Emulator error while starting an avd - android-emulator

I have installed adt bundle for windows(comes up with android 4.3) and have installed jdk7.
But after creating an avd when I start it the below error is displayed.
If anybody can tell where might be the issue and how to fix that I will be thankful
Starting emulator for AVD 'avd5'
Failed to create pbuf surface for FB 0x3004
emulator: WARNING: Could not initialize OpenglES emulation, using software renderer.
extension WGL_ARB_make_current_read was not found

It seems that this might be an issue of the emulator still being 32-bit as it can't allocate enough continuous amount of ram to the emulator.
The following post suggest various options you can explore:
Disable OpenGLES emulation support by renaming \tools\lib\libOpenglRender.dll to libOpenglRender.dll.disabled.
Reduce the amount of memory used by the emulator. Try 900MB, if that doesn't work, try 800MB, if that doesn't work, try 700MB, you get the idea. (I suggest start with a rather low value of 512 MB)
Typing in the resolution manually rather than picking WXVGA720 or 800
I hope this helps...

Click Edit your virtual device and then unchecke Use Host GPU - I think it will work.

Related

Android Studio: The emulator keeps crashing after sometime

Every time I run the emulator it runs normally at the beginning but after a couple of minutes it crashes and it's giving me this error:
emulator process finished with exit code 1073740791 (0xC0000409)
I am using windows 10 home edition. virtualization is enabled in bios. I don't have any other virtualization software installed (like virtual box).
any idea why this is happening?
It seems a buggy graphic card driver can cause a similar problem. I am not sure if this is generated your problem here or not, but it is worth to say; If you have an NVIDIA graphic card with the driver version of 378.49 (there may be other versions too!), you may experience this error due to some incompatibility with java.
Please update your graphic card driver or rollback it to version an older stable version and try again!. And read here for more information.
I might have an Idea what your problem is:
Restart the adb Server, you can do so by using the command Prompt in the following way:
First go to C/users/(YOUR USERNAME)/AppData/Local/Android/Sdk/platform-tools with the cd command.
Then just type adb kill-server, and adb start-server, so like this;
cd C/users/(YOUR USERNAME)/AppData/Local/Android/Sdk/platform-tools
adb kill-server
adb start-server
If that doesent work try to wipe and cold boot described in this question.
Try this :
Go to Tools ==> SDK Menager ==>Android SDK
(Appearance&Behavior=>System settings=>Android SDK)==>SDK Tools==>Intel x86 Emulator Accelerator(install this).
It will solve your problem.I hope it helps.
Here are a few things you can try:
Go to AVD manager and open settings for your virtual device. In the Emulated Performance section for graphics, change it from automatic to software.
Have a look at here. There could be an incompatability with other software incompatibility with other software such as Docker, Oracle Virtual Box and other products that use VCPU.
You could try a complete reinstall of Android Studio and make sure all updates are completed. There could be a bug in an older version of the emulator you are using that's fixed in a more recent release.
Edit
A couple more things you could try:
Open Android Virtual Device Manager, then click on options for virtual device, then wipe data, then cold boot.
Go to C:/users/(username)/AppData/Local/Android/Sdk/platform-tools in a terminal, then type adb kill-server, then adb start-server.
Edit
You could also try checking for memory leaks https://developer.android.com/studio/profile/memory-profiler and you could try increase the amount of RAM available for the emulator.
Go to Tools->Android->AVD Manager, then edit your AVD, then in the pop-up window click Show Advanced Settings, then finally increase the amount of RAM.
Edit
IT could be an issue with libGL or libstdc++. See here
It sounds like the emulator may have not installed correctly. Check these steps:
Ensure that you have installed Hyper-V . Documentation for running emulator on AMD
Then try this step to force a cold boot:
Android Studio Emulator and "Process finished with exit code -1073741511 (0xC0000139)"
If Its crashes again, then create a new emulator. You might also try and download a new image just to make sure that the one you installed is not corrupt.
You said you're using Windows 10? Error code 0xC0000409 is caused by a stack buffer overflow. It seems to have popped up a couple places all related by windows systems (might be totally irrespective of the android emulator). If this is the case I found a couple threads that might help solve your problem.
http://www.cplusplus.com/forum/windows/39061/
https://answers.microsoft.com/en-us/windows/forum/all/werfaultexe-the-exception-unknown-software/627da5c0-004a-e011-8dfc-68b599b31bf5?auth=1
http://windowsbulletin.com/solved-exception-code-0xc0000409-error/
https://www.tenforums.com/tutorials/16397-repair-install-windows-10-place-upgrade.html

