Debug code-first Entity Framework migration codes - entity-framework

I'm using Entity Framework code first in my website and I'm just wondering if there is any way to debug the migration codes. You know, like setting breakpoints and stuff like this.
I'm using Package Manager Console to update the database using Update-Database.
Thanks

I know that EF Code First Migrations is relatively new tool but don't forget about you are still in .NET.
So you can use:
if (System.Diagnostics.Debugger.IsAttached == false)
{
System.Diagnostics.Debugger.Launch();
}
After that you can see your InnerException.
Or you can use try...catch statement like this:
Exception handling Entity Framework

To hit a break point in a db migration set the context to MigrateDatabaseToLatestVersion on initialise.
Database.SetInitializer(new MigrateDatabaseToLatestVersion<EnterContextHere, Configuration>());
Then you just debug as normal (run using f5) and the breakpoint will hit the first time you run the project.
The problem now is that if you debug a second time the migration will not run. This is because the __MigrationHistory table has been updated to say you have migrated to the latest version. To re-test the migration open the package manager console and downgrade to the previous migration:
Update-Database –TargetMigration: ThePreviousMigrationName

My answer might be a bit silly but anyway here it goes.
If you, like me, some times have problems in the Seed() method what I usually do is simply create a public method that calls the Protect Seed().
public void SeedDebug(AppDbContext context)
{
Seed(context);
}
then in my HomeController I call this method in Debug mode.
public class HomeController : Controller
{
var appDb = new AppDbContext();
public ActionResult Index()
{
var config = new Configuration();
config.SeedDebug(appDb);
return View();
}
}
I know it's a bit lame solution, but it's simple and quick.
Of course this has to be done after the model been created.
So step by step:
comment the seed method and execute the update-database to create the model
uncomment the method Seed() and plugin the "hack" I mentioned above.
in the configuration disable Auto migrations
AutomaticMigrationsEnabled = false;//if you have this disabled already skip this step
Debug your application, fix the error and remove the "hack"

Here's a more fail-proof method which will do the trick without much fuss:
Step#1: Place this piece of code right above the migration you want to debug:
public partial class ORACLE_Test : DbMigration
{
public override void Up()
{
if (!System.Diagnostics.Debugger.IsAttached)
System.Diagnostics.Debugger.Launch();
AddColumn("TEST", "UR_USER_ID", x => x.Decimal(nullable: false, precision: 11, scale: 0, storeType: "number"));
AddColumn("TEST", "UR_CLIENT_ID", x => x.Decimal(nullable: false, precision: 11, scale: 0, storeType: "number"));
[...]
}
public override void Down()
{
}
}
Step#2: Compile the project containing your migrations
Step#3: Open a console inside the output directory (/bin/Debug, /bin/Release etc) containing the dll of your migrations
Step#4: Invoke migrate.exe with the /scriptFile parameter to launch the debugger and actually debug the desired db-migration
migrate.exe "Your.Migrations.Assembly.dll" /scriptFile="foo.sql" /verbose /startupConfigurationFile="Your.Migrations.Assembly.config"
Once the debugger-selector dialog pops up pick the visual studio instance that you have already opened.

You could add Console.WriteLine statements to the migration code (not a great solution)
Note, the messages are only shown if you run the migration code using the migrate.exe utility (in pacakges\EntityFramework.x.y.z\tools). They will not display if you run the migration through the Package Manager console.

I've had lots of luck using "Debugger.Launch()" (like in m_david's answer above) elsewhere, but inside of CreateDbContext it seems to somehow both attach, and not attach. What I mean is, it attaches and starts trying to step into .asm files and .cpp files (internal code). If I try to set a breakpoint on a Console.Writeline that I KNOW gets executed afterwards (I can see the output from ANY "dotnet ef migrations COMMAND") it both executes it and never hits the breakpoint.
This is what worked for me instead:
while (!System.Diagnostics.Debugger.IsAttached)
System.Threading.Thread.Sleep(10);
// Breakpoint after this...
You can execute the migration and manually attach using Visual Studio and it will actually let you step through the code like you expect, it's just more of a pain. What I should really try is the combination of both methods...

I also found a neat trick here to get the error details...
Basically, the trick is to grab all the information from an exception, put it in a string and throw a new DbEntityValidationException with the generated string and the original exception.

Related

Entity Framework Code First post migration step?

