I had developed a mobile application for realestate company. They have a website and every thing are loading from the website. Now, they wants to add a virtual tour feature to their website. We are looking for a solution that be useful for both website and mobile platforms.
After many consults I thing making virtual tours with flash is a good item but there is a big concern. Do we can download swf files from internet and then user play them on the ios applications?
I heard that ios do not support swf files on their applications and even reject application with swf files. Is it true?
The scenario that I imagine is downloading swf virtual link from web and playing it under a tab at iphone and ipas. Is that possible and valid under ios ?
Thank you
Even Adobe themselves have given up on Flash on mobile devices.
http://blogs.adobe.com/flashplayer/2012/06/flash-player-and-android-update.html
We announced last November that we are focusing our work with Flash on PC browsing and mobile apps packaged with Adobe AIR, and will be discontinuing our development of the Flash Player for mobile browsers.
Android and iOS devices have no Flash playing capability, period. While you can author native apps using Adobe's tools, that's an entirely different and isn't going to be an option on a website.
Related
We will develop an app that we would like to distribute in through the following channels:
Android and iOS apps through Google Play and iTunes (the app will
use notifications extensively and presence in Google Play and App store is required)
Web app to run in web browsers on mobile devices
Web app to run in web browsers on laptop and desktop computers. We would like to support Chrome, Internet Explorer (starting from IE9),
Firefox and Safari browsers.
Our understanding is that Ionic is developed targeting primarily 1. and that the web apps in 2. and 3. above are not really what Ionic is intended for. We have looked around to try to understand if Ionic likely works for 2. and 3. and also made some quick tests ourselves.
From one of the links at the end: "Your webapp will run in desktop browsers yes, as it is made of html, css and javascript. The phonegap specific javascript calls (accelerometer, compass, file, etc) won't. Basically, if you stick to standard yes you will be able to port relatively easily your app to most browser, the job at this point being mostly a work of theming."
From another one: "I do know that FireFox is simply not supported. I don't know how well Ionic works in IE X."
To try it out we have built a limited version of our app in Ionic. From what we can see the app works for 1, 2 and 3. For example, it runs without issues on FireFox that is mentioned as not supported in the quote above. This means that to us it looks like the first quote saying that the web app will work in desktop browsers is correct.
I understand that this is a fairly generic question and might be hard to answer, but since we have found contradicting information when looking we are trying to understand more before making a decision.
Any feedback would be appreciated.
Thanks,
Markus
Is it a good idea to use ionic to build mobile web version of a website?
Can Ionic Framework run in desktop web browser like Chrome, Mozilla, IE9+?
http://forum.ionicframework.com/t/ionic-components-on-ie/1826
Phonegap web app in regular desktop browsers
http://ionicframework.com/docs/overview/#css-sass
Ionic is tested for mobile only. Internet Explorer for example is not tested and does not properly handle a number of features in Ionic. Desktop browsers act differently than mobile browsers.
Ionic is focused on building native/hybrid mobile apps rather than
mobile websites.
As such, our browser support tends to be whatever Web View API is
available to native apps on a given platform. For Ionic 1.1.0
"xenon-xerus", that means UIWebView for iOS 7+, and Android 4.1 and
up. Windows Phone and FirefoxOS support is on our roadmap.
If it's cheaper for you to test everything on all different desktop browsers than to develop a version for it sharing the same controllers and services --- go ahead but it won't come "out of the box".
Also, I recommend looking at Electron to build desktop apps from webapps.
ionic is targting mobile apps only , but you can develop your desktop app using node webkit and angular material for example and share some code between your apps
I have some flash files and i need to integrate those files in iPad app. i searched lot but everyone's answer is
- iOS will not support flash.
- even if you integrate flash files app store will not accept.
But my app is not for app store this is an enterprise app. Instead of integrating flash files we can do all the animation in our objective-c itself. But client is demanding to integrate flash files in iPad app. Is there any alternate solution. Please guide me.
Sure you can run Flash apps on iOS, you just have to build them using AIR:
Adobe AIR is a cross-platform runtime that enables you to use your
existing Flash/ActionScript or HTML/JavaScript development skills and
tools to build and deploy applications, games, and videos outside the
browser and on mobile devices.
