I'm getting an error message I get when attempting to Install CL-PNG in Emacs using Quicklisp - emacs

I hope the answers I get can help others in installing Lisp Packages in general. I installed libpng with the setup.exe (at this link: http://sourceforge.net/projects/gnuwin32/files/libpng/1.2.37/libpng-1.2.37-setup.exe/download?use_mirror=iweb)...I didn't do it manually....I'm using Sbcl for my Lisp Implemaenation. I tried to run (ql:quickload "png")in Emacs but I keep getting this error Message when I do:
External process exited with code 1.
Command was: "C:/MinGW/bin/gcc.exe" "-m32" "-I/opt/local/include" "-I/Program Files (x86)/Steel Bank Common Lisp/1.1.4/site/cffi/" "-o" "D:\Users\W\AppData\Local\common-lisp\cache\sbcl-1.1.4-win-x86\D\Users\W\AppData\Roaming\quicklisp\dists\quicklisp\software\cl-png-0.6\grovel.exe" "D:\Users\W\AppData\Local\common-lisp\cache\sbcl-1.1.4-win-x86\D\Users\W\AppData\Roaming\quicklisp\dists\quicklisp\software\cl-png-0.6\grovel.c"
Output was:
[Condition of type SIMPLE-ERROR]
Other things I tried:
I took all the dll files from the D:\Program Files (x86)\GnuWin32 (folder where libpng is installed), all the dll files pertaining to libpng that is, and copied them to my SBCL\1.14 folder as is common practice for dll files so SBCL can access them. but still got above error:
I'm in Windows 8 - I added D:\Program Files (x86)\GnuWin32\ (folder where libpng is installed) to my path enviornment variable because libpng setup.exe didn't seem to add an enviornment variable , but no luck still get same\above error in Emacs ....Any help would be appreciated

You probably found the solution within the past 5 months, but this blog shows the answer and is a nice reference for future readers, I think.
Citing (and shortening) the original author:
you have to copy the files ffi.h and ffitarget.h and the gsl folder from the include folder of your libffi installation and paste them into the include folder of your MinGW installation.

Related

MongoDB can't compile on Windows 7

Trying to cmake mongodb C Driver on Windows 7 and got this error:
D:\db\mongodb\mongo-cxx-driver-master\build>cmake ..
-- No build type selected, default is Release
-- Auto-configuring bsoncxx to use boost std library polyfills since C++17 is in
active and compiler is MSVC
CMake Error at src/bsoncxx/CMakeLists.txt:81 (find_package):
By not providing "Findlibbson-1.0.cmake" in CMAKE_MODULE_PATH this project
has asked CMake to find a package configuration file provided by
"libbson-1.0", but CMake did not find one.
Could not find a package configuration file provided by "libbson-1.0"
(requested version 1.10.0) with any of the following names:
libbson-1.0Config.cmake
libbson-1.0-config.cmake
Add the installation prefix of "libbson-1.0" to CMAKE_PREFIX_PATH or set
"libbson-1.0_DIR" to a directory containing one of the above files. If
"libbson-1.0" provides a separate development package or SDK, be sure it
has been installed.
libbson is installed
Don't understand where should I set a libbson directory

Linking problems with nix package manager and termux

I tried to install the nix package manager on an Android device with termux.
When I try to execute the nix applicatives (for instance nix-store or nix-env) I get the following error
/nix/store/y9mfv3sx75mbfibf1zna1kq9v98fk2nb-nix-1.11.16/bin/nix-env:
error while loading shared libraries:
/nix/store/kfk65xrfzndyyz6if5fxk4wrwz76h2lh-glibc-2.25-49/lib/libc.so:
invalid ELF header
The file seems to be a script for the GNU linker, so I'm wondering what is the problem, could it be that termux's version of ld is unable to correctly interpret GNU Linker's scripts?
Thanks in advance for any help.
Edit: It seems that if unset the LD_PRELOADED and the LD_LIBRARY_PATH variables the nix-applications work fine. Problem is that in doing so termux cannot lunch any other non nix application, such as bash for instance.

