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I am going to build an enterprise iOS app with map features. Considering using google maps sdk. However, I found that there are some limitation on the google maps api. If the traffic is high, google will charge some fee. But i dont know is it apply on the iOS API or not.
Here is the link: https://developers.google.com/maps/faq
Did someone tried to use google map sdk for iOS with a large user traffic? Is it free or charged?
Thank you!
The usage limits don't apply to the mobile APIs, see here:
https://developers.google.com/maps/faq#usage_apis
... native Maps APIs for mobile platforms such as Android and iOS are
not affected.
Note though that if you're developing an enterprise app which is not available to the public, then it may not be allowed, see here:
https://developers.google.com/maps/faq#tos_commercial
However, not all commercial uses are allowed. For example, if your
site meets any of the following criteria you must purchase the
appropriate Google Maps API for Business license:
Your site is only accessible within your company or on your intranet.
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I'm new to flutter and I'm planning to create a social media platform something like Twitter, Instagram, or TikTok. I plan to use flutter for its web and mobile. But from what I can see since Flutter web is still in its early stages is it really achievable/feasible/practical(I don't what term to use) for the platform to only use flutter? Or is it much better to separate the web and mobile like using react/angular for the web and flutter for mobile? Also, Can you also provide what are the pros and cons for both scenarios?
Although flutter web is in its early stages, this platform has had an unstable version for a relatively long period and now, it has stable web release. Definitely, it has some challenges and specially lack of documentations for web version (due to its novelty), but it has power to provide reliable results. So, I think, yes you can use Flutter for your client-side. However, there are some difficulties in this platform that you can handle with native code as well.
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Why does apple require me to buy the developer fee to access documentation in xcode? I get the following message when I try accessing the documentation within xcode.
You do not have access to this resource based on your membership.
Access to technical resources such as pre-release software and associated documentation, and information related to distributing iOS or Mac apps on the App Store are benefits offered to Apple Developer Program members.
Either the Apple ID and password you entered is not associated with an Apple Developer Program, or the Program that you are enrolled in does not have access to this resource.
You need a developer account to access any of the documentation pertaining to any sort of Apple development. I assume they want you to log in to they can see how many developers are floating around and also so you can authenticate your profile and download the docs from their servers.
If you trying to access documentation that is part of the beta build then you for sure need to purchase and development account versus using the free version, since only paid developers can download, use and distribute their apps.
If you are having this issue, but local docs are installed. Try removing the iOS 5.0 library and adding it again via Preferences-> Documentation. The Base URL changed when iOS 5 was released (no longer pre-release), but the updater doesn't trigger an update of that automatically.
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I am developing an IOS app for some extra facebook features that API's can provide, but couldnt't find the "rules", so dont want my app rejected by either Appstore or FB, so I want to know all policies in advance.
for example:
-Can I sell this app in AppStore?
-Am I free to use all functionality that FB API's provides how ever i want? or there are some things "I should and should not do"?
-It does not allow me to name my app anything includes text "Facebook", but I see in apple store there are apps with name Facebook text by other companies, how is that possible? (e.g. Myphone+ for facebook)
Thanks
Facebook does not ask for any commission (as you don't make any money just offer an interface from your app to access Facebook services). They have an open source iOS SDK, with reference here, which does all the authentication/authorization work. You can find the general documentation for developing Facebook stuff on mobile here. Depending on which services you want to access you will have to ask the user for Facebook permissions through the SDK. Apple have never, to my knowledge refused an app because of the Facebook SDK.
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I am developing mobile application for android and for iphone. I have an advanced handmade logger which tracks every user action and sends logs to server. If there is no internet it stores logs and sends them later.
The questions are is there a logging system on the market, with which I can track anything I want(method logger.write I assume :))
And the main question: which system I should use for complex data analysis? F.ex. to see how much time users with specific phone model spent on given page after visiting another page.
To answer your main question I suggest you to use Flurry Analytics. I am using it on Android and it is very simple to integrate. Everything you need to know is on their WikiPage.
There is Omniture for android iphone web.
Both Android and iOS support Google Analytics. It allows you to define your own custom events and offers a lot out-of-the-box for analyses.
Android: https://developers.google.com/analytics/devguides/collection/firebase/android
iOS: https://developers.google.com/analytics/devguides/collection/ios/v3
You can use sitecatalyst which is available for all the platforms.
Check this link
Another good option would be Parse.com, they are evolving every day. I think the best analytics provider would be Omniture (an Adobe service - Paid) followed by Google Analytics (Free).
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I have a few iphone and andriod apps and would like to collect better and more targeted user feedback for them. The feedback from the App stores is pretty generic and doesn't add much value at most times.
Any framework or website that I could use to help here? Kind of like Get Satisfaction for Mobile Apps.
If you are developing for Android, you can take a look on LetThemVote.
It's a free feedback collector service which provides an API+Client UI.
Disclaimer: I'm the developer of LTV
You might want to take a look at Promobe. They are a service for mobile app developers that provides a rich user feedback mechanism - you can define custom feedback forms for each of your apps, track that feedback, publish promotion codes, etc.
It's a new service that just went into beta but looks pretty interesting.