UIScrollView has White Space above SubViews - iphone

I am running across a weird issue, which I can't seem to figure out.
Upon adding multiple SubViews to a ScrollView, the ScrollViews keeps on adding a White Space ontop of the regular image
A bit better with more colors:
This is how it should look like:
The Image is perfectly scrollable.
This is the code I'm using to create the scrollview:
-(void)addImagesToScrollView
{
if (self.product != nil)
{
int imageCount = 0;
if (self.product.labelImage != nil)
{
UIImageView *labelImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.scrollView.frame.size.width, self.scrollView.frame.size.height)];
labelImage.image = [UIImage imageWithData:self.product.labelImage];
labelImage.contentMode = UIViewContentModeScaleAspectFit;
labelImage.tag = 100;
[self.scrollView addSubview:labelImage];
imageCount += 1;
}
if (self.product.bottleImage != nil)
{
UIImageView *bottleImage = [[UIImageView alloc] initWithFrame:CGRectMake(self.scrollView.frame.size.width, 0, self.scrollView.frame.size.width, self.scrollView.frame.size.height)];
bottleImage.image = [UIImage imageWithData:self.product.bottleImage];
bottleImage.contentMode = UIViewContentModeScaleAspectFit;
bottleImage.tag = 101;
imageCount += 1;
[self.scrollView addSubview:bottleImage];
}
if (self.product.pourImage != nil)
{
UIImageView *pourImage = [[UIImageView alloc] initWithFrame:CGRectMake(self.scrollView.frame.size.width * 2, 0, self.scrollView.frame.size.width, self.scrollView.frame.size.height)];
pourImage.image = [UIImage imageWithData:self.product.pourImage];
pourImage.contentMode = UIViewContentModeScaleAspectFit;
pourImage.tag = 102;
imageCount += 1;
[self.scrollView addSubview:pourImage];
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * imageCount, self.scrollView.frame.size.height);
[self.scrollView setContentOffset:CGPointZero animated:NO];
}
}
Edit:
With a BackgroundColor:

use:
bottleImage.layer.color = [UIcolor blueColor].CGColor;
bottleImage.layer.borderWidth = 2.0f;
It will let you see the frame of your UIImageView maybe you are calculating incorrectly the frame

Use below code and you will get desired output. In the following code you app will use album photos and automatically sets size of the scrolling as per the number of images in album. And please modify according to your image repository.
-(void)getAllPictures
{
imageArray=[[NSArray alloc] init];
mutableArray =[[NSMutableArray alloc]init];
NSMutableArray* assetURLDictionaries = [[NSMutableArray alloc] init];
library = [[ALAssetsLibrary alloc] init];
void (^assetEnumerator)( ALAsset *, NSUInteger, BOOL *) = ^(ALAsset *result, NSUInteger index, BOOL *stop) {
if(result != nil) {
if([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypePhoto]) {
[assetURLDictionaries addObject:[result valueForProperty:ALAssetPropertyURLs]];
NSURL *url= (NSURL*) [[result defaultRepresentation]url];
[library assetForURL:url
resultBlock:^(ALAsset *asset) {
[mutableArray addObject:[UIImage imageWithCGImage:[[asset defaultRepresentation] fullScreenImage]]];
if ([mutableArray count]==count)
{
imageArray=[[NSArray alloc] initWithArray:mutableArray];
[self allPhotosCollected:imageArray];
}
}
failureBlock:^(NSError *error){ NSLog(#"operation was not successfull!"); } ];
}
}
};
NSMutableArray *assetGroups = [[NSMutableArray alloc] init];
void (^ assetGroupEnumerator) ( ALAssetsGroup *, BOOL *)= ^(ALAssetsGroup *group, BOOL *stop) {
if(group != nil) {
[group enumerateAssetsUsingBlock:assetEnumerator];
[assetGroups addObject:group];
count=[group numberOfAssets];
}
};
assetGroups = [[NSMutableArray alloc] init];
[library enumerateGroupsWithTypes:ALAssetsGroupAll
usingBlock:assetGroupEnumerator
failureBlock:^(NSError *error) {NSLog(#"There is an error");}];
}
-(void)allPhotosCollected:(NSArray*)imgArray
{
CGSize imageSize;
imageSize.width= imageView.bounds.size.width;
imageSize.height = imageView.bounds.size.height;
self.scrollView=[[UIScrollView alloc]init];
self.scrollView.frame = imageView.frame;
self.scrollView.contentSize = CGSizeMake(imageSize.width * imgArray.count, imageSize.height);
self.scrollView.pagingEnabled = YES;
self.scrollView.bounces=YES;
self.scrollView.scrollEnabled = YES;
self.scrollView.autoresizingMask = UIViewAutoresizingFlexibleBottomMargin;
[self.scrollView flashScrollIndicators];
[self.view addSubview:self.scrollView];
CGFloat xPos = 0.0;
for (UIImage *image in imgArray) {
imageView = [[UIImageView alloc] initWithImage:image];
imageView.frame = CGRectMake(xPos, 0.0, imageSize.width, imageSize.height);
[self.scrollView addSubview:imageView];
xPos += imageSize.width;
// assuming ARC, otherwise release imageView
}
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
imageView = [[UIImageView alloc]initWithFrame:CGRectMake(0, 20,320 , 420)];
[self getAllPictures];
}

