Why does Adsupportframework work on my iOS5 simulator? I thought if you enabled adsupportframework as a requirement on a iOS 5 simulator it would cause the simulator to crash. When I enable the social framework this cause my iOS 5 simulator to crash which it suppose to. This is kind of bugging me.
AdSupport framework is introduced in iOS6. To avoid crash in device with iOS5 or below, just make it optional framework. See image reference here:
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I created an ios app, which runs fine on every simulator. With XCode 7 I transfered it to my iPhone 4S. There the Splashscreen is shown and then app is terminated. I don't have any idea why?
How can I find out, what's the problem and where it is?
Have an odd thing happening with an app I'm on.
Firstly, the code and particular action within the app is fine when running on the iOS 5.1 simulator. When I run the same app on iOS 6.0 simulator, the action doesn't work.
Building the code on 5.1 sim produces an error free build. Building on 6.0 produces yellow warnings only.
I kind of expected this after some things being deprecated after the SDK upgrade.
The yellow warnings I have are of a deprecation but only that a Group Table View Background Color is now not available in 6.0 so I don't think that's affecting it.
Before posting code that works in 5.1, I'll explain.
I can fill, enter and save some text in a plain old text box. I then use that saved text to populate a picker in another tab.
As I say, works great with no problems in 5.1, seems not to work in 6.0.
Has anyone experienced similar things populating their pickers from 5.1 to 6.0?
Is their anything common that you guys know about before I delve deeper?
Many thanks for reading,
Gaz.
please make sure the you have copied the yourDataBase.sqlite from iOS5 simulator to your application bundle in iOS6 simulator.
Okay guys,
This is a weird one.
I have an iOS 5.1 iPhone application; Navigation based.
It works fine on the iOS 5.1 iPhone and iPad, and on the iOS 5.1 iPhone and iPad simulators.
Works fine on iOS 6 iPhone simulator.
On both the iOS 6 iPad and iOS 6 iPad simulator it does not work until you change the zoom level.
The UI comes up, but the buttons are not clickable. Changing the zoom makes everything work.
Any ideas?
I've had the same problem with a piece of production code, managed to get around it using the same workaround given in the blog posted by Jeffrey
http://programmingthomas.wordpress.com/2012/10/08/keep-calm-v1-1-ios-6-ipad-bug/
You have to set the bound size for ipad [self.view setBounds: CGRectMake(0f, 0.0f, 768.0f, 1024.0)];
I love the idea of using storyboards, but unfortunately when I try to test this using IOS 4,
I change the deployment target to IOS 4 and I can't compile this anymore.
it said that Storyboards is not supported for IOS 4.3 or later.
So is it useful to use storyboards?
How can I write iPhone apps using storyboards so that they can be compatible with IOS 4?
I don't think that there's a reasonable way of doing it.
You could instantiate your Storyboards programatically (I think) but then you'd need something to fall back on on pre-iOS5 devices. And what would that be? Probably XIBs... which also continue to work on iOS5. You'd end up implementing everything twice. So, as I say, it may be possible but it's probably not practical.
What's the compatibility of ARC and Storyboard considering devices and iOS?
Will ARC and Storyboard work on iPhone 3G, 3GS, 4 and 4S?
Will ARC and Storyboard work on iOS 4 and 5?
ARC runs with 5.0 or higher, Storyboard also needs iOS 5. Therefore, both are potentially available with the iPhone 3GS and above.
EDIT: Obviously, ARC is also compatible with iOS 4.0 and above, once you don't use weak. I briefly tested it, seems to work. That would mean that the iPhone 3G would also be compatible.