Background
i want to send a closure to a remote actor. remote actor should run the closure on its data and send back the result. May be it is not advisable, but for curiosity's sake that's i want to do now
But i observe that if a closure is created as an anonymous function, it captures the outer object also and tries to marshal it, which fails if the outer object is not serializable, as in this case.
class Client(server: ActorRef) extends Actor {
var every = 2
override def preStart() = {
println("client started. sending message....")
server ! new Message((x) => x % every == 0)
}
}
the above code generates exception while calling the remote actor. i could define a local variable in the method preStart()
val every_ = every
and use it in place of actor member variable. But i feel it is a workaround not a solution. and i will have to be very careful if the closure is any bit more complex.
Alternative is to define a class inheriting from Function1[A,B] and send its instances as closure.
class MyFunc(every : Int) extends Function1[Int,Boolean] with Serializable {
def apply(v1 :Int) : Boolean = {
v1 % every == 0
}
}
server ! new Message(new MyFunc(every))
But this separates the closure definition from the place it is used, and defeats the whole purpose of using a functional language. and also makes defining the closure logic more difficult.
Specific Query
Is there a way i can defer defining the body of the Function1.apply and assign the body of apply when i create the instance of MyFunc from a locally defined closure?
e.g.
server ! new Message(new MyFunc(every){ // not valid scala code
x % every == 0
})
where every is a local variable?
basically i want to combine the two approaches i.e. send an object of Function1 over to remote actor with the body of Function1 defined by an anon function defined in place where Function1 instance is created.
Thanks,
Sure, you could send behaviour to actor, but it considered to be a bad practice, and your questions is a good answer on question: "why".
As BGR pointed out there is special section in documentation on this question, but it has no example.
So, when you sending a closure as message you sending some extra "implicit" state with it. It could be not mutable as said in documentation, but even in this case it can create problems.
The problem with scala here is that it not strictly functional language - it is multiparadigm language. In other words you could have code in functional paradigm side by side with code in imperative style. There is no such problems in, for example haskell, which is purely functional.
In case of your "specific query" I'll suggest you to use set of predefined functions. This is full equivalent of variant with closures but with a bit chatty syntax. Since you do not generate code during runtime all functions you use are defined in limited set and (looks like) parameterized by value. This makes your code not so flexible like with closures, but in the end it will be equivalent cases.
So, as a leitmotif of all my post: if you going to send behaviour to actor it should be rock solid atomic (in meaning have no any dependencies)
Related
I know that I can get hold of the ID of the currently executing fiber by calling
ZIO.descriptor.map(_.id)
However, what I want, is an impure function that I can call from side effecting code, lets define it like
def getCurrentFiberId(): Option[FiberId]
so that
for {
fiberId <- ZIO.descriptor.map(_.id)
maybeId <- UIO(getCurrentFiberId())
} yield maybeId.contains(fiberId)
yields true. Is it possible to define such a function, and if so, how? Note that this question is strongly related to How to access fiber local data from side-effecting code in ZIO.
Not possible. That information is contained in an instance of a class called FiberContext which is practically the core of the ZIO Runtime in charge of interpreting the Effects.
Also, such class is internal implementation and understandably package private.
Additionally there's not only one instance for it, but one for each time you unsafeRun an effect and one more each time a fork is interpreted.
As execution of an effect is not bound to a Thread, ThreadLocal is not used and so, no hope of somehow extracting that info the way you want.
So, I was trying to learn about Continuation. I came across with the following saying (link):
Say you're in the kitchen in front of the refrigerator, thinking about a sandwich. You take a continuation right there and stick it in your pocket. Then you get some turkey and bread out of the refrigerator and make yourself a sandwich, which is now sitting on the counter. You invoke the continuation in your pocket, and you find yourself standing in front of the refrigerator again, thinking about a sandwich. But fortunately, there's a sandwich on the counter, and all the materials used to make it are gone. So you eat it. :-) — Luke Palmer
Also, I saw a program in Scala:
var k1 : (Unit => Sandwich) = null
reset {
shift { k : Unit => Sandwich) => k1 = k }
makeSandwich
}
val x = k1()
I don't really know the syntax of Scala (looks similar to Java and C mixed together) but I would like to understand the concept of Continuation.
