NS2 Simulation for Wireless Sensor Networks - simulation

I have a simulation project for wireless sensor networks. In the project I'm suppose to simulate two WSN protocols for performance and security. Protocols like ZigBEE, SPINS. Tinysec, LEDS, LiSIP. Any two from the list. The simulation is to be done in NS2. I don't know how and where to start? For simulation I need working codes for the protocols, how to I write the codes? I meant how should approach to write them or will I get it online.

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How does real time communication over the internet work?

I'm researching and trying to building a RC car that can be controlled by the internet. I've started looking into how communication over the web works, but I seem to be going nowhere. My goal for the project is straight forward:
The RC car has an on-board camera and 4g wifi router that enables communication (driving commands, video streaming) over the internet. A Raspberry Pi will serve as the on-board computer.
I will be able to control the car with my PC even across the globe, as long as I'm connected.
I want to preferably do as much by myself as possible without relying too much on other people's code.
So here are my questions:
How does an application communicate over the internet? What is the interface between the application's logic (e.g pressing "w" to go forward), and transmitting/receiving that command over the internet?
How is video data stream handled?
I've looked into WebRTC and WebSockets for communication, but they are aimed at providing real time communication to web browsers and mobile, not something like a raspberry pi, and I'm still in the blind as for exactly what technology should I use, and in general the overview and architecture of real time communication.
All I've achieved so far was an app that sends text messages between devices through a server on my network, with very primitive reading/writing using java Socket.
In short, what does messenger/skype/zoom do in the background when you send a message or video call?
Any guidance would be greatly appreciated.
First things first. You cannot do real-time control over Internet, period. There is absolutely no way to guarantee the delivery latency. Your control commands can arrive with a delay from milliseconds to seconds, or never. No way around it.
Now, you can still do a number of reasonable steps to absorb that unpredictable latency as much as possible and safe-guard your remote robot from the consequences of the unreliable communication.
For example, instead of sending the drive commands directly - as in, acceleration, deceleration, turn angle, etc., you can send a projected trajectory that is calculated from your drive commands locally on a model. Your RC car must be sufficiently smart to do some form of localisation - at the very least, wheel odometry, and with a good enough time sync between the sender and the RC car you'll be able to control the behaviour remotely without nasty consequences of drive commands executed at an unpredictable delay.
You can add a heart-beat to your protocol, to monitor the quality of the communication line, and if hear-beat is delayed or missing, initiate emergency stop.
Also, don't bother with TCP, use UDP only and maintain your own sequence counter to monitor missing packets. Same applies to the telemetry stream, not just command channel.

Sumo simulator for urban traffic simulation

For urban traffic simulator, we can use Sumo simulator with other simulators like Omnet++ or Matlab or Ns2/3.
I know Sumo can model mobility and other simulators coupled to Sumo for communication protocols or communication networks.
While it is possible to simulate VANET with just using Matlab.
What is the difference between them (SUMO and others or just using Matlab)?
How can we find which is better?
Thank you
It really depends on how much influence the traffic situation has to your scenario. If you are just interested in checking whether your protocol works even if two vehicles drive at 200 km/h in opposite directions but there is no interaction with other vehicles, you do not need SUMO. But if your scenarios involve jams or complex junctions and you want (more or less) realistic trajectories for interacting vehicles you are better off with a traffic simulation like SUMO (especially if you want to run on real world scenarios importing data from OpenStreetMap etc.).