How to make an AVD with > 768MB RAM To emulate Galaxy devices

I am trying to emulate the Galaxy Note 2 which contains 2GiB RAM and some custom hardware like the s-pen and TouchWiz. I created an emulator with 2GB to start with. The emulator won't launch, in fact it is crashing eclipse. I would also like to emulate multi-screen TouchWiz support. I don't see any info anywhere on emulating custom platforms like TouchWiz. Any ideas? I need a decent testing platform for the Galaxy series, but I can't even get basic android working.
edit: The Samsung dev page shows this setup: http://developer.samsung.com/forum/thread/emulator-size-for-galaxy-note-2-/77/178557
Is this a lack of available ram?
using the suggestion of manually adding "mb" behind the memory size in your configuration file (as suggested in this thread: Android: failed to allocate memory ) (located at: %USERPROFILE%/.android/avd/name-of-your-avd/config.ini) has solved the 768mb problem here!
example that now works on my win7 x64 ultimate os -with- dedicated gpu;
avd.ini.encoding=ISO-8859-1
hw.sdCard=no
hw.device.manufacturer=Google
hw.mainKeys=no
hw.lcd.density=320
hw.accelerometer=yes
hw.dPad=no
hw.cpu.arch=x86
skin.name=720x1280
abi.type=x86
hw.device.hash=1197498893
hw.trackBall=no
hw.device.name=Galaxy Nexus
hw.camera.back=none
hw.sensors.proximity=yes
hw.battery=yes
disk.dataPartition.size=512M
hw.gpu.enabled=yes
image.sysdir.1=system-images\android-18\x86\
hw.audioInput=yes
hw.sensors.orientation=yes
hw.camera.front=none
hw.gps=yes
skin.dynamic=yes
skin.path=720x1280
hw.keyboard=yes
vm.heapSize=128
hw.ramSize=2048mb
I have tested this on two machines, my desktop and laptop both running Windows 7 X64 Ultimate
The Laptop has an Intel I7-4702MQ with 12GB ram and GeForce GTX765M
The Desktop has an Intel I7-3820 with 32GB ram and has Ati 6950 in Crossfire and an Nvidia GTX560Ti (normally for physx).
The desktop only has issues in reliably starting the gpu acceleration while using crossfire, other then that i've had no issues with the emulator at all and even managed to assign 4096mb RAM with a 256VM Heap (however increasing the VM-heap above 128 seems to slowdown emulator initiation tremendously here)
On the desktop i also tested the 4096MB setup while even using a RAMDISK but this didn't increase performance too much.
Best settings overall (in my experience) in startup and responsiveness after just a few tests;
2048 with 128mb VM Heap size, gpu acceleration enabled.
Hope this helps out others!
I actually had a similar problem when running on Windows 7. When I relaunched Android studio with administrator privileges it worked. Otherwise I couldn't even open the AVD manager.
This question may be a duplicate of:
Android: failed to allocate memory
I don't presume you would NOT do this, but I'm just going to say it anyway...
Check the details of the correct answer, but especially check the comments for the correct answer.
Seriously, I hope this helps. Android and Eclipse issues have been a problem for me in the past until I learned to crush them with a Zen-like attitude and much exhaustive research and trial-and-error.

google tv emulator zip code field disabled

I'm trying to run the ChannelChanging example on the googletv dev site and it's returning and empty channel list. I went ahead and tried to configure the emulator video source in the emulator's video input settings but its now allowing me to type in a zip code. The field appears to be disabled. Has anyone experienced this problem? I'm running an x86 emulator on a ubuntu 64 bit installation configured with kvm.
Thanks
The current release of emulator does have some bugs but they are fixed in the upcoming release. There will be a new emulator release soon which will fix this and other issues.

What graphic cards do Android emulator GPU emulation support?

I have HD7690M XT (an overclocked version of 6770M) and Android emulator (sdk tool rev.20) for ICS failed to start hardware OpenGL ES emulation with the following error message:
emulator: ERROR: Could not load OpenGLES emulation library: Could not load DLL!
emulator: WARNING: Could not initialize OpenglES emulation, using software renderer.
and with software renderer I got really bad color resolution (please see the attached screenshots). I suspect that this is due to the software renderer (no such problem in emulating earlier versions of Android). Have someone who can run hardware emulation seen this problem?
What graphic cards can hardware GPU emulation run on? (You can see detailed debug messages by executing $ emulator -avd your_avd_name -verbose)
I had the same problem on my Windows 7 (64-bit) machine. The reason was that the libOpenglRender.DLL could not be located. I added C:\Program Files (x86)\Android\android-sdk\tools\lib to the PATH variable and can start the emulator now without error message. However, I don't see a difference in quality of the graphics compared to your screenshot.
Copy the file below from SDK\tools\lib to SDK\tools.
libEGL_translator.dll
libGLES_CM_translator.dll
libGLES_V2_translator.dll
libOpenglRender.dll
Copy all the dll files from tools\lib to tools.
Add toos\lib to PATH works, the only thing you need to remember is to add it in the HEAD of the PATH, not the end.
Check this post:
https://code.google.com/p/android/issues/detail?id=33336

