profile?

I found a way to make a ipa file:
Add necessary profiles and adjust build settings.
Set device as target to run the application.
Build the product.
Go to Products->yourAppName.app. Right click and show in finder.
Drag & drop to itunes profile and binary file.(drag it to Apps)
Select app in iTunes and right click to show in Finder. And there you can get the .ipa file.
But, the devices which are not in the development team can not install it?
Or, did I miss some configuration steps?
Do we have a way to solve this?
No this is NOT possible. The only way to install an app on a device without using the app store is with the ad-hoc method provided by apple, some info about this is found here. For the ad-hoc method you will always need the UDID of the device you want the app to be installed on.
There are a couple of alternatives
You will need an "Enterprise Certificate" for your business. This allows you to install on any device. However Apple does not issue them lightly but if you are working for BigCorp LTD you might be able to get one.
Or use TestFlight at www.testflightapp.com to distribute your build. Im not sure if thats predicated by you having a Enterprise cert in the first place. Check them out.
You can also build the IPA the official way. Just create an ad-hoc provisioning profile, tell Xcode to use it for the Release build and choose Product → Archive. When the Organizer pops up with the app archive, choose Distribute and Save for Enterprise or Ad-Hoc Deployment. Then choose your identity and voila, you get the IPA.
But in either case the provisioning profile has to contain a list of all devices the app is supposed to run on, AFAIK there’s no official way around that.
I used to build .ipa package by the same method with you. But this kind of ipa WITHOUT provisioning profile in package, so it could be run only in iOS devices which has been jailbreak.

Ad Hoc should be for development iOS devices?

Just I want to send the ipa file to my customer in order to test it, I have searched about my question, but unfortunately I did not find the answers.
When the customer want to install the ipa file through iTunes, should his iOS device be registered as a development device in developer.apple.com or no ?
Note: I have installed the ipa to my device successfully, but I don't know if it is completed because my iPhone is already registered .
Thanks.
I would give TestFlight a try. Very Easy to handle...
https://testflightapp.com
Yes, on the provisioning Portal under Device you first need to insert the UDID of the (new) device.
Then, below, in the Provisioning menu go to the Distribution tab.
There, either create a new profile or edit an existing profile. Ensure the device is part of the profile.
After submission of the new/modified profile wait a while. Within a few minutes the download button appears (you will need to refresh the tab).
Download the certificate from Safari and drag&drop it into the Xcode organizer or download it from within Xcode.
Exit Xcode and reopen (helps avoiding strange certificate problems), then Build&Archive

Getting an iOS app build on someone elses iDevice?

I'm not sure if this question has been asked before but what are the exact steps I'll need to follow to get my app which is still in development onto someone elses iDevice when all I have of his iDevice is its device ID.
What I tried doing is adding the device to the 'devices' section of my provisioning portal, then I downloaded the provisioning profile of the app and sent the provisioning profile with the compiled IPA to this person.
From his end what should he do? I told him to just drag the IPA into iTunes and see what happens.
Is that what I should be doing or is there something I'm missing?
If you have make correct provisioning profile for testing devices, then drag drop the ipa build to iTunes and sync your device. There is another alternative way for easy installation, expore testflight
What you do is correct and it should work. If you have distribution profile you don't need deviceId too.

