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I need a template like cover flow for viewing books in IOS App. Anybody knows any template which can show books.
Please find attached images. I need something like shown in figure.
Sorry but I do not know these question should be ask on stack overflow or other stack overflow options!
Well to achieve this we have a number of controls. Please go through these
Pepper UI
Flip View Control
Leaves Control
Page Curl
You would have to tweak all of them to get your desired animation though iCarousel does offer many such animations. Dont forget to go through its library. Hope this helps.
Use iCarousel which is open source well-known library for such formats. You need to tweak the in-built types a little to make it look like a book.
Set the type to iCarouselTypeCoverFlow2 and implement delegate method itemTransformForOffset to provide your custom transform for book-like display.
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Is there any calendar API for iPad? Please refer to image.
This is calendar application in iOS7
Yes there is a calendar and reminders API on iOS (up to iOS 6 that is, being the last public SDK. You won't find any help for iOS 7 outside of Apple sanctioned developer forums until the NDA is raised.). Check out https://developer.apple.com/library/ios/documentation/DataManagement/Conceptual/EventKitProgGuide/Introduction/Introduction.html to find more documentation about Event Kit.
As to present visually the calendar, you'll have to resort to your own solution (or use one of the many excellent widgets like these https://www.cocoacontrols.com/search?utf8=%E2%9C%93&q=Calendar ). Note that none of them exactly look like what you're showing in your screenshot but being open source I'm sure you can find a way to customize them to your needs.
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I've looked at a variety of iPhone graphs, and while a lot of them work for line graphs, I have not been able to find anything that does graph annotations like the image below. Are there any graphs for iOS that support graph annotations?
There are many comparison article of the different iOS Graphing Libraries. See these comparisons for an in depth analysis of their differing features:
http://www.scottlogic.com/blog/2012/05/21/comparison-of-the-available-ios-charting-libraries.html
https://blog.serverdensity.com/how-to-build-stunning-custom-ios-graphs-on-iphone-and-ipad/
Not many of them support built in annotations. You may have to add that yourself. Core-Plot sounds like your best option: https://code.google.com/p/core-plot/
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By searching a bit I found many libraries to create some charts for the iPhone. Just want to ask if someone has ever worked with a library where the end user can touch the graph and edit it. For example touch a bar graph and make a bar taller or shorter and get back the value.
you should be able to accomplish this with core plot. the built in touch tracking can tell you where the user is touching, from there you'd just change the height of that bar and reload the graph.
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I'm looking for good library for iphone to draw charts (pie chart, bar chart). I've tested Core plot, which was recommended by many people, but I think the generated charts look poor.
I saw example of good-looking charts in that application:
Anyone knows what library was used there? Or what library can help me achieve similar, nice look?
I would use CorePlot, but since you dont like it…
In one project I used the Google Chart api. Nearly everything is customizable, the only downside is that you have to be connected the internet to fetch the image. Depending on your use case, it might be appealing.
You can also checkout the huge list of responses to this similar question: Is there a good charting library for iPhone?
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Can anybody suggest to me some good applications that make use of UIAccelerometer Class and some references too ?
BubbleLevel is a sample app that's nice and simple, yet demonstrates the UIAccelerometer. First source of reference for the class is here.
progmr suggests that you're looking for ideas for applications that can make use of the UIAccelerometer. BubbleLevel already hints at one major use of the accelerometer - that of knowing the orientation of the device.
The other major use is (obviously) tracking the acceleration of the phone, allowing for the interpretation of gestures, for instance: not just shaking, but gestures like you might use when playing a Wii game. This doesn't necessarily lend itself directly to knowing the velocity of the phone! (Integrating the acceleration gives you velocity + some constant factor unknowable without calibration.)