First of all, it seems frowned upon to have my iAds showing throughout my entire app. Is it a bad thing to show them throughout the whole app? Why/why not?
And my real question is, is it possible to add iAds to the whole app? I am thinking I could add it in application:didFinishLaunchingWithOptions but I'm not sure exactly how to keep it as the topmost view. Has anyone done this before? Any suggestions?
Thanks!
You First Question is a topic for discussion, so I am not getting into that.
For your real question, You can have one main/container ViewController and have one placeholder for child ViewController and one placeholder for iAds. You actual ViewControllers can be added to the main view controller using ViewController containment api. You can find more about ViewController containment here: Creating Custom Container View Controllers
Related
I have a very large form to build in my ipad application and I'm note sure which approach( between create multiple views in or multiple viewcontrollers ) to follow. Well, I have decided to split may form in logical sections, so I want use a splitviewcontroller with a root( a tableviewcontroller with the sections) and multipleviecontrollers for each sections. When the user select a row in tableview I will show the correspondent viewcontroller. I'm saving a reference for each viewcontroller in my app_delegate and the app_delegate also is the responsible for change the viewcontrollers. Is this the best approach? There is other approach to follow? About the multiple view I was thinking to put multiple view in the same xib file and then choose based in tag as the use tap the row in rootviewcontroller's tableview.
Thanks in advance. And sorry for my bad english.. Learning!
I will say this on the subject: currently, having multiple view controllers on the screen at the same time can be problematic if you're not using one of Apple's existing classes, such as a UISplitViewController.
The main issue is that important events your view controllers will want to respond to (rotation events, etc) won't be passed down to them. It's not a huge pain, it's just something to need to take into account - you'd typically create your own parent view controller that could pass these events down to its children.
Now, you are using a split view controller, so alls well on that front. There is no provided way for detail and master controllers in a split view controller to communicate with each other, but Apple recommend you employ a standard delegation pattern. If your application is fairly simple this could certainly happen in your app delegate as you do now.
If you're targeting iOS 5 only there are some changes that are relevant regarding multiple controllers on the screen at the same time, but I can't discuss them on here because of the NDA. You should go to Apple's developer forums (devforums.apple.com) to learnmore.
Sounds like I'm trying to do the same thing as you (large insurance forms here, how about your project?) Unfortunately I can't help out as you're a bit ahead of me. I've been able to flip back and forth between 8 detail views by tapping on the 8 rows in my UITableViewController, without keeping a reference to either the current or previous one anywhere. The data I enter into various TextFields stays where it should.
I currently have a xxxViewController.h/.m and corresponding .xib file for each detail view. That's an awful lot of code, but I couldn't see any other way to do it. Now I'm having a problem getting my button pressed handlers to fire. Also I've still got to put a database behind these screens.
Were you able to overcome your issue?
Thanks,
Jeff in Alabama
i'm currently developing an app for both Android and iOS, thing is... I started with Android and my app has several Activities with different layouts (Screens with different GUI's, if you are not familiar with android), most of them display very different contents; maps, lists with data from databases, images, text fields with buttons and so on (And most of the time the orientation of the screen changes).
The problem comes with iOS:
How do I create more windows from IBActions? (Is this a correct approach?).
Once I create a Window, how do I create a new Interface? (Do I need another .xib file?)
If once the user finishes with one Windows, does the previous window remains in memory and can be re-opened? (Can I use a navigation tab, even though the first windows was not a using it?) This is a major problem since iPhones do not have a back button and Android relies a lot on those...
Also, if I can't split my program in several windows, wouldn't my app use a lot of memory from destroying and building views?
I'm new to Cocoa development and I have already read a book about Objective C programming (which only teaches syntax and so on), another one about simple iPhone apps (all of them were done in one window, changing the views programmatically) and I'm currently reading another one, but i'm unable to find a simple answer to my problem...
I mean I get Obj-C and how to build iPhone apps (well kind-of) but maybe the problem is that I come from a more straight forward development in Android. Each time I see an iOS project, I see it like a total mess, and the documentation in developer.apple.com doesn't help much either, I'm unable to find what I want.
Hope someone has gone through this already and is willing to point me in the right direction, thank you!
I recommend that you start with the View Controller Programming Guide at the apple developer web site. I think you will find it very helpful.
To answer your questions, you can develop each of your views independently. You depending on your purposes, developing each from a nib file could work. In the app I'm working on now, I have some that I develop programmatically and some that I bring in from NIB files. It's all up to you. The guide I mention above discusses both approaches.
Regarding loading views from button presses, you can do that. Depending on the view controller you use, it can be very easily accomplished. WIth the navigation controller, for example, you just create an instance of the view and push it onto the stack. When you're done with the view, you pop it off and your back to your previous view.
With regards to memory, that is always a concern. You might want to take a look at The Memory Management Programming Guide.
Good luck. I'm just starting out with Android development myself.
Chris already provided a great answer but there are a couple of points I want to add to adress specific questions.
iOS apps normally only have a single UIWindow. Within that window you may present multiple views.
