I just installed Paraview 4.0 on Mac OsX (10.7.5). When I open an output.res file produced with MFIX on Linux, the paraview crashes.
I have no problem opening the same file on Linux with paraview.
Any suggestions how to make it work on Mac? Thanks
Do you have a sample data that you could share? It may be some invalid memory access issue in the reader which could be easy to track with a sample dataset.
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I am using OdroidXu4 armv7 board, ubuntu 16.04. Dont know why my all menu disappear, but the files on desktop can still be operated.
I followed https://itsfoss.com/how-to-fix-no-unity-no-launcher-no-dash-in-ubuntu-12-10-quick-tip/ to reinstall ubuntu-destop or unity, but it didn't work.
Then I used the command below
dconf reset -f /org/compiz
setsid unity
The menu flashed a while then disappeared again, returned error:
file /dev/mali0 is not of a compatible version (user 10.6, kernel 10.1)
ERROR: The DDK is not compatible with any of the Mali GPUs on the system.
The DDK was built for 0x620 r0p1 status range [0..15], but none of the GPUs
matched:
file /dev/mali0 is not of a compatible version (user 9.0, kernel 8.0)
I was confused with the "GPUs", because I didn't have any GPU.
How to fix the problem, thanks for your help
I was using Ubuntu 16.04.In my case unity, launcher and even terminal is not working.I followed the steps as described in https://www.itsmearunchandel.co.in/linux/ubuntu/how-to-reset-ubuntu-desktop.html .
1. Go to command line mode, press Ctrl+Alt+F1
2. Give username and password.
3. Run the commands as described in the link.
This way my issue was resolved.
I am using the plugin "plugin builder" to generate a template. The plugin builder is also generating a make file. I am working on a computer using windows 7 and am trying to execute the make file using the command line of Windows (MS Dos). However, this doesen't work. This means that my *.ui and my *.qrc file are not compiled to python, if I understand correctly.
What can I do? I am not very familiar with pc or programming so I hope to finde someone who can give me an easy understandable answer. Thank you.
Run the code in the osgeo4w Shell
And follow the steps in here:
http://www.qgisworkshop.org/html/workshop/plugins_tutorial.html
If the osgeo4w shell doesn't work copy the qtcore4.dll and qtgui4.dll to the windows system directory first
Regards
'make', works in linux by default as it is part of its build system. For windows, you could try downloading GNU Make Setup from below link
GNU make link
afterwards, you should be able to run 'make' from your dos prompt
I am using nsight eclipse edition for mac to debug my cuda code. I was able to run cuda-gdb all fine from a terminal but was not able to use the debug function in Nsight. Whenever I started to debug, an error window pops up saying "Error in final launch sequence
Connection is shut down". My OS is Mac Lion (10.7.4).
I understand the big thing in Cuda 5.0 is the interactive debugging with eclipse but sadly I won't be able to use it unless I switch to Windows or Linux. If anybody has seen this or knows a workaround for this, please let me know and your help will be very much appreciated.
Thank you!
I'm afraid you've hit a known issue in CUDA 5.0 Toolkit. Due to some last-minute change, cuda-gdb (which is a shell script) is not entirely valid in Mac OS X. To remedy the problem:
Edit cuda-gdb shell script.
Make line #!/bin/sh the first line in this script.
Save the changes
We apologize for inconvenience. This (and many other) issues will be fixed in the upcoming CUDA 5.0 RC release.
I had this problem in linux recently.
Error in final launch sequence Connection is shut down which means nsight can not start debugger correctly.
first you have to make sure you can run cuda-gdb in terminal. just type cuda-gdb in terminal, if it says like cuda-gdb cannot find some lib in /usr/lib, just download or relink it. after you done this , rerun cuda-gdb in terminal, it should work fine. then you can use nsight debugging tool.
I am currently using this code to compile a standalone .app file of a MATLAB GUI on my mac:
mcc -m eotvos.m -a ./*
This works perfectly and I have a fully-functional mac executable. Is there a way to create a windows executable on my mac? I know that code works within MATLAB on windows. Is there a way to create a .exe file on my mac?
As far as I am aware this is not possible. It is possible to cross compile between 32bit/64bit on the same OS but not between OS's. Though I cant find it explicitly in the docs at the moment. Will update if I do.
I've built a small GUI app for work that uses some .glade files for pop-up windows. Recently, the ground beneath me was shifted - my environment was upgraded. Newer pyGTK versions require GTKBuilder and .xml files instead of Glade and .glade files and now my poor app is broken.
I need to convert the .glade file to the newer .xml file. Problem is Glade-3 is not on our system, and I can't find gtk-builder-convert on the web. I've looked at the Gnome GIT Browser, don't know where to start looking or how to search it.
Would anyone be kind enough to point me to the gtk-builder-convert python script?
gtk-builder-convert is part of GTK and it should already be installed on your system since you have GTK version 2.12 or higher. But if you really can't find it, here it is in the git browser: http://git.gnome.org/browse/gtk+/tree/gtk/gtk-builder-convert
ubuntu: install the tools by sudo apt-get install libgtk2.0-dev
but it is now deprecated
It worked on Linux for me using Gtk3+ and Glade3+ installed from conda by following steps.
Open your Gtk1+ older glade XML file designed in Glade1+ user interface in Glade3+ user interface.
Click on Save button in Glade3+ user interface.
Use this command after conda activate gtk-builder-convert infile outfile.