I have a custom Ocean workstep in Petrel, but I cannot succeed in persisting my arguments package. My package contains PillarGrid objects (Gird, Property, Zone) as shown below :
[Archivable(Version = 1, Release = "2013.6")]
public class MyArguments : DescribedArgumentsByReflection, IIdentifiable
{
[Archived]
private Grid grid = Grid.NullObject;
[Archived]
private int seedNumber;
[Archived]
private int numberRealizations = 1;
[Archived]
private Zone regionZone = Zone.NullObject;
[Archived]
private Property property = Property.NullObject;
[Archived]
private Droid droid = Droid.Empty;
...
public DeeSseArguments()
: base()
{
// adding this to datasource
IDataSourceManager dsManager = DataManager.DataSourceManager;
string DataSourceId = DeeSseDataSourceFactory.DataSourceId;
StructuredArchiveDataSource dataSource = dsManager.GetSource(DataSourceId) as StructuredArchiveDataSource;
this.droid = dataSource.GenerateDroid();
dataSource.AddItem(this.droid, this);
}
}
I created a DataSourceFactory based on a StructuredArchiveDataSource :
public class MyDataSourceFactory : DataSourceFactory
{
public static string DataSourceId = "MyArgsPackId";
public override Slb.Ocean.Core.IDataSource GetDataSource()
{
return new StructuredArchiveDataSource(DataSourceId, new[] { typeof(MyArguments) });
}
}
I registered this DataSourceFactory in he module method "integrate".
When I try to save my project in Petrel, I have the following error message : "System.Exception: MyArgsPackId: Not an archivable type 'Slb.Ocean.Petrel.DomainObject.PillarGrid.Property'"
How can I manage this persistence please ?
PillarGrid and other complex types cannot be persisted in this manner.
For IIdentifiable objects you should persist their DROID.
Later you can then retrieve the object from said DROID using DataManager.Resolve.
Chippy
Related
I would like to add custom extension to Patient->telecom class by extending HAPI's ContactPoint class and adding new extension . So this is standard boilerplate code I took from https://hapifhir.io/hapi-fhir/docs/model/custom_structures.html
#DatatypeDef(name="MyContactPoint")
public class MyContactPoint extends ContactPoint implements ICompositeType {
private static final long serialVersionUID = 1L;
#Override
protected MyContactPoint typedCopy() {
MyContactPoint retVal = new MyContactPoint();
super.copyValues(retVal);
return retVal;
}
#Child(name="my-ext-value")
#Extension(definedLocally = false, isModifier = false, url = "http://someurl")
private BooleanType valueMyExtValue;
public Boolean getMyExtValue() {
return valueMyExtValue.getValue();
}
public MyContactPoint setMyExtValue(Boolean theValue) {
this.valueMyExtValue = new BooleanType(theValue);
return this;
}
}
And it works fine when I generate XML:
Patient data = new Patient();
MyContactPoint telecom = new MyContactPoint();
telecom.setMyExtValue(true);
data.addTelecom(telecom);
However, I cannot wrap my head how I can LOAD this data from XML to get strongly-typed MyContactPoint object? I know I can do telecom.getExtensionByUrl() etc and finally load it - but I was hoping there is a way to outsource this legwork to HAPI-FHIR by declaring extensions.
I know I can do it easily in "parent" profile like this:
#ResourceDef()
public class MyTask extends Task {
#Child(name="my-ext-value")
#Extension(definedLocally = false, isModifier = false, url = "http://someurl")
private BooleanType valueMyExtValue;
public Boolean getMyExtValue() {
return valueMyExtValue.getValue();
}
public MyTask setMyExtValue(Boolean theValue) {
this.valueMyExtValue = new BooleanType(theValue);
return this;
}
}
and then I load it as follows:
var fhirContext = FhirContext.forR4Cached();
var fhirParser = fhirContext.newXmlParser();
fhirParser.setPreferTypes(List.of(MyTask.class));
var res = fhirParser.parseResource(xml);
var myTask = (MyTask)res;
var theValue = myTask.getMyExtValue();
So that was easy for IBaseResource->custom extension flow. But how do I do this for IBaseResource->Custom DataType (overriding existing field!)->custom extension?
