XCode 3.2 supports iPhone 5? - iphone

My app was developed using Xcode 3.2 and now it's required to support iPhone 5 , actually it runs on iPhone 5 but the display is clipped showing some black space at the buttom and top,
The issue now is I want to support iPhone 5 full Screen in my application, so is it required to upgrade to the latest xcode version or it can be adjusted??
Thanks in Advance

Just add an image of the name Default-568h#2x.png with proper resolution (640x1136) pixel in your root folder.

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iOS app of xcode 6 not run properly in iOS7 , app leave the some black space from top and bottom

I am creating an ios app in xocde 6 and it run in simulator ( iphone5 iOS 8.0) it work very well. But it not work in iphone 5 iOS 7.0 simulator or iphone iOS 7.0 device. App leave some space from top and bottom .So please help me how can resolve it.
First thing is that you must add the required default image for 4 inch screen display. Check Properly in you project have image with name Default-568h#2x.png (640 × 1136 pixels)
Ones you add this image in to you Project, Remove old Build from device or Simulator, clear Project and re build.
You need to have launch image to resolve that issue , try with launch of proper dimensions.

AppStore application sumbission xcode 4.2 failure because of launch image

I am trying to submit my first iOS application to AppStore using xCode 4.2.
I always get status of : "Invalid binary".
For the first time I got the following explanation:
"
iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. New iPhone apps and app updates submitted targeting iOS 6 and above must support the 4-inch display on iPhone 5 and must include a launch image with the -568h size modifier immediately following the portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images
"
but when I add the requested launch image I get another failure with following explanation:
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Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later.
"
My target OS is iOS 5.
Please help
You need to target for iOS 6 as iPhone5 is shipped with iOS6, then you can add the launch image with -568h size.
Now apple will accept apps that will support iOS 6.0 or later along with previous iOS version support. For that, you need launch image for retina display (iPhone 5 as well.)
You need following launch images for iPhone(only):
640 x 1136
640 x 960
320 x 480
You are targeting iOS 5, its not an issue. Even you can submit a app targeting iOS 4.3.
Issue is, your application is not optimized for iPhone5, you must add the launch images for iPhone 5 and iPhone 5 launch image resolution(pixel) should be exact 640x1136 (png). You should add it from Target>Launch Images.
You need to set target for latest iOS 6 and for icon , image size for app store please follow the below URL
iPhone , iPad icon size for Retina and non retina

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I finally found the solution to this problem. The HTML5 framework I was using (DHTMLX), has a problem that the new iphone5.
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I'm creating an app using xcode 4.5 that is meant to support only the 3.5 inch retina display. Thus, in the attributes inspector for the view controller I have set the size to be 3.5 inches. However, I'm testing my app on a iphone 5 and the app auto-resizes to fit the whole screen. Do you know why this is happening? How can i make the app remain in 3.5 inches of size even when viewed off of a iphone 5?
Thanks
If you remove the default 568h#2x icon from your project the app will run the way you want. On the iPhone 5, you will get black bars on top and bottom to show what it would look like on the 4. Hope this helps.
The answer is - you can't do that :) But you can download ios5 simulator and set it's device property to 3.5 screen device

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why some space left on header and footer portion of iPhone 4-inch simulator. its running fine on normal iPhone screen.i just developed app on Xcode 4.3 but after upgrading to 4.5 there one option to change simulator retina to 4 inch screen and its left some space automatically on header and footer which i focus by red box in below image.
You'll see that you have a warning about the Default-568h#2x.png file, the retina display splash. Add it and if the screen was designed properly it should fill the black gaps.
Probably your application doesn't support iPhone 5 (4" screen). You can enable support of this screen by adding to your project launch image 4" - Default-568h#2x.png (640x1136 px)
I think you are using simulator 6.0 for running your Project.
It's for iphone 6 development.
so change your simulator to below version from 6.0 or
Just Rename your Default.png to Default-568h#2x.png
Hope it will helps you.