target 'Amplitude' has invalid header layout: umbrella header found at [closed] - swift

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When I integrate a local package in my Xcode project everything is fine initially but when i switch branches and want to run the app Xcode gives me the compile error Missing package product .
We also integrate external packages via Swift Package Manager which works perfectly fine. No issues there.
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target 'Amplitude' has invalid header layout: umbrella header found at '/Users/tellez/Library/Developer/Xcode/DerivedData/eal-clddabmvdnoywidszrxurahnalhc/SourcePackages/checkouts/Amplitude-iOS/Sources/Amplitude/Amplitude.h', but directories exist next to it: /Users/tellez/Library/Developer/Xcode/DerivedData/eal-clddabmvdnoywidszrxurahnalhc/SourcePackages/checkouts/Amplitude-iOS/Sources/Amplitude/Resources; consider removing them
1: File > Swift Packages > Reset Package Caches - NO WORKS
2: File > Swift Packages > Update to Latest Package Versions - NO WORKS
3: In Xcode go to Product > Clean Build Folder - NO WORKS

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runMain Boot project configuration [closed]

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Closed 3 years ago.
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I am trying to compile my scala project with my configuration, but it do not see the akka. I think it is because of my working directory, which is exactly to Boot.scala file, including all packages. I tried to put my working directory to its file but in this case I got ClassNotFoundException: Boot.
Can someone can help me please.
If someone will find it useful, the problem was that I did not give correct path to my Boot.scala file. So, in order to work I make following, in Tasks field of Run/Debug configuration, it is necessary to write full path to Boot.scala file. For instance, "runMain com.company.activity.service.Boot" (the quotes are necessary). Uncheck the using sbt shell and fill Working directory and Environment variables fields. After that press Apply button and your project should compile well.

Unable to build In unity : "UnityEditor.BuildPlayerWindow+BuildMethodException:" [closed]

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The project runs just fine but I am unable to build it using build settings.
Here's the error message:
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at
UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer
(UnityEditor.BuildPlayerOptions options) [0x002bb] in
<2f1c602eae0d45c293fff3e3aef759fa>:0 at
UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean
askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions)
[0x00080] in <2f1c602eae0d45c293fff3e3aef759fa>:0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
[Problem Solved]
Just had to delete the "plugins" folder from the "Assets" folder of my project.
in unity unity 2018.3.1 check "use legacy SDK tools" (player settings >> publishing settings).
In my case I had to change the Player settings Build system from Gradle to Internal (Unity 2018.2.10f1)
Just change the buildSystem from Gradle to Internal. I solved my problem with it
I was getting a similar error message. The problem was that I tried to minify the android APK with 'Proguard'. Changing it to 'Gradle (Experimental)' in Player Settings did the trick.
In my case at least, I added a line to mainTemplate.gradle in dependencies { ... } (probably you don't have this file but in case some of you have) this line is:
implementation 'com.google.android.exoplayer:exoplayer:2.8.4'
The dependencies section become:
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'com.google.android.exoplayer:exoplayer:2.8.4'
**DEPS**}
I needed to add an implementation in it. The second line. Where I was wrong at I added a dumb , before that line. Because of that, It failed. If you put some , just delete it. I don't know it's gonna solve your problem but at my side it solved.
So I guess many of the answers above are right for many different people, but in my case it was due to a stupid fault which I had expected unity to automatically ignore
using UnityEditorInternal;
So basically when I closed my script editor it would finally open up a script after clicking the error message, since it didn't before, after looking I noticed it was using a unitiEditor reference, after commenting it it worked.

Unable to find a target named `GithubProfile` [closed]

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Closed 2 years ago.
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This is my first time using CocoaPods for a swift project. I have made a new project and successfully installed CocoaPods. I then navigated to my project directory through the terminal and I successfuly executed the pod init command and then modified and saved the Podfile. The problem presents itself when I then try to run the pod install command. I recive the following error: [!] Unable to find a target named 'GithubProfile'. I've looked at many tutorials and in none of them was there a file in the project folder called GithubProfile, so I am unsure exactly where this file is supposed to be located. Any help would be appreciated!
Check the podfile syntax.
Have a look here or here for more details.

version code revert back when I export android application [closed]

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Closed 8 years ago.
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I failed to update my app in Google Play as it says I should update the version of my app. I did but I found the version in the manifest xml revert to 1 no matter to what integer I changed to.
What I think is the main cause is that what I did is I copy the entire folder of project and duplicate in eclipse to continue my newer version of app..
I experienced the same problem.
I found out that I was editing the wrong manifest.xml.
You need to edit the manifest.xml which is located in the root directory of your project not the one located in the /bin folder.
Also remember to save the file before exporting your application to apk
I had a similar problem. I hadn't duplicated my project, but whenever I tried increment the versionCode in my manifest to 5 (my last version being 4) and export the app, the manifest would change back to 4. For me, I found that if I skipped directly to versionCode 6, it worked fine. No idea why.

CRM2011 Plugin tool not allowing update of existing DLL [closed]

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I am currently having a problem where when I try to update an existing DLL, if I update it with the location of Database then I have the following error being returned:
Error Code: 2147204725
Message: Plug-in assembly does not contain the required types or assembly content cannot be updated
However if I try to use the disk location option then I have a different error message:
Error Code: 2147220906
Message: Assembly must be registered in isolation.
Yet I do not understand why this is. Currently I have tried the following:
Making sure I am a Deployment Manager (I am not deploying to a Sandbox, as I am trying to update the existing one that is on the server.)
A colleague who is able to update the plugin has sent me the DLL which he has checked works, to ensure that it is not the DLL that is the problem
I have tried using the plugin tool on the colleagues computer, to ensure that the version is not the problem - but it still does not work for me.
The colleague has tried to use the plugin tool on my machine. However when they do then they get the same errors as I do (although on their machine it works just fine for them but not myself)
Does anyone have any suggestions on what could be my problem and why I can't seem to update a plugin on my machine?
Thanks
The error 2147204725 you are getting, could occur when the class name in your plugin is changed.
Your plugin may be registered the first time with a class named PluginClassName1, for example, and then registered (updated) a second time, after the class PluginClassName1 is changed to PluginClassName2. In this case, the plugin type, which is the plugin class implementing IPlugin, is not retrieved in the already registered assembly.
Other causes could be changing the original assembly metadata (Culture, PublicKeyToken, Name, Version) or the signature key.
To solve the resulting issue, you should unregister the assembly and then re-register it again and also re-add the related steps/images.