Ios Audio Player in all views - iphone

I have a project with many views controllers in the storyboard. I would like to have an audio controller (same on all views). How could I do to control it independete screen that was?
The idea is that the audio start playing qaundo the application opens and the other screens I can give stop or play.
Sorry my english is terrible.
Someone could help me please?
Thanks

A UIViewController provides life-cycle and state management of a UIView, and can contain child view controllers. Similarly, the underlying UIView can contain a child UIView.
If your player is implemented in a UIViewController, you can simply instantiate it once and then move it to the currently visible parent UIViewController (it can only the the child of a single view controller at any one time) using the
- (void)addChildViewController:(UIViewController *)childController
method of UIViewController
Container view controllers such as UINavigationController or UITabBarController provide delegate interfaces (UINavigationControllerDelegate and UITabBarDelegate respectively) which allow you to get notifications when the currently visible view is about to change.
For the UINavigationController you would implement - (void) navigationController:willShowViewController:animated to attach the player's view controller to willShowViewController.

first of all in your AppDelegate.h file write this code below #import UIKit/UIKit.h
#define APPDELEGATE ((AppDelegate*)[[UIApplication sharedApplication] delegate])
and now import your AppDelegate.h file to your "projectname-Prefix.pch"
now you'll have access of your AppDelegate class in all the viewControllers in your app.
so now create the player start and stop methods in your AppDelegate.m file and call it on any viewController you want as per your requirement.
Hope it helps you and if you have any confusion you can ask me.

Related

iPhone View Controller Register

Hi i'm pretty new to iPhone development, looking to put together a fairly substantial app and just wondering should View Controllers which are used later in the lifecycle of the app be registered in the AppDelegate at the start of just introduced as needed?
For example I start with a login page which requires a UINavigationController so I register with AppDelegate and i'm away, however following an intermediary page I'm
using a TabController so do I just introduce it on the 3rd page or register in AppDelegate?
More of an architectural best practice issue really :)
When the app launches, the main xib is loaded.
We basically provide the very first vie/view controller when the app launches in the app delegate in the function
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
This very first view controller could be UIViewController, UITabBarController, UINavigationController, etc. In short, any view controller.
From here, your application can proceed by showing new/other view controllers one after another in various ways like presenting a view controller modally, pushing a view controller (in case of UINavigationController), etc.
Well to answer your question short and simple. iPhone apps should use the least amount of memory as possible. So introducing a View Controller when needed is much less memory consuming then keeping everything open and running from start to end.
Hope that answers your question.
Generally, you should only instanciate classes that you need to save memory. If you create you views in code, a good way to do so is to use the getter method of a #property to create the class. For example, if you have a header file with:
#interface MyClass
#property (nonatomic, retain) UIView *myView;
#end
And an implementation file:
#implementation MyClass
#synthesize myView;
- (UIView *)myView {
if (myView == nil) {
myView = [[MyView alloc] init];
// do more initializations
}
return myView;
}
Then you can just access the view at any time, if it hasn't been created it will be, e.g.
[superView addSubView:self.myView];

