I'm integrating PayPal ios SDK in my iOS app.
Its working fine with PayPalEnvironmentNoNetwork environment as it uses dummy data, but its not working with PayPalEnvironmentSandbox.
I'm unable to use my sandbox account. With reference to following link i also created another US account but its not working for me. Also i tried another version SDK but it gives same error message "There was a problem communicating with the PayPal servers".
If someone has resolved this problem please help me.
Thanks in advance
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I've created 6 months ago an app on http://developer.paypal.com. I have created some accounts to test in sandbox mode. Yesterday I checked the http://developer.paypal.com account and I saw that my application disappeared, but the PayPal token that I have in my PHP application is working.
Where i can check the PayPal app ?
developer.paypal.com is the only portal for you to check your REST app. If the issue still persist, you might need to file a ticket via https://www.paypal-techsupport.com/app/ask
Their technical support will check this for you.
i have a application in Appstore which worked well. But from few days i am not getting any payments but orders only. So i downloaded the sample app and new sdk from paypal and used my sandbox accounts to test it. But when i run those using my client_id and email its having Error call Platform Error in my device and in simulator its saying System error.
I attached the screen shot of the error here
can any one please say whats the error ? .. is it mine or paypal .
In some iPhone 5 devices we have an error when trying to call Facebook login:
The error is:
"the facebook server could not fulfill this access request invalid application id"
I many times checked that application id is specified correctly.
Strange, that on other devices same app is working correctly.
Please, could you help, what the reason of that?
All developers of a particular app, should be known to Facebook. While the application is in Sandbox mode (i.e. developer only access), all every user who want to use the Facebook platform, for testing/developing the application, will have to be added as a developer (as shown below) -
Just goto https://developers.facebook.com/apps/, and add the user, in the list of developers/admins.
More than likely the app is "sandboxed", so only developers have access. If this is the case you'll have to use a developer account on the iPhone.
Go to iOS settings > Facebook
Log out with your "personal" account
Log in with the developer account (to be safe us the dev account that you created the app with)
This worked for me.
I faced this problem. For me the issue was that I hadn't added the iOS platform for the app. Go to the Facebook developer page, then select your app. In the left nav bar go to settings. Then add platform. Ensure that your bundle identifier is correct. Then it should work.
If you have been testing with a sandbox facebook app and then receive this error when switching to the production app make sure you have published the app in the status & review tab.
So yesterday I got an e-mail from Apple, stating that :
"Your app uses Passbook Passes for irrelevant features, which is not an
approved of Passbook Passes.
Pls reviese your app to remove the Passbook Pass or modify the Pass to
comply
with the approved usages for Passbook Passes."
But I haven't used Passes anywhere, instead apparently I've integrated with an ad network that does use.
Please suggest what do I do?
I would personally contact the ad network and ask them if they have encountered this problem before and how other developers can use their ad network in apps published on app store.
Or change ad network.
I made a rejection Appeal & my app got approved. Thanks everybody for the help!!
I have an app in the app store that I have added an in app purchase for, I fully tested it in the sandbox environment and all worked fine. I have had the app update and the in app purchase approved by apple and according to iTunes connect all has gone live. The app updates just fine but then in app purchase simply doesn't work!! No products are returned! Anyone else have this problem? Surely if it worked in the sandbox and apple has approved it, there should be no issues!?
It's all working just fine now! I didn't do anything it just seems to have taken about 36 hours for the in app purchase product to propagate through apples servers! :)
We just went live about an hour ago with the EXACT same issue. Everything worked during testing and even when Apple reviewed the application. I even verified they completed test purchases via analytics. But when users in the app store download the update, try to buy the feature it just fails.
My only guess is our store data has propagated to their live servers? The apps are still using the sandbox environment?
Which URL are you using to connect to the Apple servers?
The sandbox url is:
https://sandbox.itunes.apple.com/verifyReceipt
When launching the app or going live the url needs to be changed to the live Apple servers:
https://buy.itunes.apple.com/verifyReceipt
This has got nothing to with the receipts or anything. If it was working in the Sandbox mode, it's gonna get automatically fixed in around 24 hours in the live version, don't worry. The exact same thing happened to us and we could do nothing but wait...
Also, make sure the iTunes account on your device is set to your real account. If you are are still logged into a test user from when you were testing your IAP stuff, your purchases won't work.
So incase a where in app purchase in your app not working past 48 hrs, kindly visit developer.apple.com to update your tax information. In app purchase won't function until the in app purchase is updated even the app is live too.