I'm fairly new to MVVM and Entity framework and I've hit a problem trying to add new records to my SQL database through MVVM. Below is the first and last part of my viewmodel which loads from my entity framework and this is working fine.
internal class MainWindowViewModel : INotifyPropertyChanged, IDisposable
{
public event PropertyChangedEventHandler PropertyChanged;
private TEAMSEntities ctx = new TEAMSEntities();
public MainWindowViewModel()
{
FillSales();
}
public void AddASale()
{
Tbl_Sales newsale = new Tbl_Sales();
newsale.SALEID = "2018...";
newsale.SALE = "....";
newsale.SALEDESC = "....";
newsale.START = Convert.ToDateTime("12/04/2018");
newsale.SESSIONS = 2;
newsale.DAYS = 2;
newsale.LOTS = 100;
newsale.FIRSTLOT = 1;
newsale.LASTLOT = 100;
Sales.Add(newsale);
SaveChanges();
}
#region Sale
private void FillSales()
{
var q = (from a in ctx.Tbl_Sales
select a).ToList();
this.Sales = q;
}
private List<Tbl_Sales> _sales;
public List<Tbl_Sales> Sales
{
get
{
return _sales;
}
set
{
_sales = value;
NotifyPropertyChanged();
}
}
private Tbl_Sales _selectedSale;
public Tbl_Sales SelectedSale
{
get
{
return _selectedSale;
}
set
{
_selectedSale = value;
NotifyPropertyChanged();
}
}
#endregion Sale
.
.
.
.
public void SaveChanges()
{
ctx.SaveChanges();
}
private void NotifyPropertyChanged([CallerMemberName] String
propertyName = "")
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
public void Dispose()
{
((IDisposable)ctx).Dispose();
}
}
When I make changes to existing data in the view bound to the viewmodel and call the SaveChanges method in the viewmodel it saves the change back to the SQL database every time. If I call the AddASale method it adds that sale to the list but doesn't refresh the UI control bound to Sales and doesn't pass the newly created sale back to the SQL DB. Through debugging I can see the set being called in the Sales property when the LINQ code runs but it doesn't fire when I add a new sale through the AddASale code which is probably why the UI isn't updating...?
Can anyone offer any guidance as to what I'm doing wrong?
Thanks in advance.
Alex
First, add your new entity in your context and save it like this :
Tbl_Sales newsale = new Tbl_Sales
{
SALEID = "2018...",
SALE = "....",
SALEDESC = "....",
START = Convert.ToDateTime("12/04/2018"),
SESSIONS = 2,
DAYS = 2,
LOTS = 100,
FIRSTLOT = 1,
LASTLOT = 100
};
ctx.Tbl_Sales.Add(newsale);
SaveChanges();
after that, I think you have to refresh your list manually :
FillSales();
Here, a link to MSDN
Hope I helped you
I want to create my own SonarQube Plugin for the RPG language. I have the following problem.
I start by created the RpgLanguage class that extends to AbstractLanguage. In this class, I defined my new language "Rpg". You can see my class in the following code :
public class RpgLanguage extends AbstractLanguage{
public static final String KEY = "rpg";
private Settings settings;
public RpgLanguage(Settings settings) {
super(KEY, "Rpg");
this.settings = settings;
}
public String[] getFileSuffixes() {
String[] suffixes = settings.getStringArray("");
if (suffixes == null || suffixes.length == 0) {
suffixes = StringUtils.split(".RPG", ",");
}
return suffixes;
}
}
After, I have created my RpgRulesDefinition class that implements RulesDefinition. In this class, I create a new repository for the language RPG and I want to add a rule in this repository (empty rules). The code is like below :
public static final String REPOSITORY_KEY = "rpg_repository_mkoza";
public void define(Context context) {
NewRepository repo = context.createRepository(REPOSITORY_KEY, "rpg");
repo.setName("Mkoza Analyser rules RPG");
// We could use a XML or JSON file to load all rule metadata, but
// we prefer use annotations in order to have all information in a single place
RulesDefinitionAnnotationLoader annotationLoader = new RulesDefinitionAnnotationLoader();
annotationLoader.load(repo, RpgFileCheckRegistrar.checkClasses());
repo.done();
}
My class RpgFileCheckRegistrar that call my Rules :
/**
* Register the classes that will be used to instantiate checks during analysis.