How to pass NSManagedObjectContext via Interface Builder's XIBs

I have a simple iOS application with one UIViewController beneath a UINavigationController. The UIViewController has an IBOutlet for an NSManagedObjectContext.
The AppDelegate has an IBOutlet for the nav controller - but not the view controller. The view controller is automatically instantiated ala the XIB process (as a child of the nav controller).
With this setup, how does one cleanly assign or pass the app delegate's NSManagedObjectContext to the view controller's IBOutlet property. There is a nav controller in the way :) and the app delegate doesn't have a direct property for the UIViewController.
It is a weird problem in that, I want to link a property from one XIB component to another component's property. Most of the XIB work I've done takes a property and points it to an object in the XIB which in turn - gets instantiated ala the normal process but in this case, the context is being created correctly in the app delegate, I just want to pass it on to the view controller when it instantiates it.
You don't need to pass it, just grab it from the app delegate as required:
#import "MyAppDleegate.h"
NSManagedObjectContext* moc = [(MyAppDelegate*)[UIApplication sharedApplication].delegate managedObjectContext];
Apple's docs recommend that you pass references to your managed object context to the classes the require them instead of referencing it from your app delegate.
Here's what the application:didFinishLaunchingWithOptions: looks like in one of my Core Data projects.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
LocationsViewController *lvc = (LocationsViewController *)self.navigationController.topViewController;
lvc.managedObjectContext = self.managedObjectContext;
assert(lvc.managedObjectContext != nil);
[self.window addSubview:self.navigationController.view];
[self.window makeKeyAndVisible];
return YES;
}
You'll see that I also start with a UINavigationController with a single root view controller.
You've got the right idea, but the problem you're wrestling with seems to be entirely of your own creation. You say that your app delegate has an outlet for the navigation controller, but not for the nav controller's root view controller, because you've set up your nib such that the view controller is created when the nib is loaded. There's nothing wrong with that, but there's also no reason that the app delegate shouldn't have an outlet for that controller. Indeed, the entire reason for outlets is to get references to things that are loaded from a nib.
Add an outlet to your app delegate for your root view controller, and connect it. The app delegate can then give the controller a reference to the managed object context.
With respect to your question about multiple view controllers, I wonder what sort of real-world app might have view controller (A), which needs data, load another view controller (B) which doesn't need any data, followed by a third (C) which again needs data? A realistic example might help, if you have one.
Remember that you don't have to pass the entire managed object context to each successive view controller. You can instead pass just the part of the model that the controller will need to do its work by passing a managed object.

UIView (subview) does not send IBActions to AppDelegate

I'm having this problem because I originially made everything in the main NIB, but then after reading learned that it is better to use subviews.
I've got my IBActions in the AppDelegate, and I've successfully connected and loaded my subviews. However, when I try to connect my buttons in the subviews to the IBActions in the AppDelegate, the IBActions appear under the "First Responder". They seem to connect fine, but when running the application they do not trigger the IBActions (I've confirmed this with some NSLogs, it's not an error in the code within the IBActions). What am I doing wrong?
Thanks!
The AppDelegate should only be used for very specific items such as implementing the UIApplicationDelegate protocol (i.e. methods like applicationDidFinishLaunching) or in some cases storing global variables.
You should keep IBActions and other outlets in their respective view controller files (i.e. if you created MyViewController.h and MyViewController.m which are linked with MyViewController.xib where you have some buttons, images, etc.). They can then be hooked up via dragging the inspector control you want (i.e. TouchUpInside) to the File's Owner.
Something you should read to better understand view controllers: http://developer.apple.com/iphone/library/featuredarticles/ViewControllerPGforiPhoneOS/Introduction/Introduction.html
Typically it is best to create a unique view controller for each view you will present to the user. For instance, if I had a main screen and then an "about" or a settings screen, I would make each of those their own view controller. It helps organize things better than using one view with a whole bunch of subviews that you hide/show and will also improve loading times and general performance.
Update for your 2nd question in the comments about accessing the app delegate:
First, you need to import the .h file (i.e. #import "AppDelegate.h") for the app delegate into whichever view controller .m file you wanna use to access whatever variables, arrays, etc you have stored in the app delegate files. Make sure you synthesize whichever objects you create in the app delegate's .h file in the app delegate's .m file so the getters and setters are created (so you can access them).
Then in the view controller .m file, in whichever method you are using:
-(void)someMethod {
// here we just create a shortcut to the app delegate called "theAppDelegate"
YourAppDelegateFileNameHere *theAppDelegate = (YourAppDelegateFileNameHere *)[[UIApplication sharedApplication] delegate];
// now you can use the dot notation if you wanna access a variable
int SomeNewInteger = theAppDelegate.someIntegerYouHaveStored;
// or some array you have stored
return [theAppDelegate.someArrayYouCreated count];
}
Hope that helps!

