Where can I get the source image for the text area resize image in each browser?
I've got a custom control that is resizable with some standard text areas on the same form (TinyMCE). I'm trying to make the resize handle on my custom control LOOK the same as the text areas surrounding it. However because every browser uses a different image for the resize handle it looks fine in let's say chrome where it's 2 small bars but it looks goofy in firefox where the resize handles are larger and all dots.
Is there any way to ask the browser for that image specifically so my control will look the same in every browser?
After way too much research I've found there's no easy way to get the source of the image for the current browser. So I simply made a simple handle image I can use in all browsers that doesn't replicate any current browser handle.
Related
I don't know where to store images and how to get the images by their id and this new gui is good but there are no tutorials on how to use it.
The images are stored in the resource file (theme.res) which lets you use features such as multi-image (an image that adapts to DPI.
You can edit the resource file via CSS or the designer (depending on your configuration). Assuming you didn't enable CSS you can use the following toolbar option to add an images directly from the GUI builder.
Notice these 3 icons on the top right area:
When you hover over them you should see the following tooltips:
Add Image
Add Multi Image
Set Multi Image Import DPI
They all do what you expect. The last one shows you this dialog:
Here you can define the density to which you designed the image you're importing. That way it will be logically scaled to all the other densities so an image designed for a 600ppi device will look similar on a 300ppi device (ppi == Pixels Per Inch).
I agree the UX should be improved here so I added an RFE for fixing this in a future update.
I'm making an application who needs to display a map, contained in a large image file (png). The user must be able to zoom in/out the image and drag it in order to scroll the image with touch gestures.
I'm not sure that you get it, but i want to display a single image as it would be displayed by the "Photos" iphone application.
I would like some hints about the best way to do it with those gesture and with a navigation header in order to leave the image view.
Thanks in advance if you can give me any help about this issue because I did not find any clue on the phonegap doc.
/ouss
Why don't you use the built inn components for this?
Sounds like you need to wrap an ImageView inside a ScrollView and a HorizontalScrollView, then rescale the image by handling onTouch-events.
Take a look at the MapKitPlug plugin:
https://github.com/phonegap/phonegap-plugins/tree/master/iPhone/MapKitPlug
Good Luck!
I would use http://cubiq.org/iscroll-4 which has some really slick image zoom going on. You can also start loading new images after certain zoom levels for finer grains of quality.
I would suggest Child Browser phonegap plugIn.
It is very simple and easy to implement.
It supports loading page from a url as well as you can show any kind of images.(png, jpg, jpeg, bmp and gif)
I'm displaying a PDF file using UIWebView, and I want to do 2 things:
I want to make the page fit the phone screen without the user has to double tap to do that
I want to remove the margin with gray shadow around the displayed PDF
Thanks for helping
I don't think this will help much, but I think your best option is to render the PDF to an image (of decent DPI) and show the image instead. I do this for an app, but we do that server side using ImageMagick - don't know how you might do that in obj-c. Also note that a mostly-text PDF will be much larger (filesize) when rasterized.
However, you might also try to embed the PDF in HTML page and load that HTML in the WebView - that may at least avoid the gray border/artboard.
webView.transform = CGAffineTransformScale( webView.transform, 1.25, 1.25 );
2 - Checking the Scale Pages to Fit box in IB sorted this for me
I would also like to know the answer to 1.
I guess you want to know how to display the PDF in the same way as when opening as attachment in mail, where the navigation bar only appears on a tap and the status bar also disappears?
You can also use Quartz to do it, as explained here : http://developer.apple.com/iphone/library/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_pdf/dq_pdf.html
Where has CGAFFineTransformScale been all my life?
Seriously, that is a big help. However, it worked better applying it to webView.scrollView.
Finally, is there a similar command to change the offset of the content as well as the scale?
In building an iphone app, I can render a blank view, (say that's all I have, just a generic, full screen view) and I want to populate in that view an image from the web, say, "http://www.mypicture.com/mypicture.jpeg". I want to do this as fast as the network allows and not use the photo roll or any part of the os that the user can see. How would I implement this? Also, how do I capture an snapshot (fullscreen or not) image from Google street view without the user knowing so? Thanks all for your anticipated time...xobmo
Use this example, replacing the html with an <img> tag with your image as the src attribute.
Alternately, you can base64-encode your image as in this example, but I figure you'll probably do what's easiest.
What I want to achieve is some way of supplying dynamically generated visual content that the user of a device could interact with - touch icons, text links, images etc embedded within some graphic image generated either on the phone or on a server. I would need, pinch, zoom, rotate functionality aswell.
Is it possible to render graphics dynamically within the iPhone's UI? So, for example, would it be feasible to supply an XML file to a device and have that render a custom map within the device? Would you have all the pinch-zoom, rotate and click on icons type functionality of a normal UI?
Alternatively, could I pre-render a png on a server and supply that to the device?
Any ideas or suggestions are appreciated.
Look into Quartz2D to help you do the custom drawing, it should do pretty much anything you want to do....
Sure, any of those are possible.
You'll probably need to write some code to interpret your XML file and generate an appropriate UIView and then embed that in the window.
And you're totally welcome to download images and display them in a UIImageView.