How to remove(?) pending edits for departed users? [duplicate] - version-control

This question already has answers here:
How to undo another user's checkout in TFS via the GUI?
(4 answers)
how to delete a developers workspace
(3 answers)
Closed 8 years ago.
My TFS terminology usage is probably all wrong because I'm new to it.
I have taken over a project. Two other users worked on it before me. Now they have left the company.
Lots of files in our TFS repositories say they are being edited by the departed users. I am assured by one of these users that this is wrong and I can safely make TFS not think the files are being edited.
However, I don't know how to do this. I am the only developer here and I want to make TFS think that no files are being edited at all.
There are thousands of files so I need a way to do this to all of them at once.

Fixed by following this: https://stackoverflow.com/a/1690394/127434
I have to write more or else this answer will be converted to a comment and SO won't let me mark it as the answer.
I hope this is long enough now.

Related

How do I use two github accounts in same computer? [duplicate]

This question already has answers here:
Multiple GitHub accounts on the same computer?
(36 answers)
Closed 1 year ago.
OS : Mac
I use my work github account and also my personal account. I need to switch between them and work on the company project as well as my mini-project (which needs to be pushed to my personal account).
How do I do that ? I use Vscode as editor.
I looked on to other related question and solution but everything seems too mixed up. And also SSH methods out there seems super confusing. Can I switch to my personal account and then back to my work repo without messing up my work repo (where lot other people work on).
How do I do this as easily ?
This link dint help me much : Multiple GitHub accounts on the same computer?
can't you log out and then sign into your other account?

Program for getting and uploading latest version of a project? [duplicate]

This question already has answers here:
How to use Git for Unity3D source control?
(18 answers)
Closed 5 years ago.
I am working with a team of friends on a couple Unity3D projects.
I was wondering if there is some kind of program we can use to upload a version of our project (example: "Game1 v1.0") and then either one of us can download that version, edit it, rename the version (example "Game1 v2.0") and then reupload the updated version with the program just adding or changing the edited files and not the whole project to save time.
I hope I was clear enough on my description.
Is there some kind of a program that can help me with this problem?
Always use Git or Mercurial when working on something (even if alone).
If you want a GUI frontend, use SourceTree and BitBucket for repos (GitHub offers only public repos for free).

How to measure public interest in your github project? [duplicate]

This question already has answers here:
How to see count of project downloads on GitHub? [duplicate]
(3 answers)
Closed 9 years ago.
I've started a new project on github, and I wonder if there is a way to see if anyone downloads the code at all. I would imagine if anyone does then it would be a clone request, but I can't find a way to access that count. Absent forking and feature requests, I can't tell if there is any interest in project, and I have no idea if it's even worth keeping it on github at all. Anyone knows what to do?
I don't believe that this information is available.
Most of the interest metrics I've seen at GitHub revolve around the number of forks and stars a repository has. Of course, the number of commits and contributors are also useful.
UPD.: GitHub released traffic analytics https://github.com/blog/1672-introducing-github-traffic-analytics
There is a service that measures amount of traffic - https://bitdeli.com/ , of course it's not perfect, but might give you a picture.
You just need to add their embed code (image) in readme, take a look at example on my Magnific Popup repository (at the bottom of page).

Hudson, triggers based on tagging in SVN [duplicate]

This question already has answers here:
Hudson: how do i use a parameterized build to do svn checkout and svn tag?
(2 answers)
Closed 3 years ago.
Is there a way or does anyone know of a plug-in that I can use so that my builds will be triggered by tagging in SVN? I have a down stream project that I want to only contain tagged versions of its up stream projects. So, if anyone knows of another possible solution to this problem, I would appreciate other suggestions.
Thanks!
Set up a regular project with an SCM trigger that points to the SVN tags directory.
This way, it will get triggered whenever a new tag is created.

Migrate sourceforge tickets to GitHub issues [duplicate]

This question already has answers here:
Migrate from Sourceforge to Github
(4 answers)
Closed 9 years ago.
Does anyone know of any script/package that could automatically migrate tickets in sourceforge bug/feature request trackers to GitHub issues? It's possible to export the sourceforge tickets as XML, so I would imagine that it should be possible to write a script to automatically create the tickets in GitHub, so just wanted to check if something like this exists already?
Update: GitHub throttles requests through their old API, which my tool uses. https://github.com/cmungall/gosf2github uses the new API, and is probably what you want instead.
I've written a Python script to do this. It's at https://github.com/ttencate/sf2github.
Beware: Sunday afternoon software. Use at your own risk, etc. etc. Pull requests welcome!
The Python software foundation used sourceforge's xml to migrate its bug tracker to roundup, here are the scripts. For github you'd use a REST API or maybe something on top of that, though I didn't find a ready-made conversion script.