Building Swift on CentOS

I am building Swift compiler from source on CentOS 6, and am running into a library issue. After fighting with the build script for a while I have got where running ./utils/build-script eventually gives:
+ /home/src/cmake-3.4.1-Linux-x86_64/bin/cmake --build /home/src/swift/build/Ninja-DebugAssert/cmark-linux-x86_64 -- all
ninja: no work to do.
llvm: using standard linker
+ cd /home/src/swift/build/Ninja-DebugAssert/llvm-linux-x86_64
+ /home/src/cmake-3.4.1-Linux-x86_64/bin/cmake -G Ninja -DCMAKE_C_COMPILER:PATH=clang -DCMAKE_CXX_COMPILER:PATH=clang++ '-DCMAKE_C_FLAGS= ' '-DCMAKE_CXX_FLAGS= ' -DCMAKE_BUILD_TYPE:STRING=Debug -DLLVM_ENABLE_ASSERTIONS:BOOL=TRUE -DLLVM_TOOL_SWIFT_BUILD:BOOL=NO '-DLLVM_TARGETS_TO_BUILD=X86;ARM;AArch64' -DLLVM_INCLUDE_TESTS:BOOL=TRUE -LLVM_INCLUDE_DOCS:BOOL=TRUE -DCMAKE_INSTALL_PREFIX:PATH=/usr -DINTERNAL_INSTALL_PREFIX=local /home/src/swift/llvm
CMake Error at cmake/modules/CheckAtomic.cmake:36 (message):
Host compiler appears to require libatomic, but cannot find it.
Call Stack (most recent call first):
cmake/config-ix.cmake:296 (include)
CMakeLists.txt:403 (include)
-- Configuring incomplete, errors occurred!
See also "/home/src/swift/build/Ninja-DebugAssert/llvm-linux-x86_64/CMakeFiles/CMakeOutput.log".
See also "/home/src/swift/build/Ninja-DebugAssert/llvm-linux-x86_64/CMakeFiles/CMakeError.log".
./utils/build-script: command terminated with a non-zero exit status 1, aborting
(gcc-4.8.2 was what I compiled llvm with)
libatomic is there:
$ locate libatomic
/opt/gcc-4.8.2/lib64/libatomic.a
/opt/gcc-4.8.2/lib64/libatomic.la
/opt/gcc-4.8.2/lib64/libatomic.so
/opt/gcc-4.8.2/lib64/libatomic.so.1
/opt/gcc-4.8.2/lib64/libatomic.so.1.0.0
I just don't know how to tell the build system where to look. I have tried the usual CMAKE_LIBRARY_PATH (exporting on the command line - I am not sure if cmake works like the way LD_LIBRARY_PATH, LIBRARY_PATH work) but it can't seem to find it.
I also don't have root on the machine.
I had not tried building from source on CentOS 6 until I saw this question, but I have been able to build Swift 2.2 on CentOS 7.1 and Ubuntu 14.04, with partial success. A few things to think about:
You will need numerous dependencies required to build Swift, and unless
they happen to be already on the system, you will need root access to
install them.
Use -R flag with the build-script to create a release build.
Building in DebugAssert (the default) will require a lot of memory. In my case even 14 GB was not sufficient. A release build
can be done with about 6 GB.
As for your specific problem, it is related to Clang's dependency on GCC-related packages for headers and libraries. See, for example, Fedora 21 with clang, without gcc.
Even if you installed GCC 4.8.2 and adjusted the path to use gcc and g++ from 4.8.2, Clang may still be looking in the old GCC directories for headers and libraries. CMake first tries to compile a C++ test file that includes the header atomic, which does not exist in the old GCC. So, it then tries to link a C test program that uses the library libatomic, which again doesn't exist in the old GCC. You can see this by looking at llvm/cmake/modules/CheckAtomic.cmake mentioned by usr1234567. CMakeError.log and CMakeOutput.log can also provide valuable insight. BTW, when I was building Swift on CentOS 7.1, I didn't run into this problem because GCC 4.8.2 was used by Clang for headers and libraries and the atomic header was found, so the C++ file got compiled. However, had the libatomic check been done, it would have failed, because libatomic.so in the repository-provided 4.8.2 has INPUT ( <name of some non-existent file> ), so trying to link with libatomic errors out.
I'm sure there are various ways of dealing with this issue, but what solved the problem for me was setting the following environment variables, please adjust to your specific setup:
export CPLUS_INCLUDE_PATH=/opt/gcc-4.8.2/include/c++/4.8.2:/opt/gcc-4.8.2/include/c++/4.8.2/x86_64-unknown-linux-gnu
export LIBRARY_PATH=/opt/gcc-4.8.2/lib64:/opt/gcc-4.8.2/lib/gcc/x86_64-unknown-linux-gnu/4.8.2
Also make sure that your 4.8.2 version of libstdc++.so is available to the dynamic linker at runtime. Since you don't have root, do
export LD_LIBRARY_PATH=/opt/gcc-4.8.2/lib64
If you had root, you could use ldconfig.
Before you start building Swift, you may want to try building, using Clang, a simple C program linking it with libatomic (the code doesn't actually have to use any symbols from the lib) and a simple C++ program that includes the <atomic> header. When compiling the C++ program, use the -std=c++11 compiler flag. If the C++ program compiles successfully, then it is not necessary for the libatomic linking test to be successful.
Interestingly, the CMakeOutput.log file still did not report finding GCC 4.8.2 as a candidate GCC installation, but the configuration/build worked well past the error.
Hopefully this helps. Please let us know if you run into something else.
CheckAtomic.cmake seems to be part of LLVM. I found a file at Github and it tries to find '__atomic_fetch_add_4' from libatomic
check_library_exists(atomic __atomic_fetch_add_4 "" HAVE_LIBATOMIC)
This fails for you. Check CMakeFiles/CMakeError.log to get more details why this test failed. Or try this line in a new project.

