I implemented Email Composer/ Call Dial /Message Composer using Invoke Manager.
It is working fine in DevAplha device, Q10 simulator, Z10 simulator.
Issue:
It is not working in Q10 real device. I don't know what I did wrong. Anyone tried this in real Q10 Alpha device?
Any solution for this?
I think the Device you have does not have the capability to make calls/send emails. Are you able to make calls with the device or is the phone button greyed out?
Related
We tried to access our application using Google Home Device. So, it did not understand the command. If I try the same through test simulator provided by assistant console, it is working fine.
Also, once our application is triggered through the simulator then it also works on the device.
Can anyone let me know what could be the issue?
During development, this sounds completely normal. An Action will be made available on all devices using the same account as the simulator once you first activate it in the simulator.
During Alpha and Beta testing, you need to follow the instructions to opt-in to the test version of the action.
Hey everyone so I have an iPhone 4(I know old) and I am trying to publish my app using Adobe Air for IOS 26.0. My computer and iTunes recognizes the apple device perfectly but when I try to publish it in Animate where it says "Install application on connected IOS device" mine doesn't show up at all. I tried restarting the device and computer and tried multiple USB cables as well. Nothing is working. Please any help is appreciated.
Updating AIR won't fix this as the process of detecting a device is through Animate, not AIR. I can confirm Animate can still detect iPhone 4. Mine is running iOS 7.1.2
Try connecting in this order:
Launch Animate
Unlock your iPhone
Connect your iPhone via USB
Debug Menu > Debug Movie > On Device via USB > Refresh Device List
I'm working on an update to my iPhone app. It is made with Air, I'm compiling with Flash CS6 or CC.
I want to use the possibilty to test my app directly in the iOS Simulator.
It works as far, as the app shows on the Home Screen of my Simulator Phone. But when I start the app, the iOS Simulator asks for an IP or Hostname.
I tried my local IP, as my global. In this case, nothing happens, and 15 seconds later, iOS Simulator asks again.
If I cancel the request, the app will be stuck in the splash screen.
What IP is asked for?
Thank you for your help!
I am working on an app that manages the alpha property of image views. Alpha property can increase/decrease as the user moves the phone. I saw something on here about using a subclass of UIAccelerometer. Can anyone help me to do this so that I can test it on simulator?
Thanks
Yo cant test it using simulator, you should use real device for testing accelerometer.
Check here, it may help you.
You can "capture" accelerometer data coming from a real device.
You can purchase iSimulate
here:
http://bobueland.com/cocos2d/2011/how-to-install-isimulate/
..or
you can use a free solution: accelerometer-simulator
More about how to install or tutorial:
http://builtby.me/2012/07/howto-use-the-accelerometer-in-the-iphone-simulator/
http://builtby.me/2012/07/iphone-accelerometer-visualizer/
http://myfirstiphoneapp.co.uk/2011/07/receiving-accelerometer-data/
You can't test Accelerometer feature on Xcode simulator.
For this, see following on apple's site.
Limitations of Testing in iOS Simulator
I want to be able to sync up the simulator with my iphone device so that if I were to do something on the simulator while it's running, it would perform the same on the device that's connected to my mac.
Is this possible? Thank you in advance.
Yes. It is possible. First of all you install project in simulator and another device whatever it is like iPad, iPod. After that you connect via bluetooth, wifi and internet connection. See this
witap sample code.
You can do the opposite:
http://www.vimov.com/isimulate/
Perhaps you can contact them on ideas on how to do the opposite.