Preparing Ad Hoc Distribution for my app

I have been reading several tutorials and watching some iTube videos to see how I best prepare my app for Ad Hoc distribution. However the information I got is not really consistent, it goes from the 5 step explanation from the Developer Center of Apple to a almost 3 minutes video, where I would have to set some Code Signing options in XCode, create and zip the Archive etc.
My questions:
1.
Is there a tutorial available, which explains everything required, but not too much? I somehow feel, for instance, that code signing is not really required.
2.
After I tried to install the app using iTunes, the synch claimed that it was not able to install it. Is there some log available in iTunes, so I can check for further error details?
3.
How about switching from Ad Hoc distribution mode to normal developer mode? After I followed the steps from the video and prepared my app for Ad Hoc distribution, I was not able to install it on my device anymore, I got the error
Build target Abiliator
Check dependencies
[BEROR]CodeSign error: code signing is required for product type 'Application' in SDK 'iOS 5.0'
This is the video tutorial on iTube I followed: Demo of iPhone app Ad Hoc distribution
Thanks for your feedback and have a great weekend.
OK, looked up the Error
" the following job tried to hijack the service..." and saw that a reboot of the iPhone may solve the issue... and guess what, I was chasing a phantom all day long.....
It works perfectly.
So last hint for anyone, having a similar issue, after installing an app via Ad Hoc the first time: Reboot iPhone, otherwise the app may crash.
Cheers and now good nite :-)
PS: Just to round this thread up here the steps I did at the end (as mentioned, I am using XCode 4.2.1) :
Added my device on the Provisioning Portal (this had been done long time ago, however it is an important step, as the beta testers device IDs also need to be registered here before you re-create and download the distribution profile)
Created and downloaded an iOS Distribution Certificate in the Provisioning Portal
Imported the certificate in my Keychain
Created a Ad Hoc Provisioning File in the Provisioning Portal
Downloaded that profile
Double clicked the profile, which added it to the XCode Organizer Provisioning Profile Section)
Added the options Any SDK and Any iOS SDK in for Ad Hoc Distribution Code Signing Identity in the Code Signing section of my project AND my target and set the values with my Ad Hoc Provisioning File I just created and imported
Made sure the option in my app .plist file "Application requires iPhone environment" was set to true
Ran a clean (Product / Clean) and then a build only (Product Build)
Made sure the app was not installed on my iPhone (as I was testing before via XCode)
Copied the target (group Products via Show in Finder) to iTunes via Drag and Drop (I dropped it into the Media section)
Copied the Ad Hoc Provisioning File into iTunes via Drag and Drop (also to the Media section)
Made sure the app was checked for the synch, synched iTunes with the iPhone
Lastly rebooted my iPhone! However, I am pretty sure, that this might occur on the Developers device only. I assume that the reason for that was a process, still remaining on the iPhone, from my last test via XCode.
I did not use an entitlements file. I have actually to find out, what that file is really for, I have read that it might be required only, if using iCloud. And XCode 4.2 developers, there is nothing like File / New / Entitlement Template anymore in XCode. The file is created as soon as you check the option Entitlements and give the file your desired name in the Summary tab of your target.
You may also want to download the iPhone Configuration Utility from apple
I will also recommend this to my beta testers, as it allows you to see the console log of the iPhone, which of course might be very helpful in case of errors.
Hope this summary helps others, setting up their app for the first Ad Hoc distribution.
Cheers, René
code signing is simple.
first you create a mobileprovisioning profile for your apps bundle identifier also add the devices you want to built the app for. for adhoc build do it in distibution tab. download it, double click add it to keychain.
now you tak your app in xcode.select coreect profile(code signing). set command line build to distribution, oh i forgot create a new file(entitlements.plist) set debug inside it to false, add its relative path in the target, just above codesigning specified. now select the iosdevice on top left(where you select the simulator) press command+b to build the app. the app would be in the products folder(at the bottom) locate it in finder drag it to itunes, may be provisioning profile too, and sync it. done.
Go to https://developer.apple.com/devcenter/ios/index.action and login. You can find 'iOS provisioning portal'. And after going there, choose 'Distribution' section. Select "HOW TO", you can find necessary steps there.

Ad hoc distribution of my iPad app

I have created an iPad app which I want to send to another branch of my company. I have .app file which I want to send to him.
Does this colleague have to do anything special other than drop this file into iTunes and install on the device?
Does he need to have a Mac with Xcode any everything or how do I got about this? I won't have physical address to his device.
EDIT: This is just a once off thing. I only want to demo something to him.
This article looks really good as far as basic setup goes - http://www.iphonedevsdk.com/forum/iphone-sdk-development/35818-unofficial-ad-hoc-distribution-guide.html
After that, you just need to send out the .app and the .mobileprovision. Both the files need to be dragged into iTunes. Check if Sync apps is enabled and that your app is selected. Hit sync and it should work.
You don't need Xcode or a Mac to install an ad-hoc-provisioned app. All your users need is iTunes.
You need to have your users send you their UUIDs, which you then need to register in Apple's provisioning portal. Download the updated profile and be sure to link to it when building your app for distribution.
I have heard of people having trouble installing .app files. The safest option is to chose "build and archive" from the build menu. This will create an ipa file that can be installed through iTunes. If you open the Xcode organizer after building and archiving, you can select your new ipa and save it to file, or send it by e-mail straight from Xcode.
You will need to belong to iOS Developer Enterprise Program.