Firstly, I tried to run this program (by adding it into main). But it fails, I think that it has a syntax error due to the ) near Sandwich but I'm not sure. I removed it but it still does not compile.
How to create a fully compiled example that shows the concept of the story above?
How this example shows the concept of Continuation.
In the link above there was the following saying: "Not a perfect analogy in Scala because makeSandwich is not executed the first time through (unlike in Scheme)". What does it mean?
Since you seem to be more interested in the concept of the "continuation" rather than specific code, let's forget about that code for a moment (especially because it is quite old and I don't really like those examples because IMHO you can't understand them correctly unless you already know what a continuation is).
Note: this is a very long answer with some attempts to describe what a continuations is and why it is useful. There are some examples in Scala-like pseudo-code none of which can actually be compiled and run (there is just one compilable example at the very end and it references another example from the middle of the answer). Expect to spend a significant amount of time just reading this answer.
Intro to continuations
Probably the first thing you should do to understand a continuation is to forget about how modern compilers for most of the imperative languages work and how most of the modern CPUs work and particularly the idea of the call stack. This is actually implementation details (although quite popular and quite useful in practice).
Assume you have a CPU that can execute some sequence of instructions. Now you want to have a high level languages that support the idea of methods that can call each other. The obvious problem you face is that the CPU needs some "forward only" sequence of commands but you want some way to "return" results from a sub-program to the caller. Conceptually it means that you need to have some way to store somewhere before the call all the state of the caller method that is required for it to continue to run after the result of the sub-program is computed, pass it to the sub-program and then ask the sub-program at the end to continue execution from that stored state. This stored state is exactly a continuation. In most of the modern environments those continuations are stored on the call stack and often there are some assembly instructions specifically designed to help handling it (like call and return). But again this is just implementation details. Potentially they might be stored in an arbitrary way and it will still work.
So now let's re-iterate this idea: a continuation is a state of the program at some point that is enough to continue its execution from that point, typically with no additional input or some small known input (like a return value of the called method). Running a continuation is different from a method call in that usually continuation never explicitly returns execution control back to the caller, it can only pass it to another continuation. Potentially you can create such a state yourself, but in practice for the feature to be useful you need some support from the compiler to build continuations automatically or emulate it in some other way (this is why the Scala code you see requires a compiler plugin).
Asynchronous calls
Now there is an obvious question: why continuations are useful at all? Actually there are a few more scenarios besides the simple "return" case. One such scenario is asynchronous programming. Actually if you do some asynchronous call and provide a callback to handle the result, this can be seen as passing a continuation. Unfortunately most of the modern languages do not support automatic continuations so you have to grab all the relevant state yourself. Another problem appears if you have some logic that needs a sequence of many async calls. And if some of the calls are conditional, you easily get to the callbacks hell. The way continuations help you avoid it is by allowing you build a method with effectively inverted control flow. With typical call it is the caller that knows the callee and expects to get a result back in a synchronous way. With continuations you can write a method with several "entry points" (or "return to points") for different stages of the processing logic that you can just pass to some other method and that method can still return to exactly that position.