Apps are normally organized into several logical screens worth of content, each managed by some UIViewController subclass.
Each UIViewController instance has a root view which may contain many subviews. A UIViewController's view is expected to fill its window or some frame provided by one of Apple's container view controller classes (UINavigationController, UITabBarController, UISplitViewController, and so on). You should not add one UIViewController's view as a subview of another UIViewController's view.
UIViewControllers will attempt to unload their views when the application receives a memory warning if the view is not visible. See the class' life cycle methods like -viewDidUnload. You should support and take advantage of this behavior to reduce your memory footprint. Keeping UIViewControllers in memory without their views loaded should have a minimal overhead, allows you to keep some persistent state, and each controller's view can be reloaded when needed.
Normally to transition between views a control will send a message to the current view controller (often via an IBAction binding). The current controller will then trigger a transition to another view controller. It might do so by creating a new view controller and pushing it onto the current navigation controller or presenting the new controller as a modal. It might have a reference to some existing controller and present that. It might dismiss itself from a navigation stack to reveal the previous controller. It might even pass the message up the controller's hierarchy until some parent switches the visible tab, dismisses or presents a modal, and so on.
You might also trigger smaller transitions by responding to an IBAction by adding, removing, hiding, or moving subviews of a UIViewController's root view.
Flash Builder 4.5.1 Now enables you to build one application and Compile to multiple Devices
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I'm diving into iOS development and am getting familiar with navigation view controllers. I'm trying to build a simple app with a table view that allows me to add objects to it. So far, I have a table view with an add "+" button in the nav bar that allows me to load my CreateObjectView and display it modally so the user can define the new object, but when they click the save button, I don't know how to send that object data back to the parent view that created the CreateObjectView that contains the object data.
When I create the child view (CreateObjectView), I could pass into it a pointer to the current view before I push it onto the nav stack, but this just feels dirty and circular.
I was reading about protocols and delegates and I could use that approach as well, but it also feels circular.
This question seems like it would be a common design issue to any tableview-based or nav-based app, how should I probably access the view that is one level up from my current view in a nav-based iOS app?
Thanks so much in advance for all your help!
It feels circular at first, but it is the right way. Before the UINavigationController pushes the new view controller you should set the delegate to the current view controller - assuming that's the object you wish to communicate with. Of course you could set it somewhere else instead, such as to a central Core Data handler. Then when you need to communicate call the delegate with the method you have defined. I've done several navigation apps like this after seeing Apple's cookbook example, and it really works well.
I'm doing an iPad tech demo and I'm running into a serious technical problem.
I have an app concept that leverages UISplitViewController, but NOT as the primary controller for the entire app.
The app flow could be described roughly as this:
Home screen (UIViewController)
List->Detail "Catalog" (UISplitViewController)
Super Detail Screen (UIViewController but could conceivable also be a child of SplitView).
The problem is in the flow between Home and Catalog. Once a UISplitViewController view is added to the UIWindow, it starts to throw hissy fits.
The problem can be summarized at this:
When a UISplitView generates a popover view, it appears to then be latched to its parent view. Upon removing the UISplitView from the UIWindow subviews, you will get a CoreGraphics exception and the view will fail to be removed.
When adding other views (presumably in this case, the home screen to which you are returning), they do not autorotate, instead, the UISplitView, which has failed to be removed due to a CG exception, continues to respond to the rotation instead, causing horrible rendering bugs that can't be just "dealt with". At this point, adding any views, even re-adding the SplitView, causes a cascade of render bugs.
I then tried simply to leave the SplitView ever present as the "bottom" view, and keeping adding and removing the Home Screen from on top of it, but this fails as SplitView dominates the Orientation change calls, and Home Screen will not rotate, even if you call [homeScreen becomeFirstResponder]
You can't put SplitView into a hierarchy like UINavigationController, you will get an outright runtime error, so that option is off the table. Modals just look bad and are discourages anyway.
My presumption at this moment is that the only proper way to deal with this problem is so somehow "disarm" UISplitViewController so that it can be removed from its parent view without throwing an unhandled exception, but I have no idea how.
If you want to see an app that does exactly what I need to do, check out GILT Groupe in the iPad app store. They pulled it off, but they seem to have programmed an entire custom view transition set.
Help would be greatly appreciated.
Apple states:
The split view controller’s view
should always be installed as the root
view of your application window. You
should never present a split view
inside of a navigation or tab bar
interface.
This does mean it should be root view and not subview of another view. Even though they add:
You should never present a split view inside of a navigation or tab bar interface
That does not mean you can add it as a subview of any other controller either. (sorry)
I have a feeling that what you are experiencing is the byproduct of trying to do so. I am actually surprised that GILT Groupe's app did not get rejected. Apple has a tendency to enforce these HIG guidelines rather strictly lately. They (as you found out already) cause a rather nasty runtime error when you attempt to add them to a NavigationController.
I've solved this for myself... actually worked around... by presenting all other possible full screen views as modals of the SplitView...
