Need brief understanding on how eclipse autocomplete works - eclipse

Hi I am interested in understanding how eclipse autocomplete works. I want to understand how eclipse distinguishes between local and global variables in a piece of Java code. I would also like to understand how eclipse stores method signatures for an infinite number of classes and how it associates a method to a given class. And is it possible for one person to develop an autocomplete feature for a language like JavaScript.

There is already an AutoComplete feature for Javascript. You just need to let Eclipse install the appropriate extensions.
Eclipse maintains a model of your program, including the project and all the dependencies. It's big, but it's not infinite. When you hit the dot, it figures out based on the variable type what the target type can be, and then displays the relevant methods based on its internal model.
This is easy for Java because you can usually know the static type. Much harder in other languages.
The Eclipse plug-in developer's guide discusses how different things, including the internal model and auto completion works. There are extension points to implement yiur own.

Related

What is the difference between extension and plugin in Vscode?

Yes, I'm beginner. and I used Webstorm but now using Vscode.
I know to say 'extension' in Vscode.
But sometimes to say 'plugin' in Vscode.(ex. Do you know Vscode's Prettier plugin?)
Can others understand this?
I understand it like this Python's pip and Node's npm to understand.
Just different name.
Is that what I understand right?
There is very thin border line between the two.
Extension and plugins often confused people. And Mostly people believe both are same.
The main difference between the two is that plug-in provides extra functionality which does not modify the core functionality.
While extension is made for modifying core functionality, may be provided due to version change or improvement.
Securing plugins is more complex than extension.
Extension are individual identity so one extension needs one set of privileges, whereas plugins are more complicated and needs to identify privileges for each application runs plugins rather than a whole plugin.
Extension is specific to particular application. It extends functionality of a particular application or software.
While plug-in can be made generalized which may runs independently in coordination with particular application or software.

IJavaProject without Eclipse Environment in JDT

I have an exported Eclipse Java Project in my server and I want to be able to compile the project and use ASTParser with JDT.
I'm able to compile the project using BatchCompiler, however it runs on console and gives me PrintWriters instead of an array of problems and errors. Also I want to be able to use proposals in Eclipse and BatchCompiler didn't built for this purpose.
Therefore I tried to use ASTParser, it can be used with either char[] or ICompilationUnit. CompletionProposalCollector and org.eclipse.jdt.internal.compiler.Compiler.Compiler needs ICompilationUnit so I have to create an ICompilationUnit which only can be created by an IJavaProject (https://dl.dropboxusercontent.com/u/10773282/2012/eclipse_workspace.pdf) in order to be able to use these features.
It seems the only way to create IJavaProject is to use ResourcesPlugin.getWorkspace(), however it returns java.lang.IllegalStateException: Workspace is closed. on my computer and it seems the reason is that the program that I coded is not an Eclipse plug-in.
Is there any way to create IJavaProject without Eclipse environment?
From the comments, it looks like you are trying to do more than just parsing, you actually want to get some form of content assist.
I'm afraid that you're asking for too much. There is no simple way to get the power and flexibility of JDT outside of a running Eclipse instance (believe me, I've tried). There's no simple way, but if you are brave and strong willed, you can one of try following:
Run a headless Eclipse on your server that works on top of an actual workspace. This would be the easiest to implement, but would be the most resource intensive and least flexible way of doing things.
Use the jdt core jar, and create alternate implementations of the IResource hierarchy, and the parts of JFace that are used by the the parser and the CompletionEngine. This would likely be the most feature-rich way to go, but also the most brittle. I can't guarantee that this would work as you may need to create some very complex stubs for internal Eclipse non-API classes.
Avoid the CompletionEngine and the ASTParser entirely and just use the batch compiler. You would then need to provide an alternate implementation of org.eclipse.jdt.internal.compiler.env.INameEnvironment. This implementation would be able to find types, files, and compilation units in your actual project structure. You'd need to reimplement support for content assist, but this would most likely work reasonably well.
I am actually fairly interested in doing something like this (but I lack the time to do it). If you are seriously considering creating a headless JDT that can run on a server, feel free to ask for more information. I am quite familiar with JDT internals.
I've had a similar problem. Here is how to use ASTParser without Eclipse (it just needs the core JDT JAR on the classpath): http://blog.pdark.de/2010/11/05/using-eclipse-to-parse-java-code/

Eclipse plug-in: Create a new file extension for a language not supported by Eclipse