Consider following example (in pseudo-code that is Scala-like but is actually far from the real Scala in many details):
def someBusinessLogic() = {
val userInput = getIntFromUser()
val firstServiceRes = requestService1(userInput)
val secondServiceRes = if (firstServiceRes % 2 == 0) requestService2v1(userInput) else requestService2v2(userInput)
showToUser(combineUserInputAndResults(userInput,secondServiceRes))
}
If all those calls a synchronous blocking calls, this code is easy. But assume all those get and request calls are asynchronous. How to re-write the code? The moment you put the logic in callbacks you loose the clarity of the sequential code. And here is where continuations might help you:
def someBusinessLogicCont() = {
// the method entry point
val userInput
getIntFromUserAsync(cont1, captureContinuationExpecting(entry1, userInput))
// entry/return point after user input
entry1:
val firstServiceRes
requestService1Async(userInput, captureContinuationExpecting(entry2, firstServiceRes))
// entry/return point after the first request to the service
entry2:
val secondServiceRes
if (firstServiceRes % 2 == 0) {
requestService2v1Async(userInput, captureContinuationExpecting(entry3, secondServiceRes))
// entry/return point after the second request to the service v1
entry3:
} else {
requestService2v2Async(userInput, captureContinuationExpecting(entry4, secondServiceRes))
// entry/return point after the second request to the service v2
entry4:
}
showToUser(combineUserInputAndResults(userInput, secondServiceRes))
}
It is hard to capture the idea in a pseudo-code. What I mean is that all those Async method never return. The only way to continue execution of the someBusinessLogicCont is to call the continuation passed into the "async" method. The captureContinuationExpecting(label, variable) call is supposed to create a continuation of the current method at the label with the input (return) value bound to the variable. With such a re-write you still has a sequential-looking business logic even with all those asynchronous calls. So now for a getIntFromUserAsync the second argument looks like just another asynchronous (i.e. never-returning) method that just requires one integer argument. Let's call this type Continuation[T]
trait Continuation[T] {
def continue(value: T):Nothing
}
Logically Continuation[T] looks like a function T => Unit or rather T => Nothing where Nothing as the return type signifies that the call actually never returns (note, in actual Scala implementation such calls do return, so no Nothing there, but I think conceptually it is easy to think about no-return continuations).
Internal vs external iteration
Another example is a problem of iteration. Iteration can be internal or external. Internal iteration API looks like this:
trait CollectionI[T] {
def forEachInternal(handler: T => Unit): Unit
}
External iteration looks like this:
trait Iterator[T] {
def nextValue(): Option[T]
}
trait CollectionE[T] {
def forEachExternal(): Iterator[T]
}
Note: often Iterator has two method like hasNext and nextValue returning T but it will just make the story a bit more complicated. Here I use a merged nextValue returning Option[T] where the value None means the end of the iteration and Some(value) means the next value.
Assuming the Collection is implemented by something more complicated than an array or a simple list, for example some kind of a tree, there is a conflict here between the implementer of the API and the API user if you use typical imperative language. And the conflict is over the simple question: who controls the stack (i.e. the easy to use state of the program)? The internal iteration is easier for the implementer because he controls the stack and can easily store whatever state is needed to move to the next item but for the API user the things become tricky if she wants to do some aggregation of the stored data because now she has to save the state between the calls to the handler somewhere. Also you need some additional tricks to let the user stop the iteration at some arbitrary place before the end of the data (consider you are trying to implement find via forEach). Conversely the external iteration is easy for the user: she can store all the state necessary to process data in any way in local variables but the API implementer now has to store his state between calls to the nextValue somewhere else. So fundamentally the problem arises because there is only one place to easily store the state of "your" part of the program (the call stack) and two conflicting users for that place. It would be nice if you could just have two different independent places for the state: one for the implementer and another for the user. And continuations provide exactly that. The idea is that we can pass execution control between two methods back and forth using two continuations (one for each part of the program). Let's change the signatures to:
// internal iteration
// continuation of the iterator
type ContIterI[T] = Continuation[(ContCallerI[T], ContCallerLastI)]
// continuation of the caller
type ContCallerI[T] = Continuation[(T, ContIterI[T])]
// last continuation of the caller
type ContCallerLastI = Continuation[Unit]
// external iteration
// continuation of the iterator
type ContIterE[T] = Continuation[ContCallerE[T]]
// continuation of the caller
type ContCallerE[T] = Continuation[(Option[T], ContIterE[T])]
trait Iterator[T] {
def nextValue(cont : ContCallerE[T]): Nothing
}
trait CollectionE[T] {
def forEachExternal(): Iterator[T]
}
trait CollectionI[T] {
def forEachInternal(cont : ContCallerI[T]): Nothing
}
Here ContCallerI[T] type, for example, means that this is a continuation (i.e. a state of the program) the expects two input parameters to continue running: one of type T (the next element) and another of type ContIterI[T] (the continuation to switch back). Now you can see that the new forEachInternal and the new forEachExternal+Iterator have almost the same signatures. The only difference in how the end of the iteration is signaled: in one case it is done by returning None and in other by passing and calling another continuation (ContCallerLastI).