Is there some way to add a post migration method to Code First EF migration?
All the stored proc's are in the Visual Studio project. Right now there is an approach to load the stored proc resource from the file and put it into it's own migration:
protected override void Up(MigrationBuilder migrationBuilder)
{
var script = ScriptMgr.LoadStoredProc( "StoredProcThatChanged.sql" );
migrationBuilder.Sql( script );
}
There is a weak link in this process: Each time the script changes (StoredProcThatChanged.sql) a new migration needs to be created to make sure it executes again. The problem is the previous migration is also loading the same file. When generating a new script, the process reads in the one file both times, effectively changing the previous migration. Which is a classic no-no.
This would be resolved if there is a post migration method where ALL stored proc's can be reapplied to the DB. Is such a step possible? If so, now is it done?
I have been digging into the efcore source code and it looks like it is possible, not ideal, but there might be a way...
It looks like efcore has an interface called IMigrator. It contains the method string GenerateScript(...). The implementation of it, class Migrator, has comments all over the place saying that it's implementation of GenerateScript is internal and subject to change. But... It looks to me like I can achieve my end goal:
class MyMigrator : Microsoft.EntityFrameworkCore.Migrations.Internal.Migrator
{
public string GenerateScript(
string? fromMigration = null,
string? toMigration = null,
MigrationsSqlGenerationOptions options = MigrationsSqlGenerationOptions.Default)
{
var result = base.GenerateScript( fromMigration, toMigration, options);
results += MyPostSteps(...);
return results;
}
}
Will this work and does anyone know how I might go about replacing the default Migrator with the MyMigrator?

Rolling back an EF Core migration does not exactly restore the model snapshot

I am playing around with EF Core 6.0.0-rc.2.21480.5.
I added an empty migration, just ran the command Add-Migration ShouldBeEmpty without any change to the model.
Checking with such empty migrations is necessary to ensure migrations pulled from other developers work are merged correctly.
As expected the up steps and down steps are empty.
public partial class ShouldBeEmpty : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{ }
protected override void Down(MigrationBuilder migrationBuilder)
{ }
}
Also the Model Snapshot file has not changed.
Now I revert back with the remove migration command Remove-Migration. The newly created file ShouldBeEmpty is removed as a part of rolling back as expected. But as I notice the Model Snapshot file, its checked out, and when I take a diff, I see this.
Note the following.
b.ToTable("Sita", (string)null);
So its not exactly identical as I roll that back. (string)null is being passed additionally to the ToTable method call. It does not seem to pose any problem but just want to know am I missing something here?
I noticed my csproj file that nullable is enabled. I disabled that and tried, but this did not make any difference.
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>

The model backing the 'DataContext' context has changed since the database was created

I am trying to use Code First with Migrations. Even though there are no current changes to my model, I'm getting an exception. When I add a migration, the up and down are empty, but I get a runtime error with the message as follows:
An exception of type 'System.InvalidOperationException' occurred in
EntityFramework.dll but was not handled in user code
Additional information: The model backing the 'MyDataContext' context
has changed since the database was created. Consider using Code First
Migrations to update the database (http://go.microsoft.com/fwlink/?
My architecture is as follows:
DataAccess project that includes the context, fluid configurations and migrations code
Model project that contains the poco classes
Web API and MVC projects that each contain the connections string in their respective web.config files.
Additionally I have the following code:
DbInitializer
public static MyDataContext Create()
{
Database.SetInitializer(new MigrateDatabaseToLatestVersion<MyDataAccess.MyDataContext, MyDataAccess.Migrations.Configuration>());
return new MyDataContext(ConfigurationManager.ConnectionStrings["MyDataContext"].ConnectionString, null);
}
I started with AutomaticMigrationsEnabled = false; in the migration Configuration constructor, as it was my understanding that this would allow (and require) me to have more control over when migrations were applied. I have also tried setting this to true but with the same result.
I added a new migration upon receiving this error, and the Up method was empty. I updated the database to this new migration, and a record was created in the _migrationHistory table, but I still receive the error when I attempt to run the application. Also, the seed data was not added to the database.
protected override void Seed(MyDataAccess.MyDataContext context)
{
IdentityResult ir;
var appDbContext = new ApplicationDbContext();
var roleManager = new RoleManager<IdentityRole>(new RoleStore<IdentityRole>(appDbContext));
ir = roleManager.Create(new IdentityRole("Admin"));
ir = roleManager.Create(new IdentityRole("Active"));
ir = roleManager.Create(new IdentityRole("InActive"));
var userNamager = new UserManager<User>(new UserStore<User>(appDbContext));
// assign default admin
var admin = new User { UserName = "administrator", Email = "myAdmin#gmail.com" };
ir = userNamager.Create(admin, "myp#55word");
ir = userNamager.AddToRole(admin.Id, "Admin");
}
where
public class ApplicationDbContext : IdentityDbContext<User>
{
public ApplicationDbContext()
: base("MyDataContext", throwIfV1Schema: false)
{
}
...
The question: If Add-Migration isn't seeing any change in the model, why do I get this error when I run? Why isn't the seed code being hit? How do I fix this, or if that can't be determined, how do I further determine the root cause?
I am not sure if you found the answer to your problem, but this other answer I found here actually did it for me:
Entity Framework model change error
I actually ended up deleting the __MigrationHistory table in SQL Server which I didn't know it was being created automatically.
The article also talks about the option to not generate it I think by using this instruction: Database.SetInitializer<MyDbContext>(null); but I have not used it, so I am not sure if it works like that
This worked for me.
Go to Package Manager Console and Run - Update-Database -force
I bet your data context is not hooking up the connection string.
Check if it's not initialized with a localdb (something like (localdb)\v11.0) and not working with that when you might think it's set to something else.
My issue ended up being a conflict between Automatic Migrations being enabled and the initializer MigrateDatabaseToLatestVersion as described here.