I am creating an Eclipse plug-in for it to support a new language. The problem I have is with the content type/file association and its respective editor.
The language has no base in Java or XML and let's say its extension is '.xyz'
From what I understood of research online, I would need to create a new Content Type with file extension '.xyz'. But all the information I have found online has related to either associating a new extension with java (for java syntax highlighting) or creating a new type of file which can be a variant of XML, hence having a lot of details about the describer.
Basically, I am confused about the content describer, am I also to create a new describer for a new language? And what base-type would I give for a language not related to XML or JAVA at all?
Also, since I will be adding my own syntax highlighting, would I need to create my own editor or can I just open such a file in the pre-set editorArea (editors).
The package I am looking at for content types is org.eclipse.core.contenttype.contentTypes.
I realised that I never really picked an answer for this question and eventually I found some useful information on it, so I thought I would share it.
This is the information I understood and used; I apologize if there are any errors or I have misunderstood, and I am open to any corrections.
It was actually a lot simpler than I expected.
To create a new file extension, you just need to extend
org.eclipse.core.contenttype.contentTypes
If you are using the PDE, then you can just right click on the extension (once it is added in the extensions tab) and choose New... -> content-type
Here is the xml code for it,
<extension
id="com.newLanguage.XYZ.contentType"
point="org.eclipse.core.contenttype.contentTypes">
<content-type
file-extensions="xyz,xyzz"
id="com.newLanguage.XYZ.contenttypeMod"
name="XYZ File"
priority="normal">
</content-type>
</extension>
Here you can set the properties of this content-type by defining a unique id, a human-readable name and the extension. You can also give multiple extensions for this content type. For example, my XYZ language can have 2 types of extension '.xyz, and '.xyzz'.
The content describer comes in when I have one generic file-extension: '.xy' but the content or format of the file may differentiate and so I need a describer for the editor to be able to go through the content of the file and recognize the difference. This is handy for syntax highlighting where I need to know the differences.
Since I am not very good at explaining this, this link was extremely useful to me.
But all in all, this tutorial is what set me on my pace and has actually taken me far in understanding how to implement an IDE plug-in for Eclipse. I think it is a very ideal place to start, especially for someone new.
Another place that kept my work going is the Eclipse FAQs but I would specifically like to point out to section 3.5 Implementing Support for Your Own Language which has many tutorial links.
Note: this (new language support, custom syntax highlighting, ...) is the kind of feature provided with XText.
Xtext - Language Development Framework
With Xtext you can easily create your own programming languages and domain-specific languages (DSLs).
The framework supports the development of language infrastructures including compilers and interpreters as well as full blown Eclipse-based IDE integration.
Since the sources are available, you might have a lots of clues to illustrate the usage of the packages you are currently looking.

What is the basic idea behind Plugins? [closed]