VLFeat - How to fix "Warning: Name is nonexistent or not a directory"?

I downloaded the VLFeat lib from its git repository! I followed the instruction in the installation page. But when I ran the vl_setup command I got this warning:
Warning: Name is nonexistent or not a directory: ..\Adv. 3D
Computer Vision\vlfeat\toolbox\mex\mexw32
So follow some steps mentioned in MathWorks website, like 1,2,3 but the problem didn't solve. I trace the vl_setup.m file and according to the error statement it can not find the mexw32 folder. but there wasn't any folder like that when I downloaded that lib.
I'm using Windows 7, Matlab 2013a
Did you compile the mex files first through vl_compile.m? Once you compile the code, the mex directory should appear with the MEX files associated with your OS. Those setup instructions assume you have the binary distribution but you downloaded the source from github.
Consult VLFeat's compilation instructions for Windows here: http://www.vlfeat.org/compiling-windows.html

How to compile CLucene for iOS?

I am trying to compile CLucene for iOS and running into some problems.
Here are the steps I've taken
Modify the CLucene CMakeLists.txt to disable multithreading
Create a "build-ios" directory in the CLucene source directory
Drop the cmake file from this site into the cmake directory http://code.google.com/p/ios-cmake/
run the following command "cmake -DCMAKE_TOOLCHAIN_FILE=./iOS.cmake -GXcode ../"
Here's the output from that command. Can someone help me out with the error?
-- Toolchain using default iOS SDK: /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk
-- Looking for include files CMAKE_HAVE_PTHREAD_H
-- Looking for include files CMAKE_HAVE_PTHREAD_H - not found.
-- Could NOT find Boost
Boost not found, using local: /Users/aschuler/Desktop/clucene-core-2.3.3.4/src/ext
CMake Error at /Applications/CMake 2.8-6.app/Contents/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:91 (MESSAGE):
Could NOT find Threads (missing: Threads_FOUND)
Call Stack (most recent call first):
/Applications/CMake 2.8-6.app/Contents/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:252 (_FPHSA_FAILURE_MESSAGE)
/Applications/CMake 2.8-6.app/Contents/share/cmake-2.8/Modules/FindThreads.cmake:157 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
src/shared/CMakeLists.txt:38 (find_package)
-- Configuring incomplete, errors occurred!
Thanks for your help!
looks like boost is missing. boost is a required library - check the readme
I know its been long. But just try Cmake with Zlib. Because i am in the process of doing the same thing you did, but waiting till i receive the MAc mini. If you have found the solution please do share because it will be helpful for me and many others. Thank you.