How to recreate migrations from scratch

I recently upgraded from EF6 alpha 1-3 to EF6 beta 1. This meant that I had to recreate all the migrations created using the alpha version.
So I tried to roll back to a migration created using EF5. But I hit the error Introducing FOREIGN KEY constraint on table may cause cycles or multiple cascade paths. I figure this is because I had neglected to fix Down migrations when I was fixing Up migrations for exactly the same problem. (Should have read this before)
Anyway, rather than try to fix it all up I am trying to reset all the migrations - as described here. I deleted my migrations table in the database and all migration .cs files, then in package manager Enable-Migrations -EnableAutomaticMigrations -Force and Add-Migration Initial
When I tried to run my application with my existing database initialiser (which has automatic migrations false) it failed because it tried to create tables that were already there. So I changed my initialiser to Database.SetInitializer(new DropCreateDatabaseAlways<MyContext>())
This time I got the Introducing FOREIGN KEY constraint on table may cause cycles or multiple cascade paths problem again during initialisation
So I changed ALL the cascadeDelete: true to cascadeDelete: false in the migration file
But I still get the same error!
Update 1 I removed all but the creation of 1 table in the migration file but I got the same error. There must be some kind of cache somewhere or it's picking up a file I don't know about or it's generating its own migration in the background
Update 2 I figured that when using DropCreateDatabaseAlways that EF must always generate the migrations and also that changing cascadeDelete to false in the migration file is the wrong place to do it. It should be done in the FluentAPI. So I added this line modelBuilder.Conventions.Remove<OneToManyCascadeDeleteConvention>(); to onmodelcreating. And I also deleted the Initial migration file. Then I ran the application and it correctly generated a database. I thought I'd cracked it but....
I changed initialisation to use my original configuration file:
internal sealed class Configuration : DbMigrationsConfiguration<SID2013Context>
{
public Configuration()
{
AutomaticMigrationsEnabled = false;
AutomaticMigrationDataLossAllowed = true;
}
protected override void Seed(etc..
}
Then I ran the application and it reported that the model had changed. So I did Add-Migration Update-Database and a migration file to create the database was created.
The problem now is that when I run the application it tries to run another update (even though AutomaticMigrationsEnabled = false). I get the "There is already an object named 'xxx' in the database" problem again. There is an entry in the migrations table that does not match the name of the configuration file.
If you would like to start work "code first migration" using an existing database, you can do the following:
I run the add-migration "InitialMigrations".
It explores the existing database and make it a migration step.
temporarily delete the contents of the "InitialMigrations" step:
public partial class InitialMigrations : DbMigration {
public override void Up()
{
//...
//...
}
public override void Down()
{
//...
//...
}
}
I run the update-database
This creates the appropriate entries in the table __MigrationHistory.
Restores the contents of the "InitialMigration" Go to work properly on an empty database.
That's it.
update: initializer
As I understand it, the 'DropCreateDatabaseAlways' always delete and create the database. This can only be used for the very first installation. If you have a working installation launchpad, you erase all data. That is why I hazardous.
I based on this article: coding.abel.nu/2012/03/… my own Initializer I'm using. I'll write.
The seed is definitely executed, so this method yields the same result, but it works even if you do not run installation, but run upgrade.
public partial class MyEntities : DbContext
{
static MyEntities()
{
Database.SetInitializer<MyEntities>(new ValidateDatabase<MyEntities>());
}
}
/// <summary>
/// http://coding.abel.nu/2012/03/prevent-ef-migrations-from-creating-or-changing-the-database/
/// </summary>
/// <typeparam name="TContext"></typeparam>
public class ValidateDatabase<TContext> : IDatabaseInitializer<TContext>
where TContext : DbContext
{
public void InitializeDatabase(TContext context)
{
if (!context.Database.Exists())
{
throw new ConfigurationErrorsException(
"Database does not exist");
}
else
{
if (!context.Database.CompatibleWithModel(true))
{
//from:
//http://stackoverflow.com/questions/11611322/ef-4-3-code-first-migrations-seed-per-migration
var cfg = new Migrations.Configuration();
var migrator = new DbMigrator(cfg);
///Last in the db, (first, the reverse order)
var dbLast = migrator.GetDatabaseMigrations().FirstOrDefault();
///last in the app
var appLast = migrator.GetLocalMigrations().LastOrDefault();
///what is missing
var pendings = string.Join(", ", migrator.GetPendingMigrations());
throw new InvalidOperationException(
string.Format("The database ({0}) is not compatible with the entity model ({1}). Pending migrations: {2}",
dbLast, appLast, pendings));
}
}
}
}
update: setup
Installation I'm using something like this:
http://coding.abel.nu/2012/04/update-database-msi-custom-action/
I finally fixed this by dropping the database manually then running the application with the original MigrateDatabaseToLatestVersion initializer. I had not realised that this would create the database if it did not exist and there was no need to use a DropCreateDatabaseAlways initializer then change to MigrateDatabaseToLatestVersion

