facebook-unity-sdk parse.com can't get it working - facebook

I try to add facebook sdk on my unity game with following the tutorial ( https://developers.facebook.com/docs/unity/tutorials/games/ setup part) i follow the instruction and use parse.com for deploy the game because i don't have web server but i don't understand how to use parse.com for deploy the game there is no option for upload file, its possible to upload it (and how?) or it's a feature only reserved for Pro/enterprise plan ?
(Otherwise what web service i can use for deploy a unity webplayers? other than dropbox)

Solved found the parse.zip for the parse console and can upload with it

Related

I’m using (gulp) HTML,sass,js . How can I upload it to my online seever?

I am using Gulp, and I have build one admin template just for practice purpose. I'm searching on Google and YouTube but I didn’t find any solution.
Am I able to upload this website to my server? If I remove node modules and then upload it to the server, will it work?

Deploying Flutter Web App To Hostgator/normal FTP means?

I have been really interested in Flutter for the last few months and have been following the beta Flutter for web information. I was wondering, other than the ones mentioned in the documentation (Firebase, Github, Google Cloud), is there a way to currently test my app via using my Hostgator hosting and use something like Filezilla to publish the application/site?
I understand this is in a beta state. I only ask because the documentation states that there is a way to publish via those services but doesn't mention the way I am asking. I also understand that this is not production-ready.
Thank you all for any help
You can just run:
flutter build web
And then copy the contents of build/web to your web host's document root via a panel or FTP or something else.

Push app package using REST API

I have installed a standalone cluster on my server. I see almost all of the commands are supported by tools but can't find a way to push an app package using the REST API.
Is that possible?
I ended up using sfctl CLI to manage the cluster. It uses HTTP connection.
From the docs, I found that Upload File could be used to upload the app package to image store.
sfctl application upload command may be a better option for uploading an application to the image store in the selected cluster.
sfctl application upload --path path-to-directory-with-ApplicationManifest.xml --show-progress

IBM Bluemix - Kitura Swift - is missing a required environment variable: 'OPENAPI_SPEC'

I am stuck for the moment. I cannot obtain the source code for the mobile project and I do not know where is the problem. All my researches was without positive result.
My intention with IBM Bluemix is to develop myself a small project only in Swift (server side + iOS) because I am iOS mobile developer.
When I try to get the code for mobile project (iOS) I get these error:
Error Notification:
The Cloud Foundry App 'XXX' is missing a required environment variable: 'OPENAPI_SPEC'.
I want to use OpenWhisk SDK for iOS. I do not know where to set the variable OPENAPI_SPEC and what value to put in it.
I have setup a Cloud Foundry App started from "Runtime for Swift - Kitura" and a mobile project named started from "Code Starter - OpenWhisk".
Can you help me with some advice or some sample?
Thank you!
If you added a Swift server side Compute to your mobile project, you will need to add an environment variable called OPENAPI_SPEC to your backend to point to a valid Open API swagger document outlining the API.
This way when you download the project, it will auto-generate an SDK corresponding with your backend's Open API.
For instance, here is how you set the environment variable:
And here is a valid API doc that it's using (albeit not in the most elegant Open API compliant format yet but it works).
https://updatesdk.mybluemix.net/explorer/swagger.json
The idea is that the "project" concept takes an abstracted view of a Compute runtime (Cloud Foundry, Docker, etc.) and only cares that it exposes an API compliant with the Open API specification. Using that defined Open API spec, you can dynamically generate an SDK for a "project" when it's downloaded (for iOS, Android, etc.).
If your backend Compute exposes no Open API specification at this time, and you just want to download the code of OpenWhisk for iOS, you can just deassociate that backend Compute from your mobile project for now, and it should download the code. If you ever build on top of that backend and want to reconnect it in the future, you can add it and redownload at a later time (doing a git diff or using the Bluemix CLI SDK plugin to download an SDK from your Open API specification later in your project's lifecycle).

tinyMCE upload image to cloud instead of server

I am using tinyMCE 4.x latest version and it has Moxie Manager integrated, but it uploads my image files directly on server. I need to avoid that because my website is hosted at AppFog where is not possible to store information because it's PaaS. Can anyone tell me is it possible to redirect the image upload to cloud service or other storage method capable with AppFog or maybe Heroku, because I found that Moxie Manager wants 700Euro to give me plugin for image upload to Amazon S3, but 700Euro is impossible to pay. I will be very thankful for other plugins that can be integrated to tinyMCE its not necessary to use Moxie Manager ( it looks great but this price... )