Using Interface Builder efficiently

I am new to iPhone and objective c. I have spent hours and hours and hours reading documents and trying to understand how things work. I have RTFM or at least am in the process.
My main problem is that I want to understand how to specify where an event gets passed to and the only way I have been able to do it is by specifying delegates but I am certain there is an easier/quicker way in IB.
So, an example.
Lets say I have 20 different views and view controllers and one MyAppDelegate.
I want to be able to build all of these different Xib files in IB and add however many buttons and text fields and whatever and then specify that they all produce some event in the MyAppDelegate object. To do this I added a MyAppDelegate object in each view controller in IB's list view. Then I created an IBAction method in MyAppDelegate in XCode and went back to IB and linked all of the events to the MyAppDelegate object in each Xib file.
However when I tried running it it just crashed with a bad read exception.
My guess is that each Xib file is putting a MyAppDelegate object pointer that has nothing to do with the eventual MyAppDelegate adress that will actually be created at runtime.
So my question is...how can I do this?!!!
If you create an instance of MyAppDelegate in each nib file then, yes, you do end up with a lot of different instances of the class when all the nibs load. The app delegate is not identified by class or even protocol but rather by being the object pointed to by the application instance's delegate property. To find the true app delegate, you have have to ask the application object itself for its delegate
You should have all your view controllers descend from a parent view controller class that has an appDelegate property. Implement something like this:
#import "MyAppDelegateClass.h"
#interface ViewControllerBaseClass :UIViewController {
MyAppDelegateClass *appDelegate;
}
#property(nonatomic, retain) *appDelegate;
#end
#implementation ViewControllerBaseClass
#synthesize appDelegate;
-(MyAppDelegateClass *) appDelegate{
self.appDelegate=(MyAppDelegateClass *)[[UIApplication sharedInstance] delegate];
return appDelegate;
}
#end
When the view controller needs the app delegate it just calls self.appDelegate. If you want to access an attribute of the app delegate use self.appDelegate.attributeName.
The important thing is that you ask the application for its specific delegate instance at runtime. You can't do that from a nib file.
I'm not entirely clear what exactly you're trying to do, but it's probably a bad idea. There should only be one app delegate per application, and it should deal with behavior for the whole application. Typically, the app delegate initializes the root view controller(s) and displays them, but not much else (other than handling things like opening and saving data sources).
The view controllers (subclasses of UIViewController) should interact with the XIBs. Having the view-specific behavior in the view controllers makes the app much easier to manage and maintain. Typically, there should be 0 or 1 XIBs per view controller (more than that is complicated). You set up the interaction with the views using the Target/Action pattern with IBOutlets and IBActions (see here for a complete guide). It's generally a bad idea to make view controllers or XIBs dependent on the app delegate (since reducing dependencies again makes the code easier to manage).
In general you should be making a view controller for each of the views you are building, and link events to those view controllers - not the app delegate. In fact usually no event ever is wired to the app delegate from any nib file, even in the sample projects you'll note that view controllers are created and held onto by the app delegate, but it does not receive events.

