Wrap an app in another app [closed] - iphone

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I was curious as to whether it's possible or not to "wrap" and app inside another. For example, insert the code of YOUR app (hereafter referred to as cookie cutter) into an existing app (hereafter referred to as wrapper) with the wrapper app designer's permission, of course. and have your app sit latent for x amount of time. After x amount of time, the cookie cutter app pulls up and initiates its code. From that point on, the cookie cutter app is accessible by pressing a button in the top left corner of the wrapper app, which will switch views to the cookie cutter. My question comes in two parts.
Part A: is this something that apple would allow? I know there's a certain level of red tape regarding what apple allows and doesn't allow
Part B: Would this be possible, even if Apple allowed it? Would the way that apps are designed allow for this functionality to be part of an app in the first place?
By asking this question, i'm more looking for articles on the subject. It's hard to fit this entire question into a couple words that can be searched for on google. Any ideas? Thanks for the help.

I think this is not possible (I don't know whether it is possible in Jailbroken devices). In iOS each app is sandboxed, so you can't run an app inside an app.
Also running app, terminating it these kind of things are managed by SpringBoard (Simply os). So you can't do this.
Suggestion:
Why can't you simply display the Second app's icon (in imageView or in button) inside the First app ? When useer tap on that icon open that app using URLScheme.
Like:
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:yourSecondAppURL]];

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Synchronizing game between website and mobile app [closed]

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I want to develop a game where you go to the website and open the mobile app corresponding to it you scan the QR code on the website and synchronize the website and the app.
So the game will be on the website on the screen and the user will move their mobile phone and depending on how they move their hand the game on the website will react.
So the game will be developed with unity, is there a way to synchronize the website and app this way continuously without delay? and how?
I know the question is vague but it's not something within my expertise i just wanna know where to start my research, few keywords would help a lot. It's a new project in a field i haven't worked in before.
I want a game in a website to be in sync continuously with variables sent from a mobile app without delay.
This is a very unspecific and open ended question, to which you cannot get a good answer based on how many open variables there are. So basically you want to make a game that runs on a website, and then want to make a mobile app that is able to communicate with the game.
The only way to do this is to use a server with a backend-api, which you can then fetch and push data from and to your webgame/app. Basically the server is your communication tool between webgame and app.
You need to make an app though which serves the mobile phone's orientation data to the server. How you do this and what kind of server software is best to use fully depends on what your skillset allows for, what the specific constraints are and what parts of the project already exist (what framework does the app use (react native for instance), what platform does the app run on...).
I can only tell you that this is by no means trivial. Let alone making an app is a ton of work, but writing a backend for the server, an app and a game that runs in a browser is a huge project! I would highly suggest you perform more research on server-client communication and app development, because the scope of this project is based on how you phrased your question probably far bigger than you imagined.

Does imitation of standard iOS UI elements lead to rejection in app store? [closed]

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I'm working on an iOS shopping app where users are shown a popup where they can choose to proceed to checkout as guest or login if they are registered. The design requires the popup to expand to show the password field if the user wants to login (otherwise only the email id field is shown so that he can proceed as guest). If users enter invalid email id or leave a field blank, the popup is required to expand further so that the users can be notified near the fields.
The only issue is, the design is such that this whole popup has the color, gradient and animation of UIAlertView, including the buttons. And as the normal UIAlertView can't be used to provide such extended functions, I designed it myself (as a view) and I'm presenting it modally with animations so that it looks like a UIAlertView has appeared
I just wanted to know whether this kind of imitation could lead to my app being rejected in the app store.
There are lots of components that mimic or extend the Apple components, for example: https://github.com/domesticcatsoftware/DCRoundSwitch
With regards to your UIAlertView approach - there are loads of customized UIAlertViews on github as well, and these have been used in many apps, such as this one: https://github.com/eaigner/CODialog . .nothing out of the ordinary here.
As long as you conform to the Human Interface Guidelines with regards to sizing etc, it will be OK.
I can see another problem with your App, however. Apple will reject an application from the App store that excludes users, or is only usable by a specific group of users. So if you provide a sign-on feature, it needs to be easy for the user to sign-up (freely) or provide guest access.
May be:
App Store Review Guidelines
10. User Interface
10.3 Apps that do not use system provided items, such as buttons and icons, correctly and as described in the Apple iOS Human Interface Guidelines may be rejected
See these docs:
https://developer.apple.com/appstore/resources/approval/guidelines.html
https://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/Introduction/Introduction.html
The way I understand Apple's guidelines they don't want you to use familiar UI elements in suprising ways thereby confusing the users.
By correctly imitating UI elements, you are not confusing the user (as he/she probably can't tell the difference between the native and imitated implementation). So I don't expect them to reject your app.
However, you will have more work to adapt your app to the upcoming iOS 7 design and in particular to create an app that concurrently supports the iOS 6 and iOS 7 look (which will be the reality for some time).