Newbie: Basic Communication using Simulink and USRP2 devices

I would like to start a semester project related to Matlab Simulink and USRP devices. I am new in this field and studying regularly about it...
The first step to setup the devices is completed and now I would like to check if both device can communicate properly. For this Reason can any one suggest a simple Communication Module...
anything would be OK to start with. e.g sending text, Image, Voice, Video etc etc...
Regards
I suggest you take a look at the communications toolbox in matlab:
USRPĀ® Support Package from Communications System Toolbox
There seem to be some code snippets for simulink available as well.
BR
Magnus

Indoor navigation hardware/software requirements for iOS

I'm developing navigation system for my university as some kind of research activity. I'm using SVGKit to display floor plans. And now I need to provide user locationing service for navigation and tracking. So here's my questions:
1) Do I need some special hardware installed in university (Cisco MSE for example, or some cheaper analogues), or I can apply some software/technologies to our current hardware for server-side user location determining? If I do, what equipment do I need for it? I mean, it would be one unit for the whole university, or one per each floor, or what?
2)
Q: Why doesn't the Redpin iPhone client conform to the iPhone SDK
Agreement? A: Apple does not provide a public API to retrieve WiFi
data. In order to get the iPhone client working we had to use a
private API, which is disallowed by the iPhone SDK Agreement.
(c) http://redpin.org/faq.html Does it mean that RedPin is unacceptable in AppStore, so I can't use it?
3)Does Navizon I.T.S. requires some specific hardware equipment except standart routers?
Thank you all, maybe you can offer me better solutions, I hope. Thanks in advance.
Indoor positioning is a very vast field and many different solutions are available which all use a different combination of hardware/software. Some need no specific hardware to work, others need a very expensive infrastructure to be put in place. In the end, it all depends on the accuracy you are trying to achieve. Here are the most common solutions used, I ordered them by the type of technology used:
Wifi: two main techniques are used here, trilateration and fingerprinting. Both do not require specific hardware if your uni already has deployed access points (APs). Trilateration converts signal strength to distance and then intersect circles (almost exactly like GPS). In general this has poorish accuracy and you need to know the exact position of APs for it to work. Fingerprinting is a pattern matching technique where you first build a wireless map of the environment and then match the measurement against this map.
Bluetooth: same techniques as above can be used with Bluetooth nodes. Of course, there's less Bluetooth nodes than Wifi so you might need to deploy some extra nodes for it to be accurate enough. Same accuracy as Wifi (roughly 5 meters)
Dead reckoning: uses an accelerometer, gyroscope and compass to calculate the speed of heading of the user. Needs to be initialized and calibrated regularly by another absolute positioning technique. Subject to drift so accuracy degrades quickly over time. Upside is its very cheap, no extra hardware or initial survey phase are needed.
UWB: very accurate techniques based on time of flight measurements. Requires expensive hardware for both transmitter and receiver. You can achieve cm accuracy with this but it's probably not what you're after
This is still an field of research so it's not that easy to find something that just works. I suggest contacting the IT department of your university, if they run a Cisco system, I know some of them provide some sort of positioning capabilities but I don't have much details.
As for your iPhone question, any app that accesses the private API to access Wifi measurements will be rejected by the App store, so you won't be able to publish anything that relies on Wifi. You can still use it for research purpose though, you'll just have to figure out the code yourself as there's no official documentation (some unofficial doc is out there though)
Good luck!

Best software product to simulate connectivity issues for mobile testing

I need a product to simulate network latency for testing mobile applications (in particular iphone and android). I plan to set up a wifi router connected to a linux box, and write a number of scripts to approximate different types of connectivity issues.
So far, I've taken a cursory look at Netem and ns-2 (or its offspring ns-3). Netem looks very easy to deploy and configure, but they both look like they'll require some in-depth investigation.
Does anyone have positive/negative experiences with either of those solutions that they could share? Or maybe used a different solution for this problem?
If anyone comes here looking for tips, I've found a solution that seems to work well.
Ubuntu comes with Netem installed, so I went ahead and just made use of that. Basically, I got a computer with two ethernet ports, forwarded one to the other and applied Netem latency settings to the connection. Then I attached a wireless router to one, and LAN to the other. Netem lets me play with all kinds of latency and packet loss settings.
Btw, I also tried to use a few different laptops and set the internal wireless card up as an ad-hoc wireless router. I got it working for the most part, but finding a laptop with an internal wireless card that plays nice with ad-hoc in Linux is tricky at best... can't recommend it.