This is an unsavory way of doing things in my book, but Apple leaves you little choice if you want to leverage a SplitView only "sometimes" within an app.
I had some success by creating a second UIWindow. I associate the UISplitViewController with that, and switch it out with the main window when I want to show the splitview. It seems to work they way I wanted, except for a slight delay in rotations and a log message about "wait_fences".
Unless your developing for jail-broken devices then bending apples rules/wishes isn't a good idea. Like Jann and Jasconius state above this means keeping a splitView controller view root, not over-using modals (vague) and not using multiple windows.
Also, the Gilt app is only available in the US
I'v been trying to find a solution too and have ended up programatically removing views from the window like Tuannd talks about but the landscape rendering bug is unforgivable.
#Jasconius, What is the max number of modals are you are presenting at any time?
I am struggling with this same issue. I've been trying various things poking at the UISplitViewController as a black box and see how it reacts.
I seem to have come up with a solution to my case which seems to be working satisfactorily.
The key appears to be that the first view added to the UIWindow is the only view properly initialized. All the problems I've had tend to stem from incorrect notification of the orientation of the device. The first view added, apparently has this correctly configured.
In my case I didn't want the UISplitView as the first view. The following is working for me.
The app delegate application:didFinishLaunching method is special. Adding the view to the UIWindow must occur here. If it is done elsewhere it does not get configured properly.
Essentially the magic sauce, is have the split view be the first view added to the window. Its then ok to remove it as long as you retain the UISplitViewController. From then on you can swap other views in and out, including the UISplitView and most things seem to be ok.
I've still run into a few issues. Popovers on views other than the split view are confused on the views frames and location of toolbar buttons and will display in the wrong location. I place then in a specific location and that seems to handle that case.
If a popover on the split view is still displayed, and you try to view another view, the orientation of the second view is confused and shows up sideways. If that view is accessed before the popup is displayed, all is well. I've fixed this my manually dismissing the popover before switching to any other view.
Here's the code if it helps. All the controllers are instance variables of appDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// This also seems to work as good magic. Seems to set orientation and size properties that persist.
[window addSubview:splitViewController.view];
[splitViewController.view removeFromSuperview];
[self switchToNewViewController:firstController];
[window makeKeyAndVisible];
return TRUE;
}
- (void)switchToNewViewController:(UIViewController *)newViewController {
[popoverController dismissPopoverAnimated:FALSE];
if (newViewController != currentViewController) {
[currentViewController removeFromSuperview];
currentViewController = newViewController;
[window addSubView:newViewController.view];
}
}
Just wanted to say that I was running into these same issues, found this forum topic, and followed the advice from g051051 above. This is working perfectly for me. I am not seeing any glitch, and no messages about wait_fences in the console of the device.
I simply used IB to create two UIWindow objects in the main XIB, created as normal the UISplitViewController and then also an instance of my other controller derived from UIViewController (which I am using for full screen display). I have simply hooked them up by attaching the rootViewController for each UIWindow to its appropriate controller.
In application:didLaunch...: method I can decide which window to send the makeKeyAndVisible method and which to set to hidden. When the user want to switch back and forth I simply have to send makeKeyAndVisible to one and set the hidden property on the other, that's all there is to it.
As indicated all of the rotation related messages are sent to each controller appropriately, regardless of which one is associated with the currently visible window.
Anyway, works great for me, and actually quite easy to set up.
I'm starting out in iPhone development, and I'm trying to do a Contacts-style controller to add items to a table. I've got the two controllers designed, but I can't seem to figure out how to pass data between them. How can I get data from the modal controller to its parent?
Just trying to call methods on parentViewController won't work (and results in compiler warnings and crashes). I've considered moving the data out of the controller itself (which is going to happen anyway, I'm just trying to keep things as simple as possible for now), but even then I still have to somehow tell the parent view to refresh its data. Again, how can I do this?
I've considered moving the data out of the controller itself (which is going to happen anyway
I think now may be the time to follow that consideration and create a separate "ContactList" model object to store your data.
Your modal view controller just adds new "Contacts" into the "ContactList".
Your TableViewController should observe the same "ContactList". As items are added/removed to/from the "ContactList" your TableViewController will simply add and remove rows from its tableView.
In this way you will keep each ViewController independent, your code will be more flexible and adding/removing single rows will be much more efficient than reloading an entire tableView.
You either keep a link to the sub view you create and ask it for data that has changed on return, or else ad yourself as a delegate of a subview and have it call you back directly (which does work if you have a valid reference).
I had the same question and found this sample code: http://developer.apple.com/iphone/library/samplecode/LocateMe/Introduction/Intro.html
Helped me a ton and was pretty easy to figure out from the code.
In short, use delegate.
I would suggest you have a look at Lecture 11: Text input, Presenting content modally (May 6) - iPhone App Programming course offered by Stanford. Search for it on iTunes U.
Download this sample app if you want to know how to implement delegate: http://www.stanford.edu/class/cs193p/downloads/11-Pickers.zip