iPhone viewWillAppear not firing

I've read numerous posts about people having problems with viewWillAppear when you do not create your view hierarchy just right. My problem is I can't figure out what that means.
If I create a RootViewController and call addSubView on that controller, I would expect the added view(s) to be wired up for viewWillAppear events.
Does anyone have an example of a complex programmatic view hierarchy that successfully receives viewWillAppear events at every level?
Apple's Docs state:
Warning: If the view belonging to a view controller is added to a view hierarchy directly, the view controller will not receive this message. If you insert or add a view to the view hierarchy, and it has a view controller, you should send the associated view controller this message directly. Failing to send the view controller this message will prevent any associated animation from being displayed.
The problem is that they don't describe how to do this. What does "directly" mean? How do you "indirectly" add a view?
I am fairly new to Cocoa and iPhone so it would be nice if there were useful examples from Apple besides the basic Hello World crap.
If you use a navigation controller and set its delegate, then the view{Will,Did}{Appear,Disappear} methods are not invoked.
You need to use the navigation controller delegate methods instead:
navigationController:willShowViewController:animated:
navigationController:didShowViewController:animated:
I've run into this same problem. Just send a viewWillAppear message to your view controller before you add it as a subview. (There is one BOOL parameter which tells the view controller if it's being animated to appear or not.)
[myViewController viewWillAppear:NO];
Look at RootViewController.m in the Metronome example.
(I actually found Apple's example projects great. There's a LOT more than HelloWorld ;)
I finally found a solution for this THAT WORKS!
UINavigationControllerDelegate
I think the gist of it is to set your nav control's delegate to the viewcontroller it is in, and implement UINavigationControllerDelegate and it's two methods. Brilliant! I'm so excited i finally found a solution!
Thanks iOS 13.
ViewWillDisappear, ViewDidDisappear, ViewWillAppear and
ViewDidAppear won't get called on a presenting view controller on
iOS 13 which uses a new modal presentation that doesn't cover the
whole screen.
Credits are going to Arek Holko. He really saved my day.
I just had the same issue. In my application I have 2 navigation controllers and pushing the same view controller in each of them worked in one case and not in the other. I mean that when pushing the exact same view controller in the first UINavigationController, viewWillAppear was called but not when pushed in the second navigation controller.
Then I came across this post UINavigationController should call viewWillAppear/viewWillDisappear methods
And realized that my second navigation controller did redefine viewWillAppear. Screening the code showed that I was not calling
[super viewWillAppear:animated];
I added it and it worked !
The documentation says:
If you override this method, you must call super at some point in your implementation.
I've been using a navigation controller. When I want to either descend to another level of data or show my custom view I use the following:
[self.navigationController pushViewController:<view> animated:<BOOL>];
When I do this, I do get the viewWillAppear function to fire. I suppose this qualifies as "indirect" because I'm not calling the actual addSubView method myself. I don't know if this is 100% applicable to your application since I can't tell if you're using a navigation controller, but maybe it will provide a clue.
Firstly, the tab bar should be at the root level, ie, added to the window, as stated in the Apple documentation. This is key for correct behavior.
Secondly, you can use UITabBarDelegate / UINavigationBarDelegate to forward the notifications on manually, but I found that to get the whole hierarchy of view calls to work correctly, all I had to do was manually call
[tabBarController viewWillAppear:NO];
[tabBarController viewDidAppear:NO];
and
[navBarController viewWillAppear:NO];
[navBarController viewDidAppear:NO];
.. just ONCE before setting up the view controllers on the respective controller (right after allocation). From then on, it correctly called these methods on its child view controllers.
My hierarchy is like this:
window
UITabBarController (subclass of)
UIViewController (subclass of) // <-- manually calls [navController viewWill/DidAppear
UINavigationController (subclass of)
UIViewController (subclass of) // <-- still receives viewWill/Did..etc all the way down from a tab switch at the top of the chain without needing to use ANY delegate methods
Just calling the mentioned methods on the tab/nav controller the first time ensured that ALL the events were forwarded correctly. It stopped me needing to call them manually from the UINavigationBarDelegate / UITabBarControllerDelegate methods.
Sidenote:
Curiously, when it didn't work, the private method
- (void)transitionFromViewController:(UIViewController*)aFromViewController toViewController:(UIViewController*)aToViewController