Twitter like App rejected [closed]

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I have an App which is rejected which behaves as the Twitter App on the ground that:
10.4 Apps that create alternate desktop/home screen environments or simulate multi-app widget experiences will be rejected
with as description:
We found your app includes a dashboard view which presents multiple
windows at once, and is therefore not in compliance with the App Store
Review Guidelines.
The iOS Human Interface Guidelines allow for multiple screens in an
app but access to these screens should always be sequential, never
simultaneous.
Please see the attached screenshot/s for more information.
It would be appropriate to modify your app by determining an alternate
way users can accomplish the same task in a single screen or a
sequence of screens.
The screenshot attached is seen below. Can anybody explain what exactly the reason is, looking at the Twitter App. Anybody with a similar experience and a possible solution apart from completely dashing the current interface and putting the ordinary split view controller in?
While I applaud your implementation, it wont make Apple approve you any faster or even at all.
The reason they are rejecting, as they say, is because you can interact with all of those views at once. Standard navigation would push one view over the top of the last using the navigationController and sliding effect. Because Apple views this as a widget type effect where everything is all still running at the same time, you are getting the boot.
One suggestion might be to take a look at how Path and Facebook are implementing the navigation controllers with the slide out effect. You could probably implement something similar where you can just slide the old and the new views on screen. You still need to completely obscure the other views I think to pacify Apple for this rejection. Sorry their ruling wasn't more favorable. Good luck with your appeal and/or corrections.
They also say going to the press upon rejection doesn't help your appeal. Just FYI. I went through one appeals process and said "My app is just like X" and they said (literally), "Thanks for your feedback, unfortunately...."
I'd keep your appeals to yourself (not trying to be mean).
Last piece of advice is to make sure there are no detectable errors or incomplete parts of your app. The more polished it is going in the better.

iPhone -- rejected for keyword [closed]

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I make an app which is a clone of a well-known game. I had the name of that game as a keyword in the first two versions of my app. Many competing apps also use the keyword.
I just updated my app. Apple said I couldn't have that keyword and took it out.
Meanwhile, a search on the name of the game brings up over 40 apps, most of them third-party apps which are not licensed. Now that the keyword has been removed, my app does not come up in the search, even though it is highly popular.
Is my best bet to:
a) Point out the discrepancy to Apple.
b) Try again in the next update
c) Give up.
d) Something else?
Apple's official policy changed a while back to disallow the use of competitor's products in your keywords. Have any of the other apps that use this keyword been updated recently? It's entirely possible that their use of the keyword dates to before this policy change.
If I were you, I'd go with "a) Point out the discrepancy to Apple" and probably ask them why they took it out to begin with.
If I were me, I would just ditch Apple and move on (Android, maybe even Windows Phone 7).
(a) and (c).
Using unlicensed trademarks as keywords seems to be a violation of the App store guidelines (but IANAL). If you point out those other apps to the review board, it probably won't help you directly, but there is some small chance that sometime if the far future when these other developers try to update their apps, the keyword will be disallowed for them also. But don't count on it.
Your being allowed that keyword originally is part of the luck of the game. Don't assume that a some amount of luck won't be involved with Android and Windows Phone (et.al.) App store revenues as well.

How to detect an incoming call and start my app? [closed]

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I want to develop an iPhone callerID application. I have following challenges to develop
How to detect incoming call?
Need to start my app when an incoming call occurs
Please help me out..I am new to iPhone development.
Thanks,
Srikanth
You can't do this. iOS apps cannot launch themselves without direct user interaction, and incoming calls suspend any apps that are already running.
I'm fairly certain this would be impossible in the iOS framework. Incoming calls suspend any active application and take priority over other operations. Further more even if you did manage the overwrite the iOS app lifecycle I think it is highly unlikely that Apple would approve the application because it attempts to replicate the functionality of the Phone app's caller ID. Apple doesn't like it when you try to replace their products (Ask Google Voice). They may have started to loosen up a little on this (See Opera browser and Skype apps) but I think this one would get flagged and rejected.
Short answer: you can't.
Apps are started when a user requests it, so you can't tell an app to start when a call comes in.
And an already running app is suspended when a call comes in. You can't pick up any detail about the call.
No. Simply you cannot do that. There is no public API is available to do that. Your app will be in sandbox environment and your app will be suspended when a call comes in. You cannot access them in anyway.