*/
public void register(RegistrarContext registrarContext) {
// Call to registerClassesForRepository to associate the classes with the correct repository key
registrarContext.registerClassesForRepository(RpgRulesDefinition.REPOSITORY_KEY, Arrays.asList(checkClasses()), Arrays.asList(testCheckClasses()));
}
/**
* Lists all the checks provided by the plugin
*/
public static Class<? extends JavaCheck>[] checkClasses() {
return new Class[] {
RulesExampleCheck.class
};
}
/**
* Lists all the test checks provided by the plugin
*/
public static Class<? extends JavaCheck>[] testCheckClasses() {
return new Class[] {};
}
My Rule class (still empty):
#Rule(
key = "Rule1",
name = "Rule that make nothing",
priority = Priority.MAJOR,
tags = {"example"}
)
public class RulesExampleCheck extends BaseTreeVisitor{
/**
* Right in java code your rule
*/
}
And the class SonarPlugin that call all these extensions :
public final class RpgSonarPlugin extends SonarPlugin
{
// This is where you're going to declare all your Sonar extensions
public List getExtensions() {
return Arrays.asList(
RpgLanguage.class,
RpgRulesDefinition.class,
RpgFileCheckRegistrar.class
);
}
}
The problem when I want to start the server sonar, I obtain this error stack :
Exception sending context initialized event to listener instance of class org.sonar.server.platform.PlatformServletContextListener
java.lang.IllegalStateException: One of HTML description or Markdown description must be defined for rule [repository=rpg_repository_mkoza, key=Rule1]
I try different things but I don't understand why there are these error.
Of course I want that my repository "rpg_repository_mkoza" is display in the RPG's repository in SonarQube with the Rules : RulesExampleCheck.
My sonar-plugin-version is the 3.7.1
I find my problem. There are need to add the field 'description' in #Rule.
For example :
#Rule(
key = "Rule1",
name = "RuleExampleCheck",
description = "This rule do nothing",
priority = Priority.INFO,
tags = {"try"}
)
the SDK 7.x is not working on Unity 5.1.0f3 , i always got the error version not found .
does someone have see this error ?
Actually, it's just a warning. But you can fix it.
There are several places where facebook plugin calls
FBBuildVersionAttribute.GetVersionAttributeOfType(typeof(AbstractFacebook));
So first, you need to modify FBBuildVersionAttribute to this:
// we are going to apply this attribute to Class
// instead of Assembly
// also make it inheritable for all implementations
[AttributeUsage(AttributeTargets.Class, Inherited = true)]
public class FBBuildVersionAttribute : Attribute
{
private DateTime buildDate;
private string buildHash;
private string buildVersion;
private string sdkVersion;
public DateTime Date { get { return buildDate; } }
public string Hash { get { return buildHash; } }
public string SdkVersion { get { return sdkVersion; } }
public string BuildVersion { get { return buildVersion; } }
public FBBuildVersionAttribute(string sdkVersion, string buildVersion)
{
this.buildVersion = buildVersion;
var parts = buildVersion.Split('.');
buildDate = DateTime.ParseExact(parts[0], "yyMMdd", System.Globalization.CultureInfo.InvariantCulture);
buildHash = parts[1];
this.sdkVersion = sdkVersion;
}
public override string ToString()
{
return buildVersion;
}
public static FBBuildVersionAttribute GetVersionAttributeOfType(Type type)
{
foreach (FBBuildVersionAttribute attribute in getAttributes(type))
{
return attribute;
}
return null;
}
private static FBBuildVersionAttribute[] getAttributes(Type type)
{
if (type == null)
throw new ArgumentNullException("type");
// we want to get attributes from type instead of assmebly
return (FBBuildVersionAttribute[])(type.GetCustomAttributes(typeof(FBBuildVersionAttribute), false));
}
}
No you just need to add this attribute to AbstractFacebook:
[FBBuildVersionAttribute("7.0.1", "150604.98558e55096475c")]
public abstract class AbstractFacebook : MonoBehaviour
{
// ...