.. which you can see from the callstack on a working implementation, usually calls the viewWill/Did.. methods but didn't until I performed the above (even though it was called).
I think it is VERY important that the UITabBarController is at window level though and the documents seem to back this up.
Hope that was clear(ish), happy to answer further questions.
As no answer is accepted and people (like I did) land here I give my variation. Though I am not sure that was the original problem. When the navigation controller is added as a subview to a another view you must call the viewWillAppear/Dissappear etc. methods yourself like this:
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[subNavCntlr viewWillAppear:animated];
}
- (void) viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[subNavCntlr viewWillDisappear:animated];
}
Just to make the example complete. This code appears in my ViewController where I created and added the the navigation controller into a view that I placed on the view.
- (void)viewDidLoad {
// This is the root View Controller
rootTable *rootTableController = [[rootTable alloc]
initWithStyle:UITableViewStyleGrouped];
subNavCntlr = [[UINavigationController alloc]
initWithRootViewController:rootTableController];
[rootTableController release];
subNavCntlr.view.frame = subNavContainer.bounds;
[subNavContainer addSubview:subNavCntlr.view];
[super viewDidLoad];
}
the .h looks like this
#interface navTestViewController : UIViewController <UINavigationControllerDelegate> {
IBOutlet UIView *subNavContainer;
UINavigationController *subNavCntlr;
}
#end
In the nib file I have the view and below this view I have a label a image and the container (another view) where i put the controller in. Here is how it looks. I had to scramble some things as this was work for a client.
Views are added "directly" by calling [view addSubview:subview].
Views are added "indirectly" by methods such as tab bars or nav bars that swap subviews.
Any time you call [view addSubview:subviewController.view], you should then call [subviewController viewWillAppear:NO] (or YES as your case may be).
I had this problem when I implemented my own custom root-view management system for a subscreen in a game. Manually adding the call to viewWillAppear cured my problem.
Correct way to do this is using UIViewController containment api.
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
UIViewController *viewController = ...;
[self addChildViewController:viewController];
[self.view addSubview:viewController.view];
[viewController didMoveToParentViewController:self];
}
I use this code for push and pop view controllers:
push:
[self.navigationController pushViewController:detaiViewController animated:YES];
[detailNewsViewController viewWillAppear:YES];
pop:
[[self.navigationController popViewControllerAnimated:YES] viewWillAppear:YES];
.. and it works fine for me.
A very common mistake is as follows.
You have one view, UIView* a, and another one, UIView* b.
You add b to a as a subview.
If you try to call viewWillAppear in b, it will never be fired, because it is a subview of a
iOS 13 bit my app in the butt here. If you've noticed behavior change as of iOS 13 just set the following before you push it:
yourVC.modalPresentationStyle = UIModalPresentationFullScreen;
You may also need to set it in your .storyboard in the Attributes inspector (set Presentation to Full Screen).
This will make your app behave as it did in prior versions of iOS.
I'm not 100% sure on this, but I think that adding a view to the view hierarchy directly means calling -addSubview: on the view controller's view (e.g., [viewController.view addSubview:anotherViewController.view]) instead of pushing a new view controller onto the navigation controller's stack.
I think that adding a subview doesn't necessarily mean that the view will appear, so there is not an automatic call to the class's method that it will
I think what they mean "directly" is by hooking things up just the same way as the xcode "Navigation Application" template does, which sets the UINavigationController as the sole subview of the application's UIWindow.
Using that template is the only way I've been able to get the Will/Did/Appear/Disappear methods called on the object ViewControllers upon push/pops of those controllers in the UINavigationController. None of the other solutions in the answers here worked for me, including implementing them in the RootController and passing them through to the (child) NavigationController. Those functions (will/did/appear/disappear) were only called in my RootController upon showing/hiding the top-level VCs, my "login" and navigationVCs, not the sub-VCs in the navigation controller, so I had no opportunity to "pass them through" to the Nav VC.
I ended up using the UINavigationController's delegate functionality to look for the particular transitions that required follow-up functionality in my app, and that works, but it requires a bit more work in order to get both the disappear and appear functionality "simulated".
Also it's a matter of principle to get it to work after banging my head against this problem for hours today. Any working code snippets using a custom RootController and a child navigation VC would be much appreciated.