Android emulator shows nothing except black screen and adb devices shows "device offline"

I am just trying to start development in Android.
So, the problem is that when I try to launch an emulator by issuing the command emulator #A2, an emulator comes up on the screen. But even after waiting for as long as 2-3 hrs, all it shows is a black screen. Not even the Android home screen or the Android logo. Just a black screen. And while initially "adb devices" shows the emulator as offline.after 2-3 minutes the list of attached devices becomes blank.
I searched all over net and tried all the steps mentioned there like kill and restart adb, install java/android in a directory without spaces, but to no avail.
My Jdk and Android installations are in following folders:
C:\Java32BitInstallation
C:\AndroidSdkInstallation
Here's the list of stuff I have downloaded/installed for it:
Android SDK Tools, revision 13
Android SDK platforms tools, revision 10
SDK platform Android 4.0.3, API 15, revsion 1
Jdk jdk-7u3-windows-i586
In my path variable, I have added *C:\AndroidSdkInstallation\android-sdk\platform-tools;C:\AndroidSdkInstallation\android-sdk\tools;C:\Java32BitInstallation;C:\Java32BitInstallation\bin*
Also after reading somewhere from net I have added JAVA_HOME variable with its value as C:\Java32BitInstallation\ But still no use.
I have both IntelliJ and Eclipse installed on my system. But since for starting the emulator, I am not using any of these, I don't suspect any foul play with these.
I have been trying for past 10-12 days and have not been able to start the emulator, let alone write my first "Hello world" program.
Additional notes:
My system is a Windows 7 (64 bit) machine. Earlier I had installed 64 bit version of jdk, but the problem was present that time too. Now after searching on internet, I uninstalled that and installed 32 bit version of Java. But, again no use. One thing, though, this 32 bit version of Java (jdk 7 update 3), first install jre as part of jdk installation and then installs jre 7. So now I have 2 folders: jre and jre7 in the C:\Java32BitInstallation directory. Could this have to do anything with my emulator not turning up. Do I need to specify additional environment variables or modify the existing one?
BTW, did I mention the logcat shows nothing.
Update 25.07.2018:
The latest Android Studio version does not have this option anymore.
If the problem persists try to switch between the values of the "Emulated Performance" dropdown in the Verify Configuration dialogue (if available) or refer to the Configure Emulator graphics rendering and hardware acceleration.
Update 26.02.2014:
There are two hints in the Configuring Graphics Acceleration chapter from developer.android.com.
Caution: As of SDK Tools Revision 17, the graphics acceleration feature for the emulator is experimental; be alert for incompatibilities and errors when using this feature.
and
Start the AVD Manager and create a new AVD with the Target value of Android 4.0.3 (API Level 15), revision 3 or higher.
So Android 4.0.3 (API Level 15) seems to be the minimum requirement for graphics acceleration.
Original answer
I have had the same issue with the latest Android SDK.
I simply deactivated the checkbox "Use Host GPU" within the settings of the virtual device and it started working again.
The "Use Host GPU" does only work for me with Android 4.2 as "Target".
I have recently the same issue in emulator, Nexus 5 (Android O). I have go to Android Virtual Device Manager and Wipe User Data and it solved my Problem.
I had issues with getting the larger devices to emulate (Nexus7 and 10), while the phone sized emulators worked great. Would just keep getting a black screen with nothing for hours with the tablets. What helped was actually the OPPOSITE of what most people here are recommending: after setting the tick box for 'Use Host GPU' and setting the target to the highest android (4.4.2 at the time of this writing) the 7 and 10 work as expected!
Have you tried the power button :) ... it really worked for me. Actually emulator saves the device state before closing so at the last run if you switched off the device & closed the emulator then in the next run it will load previous state & display switched off phone aka blank screen. Although there might be many other causes of this issue.
Checking "Wipe user data" in the Launch Options fixed it for me.
Go to Android Virtual Device Manager->Select your device->Start->Check "Wipe user data"->Launch
Mac Users: Unfortunately, if you have an older Mac (late 2009 for example) and are using Yosemite, you cannot use HAXM for 64 bit architecture. According to the release notes on HAXM:
HAXM driver does not support emulating a 64 bit system image on Intel systems based on Core microarchitecture (Core, Core2 Duo etc.). All systems based on Nehalem and beyond are supported. (Corei3, Core i5 and Core i7 machines).
I spent a day trying to figure this problem out when I came upon this quote. The only thing that works is to use the non-x86 version of the latest OS (e.g. Lollipop Android 5.0.1 armeabi-v7a) in your AVD