Here is a naive pseudo-code implementation of a sum of elements in an array of Int using these signatures (an array is used instead of something more complicated to simplify the example):
class ArrayCollection[T](val data:T[]) : CollectionI[T] {
def forEachInternal(cont0 : ContCallerI[T], lastCont: ContCallerLastI): Nothing = {
var contCaller = cont0
for(i <- 0 to data.length) {
val contIter = captureContinuationExpecting(label, contCaller)
contCaller.continue(data(i), contIter)
label:
}
}
}
def sum(arr: ArrayCollection[Int]): Int = {
var sum = 0
val elem:Int
val iterCont:ContIterI[Int]
val contAdd0 = captureContinuationExpecting(labelAdd, elem, iterCont)
val contLast = captureContinuation(labelReturn)
arr.forEachInternal(contAdd0, contLast)
labelAdd:
sum += elem
val contAdd = captureContinuationExpecting(labelAdd, elem, iterCont)
iterCont.continue(contAdd)
// note that the code never execute this line, the only way to jump out of labelAdd is to call contLast
labelReturn:
return sum
}
Note how both implementations of the forEachInternal and of the sum methods look fairly sequential.
Multi-tasking
Cooperative multitasking also known as coroutines is actually very similar to the iterations example. Cooperative multitasking is an idea that the program can voluntarily give up ("yield") its execution control either to the global scheduler or to another known coroutine. Actually the last (re-written) example of sum can be seen as two coroutines working together: one doing iteration and another doing summation. But more generally your code might yield its execution to some scheduler that then will select which other coroutine to run next. And what the scheduler does is manages a bunch of continuations deciding which to continue next.
Preemptive multitasking can be seen as a similar thing but the scheduler is run by some hardware interruption and then the scheduler needs a way to create a continuation of the program being executed just before the interruption from the outside of that program rather than from the inside.
Scala examples
What you see is a really old article that is referring to Scala 2.8 (while current versions are 2.11, 2.12, and soon 2.13). As #igorpcholkin correctly pointed out, you need to use a Scala continuations compiler plugin and library. The sbt compiler plugin page has an example how to enable exactly that plugin (for Scala 2.12 and #igorpcholkin's answer has the magic strings for Scala 2.11):
val continuationsVersion = "1.0.3"
autoCompilerPlugins := true
addCompilerPlugin("org.scala-lang.plugins" % "scala-continuations-plugin_2.12.2" % continuationsVersion)
libraryDependencies += "org.scala-lang.plugins" %% "scala-continuations-library" % continuationsVersion
scalacOptions += "-P:continuations:enable"
The problem is that plugin is semi-abandoned and is not widely used in practice. Also the syntax has changed since the Scala 2.8 times so it is hard to get those examples running even if you fix the obvious syntax bugs like missing ( here and there. The reason of that state is stated on the GitHub as:
You may also be interested in https://github.com/scala/async, which covers the most common use case for the continuations plugin.
What that plugin does is emulates continuations using code-rewriting (I suppose it is really hard to implement true continuations over the JVM execution model). And under such re-writings a natural thing to represent a continuation is some function (typically called k and k1 in those examples).
So now if you managed to read the wall of text above, you can probably interpret the sandwich example correctly. AFAIU that example is an example of using continuation as means to emulate "return". If we re-sate it with more details, it could go like this:
You (your brain) are inside some function that at some points decides that it wants a sandwich. Luckily you have a sub-routine that knows how to make a sandwich. You store your current brain state as a continuation into the pocket and call the sub-routine saying to it that when the job is done, it should continue the continuation from the pocket. Then you make a sandwich according to that sub-routine messing up with your previous brain state. At the end of the sub-routine it runs the continuation from the pocket and you return to the state just before the call of the sub-routine, forget all your state during that sub-routine (i.e. how you made the sandwich) but you can see the changes in the outside world i.e. that the sandwich is made now.