Here is the specific resources page on how to build Flash ActionScript 3 apps targeting any iOS device.
The beauty of AIR is that if the code of your app is well organized, you can reuse most of it for any build being it for Android, iOS, Blackberry, or even a desktop app (windows and macosx) or the web.
Hybrid way:
Flash to html5 conversion then open HTML document using webview
Google swiffy:
Swf to HTML 5
Note:
maximum of 1 mb only be converted at present
Link:
click here
Adobe wallaby:
Fla to HTML 5
Note:
At present cs5 only supported.the lower versions have to be resaved in cs5 to convert.
Link:
click here
Native way:
Adobe air:
One could run actioscript flash content directly in ios devices.
Note:
At present you could make stand alone ios apps only you can't integrate with existing app.
Link:
click here
It is a detour only, but you could install the Photon browser and call it from your app.
Wondering if someone could point me in the right direction, as I am unsure of the correct terminology. I am looking to create a mobile website, which loads in a browser based application (iPhone, Android).
I have seen this done before. For example, the bank of america application is actually installed via the App Store, however, it is simple a browser window that loads the Bank of America mobile site (which is built to look and function like an app).
I find this to more cost-effective, as developing a mobile app is less intense, as opposed to developing applications for 2-3 different mobile platforms.
Can someone provide insight into the terminology or methods used to accomplish this? Looking for articles, examples, etc.
Thanks in advanced!
I would suggest to use IBM Worklight.
Worklight is an Eclipse-based visual development and server platform for mobile apps. Using Worklight and popular open technologies, you can build, test, deploy, and manage your smartphone and tablet apps for iOS, Android, Blackberry, and Windows Phone devices, with maximum code reuse and per-device optimization.
Worklight supports open technologies such as HTML5, CSS3, JavaScript, Apache Cordova, and popular JavaScript frameworks such as jQuery, Dojo Mobile, and Sencha Touch.
Worklight offers extensive runtime libraries and client APIs that expose and interface with native device functionality.
Worklight includes a browser simulator so you can test and optimize the user experience of your mobile content on varying mobile devices.
Worklight consists of an IDE (Worklight Studio), a Java-based server, device runtime components, a web-based console for managing deployments, and an application center.
for more info see
http://www.ibm.com/developerworks/mobile/worklight/getting-started.html
Take a look at PhoneGap or Appcelerator, two of the bigger names in this "native wrapper" technology.
I'm building an asp.net web application for an iphone using jQtouch. How can I read the device serial number from asp.net mvc?
In short, I don't think you can get the device ID through iPhone Safari.
iPhone Safari, like any other browsers, works in a black-box model and only let through a selective set of information about the system, such as geo-location and device orientation. The Safari Web Content Guide by Apple documents several features specific to Mobile Safari.
A lot of the API's like JQTouch are interacting more and more with the device itself with things like geo-location etc. When I need to get more into the device and hardware I use tools like PhoneGap that allow you to work directly with the device like a native app (almost) still using javascript to do this. PhoneGap opens up the device functions to embed in your web page to leverage in your application. The catch is it is still a web site, but is now an application and must be added to the device through the likes of the app store or market etc.
You can read more at www.phonegap.com . I have had good luck with it so far combining JQTouch and PhoneGap.
i have few questions regarding flash components in iphone
I would like to know if a safari browser in iphone can play a flash component(swf file).
Do i need to download a plugin for safari ? If so will the plugin update the existing safari browser or will it be another standalone application which plays the swf file in the safari browser? same doubt i have with mozilla browser in iphone.
I have a swf file .Will i be able to embed that to a native application in iphone.
I saw that iphone flash application can be developed and such applications are present in app store.If so which version of adobe flash has that capability ? (cs4 or cs5)
The Flash plugin is not available on iPhone, and will certainly never be...
You might take a look at Adobe Flash CS5, which will be able to create native iPhone apps from AS code.
http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/
You might be able to embed a Flash SWF into your app using Hirameki. Still not ready for market, but it plays Flash animations directly from a SWF file inside a native app.
http://flash-on-iphone.com/demo