I have tried and tested various approaches to make webRTC work on internet explorer
using Google chrome plugin
webRTC4all
Sipml5 is not responding to either of these approaches
I also read the "Customizable, Ubiquitous Real Time Communication over the Web (CU-RTC-Web)
Real-Time Media and Peer-to-Peer Transport API " document which is still in development stage and not version is released .
Could someone tell me a solution to the problem , or correct me if i am wrong .
WebRTC is supported now in Chrome Stable and Firefox Beta, and in Internet Explorer via Chrome Frame: see my blog post, which has a screencast video showing this in action. Support in Opera mobile and desktop is planned.
Okay i am going to answer my own question here .. after months of wait , IE has decided to make Sype like WebRTC ( plugin free ) http://venturebeat.com/2014/10/27/microsoft-eyes-webrtc-for-plugin-free-skype-calls-in-internet-explorer/. however no details / confirmation available up-till now
Related
Recently I've found out about Flutter being able to support desktop applications as well. I'm just curious how far this technology is and if any of you had success porting your mobile apps to the desktop. If so, what was the experience like? Are desktop-specific features like windows, mouse interaction, desktop notifications, etc. supported?
It was demonstrated at the Flutter Live event in December, but nothing official has been released that I'm aware of.
Flutter for Desktop was launched as alpha build at flutter interact 2019.
The official documentation is available at https://flutter.dev/desktop
The following video describes how to run your flutter app on a MacOS
You can watch the following video is you don't wanna read the docs
https://www.youtube.com/watch?v=9tEdoVuC1uQ&t=23s
(Skip to 0:48 seconds, as slight noise occurs for few seconds)
A simple app is created using android studio and we can easily see the options available to port the code to all platforms. For example, if you create a default app using android studio, the mouse event will help you to tap on a button and increase the count.
Regarding the experience, it feels good to write a single code and port/deploy on any platform. Using VSCode or android studio, both are helpful.
I have been working on a web site that i want to work on any device. It works great on all my devices except my work IPhone. Is there any kind of console or other trick I can use to troubleshoot why it is not working? Something like chrome and firefox ctrl+shift+j would be nice.
In Chrome Dev Tools you can emulate a multitude of devices with differing resolutions and other limitations: Sitepoint blog regarding emulation
you can attempt to use emulation using most any browser F12 or Inspect or the multitude of online ones (google it)
In chrome on PC hit f12 then Ctrl-shift-M
We will develop an app that we would like to distribute in through the following channels:
Android and iOS apps through Google Play and iTunes (the app will
use notifications extensively and presence in Google Play and App store is required)
Web app to run in web browsers on mobile devices
Web app to run in web browsers on laptop and desktop computers. We would like to support Chrome, Internet Explorer (starting from IE9),
Firefox and Safari browsers.
Our understanding is that Ionic is developed targeting primarily 1. and that the web apps in 2. and 3. above are not really what Ionic is intended for. We have looked around to try to understand if Ionic likely works for 2. and 3. and also made some quick tests ourselves.
From one of the links at the end: "Your webapp will run in desktop browsers yes, as it is made of html, css and javascript. The phonegap specific javascript calls (accelerometer, compass, file, etc) won't. Basically, if you stick to standard yes you will be able to port relatively easily your app to most browser, the job at this point being mostly a work of theming."
From another one: "I do know that FireFox is simply not supported. I don't know how well Ionic works in IE X."
To try it out we have built a limited version of our app in Ionic. From what we can see the app works for 1, 2 and 3. For example, it runs without issues on FireFox that is mentioned as not supported in the quote above. This means that to us it looks like the first quote saying that the web app will work in desktop browsers is correct.
I understand that this is a fairly generic question and might be hard to answer, but since we have found contradicting information when looking we are trying to understand more before making a decision.
Any feedback would be appreciated.
Thanks,
Markus
Is it a good idea to use ionic to build mobile web version of a website?
Can Ionic Framework run in desktop web browser like Chrome, Mozilla, IE9+?
http://forum.ionicframework.com/t/ionic-components-on-ie/1826
Phonegap web app in regular desktop browsers
http://ionicframework.com/docs/overview/#css-sass
Ionic is tested for mobile only. Internet Explorer for example is not tested and does not properly handle a number of features in Ionic. Desktop browsers act differently than mobile browsers.
Ionic is focused on building native/hybrid mobile apps rather than
mobile websites.
As such, our browser support tends to be whatever Web View API is
available to native apps on a given platform. For Ionic 1.1.0
"xenon-xerus", that means UIWebView for iOS 7+, and Android 4.1 and
up. Windows Phone and FirefoxOS support is on our roadmap.
If it's cheaper for you to test everything on all different desktop browsers than to develop a version for it sharing the same controllers and services --- go ahead but it won't come "out of the box".
Also, I recommend looking at Electron to build desktop apps from webapps.
ionic is targting mobile apps only , but you can develop your desktop app using node webkit and angular material for example and share some code between your apps
I am using open source strobe media player to build an Adobe AIR app which streams live channels. It works fine on android phones but it displays just a single frame and gets stuck in iPhone. Wowza Media Server is being used for streaming, it is integrated with Windows Server.
I am using this URL for android
http://202.125.131.170:1935/pitelevision/smil:dunyanews.smil/manifest.f4m?DVR
and this URL for iphone
http://202.125.131.170:1935/pitelevision/smil:dunyanews.smil/playist.m3u8?DVR
I am using following tools
1-- AIR SDK 4.0 OR 13.0 beta from adobe lab with Flash Builder 4.6
2-- Adobe open source Strobe player code to run live DVR.
3-- Streaming using Wowza Media Server deployed on Windows Server 2008.
There's not enough info here to answer why thus isn't working. I suggest contacting wowza's support folks and they can look at your conf and logs. You can contact them either through the Wowza forums or the email support.
Otherwise, I would dig into your logs and see if there is some warning or error in there that might give you a clue.
Scott
If you contact wowza's support, it is simply matter of days until they resolve the issue.
But if you have no time for it, you could simply install wireshark and start investigating what is different in the headers between Flash Media Server and wowza regarding iPhone. Also make sure it works fine that specific video on Flash Media Server. It could be problem with the video or most likely something specific in the headers or the encoding for the iphone.
Aleks
we want to create an internet platform, where for registered users the following is done:
1) Tracking of the applications they open during they are "checked in" on the page
2) Tracking of their web surfing
3) In regular periods a picture is automatically taken by the built-in camera of the laptop (not Smartphone) and uploaded to the platform.
I know, sounds like brave new world;)
Is a server-sided framework like Rails with client code in JQuery sufficient for it?
Or is an own client application in e.g. objective-C for MacOS necessary?
Thanks,
R
You can do 2 using almost any of the web application frameworks + javascript.
1 is impossible unless the there is an application running in the desktop or a browser extension that is communicating with your website.
However the 3 sounds very alarming from a privacy standpoint. But if the users are willing and is aware of it then it's not an issue.
As far as I know, JavaScript does not natively support accessing the web camera. But Flash does!
Fortunately for you there is a library which combines both Flash and JavaScript that can take a web cam snapshot. It's called jpegcam. There seems to be another one called jquery web cam plugin. Also read this question - https://stackoverflow.com/questions/3922723/using-a-webcam-with-javascript