To provide at least one compilable example with the current version of the scala-continuations, here is a simplified version of my asynchronous example:
case class RemoteService(private val readData: Array[Int]) {
private var readPos = -1
def asyncRead(callback: Int => Unit): Unit = {
readPos += 1
callback(readData(readPos))
}
}
def readAsyncUsage(rs1: RemoteService, rs2: RemoteService): Unit = {
import scala.util.continuations._
reset {
val read1 = shift(rs1.asyncRead)
val read2 = if (read1 % 2 == 0) shift(rs1.asyncRead) else shift(rs2.asyncRead)
println(s"read1 = $read1, read2 = $read2")
}
}
def readExample(): Unit = {
// this prints 1-42
readAsyncUsage(RemoteService(Array(1, 2)), RemoteService(Array(42)))
// this prints 2-1
readAsyncUsage(RemoteService(Array(2, 1)), RemoteService(Array(42)))
}
Here remote calls are emulated (mocked) with a fixed data provided in arrays. Note how readAsyncUsage looks like a totally sequential code despite the non-trivial logic of which remote service to call in the second read depending on the result of the first read.
For full example you need prepare Scala compiler to use continuations and also use a special compiler plugin and library.
The simplest way is a create a new sbt.project in IntellijIDEA with the following files: build.sbt - in the root of the project, CTest.scala - inside main/src.
Here is contents of both files:
build.sbt:
name := "ContinuationSandwich"
version := "0.1"
scalaVersion := "2.11.6"
autoCompilerPlugins := true
addCompilerPlugin(
"org.scala-lang.plugins" % "scala-continuations-plugin_2.11.6" % "1.0.2")
libraryDependencies +=
"org.scala-lang.plugins" %% "scala-continuations-library" % "1.0.2"
scalacOptions += "-P:continuations:enable"
CTest.scala:
import scala.util.continuations._
object CTest extends App {
case class Sandwich()
def makeSandwich = {
println("Making sandwich")
new Sandwich
}
var k1 : (Unit => Sandwich) = null
reset {
shift { k : (Unit => Sandwich) => k1 = k }
makeSandwich
}
val x = k1()
}
What the code above essentially does is calling makeSandwich function (in a convoluted manner). So execution result would be just printing "Making sandwich" into console. The same result would be achieved without continuations:
object CTest extends App {
case class Sandwich()
def makeSandwich = {
println("Making sandwich")
new Sandwich
}
val x = makeSandwich
}
So what's the point? My understanding is that we want to "prepare a sandwich", ignoring the fact that we may be not ready for that. We mark a point of time where we want to return to after all necessary conditions are met (i.e. we have all necessary ingredients ready). After we fetch all ingredients we can return to the mark and "prepare a sandwich", "forgetting that we were unable to do that in past". Continuations allow us to "mark point of time in past" and return to that point.
Now step by step. k1 is a variable to hold a pointer to a function which should allow to "create sandwich". We know it because k1 is declared so: (Unit => Sandwich).
However initially the variable is not initialized (k1 = null, "there are no ingredients to make a sandwich yet"). So we can't call the function preparing sandwich using that variable yet.
So we mark a point of execution where we want to return to (or point of time in past we want to return to) using "reset" statement.
makeSandwich is another pointer to a function which actually allows to make a sandwich. It's the last statement of "reset block" and hence it is passed to "shift" (function) as argument (shift { k : (Unit => Sandwich).... Inside shift we assign that argument to k1 variable k1 = k thus making k1 ready to be called as a function. After that we return to execution point marked by reset. The next statement is execution of function pointed to by k1 variable which is now properly initialized so finally we call makeSandwich which prints "Making sandwich" to a console. It also returns an instance of sandwich class which is assigned to x variable.