}
Note that 98558e55096475c part is trash string. It's not actual build hash, cause I don't have one.
Get the latest version of the FB Unity SDK. Change log says it's fixed now.
https://developers.facebook.com/docs/unity/change-log
Could anyone help me in assessing why the code below doesn't work. I'm using the common extension method for implementing Include when using IObjectset. In our repositories we were seeing this not returning correctly so I've isolated the code in test app as below. I've also included the interface based Context if this may prove relevant and a screenshot of the relevant model section. This occurs for all Includes on IObjectSet properties not just the DPASelections one I've chosen for this example.
If I update the context to return ObjectSet (still using the POCO entities) rather than IObjectSet it all works fine. When using IObjectSet and the extension method and step through the code I see that the extension method is completing correctly with a call to the ObjectQuery we're casting to but the included entities are never returned on the graph. As said, this works perfectly when I don't interface out the Context and return ObjectSet properties hence calling Include directly on ObjectSet.
I'm not getting any errors on executing the query so this isn't the same as several other questions on SO which refer to compiled queries.
Has anyone else experienced problems with this extension method implementation or can anyone spot what I'm doing wrong here?
Any help very much appreciated.
static void Main(string[] args)
{
using (var context = new AssocEntities())
{
context.ContextOptions.LazyLoadingEnabled = false;
Candidate candidate = context.Candidates
.Include("DPASelections.DPAOption")
.SingleOrDefault(c => c.Number == "N100064");
//Count is 0 when using ext. method and IObjectSet through AssocContext but correct when using Include
//on ObjectSet through AssocContext
Console.WriteLine("DPASelection count = {0}",candidate.DPASelections.Count);
//This is always null when using IObjectSet and ext. method but populated
//when using Include on ObjectSet
var option = candidate.DPASelections.First().DPAOption;
Console.WriteLine("First DPAOption = {0} : {1}",option.Id,option.Text);
}
Console.ReadLine();
}
}
public static class Extensions
{
public static IQueryable<TSource> Include<TSource>(this IQueryable<TSource> source, string path)
{
var objectQuery = source as ObjectQuery<TSource>;
if (objectQuery != null)
{
objectQuery.Include(path);
}
return source;
}
}
//Subset of custom context implementing IObjectSet as returns.
//Works fine when I return ObjectSet rather than IObjectSet and use
//the Include method directly
public partial class AssocEntities : ObjectContext
{
public const string ConnectionString = "name=AssocEntities";
public const string ContainerName = "AssocEntities";
#region Constructors
public AssocEntities()
: base(ConnectionString, ContainerName)
{
this.ContextOptions.LazyLoadingEnabled = true;
}
public AssocEntities(string connectionString)
: base(connectionString, ContainerName)
{
this.ContextOptions.LazyLoadingEnabled = true;
}
public AssocEntities(EntityConnection connection)
: base(connection, ContainerName)
{
this.ContextOptions.LazyLoadingEnabled = true;
}
#endregion
#region IObjectSet Properties
public IObjectSet<Address> Addresses
{
get { return _addresses ?? (_addresses = CreateObjectSet<Address>("Addresses")); }
}
private IObjectSet<Address> _addresses;
public IObjectSet<Answer> Answers
{
get { return _answers ?? (_answers = CreateObjectSet<Answer>("Answers")); }
}
private IObjectSet<Answer> _answers;
public IObjectSet<Candidate> Candidates
{
get { return _candidates ?? (_candidates = CreateObjectSet<Candidate>("Candidates")); }
}
}
And the model...
I needed to replace objectQuery.Include(path); with objectQuery = objectQuery.Include(path);
In .Net framework 4.0 there is a build-in Extentionmethod for Include
just add the System.Data.Entity namespace.
It uses reflection - here is how it works:
private static T CommonInclude<T>(T source, string path)
{
MethodInfo method = source.GetType().GetMethod("Include", DbExtensions.StringIncludeTypes);
if (!(method != (MethodInfo) null) || !typeof (T).IsAssignableFrom(method.ReturnType))
return source;
return (T) method.Invoke((object) source, new object[1]
{
(object) path
});
}