How i solved the issue.. Open AVD manager, CLick on the drop-down arrow:
select >> wipe data after that u can select >> cold boot now..
It worked for me
Here is how i got it solved :
I ran the emulator with following command :
sudo /home/code/Android/Sdk/tools/emulator -avd Nexus_S_API_21 -netspeed full -netdelay none -debug-init -logcat '*:v'
and received the following in the output :
NAND: could not write file /tmp/android-code/TMP7.tmp, No space left on device. (similar error, could not reproduce it)
So, i just freed up some disk space from my /home directory in ubuntu (for windows free the C: drive space) and it then booted smoothly.
Do factory reset in "Android Device Manager".
In newer versions of Android Studio, this is called "Wipe Data", and it is in the right-click menu for the device in the virtual device manager.
Also had this issue out of the blue. Android studio was taking up 100% of CPU and in expo I had the following error:
Couldn't start project on Android: Error running adb: This computer is not authorized to debug the device. Please follow the instructions here to enable USB debugging: https://developer.android.com/studio/run/device.html#developer-device-options. If you are using Genymotion go to Settings -> ADB, select "Use custom Android SDK tools", and point it at your Android SDK directory.
Cold boot fixed it for me, like boltup_im_coding's answer. You can also cold boot this way if it's already running (with the black screen).
Make sure that you've installed the latest HAXM revision. I had the same blank screen problem with version 1.0.1 while 1.0.8 was already available. The installer can be downloaded via the SDK tools, to actually install the module you would have to execute
android-sdk-directory\extras\intel\Hardware_Accelerated_Execution_Manager\intelhaxm.exe
I changed it to always "cold boot" to fix my problem. Prior to this, when I ran adb devices it always showed as offline.
Had this issue on my Nexus 7,Nexus 10 & Pixel as well that means in all the emulators.
After days of struggling with this issue,
I figured it out finally.
Well, there are a lot of answers above which may work or may not for you because their configuration may vary slightly than yours.
I'll tell you my solution:
When creating those emulators, I checked Hardware - GLES 2.0 in Graphics for better performance.
And for me it was the issue.
If you've done the same then,
Go to AVD Manager -> Select your emulator -> Click on Edit configuration (in Actions column marked as pencil) -> in Emulated performance - Graphics -> Select Software - GLES 2.0.
Then click on Show Advanced Settings -> Set none for both Front and Back camera and hit Finish.
Now select your emulator in AVD Manager and click on Dropdown arrow in Actions column -> select Cold Boot Now.
And yay you're ready to go 😀
Helped for me (windows 10, intel):
Disable Hyper-V in windows
Uninstall HAXM ( "Intel Hardware Accelrated ..." in control panel)
reboot
Install HAXM using android studio (Settings -> Android SDK -> SDK Tools -> Intel x86 Emulator Accelerator (HAXM Installer) -> install)
Run emulator (Also you may try Wipe VD data/Cold boot VD)
By the sound of it you have a misconfigured device. If you do it will never start and never show anything in Logcat.
I'd recommend creating a new device using one of the default "Device Definitions" available in the AVD Manager. It's as easy as highlighting the device type you want in the "Device Definitions" tab and clicking the "Create AVD..." button, then filling out a few details. I'd start by adjusting "Internal Storage" to around 8GB and (maybe) an "SD Card" of 2GB while leaving everything else the same. Try starting the device and if you see "Android" pop up onscreen you're running. The first boot usually takes awhile so just hang on and watch Logcat for any issues (the "DDMS" perspective helps here).
If you still see a black screen with a default device definition you've got problems elsewhere that are causing the device to fail. Digging through logs may be your only chance if that's the case. You can always try re-downloading the ADT and re-installing the SDKs if nothing else works.
The goal here is to get you up and running with a (very) basic device, so don't shoot for uber impressive specs at this point, just shoot for trying to make it run. Once that happens try adjusting the settings one-by-one until you have it spec'd out the way you like. Just keep in mind that the emulator has its limitations and its no substitute for a real device (Although it works most of the time ;)
This is a known bug if you selected "Use host GPU" option while creating AVD.
https://code.google.com/p/android/issues/detail?id=28614
Uncheck the option and it should work!
Just try to set CPU/ABI on "Intel Atom (x86)" and deactivate the checkbox "Use Host GPU".
The Problems associated with the Black window of the emulator:
Happens when a new windows is installed. Problem associated with graphics of the windows is on the CD of windows .You have to Update windows and follow the following steps.
