CRM2011 Plugin tool not allowing update of existing DLL [closed] - plugins

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I am currently having a problem where when I try to update an existing DLL, if I update it with the location of Database then I have the following error being returned:
Error Code: 2147204725
Message: Plug-in assembly does not contain the required types or assembly content cannot be updated
However if I try to use the disk location option then I have a different error message:
Error Code: 2147220906
Message: Assembly must be registered in isolation.
Yet I do not understand why this is. Currently I have tried the following:
Making sure I am a Deployment Manager (I am not deploying to a Sandbox, as I am trying to update the existing one that is on the server.)
A colleague who is able to update the plugin has sent me the DLL which he has checked works, to ensure that it is not the DLL that is the problem
I have tried using the plugin tool on the colleagues computer, to ensure that the version is not the problem - but it still does not work for me.
The colleague has tried to use the plugin tool on my machine. However when they do then they get the same errors as I do (although on their machine it works just fine for them but not myself)
Does anyone have any suggestions on what could be my problem and why I can't seem to update a plugin on my machine?
Thanks

The error 2147204725 you are getting, could occur when the class name in your plugin is changed.
Your plugin may be registered the first time with a class named PluginClassName1, for example, and then registered (updated) a second time, after the class PluginClassName1 is changed to PluginClassName2. In this case, the plugin type, which is the plugin class implementing IPlugin, is not retrieved in the already registered assembly.
Other causes could be changing the original assembly metadata (Culture, PublicKeyToken, Name, Version) or the signature key.
To solve the resulting issue, you should unregister the assembly and then re-register it again and also re-add the related steps/images.

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When I integrate a local package in my Xcode project everything is fine initially but when i switch branches and want to run the app Xcode gives me the compile error Missing package product .
We also integrate external packages via Swift Package Manager which works perfectly fine. No issues there.
Showing Recent Messages
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runMain Boot project configuration [closed]

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I am trying to compile my scala project with my configuration, but it do not see the akka. I think it is because of my working directory, which is exactly to Boot.scala file, including all packages. I tried to put my working directory to its file but in this case I got ClassNotFoundException: Boot.
Can someone can help me please.
If someone will find it useful, the problem was that I did not give correct path to my Boot.scala file. So, in order to work I make following, in Tasks field of Run/Debug configuration, it is necessary to write full path to Boot.scala file. For instance, "runMain com.company.activity.service.Boot" (the quotes are necessary). Uncheck the using sbt shell and fill Working directory and Environment variables fields. After that press Apply button and your project should compile well.

Unable to build In unity : "UnityEditor.BuildPlayerWindow+BuildMethodException:" [closed]

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The project runs just fine but I am unable to build it using build settings.
Here's the error message:
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at
UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer
(UnityEditor.BuildPlayerOptions options) [0x002bb] in
<2f1c602eae0d45c293fff3e3aef759fa>:0 at
UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean
askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions)
[0x00080] in <2f1c602eae0d45c293fff3e3aef759fa>:0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
[Problem Solved]
Just had to delete the "plugins" folder from the "Assets" folder of my project.
in unity unity 2018.3.1 check "use legacy SDK tools" (player settings >> publishing settings).
In my case I had to change the Player settings Build system from Gradle to Internal (Unity 2018.2.10f1)
Just change the buildSystem from Gradle to Internal. I solved my problem with it
I was getting a similar error message. The problem was that I tried to minify the android APK with 'Proguard'. Changing it to 'Gradle (Experimental)' in Player Settings did the trick.
In my case at least, I added a line to mainTemplate.gradle in dependencies { ... } (probably you don't have this file but in case some of you have) this line is:
implementation 'com.google.android.exoplayer:exoplayer:2.8.4'
The dependencies section become:
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'com.google.android.exoplayer:exoplayer:2.8.4'
**DEPS**}
I needed to add an implementation in it. The second line. Where I was wrong at I added a dumb , before that line. Because of that, It failed. If you put some , just delete it. I don't know it's gonna solve your problem but at my side it solved.
So I guess many of the answers above are right for many different people, but in my case it was due to a stupid fault which I had expected unity to automatically ignore
using UnityEditorInternal;
So basically when I closed my script editor it would finally open up a script after clicking the error message, since it didn't before, after looking I noticed it was using a unitiEditor reference, after commenting it it worked.

Unable to find a target named `GithubProfile` [closed]

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Closed 2 years ago.
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This is my first time using CocoaPods for a swift project. I have made a new project and successfully installed CocoaPods. I then navigated to my project directory through the terminal and I successfuly executed the pod init command and then modified and saved the Podfile. The problem presents itself when I then try to run the pod install command. I recive the following error: [!] Unable to find a target named 'GithubProfile'. I've looked at many tutorials and in none of them was there a file in the project folder called GithubProfile, so I am unsure exactly where this file is supposed to be located. Any help would be appreciated!
Check the podfile syntax.
Have a look here or here for more details.

How do I get TFS 2010 Builds to use new build configuration and transform web config [closed]

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Closed 7 years ago.
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I have a situation where I am using TFS builds to deploy an MVC site to various environments. I would like to use the web.config transforms with the TFS builds to ensure things like connection strings are correct for each environment without me having to edit the web config manually.
I have created new Configurations (using the Configuration Manager in VS2010) for Dev, QA and RC. I also have Web.Dev.config etc with appropriate transformations but am at a loss to get these working with the TFS build definitions I have created.
Any ideas??
EDIT: Schoolboy error on my part (no offence intended to schoolboys, most would know better!) I didn't check in my solution file and so TFS had no idea I had created new build configurations.
The TFS Build server will select the correct transformation based on the type of build you are running. So, you should just need to pick the build type.
To do this:
Go edit your build definition
On the Process "tab", expand 1.Required and "Items To Build"
Click the ellipses on "Configurations to Build"
Click Add and type in the particular configuration you want in the Configuration line. Note that this is a drop down list that does allow you to type into it; the configuration type must match exactly to the named config you have for the transformation. In your case, if the configuration is named "Dev" then just type in "Dev".
Pick the platform. Usually this is "Any CPU". However, sometimes you might need to explicitly set it to x86 if you have 32 bit assembly dependencies.