In case this helps anyone. I had a similar problem where my ViewWillAppear is not firing on a UITableViewController. After a lot of playing around, I realized that the problem was that the UINavigationController that is controlling my UITableView is not on the root view. Once I fix that, it is now working like a champ.
I just had this problem myself and it took me 3 full hours (2 of which googling) to fix it.
What turned out to help was to simply delete the app from the device/simulator, clean and then run again.
Hope that helps
[self.navigationController setDelegate:self];
Set the delegate to the root view controller.
In my case problem was with custom transition animation.
When set modalPresentationStyle = .custom viewWillAppear not called
in custom transition animation class need call methods:
beginAppearanceTransition and endAppearanceTransition
For Swift. First create the protocol to call what you wanted to call in viewWillAppear
protocol MyViewWillAppearProtocol{func myViewWillAppear()}
Second, create the class
class ForceUpdateOnViewAppear: NSObject, UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool){
if let updatedCntllr: MyViewWillAppearProtocol = viewController as? MyViewWillAppearProtocol{
updatedCntllr.myViewWillAppear()
}
}
}
Third, make the instance of ForceUpdateOnViewAppear to be the member of the appropriate class that have the access to the Navigation Controller and exists as long as Navigation controller exists. It may be for example the root view controller of the navigation controller or the class that creates or present it. Then assign the instance of ForceUpdateOnViewAppear to the Navigation Controller delegate property as early as possible.
In my case that was just a weird bug on the ios 12.1 emulator. Disappeared after launching on real device.
I have created a class that solves this problem.
Just set it as a delegate of your navigation controller, and implement simple one or two methods in your view controller - that will get called when the view is about to be shown or has been shown via NavigationController
Here's the GIST showing the code
ViewWillAppear is an override method of UIViewController class so adding a subView will not call viewWillAppear, but when you present, push , pop, show , setFront Or popToRootViewController from a viewController then viewWillAppear for presented viewController will get called.
My issue was that viewWillAppear was not called when unwinding from a segue. The answer was to put a call to viewWillAppear(true) in the unwind segue in the View Controller that you segueing back to
#IBAction func unwind(for unwindSegue: UIStoryboardSegue, ViewController subsequentVC: Any) {
viewWillAppear(true)
}
I'm not sure this is the same problem that I solved.
In some occasions, method doesn't executed with normal way such as "[self methodOne]".
Try
- (void)viewWillAppear:(BOOL)animated
{
[self performSelector:#selector(methodOne)
withObject:nil afterDelay:0];
}
You should only have 1 UIViewController active at any time. Any subviews you want to manipulate should be exactly that - subVIEWS - i.e. UIView.
I use a simlple technique for managing my view hierarchy and have yet to run into a problem since I started doing things this way. There are 2 key points:
a single UIViewController should be used to manage "a screen's worth"
of your app
use UINavigationController for changing views
What do I mean by "a screen's worth"? It's a bit vague on purpose, but generally it's a feature or section of your app. If you've got a few screens with the same background image but different overlays/popups etc., that should be 1 view controller and several child views. You should never find yourself working with 2 view controllers. Note you can still instantiate a UIView in one view controller and add it as a subview of another view controller if you want certain areas of the screen to be shown in multiple view controllers.
As for UINavigationController - this is your best friend! Turn off the navigation bar and specify NO for animated, and you have an excellent way of switching screens on demand. You can push and pop view controllers if they're in a hierarchy, or you can prepare an array of view controllers (including an array containing a single VC) and set it to be the view stack using setViewControllers. This gives you total freedom to change VC's, while gaining all the advantages of working within Apple's expected model and getting all events etc. fired properly.
Here's what I do every time when I start an app:
start from a window-based app
add a UINavigationController as the window's rootViewController
add whatever I want my first UIViewController to be as the rootViewController of the nav
controller
(note starting from window-based is just a personal preference - I like to construct things myself so I know exactly how they are built. It should work fine with view-based template)
All events fire correctly and basically life is good. You can then spend all your time writing the important bits of your app and not messing about trying to manually hack view hierarchies into shape.