Frame buffer and application window - framebuffer

I see some of the desktop sharing applications do not show their own application window to the remote viewer. How this is achieved? How do they manage their application window not to be part of frame buffer what they send out?

Related

How made Unity to open its windows on correct display

I have really annoying problem, I have laptop and one extra monitor, my laptop screen is my main display and I want to keep it as it is. I'm opening Unity on my second screen and when I open some of unity window like 'Profiler', 'Animator', 'Preferences..' etc or any other window then it displays on my laptop screen and not where unity is actually opened and I have to move it each time manually to my second screen ; O I didn't observe such behaviour for any other apps. Does anyone have idea how I can fix that ?! I would be very veryy grateful for help!
I'm using Windows 10.
Here you have professional visualisation ;D

iPhone simulator not scrolling on windows (not Windows™, a window brought up on a website)

I'm working on a website that's optimized for mobile devices that can also be used on a desktop. In order to test the functionality of it without setting up a server, I'm using the iPhone simulator that comes with XCode. The website's purpose is to give a manager for the business a way of approving or rejecting potential offers the marketers have in mind to give to customers when they are away from their desk. When you get to the Approve/Reject page, you can click either the Approve or Reject button. Each button, once pressed will bring up a window (not a separate page) where the manager can add comments. On the iPhone simulator, whenever the window comes up, the iPhone will not let you scroll down at all on the window as, for some reason, the scroll function still seems to be connected to the main page, not the window that just came up. The problem only occurs on the iPhone part of the simulator, but not on the iPad part. I've been beaten by this problem for several days and I can't find anything on the internet that gives suggestions. Does anybody have any idea on what I should do with the coding, or if it's just what happens when you run the server locally on the simulator? Any help will be appreciated, as I've exhausted all I can think of.
Note: I'm using Ruby-on-Rails and the window that is popping up us a Bootstrap modal
Try Modal box on iPhone no scroll
The modal becomes a static height on the screen and it should allow you to scroll all the way to the bottom of that window.
Change the height setting so that it fits.

"AVCaptureDevice " Custom camera reopen issue in iPhone

I have problem while opening camera in my application from background mode. I used AVCaptureDevice controller and create custom camera in my application. It's work fine but when I close app from home button and again reopen app camera take longer time for reactivation. Can any body give some idea how can I reduce time for activation.
Thanks in Advance.

How to mirror Photoshop window to iPhone/iPad screen for mockup/development?

Is it possible to live preview a photoshop document on an iPhone or iPad? I tried it with VNC, but it only transfers a limited range of colors which is suboptimal. Is this possible with Apple's Developer Tools?
Easier, free way that works both on windows and mac : https://itunes.apple.com/lv/app/ps-play-for-photoshop/id651937919?mt=8
PS Play - works with Photoshop's Remote Connections (Edit->Remote Connections). Just add your computer's IP address and the password configured in Photoshop and you're done.
I came to this page with the same question. looked at the answer --> the app --> reviews and decided I'd use what I had to get it done. The results are awesome!
Requirements:
Iphone /Ipad App: Air Display ($9.99)
Photoshop CS4+
1.) Download Air Display.
Air display is by far the best app out there for mirroring or creating an extra screen with your iOS device. I looked at all flavors of VNC/DNS. VNC is for screen sharing and the results don't exactly make you cheerful. Air Display uses your iOS device as an extra screen like your desktop setup. $9.99 is premium pricing but well worth it. There are many uses for the app after you buy it. Check out their site here:
http://avatron.com/apps/air-display
2.) Setup Air Display
These instructions are covered in the app. You'll end up with this sort of setup:
Take into account your hot corners.
3.) Create a mirrored window for your document
Create a new window for your document.
Menu Bar --> Window --> Arrange --> New Window For [Your Document]
4.) Setup your window
A new document tab will pop up with the same name as the original. Drag this tab to your extra screen and there you go. Mirrored photoshop on your iOS device!
Now this new window will mirror the document on your main screen. The great part is this new photoshop window can be set up with its own View attributes (guides, rulers, etc). Here's some more tips:
You'll know your working with the right window when your in Photoshop and the main windows actions are greyed out. Now the menu bar will affect the mirrored window
Use These Settings:
Full screen
Fit on screen
Actual Pixels
Turn Off Guides (CMD ;)
Turn Off Rulers (CMD R)
There you go. An awesome mock up interface for Photoshop --> iPad
For anyone coming across this question now, check out Skala Preview (link below). If you have CS5 or higher, it even allows for live previews. Only problem for me is it requires iOS 5 and OSX 10.7, and I'm quite happy on 10.6.
http://itunes.apple.com/us/app/skala-preview/id498875079?mt=12
The only way that this would work built in (that I am aware of) is if a UIWebView managed to open it. Otherwise I think you're out of luck.
You could try manipulating a photo that is synced to the device then syncing the device with iTunes.
I'm more inclined to think that you would be better off writing an app specific to this task and just have it open the file over wifi or something like that.
I came up with using a Photoshop action which saves a PNG to a web server. Atomic Web Browser supports a full screen mode which then shows this PNG embedded in a HTML file which reloads once per second. It works good enough.
You've tried the rest, now try the best!
Xscope is an app for mac & iphone. Install it, and not only will it give you a bunch of useful tools, but one of those tools is called 'mirror'.
You simply:
Jump into Photoshop and go to Edit / Remote Connections... to set a password
Open Xscope on mac and put that same password in your preferences
Then in Xscope, click the 'Mirror' button, then the 'Photoshop' button (see http://d.pr/i/ziaC)
Open the Xscope Mirror iPhone app and press the button to connect to your mac
And that's it. You should then be able to see your canvas. The app also lets you scale the image larger or smaller based on ratios, and even take snapshots for later reference.
It's a pretty cool app. Promise to God I don't work for them!
http://xscopeapp.com/

Gtk Fullscreen on startup at Ubuntu 10.10

I'am programming one kiosk app using GTK+Ubuntu 10.10. All works ok when I run the app manually but If I setup it up as a Startup Application on Gnome, it does not become fullscreen. I'am using gtk_window_fullscreen() function to tell it to resize as a fullscreen window. When Gnome starts, it launch the app with its default size without resizing.
Calling gtk_window_fullscreen() a second time, some seconds after being launched, doesn't work.
If I move the mouse pointer over the window once opened, it resizes automatically to a fullscreen status.
Any idea how to get a fullscreen on startup?
Regards
Fullscreen is handled by the window manager, so you may need to make sure your program is launched after the window manager has started.