Entity Framework 4.1 "Code First" SetInitializer not being called again after Database.Delete

Trying to do some unit testing with EF 4.1 code first. I have my live db (SQL Server) and my unit test DB( Sql CE). After fighting (and losing) with EF, Sql CE 4.0 and Transaction support I decided the simplest way to run my test was to:
Create Db
Run Test
Delete Db
Rinse and repeat
I have my [Setup] and [TearDown] functions:
[SetUp]
public void Init()
{
System.Data.Entity.Database.SetInitializer(new MyTestContextInitializer());
_dbContext = ContainerFactory.Container.GetInstance<IContext>();
_testConnection = _dbContext.ConnectionString;
}
[TearDown]
public void Cleanup()
{
_dbContext.Dispose();
System.Data.Entity.Database.Delete(_testConnection);
}
Issue is that System.Data.Entity.Database.SetInitializer does not call MyTestContextInitializer after the first test.
Hence the 2nd test then fails with:
System.Data.EntityException : The
underlying provider failed on Open.
----> System.Data.SqlServerCe.SqlCeException
: The database file cannot be found.
Check the path to the database
TIA for any pointers
I got around this by calling 'InitializeDatabase' manually. Like so:
[SetUp]
public void Init()
{
var initializer = new MyTestContextInitializer();
System.Data.Entity.Database.SetInitializer(initializer);
_dbContext = ContainerFactory.Container.GetInstance<IContext>();
initializer.InitializeDatabase((MyTestContext)_dbContext);
_testConnection = _dbContext.ConnectionString;
}
[TearDown]
public void Cleanup()
{
System.Data.Entity.Database.Delete(_testConnection);
_dbContext.Dispose();
}
I think it may be a bug with EF 4.1 RC.
It's not a bug, the initializer set with
System.Data.Entity.Database.SetInitializer
is only called when the context is created for the first time in the AppDomain. Hence, since you're running all your tests in a single AppDomain, it's only called when the first test is ran.
It took me almost a day to find out what caused my strange unittest behaviour: the database connection stayed open or the database was not created with a every new test. I searched everywhere for the root of the cause: MSTest (no Admin rights or where working copies of files somehow deleted?), SQL Server Express/CE (login failure?), Unity (objects not disposed?) or Entity Framework (no proper database initialization?). It turned out to be EF. Thanks a lot for the answer!