Not sure, probably it means that makeSandwich is not called inside reset block but just afterwards when we call it as k1().
I am writing a program that has to interact with a library that was implemented using Akka. In detail, this library exposes an Actor as endpoint.
As far as I know and as it is explained in the book Applied Akka Pattern, the best way to interact with an Actor system from the outside is using the Ask Pattern.
The library I have to use exposes an actor Main that accepts a Create message. In response to this message, it can respond with two different messages to the caller, CreateAck and CreateNack(error).
The code I am using is more or less the following.
implicit val timeout = Timeout(5 seconds)
def create() = (mainActor ? Create).mapTo[???]
The problem is clearly that I do not know which kind of type I have to use in mapTo function, instead of ???.
Am I using the right approach? Is there any other useful pattern to access to an Actor System from an outside program that does not use Actors?
In general it's best to leave Actors to talk between Actors, you'd simply receive a response then - simple.
If you indeed have to integrate them with the "outside", the ask pattern is fine indeed. Please note though that if you're doing this inside an Actor, this perhaps isn't the best way to go about it.
If there's a number of unrelated response types I'd suggest:
(1) Make such common type; this can be as simple as :
sealed trait CreationResponse
final case object CreatedThing extends CreationResponse
final case class FailedCreationOfThing(t: Throwable) extends CreationResponse
final case class SomethingElse...(...) extends CreationResponse
which makes the protocol understandable, and trackable. I recommend this as it's explicit and helps in understanding what's going on.
(2) For completely unrelated types simply collecting over the future would work by the way, without doing the mapTo:
val res: Future[...] = (bob ? CreateThing) collect {
case t: ThatWorked => t // or transform it
case nope: Nope => nope // or transform it to a different value
}
This would work fine type wise if the results, t and nope have a common super type, that type would then be the ... in the result Future. If a message comes back and does not match any case it'd be a match error; you could add a case _ => whatever then for example, OR it would point to a programming error.
See if CreateAck or CreateNack(error) inherit from any sort of class or object. If thats the case you can use the parent class or object in the .mapTo[CreateResultType].
Another solution is to use .mapTo[Any] and use a match case to find the resulting type.
I know that that I should use () by convention if a method has side effects
def method1(a: String): Unit = {
//.....
}
//or
def method2(): Unit = {
//.....
}
Do I have to do the same thing if a method doesn't have side effects but it's not pure, doesn't have any parameters and, of course, it returns the different results each time it's being called?
def method3() = getRemoteSessionId("login", "password")
Edit: After reviewing Luigi Plinge's comment, I came to think that I should rewrite the answer. This is also not a clear yes/no answer, but some suggestions.
First: The case regarding var is an interesting one. Declaring a var foo gives you a getter foo without parentheses. Obviously it is an impure call, but it does not have a side effect (it does not change anything unobserved by the caller).
Second, regarding your question: I now would not argue that the problem with getRemoteSessionId is that it is impure, but that it actually makes the server maintain some session login for you, so clearly you interfere destructively with the environment. Then method3() should be written with parentheses because of this side-effect nature.
A third example: Getting the contents of a directory should thus be written file.children and not file.children(), because again it is an impure function but should not have side effects (other than perhaps a read-only access to your file system).
A fourth example: Given the above, you should write System.currentTimeMillis. I do tend to write System.currentTimeMillis() however...
Using this forth case, my tentative answer would be: Parentheses are preferable when the function has either a side-effect; or if it is impure and depending on state not under the control of your program.
With this definition, it would not matter whether getRemoteSessionId has known side-effects or not. On the other hand, it implies to revert to writing file.children()...
The Scala style guide recommends:
Methods which act as accessors of any sort (either encapsulating a field or a logical property) should be declared without parentheses except if they have side effects.
It doesn't mention any other use case besides accessors. So the question boils down to whether you regard this method as an accessor, which in turns depends on how the rest of the class is set up and perhaps also on the (intended) call sites.