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Wether you call it Addons, Plugins or extra peices of code that is connected with the original software later, it really doesn't matter. I would love to understand how they work, there has to be a simple explanation of how to design a Plugin System. Unfortunately, I never understood it, and there remains a lot of open question in my mind. For example, how does the program find a plugin? how does it interface with it? when is it preferable for a software to have Plugin System?
Thanks for all helpful answers. It seems I asked too open question, fortunately I got keywords to look for. I liked David answer though I am not a Java guy, but his talk made sense to me :)
Plug-ins work by conforming to well-known interfaces that the main application expects to work with.
There are several ways in which a plug-in architecture actually works, but in general, these are the steps:
Plug-ins are designed to match an interface that the application expects. For example, a simple application might require that plug-ins implement a IPlugin interface.
Plug-ins are loaded by the application, usually when the app is starting up
Plug-ins are often provided access to much of the data that the application manages. For example, Firefox plug-ins can access the current web page, and Eclipse plug-ins can access the open files.
Here are two ways (out of several) in which an application can find plug-ins:
The plug-ins are known to exist in a particular folder, and the application knows to load plug-ins from that folder
Each plug-in runs as a service, and the services are designed to work together (this is how an OSGi-based application works)
When plug-ins are found, they are loaded by the application (sometimes the job of a Class Loader).
A software architect might design a plug-in architecture when they expect that either the software provider or the user community will implement new features that were not originally part of the system. Two great examples are Eclipse and Firefox; other applications include Adobe Photoshop (for artistic techniques and graphical tools) and Winamp (for visualizations).
Create an interface that all plugins of a particular type will implement
Write the code that will 'consume' the plugin against the interface only.
Have a dynamic way to load a DLL containing the plugin type that implements your interface (for instance, have a configurable folder location to test whether any DLLs in that folder contain any types that implement your interface, and dynamically load any that do. In .NET this might use Assembly.LoadFile())
If you want to have a look at some source code, Paint.NET is free and open source, and has a plugin architecture.
A program typically has to be designed to look for a plug-in, and the plug-in has to have a standard access point to accept control from the main program. Every application or website does it a little differently.
The simplest type of plug-in is accessed something like this:
if (a plug-in exists/is configured)
call predefined plug-in code
In this case, the main program is coded to only handle a specific set of plug-ins (many php-based wordpress templates are like this). A slightly more advanced plug-in
perform application specific logic
if any plug-in exists that exposes the run_after_app_specific_logic function
call plug-in code
This second case can handle ridiculously complex plug-ins ... the plug-in would just need to implement more functions called by the master program.
Eclipse in an example of a application-framework which is entirely plugin-based, meaning that all functionality is implemented as plugins. There is a thin layer at the bottom for startup/shutdown and plugin-management, but everything else is implemented as plugins on top of that. This results in a framework which can be used for just about everything. More info about Eclipse plugin architecture can be found here: http://www.eclipse.org/articles/Article-Plug-in-architecture/plugin_architecture.html.
It's very language dependent.
In an interpreted language it simply involves calling a file that follows a pattern.
In C it's pretty hard to do without help. In C+windows a "DLL" can be a plug-in and are often used that way.
In an OO language with reflection, you might create an object that implements an interface and load it reflectively. After it's loaded, you can ignore the fact that it was a plug-in because it's treated as any other object in your code.
.net has a plugin architecture (is it COM?) Well anyway COM can be used as (is?) a plugin system.
Your question is probably too open-ended because of all the possibilities. There is no single answer.
I've never written a plugin system. But this is how I imagine it in my head:
Your program has a subdirectory for plugins (e.g. "C:\Program Files\My Program Name\plugins").
You create plugins as DLL files and place them in the plugins folder.
These DLLs would export functions with predefined names.
When you run your program, it looks through all the DLLs in your plugins folder. In each one it would look for an exported function with a certain name (e.g. "Load") and call that function. The plugin could then do any setup that it needed to do.
The program would then call an exported function on the plugin with a name like "GetPluginName". The plugin would return it's name and the program could then use that name when it displays a list of plugins to the user.
When it comes time to invoke the plugin, the program would call another exported function (maybe "Activate") and probably pass the plugin a pointer to the data that the plugin is going to work on. The program would then do its work on the data.
The plugin might also export another function that the program would call to show a setup dialog where you could change the plugin options.
A plugin system can be implemented in many ways, but the common way for a lot of C/C++ applications is a DLL-based plugin SDK.
The DLL will expose various automated function calls which may allow the plugin to "set itself up" in the running application such as adding menu items, new functionality or extra options for systems (like 3D rendering implementations).
More ofthen there's no need for any special discovery - the plugin mechanizm is generally dumb: Here's a code signature I understand, and here's a call(s) I can make. I have no clue how the thing I'm calling will do the job, but I expect result to be in certain format. And that is pretty much a contract. Now - the plugin will implement the contract and make itself available. In Java, for example "make available" simply means that implementing classes are loaded into memory. JDBC driver for a particular database would be a good example.

More fine grained sorting of methods using Eclipse Ganymede: Is there a good plugin available?

These are the options we have out of the box:
I would like a more fine grained sorting when it comes to methods. I would like to:
Have all methods with a name which does not start with get, is or set first.
Then have the accessor methods (with names starting with get, is or set).
Individually the methods in [1] and [2] above could be sorted in alphabetical order. Apart from my devision of normal methods into two parts I like the existing sort order.
I find this order (with the accessor methods last) better as I'm more likely to find the non-accessor methods interesting when I'm maintaining a class and I need to fix a bug etc.
Is there a plugin I could use? If there is none, would it be hard to create this kind of plugin myself? (I have never created a Eclipse plugin.)
I hope it's not to late for my answer.
As far as I know, there is no such plugin (I looked at eclipse plugin central right now).
If you want to write such plugin, it shouldn't be too hard to write the refactoring (the Java Editor is based on an AST, that can be reached via extension points) itself, but for building a working plugin it might need more study.
Some resources that might help:
Plugin development resources from stackoverflow: question 592391 (sorry, but cannot post two hyperlinks)
An open source refactoring plugin: http://code.google.com/p/tane/ (it currently contains a single refactoring plus the related gui elements, it might be a good example for you)
In 2011, an academic exercise resulted in an Eclipse plugin implementing methods sorting based on ideas in Robert C. Martin's book "Clean Code". I am still trying to work out if I like it or not.
There is an open bug report to enhance sort member functionality in Eclise: Sort Members doesn't provide a means to group getter/setter pairs. It was opened in 2004 and still has no plans to be implemented.