How to display image in desktop as ipad image? [closed] - iphone

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I was wondering if it is possible to display images in desktop the way it shows in iPad?
I am building a web application and let the user creates the images, but it needs to be displayed properly in iPad or iPhone. Is there a way to simulate the way iPad would show in the desktop webpage?

On a PC, there is no way I am aware of. On Mac, you could install Xcode, which is meant for developers but comes with a free iPad simulator. By launching Xcode, creating a project with some dummy details, hitting run in the top left (make sure the iPad option is selected), you have an iPad simulator. You may need to get out of the app being simulator by going to Hardware>Home. You can swipe over to safari and use it as if it is on an iPad. Let me know if you need some clarification.

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Develop an iOS app to control OS X GarageBand [closed]

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Closed 8 years ago.
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I need to build an app that controls GarageBand on OS X.
It's an app for iPhone that would control basic functions from OS X GarageBand like play, pause, etc.
I don't know how to build this app, how can I communicate with OS X?. Some friends told me about bonjour, but I have no experience with it and I have no idea on how to use it to build this app and yes I've read the bonjour's page.
Can someone give me some direction?
Your best bet is CoreMidi
https://developer.apple.com/library/ios/documentation/MusicAudio/Reference/CACoreMIDIRef/_index.html
Garage Band speaks midi, and if your app sends midi signals either over USB or some other protocol (like Bonjour to a listening client app) you can interact with GarageBand this way.

Guides, tutorials for beginner iOS Game development iPhone/iPad? [closed]

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Closed 9 years ago.
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Am in iOS development. Currently am working for commercial iOS apps for iPhone and iPad. Now, i want to develop game apps for iPhone. But, i just struggling where i need to start with? And what are the skills i need to have for game development? Could you please suggest me any your great ideas on this?
You can check out cocos2d, it's a nice free open-source framework for game development that has plenty of tutorials (e.g. here) and books written about. I've used it for some time now and I'm very satisfied with it.
This site has many game development tutorials for beginners.

Is there an handwriting recognition library for IOS? [closed]

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Is there an handwriting recognition library for IOS?
Shameless plug
MyScript, the company I work for licenses closed-source handwriting recognition technology for desktops (windows, linux, osx), tablets(ios, android) as well as automotive (Audi navigation system).
Our developer portal is regularly updated with new content.
You can try our technology on our web demonstration portal (beware some version of the Evernote clipper severely break HTML canvas interaction).
We also have various applications available on iTunes for iOS devices and Google Play for Android devices.
Hope that helps.
came across an interesting link:
http://iphone.olipion.com/cross-compilation/tesseract-ocr
i would update on my progress
None provided by Apple at all and none by third parties that I can find in a Google search.
could port this to iOS...supposed to work on MacOSX
http://code.google.com/p/tesseract-ocr/

Open source photo viewer for IPhone [closed]

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Closed 8 years ago.
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Is there any open source photo viewer for Iphone, which functionality will be similar to standard Iphone application?
Check out MWPhotoBrowser - a simple and easy to use photo viewer for iOS:
MWPhotoBrowser can display one or more images by providing either UIImage objects, or URLs to files, web images or library assets. The photo browser handles the downloading and caching of photos from the web seamlessly. Photos can be zoomed and panned, and optional (customisable) captions can be displayed. The browser can also be used to allow the user to select one or more photos using either the grid or main image view.
Check out EGOPhotoViewer.

Can you use SIMBL to develop a plug-in for the iPhone's Safari? [closed]

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Can you use SIMBL to develop a plug-in for the iPhone's Safari?
No, you cannot.
As is clear in Apple's terms of use with the iPhone SDK, no non-native code can be run by any application. This means, among other things NO PLUGINS. At all. Not for Safari, not for your own application.
For devices that have Cydia, you can build a MobileSubstrate plugin. An example of such a plugin is DHowett's Safari Download Manager.
You could also create a Safari webplugin, which loads a custom UIView to display content based on MIME types.
http://iphonedevwiki.net/index.php/Internet_Plug-Ins