How do I create a properly functional configurable object in Scala? I have watched Tony Morris' video on the Reader monad and I'm still unable to connect the dots.
I have a hard-coded list of Client objects:
class Client(name : String, age : Int){ /* etc */}
object Client{
//Horrible!
val clients = List(Client("Bob", 20), Client("Cindy", 30))
}
I want Client.clients to be determined at runtime, with the flexibility of either reading it from a properties file or from a database. In the Java world I'd define an interface, implement the two types of source, and use DI to assign a class variable:
trait ConfigSource {
def clients : List[Client]
}
object ConfigFileSource extends ConfigSource {
override def clients = buildClientsFromProperties(Properties("clients.properties"))
//...etc, read properties files
}
object DatabaseSource extends ConfigSource { /* etc */ }
object Client {
#Resource("configuration_source")
private var config : ConfigSource = _ //Inject it at runtime
val clients = config.clients
}
This seems like a pretty clean solution to me (not a lot of code, clear intent), but that var does jump out (OTOH, it doesn't seem to me really troublesome, since I know it will be injected once-and-only-once).
What would the Reader monad look like in this situation and, explain it to me like I'm 5, what are its advantages?
Let's start with a simple, superficial difference between your approach and the Reader approach, which is that you no longer need to hang onto config anywhere at all. Let's say you define the following vaguely clever type synonym:
type Configured[A] = ConfigSource => A
Now, if I ever need a ConfigSource for some function, say a function that gets the n'th client in the list, I can declare that function as "configured":
def nthClient(n: Int): Configured[Client] = {
config => config.clients(n)
}
So we're essentially pulling a config out of thin air, any time we need one! Smells like dependency injection, right? Now let's say we want the ages of the first, second and third clients in the list (assuming they exist):
def ages: Configured[(Int, Int, Int)] =
for {
a0 <- nthClient(0)
a1 <- nthClient(1)
a2 <- nthClient(2)
} yield (a0.age, a1.age, a2.age)
For this, of course, you need some appropriate definition of map and flatMap. I won't get into that here, but will simply say that Scalaz (or Rúnar's awesome NEScala talk, or Tony's which you've seen already) gives you all you need.
The important point here is that the ConfigSource dependency and its so-called injection are mostly hidden. The only "hint" that we can see here is that ages is of type Configured[(Int, Int, Int)] rather than simply (Int, Int, Int). We didn't need to explicitly reference config anywhere.
As an aside, this is the way I almost always like to think about monads: they hide their effect so it's not polluting the flow of your code, while explicitly declaring the effect in the type signature. In other words, you needn't repeat yourself too much: you say "hey, this function deals with effect X" in the function's return type, and don't mess with it any further.
In this example, of course the effect is to read from some fixed environment. Another monadic effect you might be familiar with include error-handling: we can say that Option hides error-handling logic while making the possibility of errors explicit in your method's type. Or, sort of the opposite of reading, the Writer monad hides the thing we're writing to while making its presence explicit in the type system.
Now finally, just as we normally need to bootstrap a DI framework (somewhere outside our usual flow of control, such as in an XML file), we also need to bootstrap this curious monad. Surely we'll have some logical entry point to our code, such as:
def run: Configured[Unit] = // ...
It ends up being pretty simple: since Configured[A] is just a type synonym for the function ConfigSource => A, we can just apply the function to its "environment":
run(ConfigFileSource)
// or
run(DatabaseSource)
Ta-da! So, contrasting with the traditional Java-style DI approach, we don't have any "magic" occurring here. The only magic, as it were, is encapsulated in the definition of our Configured type and the way it behaves as a monad. Most importantly, the type system keeps us honest about which "realm" dependency injection is occurring in: anything with type Configured[...] is in the DI world, and anything without it is not. We simply don't get this in old-school DI, where everything is potentially managed by the magic, so you don't really know which portions of your code are safe to reuse outside of a DI framework (for example, within your unit tests, or in some other project entirely).
update: I wrote up a blog post which explains Reader in greater detail.