can somebody tell me how to resolve this issue " library not found for -lwoa_two" - iphone

ld: warning: directory not found for option '-L"/Users/qingyun/Sqy/iosHistory/iOS/iOS/newSDK/newFramework/GameLive/GamePlusAPI/woa"'
ld: library not found for -lwoa_two
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Xcode 5.0-DP test by iPhone 5 iOS 7 beta 6
OS X 10.8.4
When i add Third-Party Libraries in my project. then had this issue. i don't know why.
if somebody knows how to resolve this issue, please let me know.
thanks for reading ..

Go to your project directory and remove the folders Pods/ and yourProject.xcworkspace.
Run pod install again and reopen yourProject.xcworkspace on XCode. Things should go back to normal.

Related

Xcode 10 Error: linker command failed with exit code 1

I just updated my Xcode to Xcode 10 and now my project will not run and I get the error:
ld: library not found for -lstdc++.6
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I do not know what this means and how to fix it. I tried googling everywhere for the answer and came up with nothing. How can I fix this?
Open the projectname.xcworkspace if you are using cocoapods not the projectname.xcodeproj.
Alternatively, using terminal
$ open projectname.xcworkspace
Hope this helps.
I had this problem today in C++ using a newly upgraded Xcode 10 in a project that does not use pods, unlike the other answers.
When I clicked on the linker error there were no details given. This stumped me for a while and then I realised you can right-click the linker error and click "reveal in log".
In my case it was just a function that I had renamed-but-not-updated-all-the-references-to-it causing a linker error, but the real problem was that the linker error details were not being shown when the error occurred.
go to your project directory in the terminal
Type:
pod deintegrate
pod install
In your project, open the Project Navigator, and expand the Frameworks folder. You will see the file -lstdc++.6 highlighted in red, delete it, rebuild your project and you're good to go.
You can open the RN..xcworkspace, and expand the Frameworks folder. You will see the file highlighted in red, delete it,
Learn the build and rebuild the project,
This problem will be resolved. goog cluck!
please use cocoapods for dependency management, if you already using it then remove all pods and add it again / update all pods
https://stackoverflow.com/a/52050043/9978212

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I recently upgraded my Xcode to the latest version and a big project I was working on had to be updated and fixed. Once the code updated I tried to run the app on simulator and iOS device but I always get the same error and I don't know where it comes from. I know it means the leveldb framework is missing but I don't find it anywhere on the internet. I am using Firebase.
Here's the error I get
ld: framework not found leveldb
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I would really appreciate if one of you knew how to fix this! Thanks

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so today I updated my code to Swift 2 and now my app won't run because apparently the Parse Frameworks I was using have expired or something. This is the message I get: ld:
'/Users/tripphillips1/Desktop/Spotter/Parse.framework/Parse(PFAnalytics.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64
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Thanks
Ok so I found a solution to my problem. You have to go into the Build Settings and disable the Bitcode. Simple as that. Now it runs fine.

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I am using the openCV2.framework in my application. It works fine in the simulator, but is not compiling for iOS devices. It get the following error
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I added other linking flag also...
Try using libc++ instead of stdc++. (lib)std++ went GPLv3, so Apple is pushing libc/c++ instead.
I am answer my own question. I solved this problem by add the go to Target -> BuildSettings ->search Path -> library Searchpath
give the correct path of added dynamic library Path .
Now it will work

libsqlite3.0.dylib not found when build in a iPhone

I trie to put my application in a physic iPhone but xCode tell me that the library libsqlite3.0.dylib is not found.
Error code :
ld: library not found for -lsqlite3.0
clang : error: linker command failed with exit code 1 (use -v to see invocation)
I can't use libsqlite3.dylib because I deleted it by misteak and I don't find a download link.
The application work perfectly on the IOS Simulator.
Thanks for your help !!
EDIT !
I reinstalled xCode and use the sqlite3.dylib framework and work perfectly !
I reinstalled xCode and use the sqlite3.dylib framework and work perfectly !