This code is processed as goku image on FB chat:
[[236823566443944]][[236823583110609]][[236823586443942]][[236823596443941]][[236823609777273]]
[[236823629777271]][[236823636443937]][[236823649777269]][[236823663110601]][[236823673110600]]
[[236823683110599]][[236823686443932]][[236823696443931]][[236823699777264]][[236823709777263]]
[[236823716443929]][[236823733110594]][[236823736443927]][[236823749777259]][[236823753110592]]
[[236823756443925]][[236823759777258]][[236823769777257]][[236823779777256]][[236823783110589]]
[[236823789777255]][[236823793110588]][[236823796443921]][[236823806443920]][[236823809777253]]
How FB creates image from this? I found the code on symbols-n-emoticons in comments below, copied&pasted into FB chat and - black magic - the image was there.
So I took your example and did some testing. If yout right click on the image in chat and look at it URL, you can find following:
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/227547_236823636443937_1841629131_n.jpg
It's one tile from the goku image. The middle part of the URL corresponds to one value in you code. So this code are actually shortcuts to images stored on FB servers, and the chat window simply replaces the code with image.
I think it could be due to latest update in FB, which allows you to attach images directly to posts.
[EDIT]
I have tried several other images and it worked for all images hosted akamaihd.net aka Facebook hosting. Just grab the secod number and past it in chat in double brackets.
The image is always resized to 16x16px, hence the code for Goku is so long, it's actually made from tiles.
Related
I want to load image in card view with other data like title and desc.
I am uaing php to get result as json response which is working and also i am able to set data to textview and pass from one activity to other !
Only problem i am facing is in setting image in image view.
i can add image manually by making listview obj and storing link in ArrayList obj
Like obj.add(R.drawable.feature1.jpg)
How to do it dynamically from the json response i am getting ?
Sorry if i sound confusing as i am new to android and just want to make a image gallery where first i will display list of albums and after clicking one of albums all images from that albums are loaded and displayed.
{"products":[{"mid":"1","title":"Demo Video 1","link":"https:\/\/m.youtube.com\/watch?v=PCwjNfSM-U","mediaCreatedOn":"2015-08-30 18:59:18","mediaUpdatedOn":"0000-00-00 00:00:00"},{"mid":"2","title":"Demo Video 1","link":"https:\/\/www.youtube.com\/","mediaCreatedOn":"2015-08-30 18:59:18","mediaUpdatedOn":"0000-00-00 00:00:00"}],"success":1}
The above is the output from server side where only the youtube link is replaced by server img location.
Thank you for reading, have a nice day ahead :)
1:You can store image to database Example:mysite.com/img/34324234342.png (phpMysql)
2:And you can get image from php rest service (Only image link)
3:For load image from link , you can use picasso library (android)
4:If you want image with text, you can use custom listview
Example xml for restful service.
<myimage>
<title>abc</title>
<ipath>mysite.com/img/34324234342.png</ipath>
</myimage>
When I upload an image to the DAM and generate renditions, I sometimes find that rendition's thumbnail is not able to be created.
I tried to take a look at http://localhost:4502/etc/workflow/models/dam/update_asset.html but I don't know which step generate the rendition's thumbnails. Is it possible to fix this?
The "Thumbnail creation" process step (part of the http://localhost:4502/cf#/etc/workflow/models/dam/update_asset.html) creates the thumbnail renditions of the uploaded Digital asset in DAM.
Its common to see that the original document does not have a thumbnail displayed in the DAM renditions console. As long as you are able to open up and view the original version of the document and the renditions in their respective consoles in DAM, I think you are good to go!
If you click on the original rendition, the file will open without any issue.
In order to avoid long loading times, if the image is more than 300KB of size then the document icon is shown instead of a full image in case of original rendition. Try uploading a file of less than 300KB in size and you can see the thumbnail in case of original rendition as well.
The rendition is getting generated fine, it is just not displayed on the UI. AEM 6 will be touch UI enabled and in the new UI, you will be able to see the rendition for "original" image as well.
I can't seem to find the right location of the settings since facebook redesigned admin panel ... screenshots appreciated , I can only change screenshots and banners but not the app icon itself
thanks
https://developers.facebook.com/apps/[your-app-id]/app-details/ -> "logo" is the way to go. If you uploaded a logo a while ago, it may look like the option to change it is not available, because your old logo isn't showing up (it's just a standard facebook image). That's because your old logo is probably too small. Upload a new logo, and your logo will change.
Info: It's not necessary to submit your app for approval first.
Update: Since "logo" is no longer listed as an option, I assume they have changed the setup form slightly...
New link:
https://developers.facebook.com/apps/[your-app_id]/app-details/.
Under the section: "Icons"...
Heres the docs
Scroll to the next section to see something which might be of interest too:
Promotional images (Cover image & Banners).
NOTE: You may have to do some image editing before uploading to meet the dimension restrictions they have in place (at the time of this post: 1024 x 1024 and size <= 5MB).
I have an app, and during development I used an ogg image to indentify the app.
Then, when the app was finished I gave it its own ogg image. I noticed that the app icon remained the old one.
Ok, cached, so used the FB linter. Linter showed correct image. Problems over I guessed.
Did a test post on my own time line, new image shows up. Hurray.
But, surprise surprise, if someone else posts the app, the old image appears. WFT?!
Ok, changed all images, of all my apps, put the all through the linter, the apps.facebook.com url, and the url of the app itself.
All show the correct image on the linter....
Now it must be ok, I thought.
But, suprise surprise a few days later someone posts a link to the app, et voila, the old image appears again..... $%&^#^$####
What more can I do?
HELP! , thanks
My guess is that this is a caching problem. Try with a new anonymous chrome window (or empty your cache in another way) to see if that helps.
Ooops, programmers error....
The App icon changed all alright, but I forgot to adjust the image when a wallpost was made from the App....
Shame, red head., sorry.. :(
Forget it !
So I'm creating an app which basically is a UIWebView that loads an HTML page, which should have images on it. The HTML page is loading fine (confirmed with a little text on the page), but then I have this code in it:
<img src="images/image_1.png">
test
Check this out:
The tag has a broken image link
But, when I tap on the link, the
image loads!
How is this happening? What kind of solution is there?
I have the images in a subfolder of resources, which I added by "Create Folder References."
Help? A note: This is on iPad, using 4.2. But that shouldn't matter, right Apple? (Also, changing it to xml <img /> type tag doesn't do anything)
The image was way too big - over 2500px wide. Resizing to 1024px fixed it. Thanks Jose Vega.
Also, Automator is a gift from the Gods when it comes to batch operations.