If Emulated Performance Graphics is (Software GLES then select it to-->Automatic)
Or
If Emulated Performance Graphics is (Automatic then select it to-->Software GLES)
this alternation can solve this problem.
I was having this issue on my Mac. When you create the device if you change "Graphics" from "Automatic" to "Software" it fixes the issue, or it least it did for me.
The following fix worked for me:
Locate the AVD folder in ~/.android/avd
Open config.ini
Replace the following settings with these values:
hw.gpu.enabled=yes
hw.gpu.mode=on
Save and close the file
Do not open the AVD settings screen within Android Studio or it will revert the above settings
Start the emulator
Thanks to Sunsugh Park for providing the fix.
I have reported this to Google at Black screen starting API 15. Please star the issue to get them to fix it.
Edit
Actually, while the emulator booted ok, it crashed after opening an app. So the emulator team must have disabled hardware graphics for a reason. Unfortunately, it appears to be impossible to get the emulator to work.
I had the same problem on API 28, and the fix turned out to be as below;
Enabling Skia rendering for Android UI
When using images for API 27 or later, the emulator can render the Android UI with Skia, which can render more smoothly and efficiently.
To enable Skia rendering, use the following commands in adb shell:
su
setprop debug.hwui.renderer skiagl
stop
start
https://developer.android.com/studio/run/emulator-acceleration#accel-graphics
I too got the same problem. When i changed the Eclipse from EE to Eclipse Classic it worked fine. in Win professional 64Bit.
Have a try it may work for you too..
For a workaround try Android 4.0.3 (API 15) with the Intel Atom (x86) image. I could capture DDMS screenshots with both "use host gpu" and HAXM enabled. Only this combination worked for me.
I also had the same problem. I figured out that the HAXM hardware accelerator was recently updated but not reinstalled since the update manager just updates the installer package which get saved to your hard drive. You will need to remove HAXM and then run that installer package to complete the update. Usualy this gets installed into ANDROID-SDK-ROOT\android-sdk\extras\intel\Hardware_Accelerated_Execution_Manager. Where ANDROID-SDK-ROOT is the location where your android sdk is located.
For me, I had to turned off both front and back camera. Hope this helps!
I use Microsoft's lightning fast Android Emulators utilizing Hyper-V, and I had the same black screen for every Android emulator that I created no matter how I set the GPU Mode (auto, host, mesa, angle, swiftshader, off). Though my situation is apparently different form that of the OP, I thought it might be useful for those using Microsoft Android emulators and coming here after searching "android emulator black screen".
The solution in my case is updating all the Android tools:
Visual Studio > Tools > Android > Android SDK Manager > Tools
As of today (2019-02-01), Android emulators would have this black screen problem if you have a fresh install of Visual Studio 2017. VS shows notifications automatically for updates of NuGet packages, extension tools, etc., but NOT for Android tool updates. You have to check and update them manually.
I've managed to launch and debug an Android testing application on the Android emulator through Delphi.
I have Windows 7 64 bit, 4GB RAM, a dual core processor at 3GHz and Delphi XE 5.
Below is a link that I've prepared in a hurry for my colleagues at work but I will make it better by the first chance:
Debug Android Apps with Delphi
Forgive my English language but I am not a native English speaker. I hope you will find this small tutorial
I was having this problem after I got the blue screen of death while running my emulator. Here's my solution (for Windows at least). My solution is too completely re-install the AVD. The problem with the normal un-installation process for Android Studio is that it doesn't remove everything, so if your AVD files are corrupted, they will remain corrupted on re-install.
In order to fix this, I deleted two directories:
C:\Users\(My Username)\.Android
and
C:\Users\(My Username)\.AndroidStudio3.1
Then I re-ran in the installer.
I think this is the most foolproof solution if your emulator was previously working because it forces a complete refresh of the AVD component of Android Studio.
Another source of error could be the length of the PATH system variable (on Windows systems). Running intel based images with a PATH variable longer than 2047 characters, seems to pass an empty value of this variable to the console / emulator, so it cannot start correctly.
Here is an article describing this behaviour:
https://software.intel.com/en-us/articles/limitation-to-the-length-of-the-system-path-variable
I had the same problem. Reducing the total length of this system variable to 1354 chars by removing unused / non-existent paths fixed it for me.
I had the same problem. Here's my solution (for Mac OS). I just downgrade the version of the Android Emulator (from 28.0.3 to 27.3.8). Here is a detailed instruction how to do it.