Related

ImageGallery image in black for ios 7

In my efforts to upgrade my application to support IOS7 I found out that ImageGallery don't load the images. in others iOS is ok.
In imageGalleryView:
- (void)initWithPhotos:(NSMutableArray *)photoURLStrings andCaptions:(NSArray *)myCaptions moveToPage:(int)page {
captions = [myCaptions copy];
photoUrls = [photoURLStrings copy];
NSLog(#"array---> %#", photoUrls);
photoLoaded = [[NSMutableArray alloc] init];
for (int i=0; i<[photoURLStrings count]; i++) {
[photoLoaded addObject:[NSNumber numberWithBool:FALSE]];
}
[pageControl setNumberOfPages:[photoUrls count]];
//scrollView= [[UIScrollView alloc] init];
scrollView.backgroundColor = [UIColor blackColor];
scrollView.pagingEnabled = TRUE;
scrollView.autoresizesSubviews = TRUE;
scrollView.contentSize = CGSizeMake(320 * [photoUrls count], scrollView.frame.size.height);
scrollView.contentOffset = CGPointMake(self.scrollView.frame.size.width*page, 0);
if (([captions objectAtIndex:page] == nil) || ([[captions objectAtIndex:page] isEqualToString:#""])) {
[textView setHidden:TRUE];
} else {
[textView setHidden:FALSE];
[textView setText:[captions objectAtIndex:page]];
}
[self showImages:page];}
- (void)showImages:(int)page {
AsyncImageViewController *asyncImageView;
if ((page>=0)&&(page<[photoUrls count])) {
if (![[photoLoaded objectAtIndex:page] boolValue]) {
[photoLoaded replaceObjectAtIndex:page withObject:[NSNumber numberWithBool:TRUE]];
asyncImageView = [[AsyncImageViewController alloc] init];
//NSLog(#"%#",[NSString stringWithFormat:#"%#",[photoUrls objectAtIndex:page]]);
[asyncImageView loadImageFromURL:[NSURL URLWithString:[NSString stringWithFormat:#"%#",[photoUrls objectAtIndex:page]]] pos:1];
//NSLog(#"page:%i",page);
asyncImageView.frame = CGRectMake(320*page,0,320,scrollView.frame.size.height);
//[scrollView setBackgroundColor:[UIColor colorWithPatternImage:asyncImageView.image]];
[scrollView addSubview:asyncImageView];
[asyncImageView release];
}
}
page = page - 1;
if ((page>=0)&&(page<[photoUrls count])) {
if (![[photoLoaded objectAtIndex:page] boolValue]) {
[photoLoaded replaceObjectAtIndex:page withObject:[NSNumber numberWithBool:TRUE]];
asyncImageView = [[AsyncImageViewController alloc] init];
[asyncImageView loadImageFromURL:[NSURL URLWithString:[NSString stringWithFormat:#"%#",[photoUrls objectAtIndex:page]]] pos:1];
asyncImageView.frame = CGRectMake(320*page,0,320,scrollView.frame.size.height);
[scrollView addSubview:asyncImageView];
[asyncImageView release];
}
}
page = page + 2;
if ((page>=0)&&(page<[photoUrls count])) {
if (![[photoLoaded objectAtIndex:page] boolValue]) {
[photoLoaded replaceObjectAtIndex:page withObject:[NSNumber numberWithBool:TRUE]];
asyncImageView = [[AsyncImageViewController alloc] init];
[asyncImageView loadImageFromURL:[NSURL URLWithString:[NSString stringWithFormat:#"%#",[photoUrls objectAtIndex:page]]] pos:1];
asyncImageView.frame = CGRectMake(320*page,0,320,scrollView.frame.size.height);
[scrollView addSubview:asyncImageView];
//[scrollView setBackgroundColor:[UIColor colorWithPatternImage:asyncImageView.image]];
[asyncImageView release];}}}
In the asyncimageview:
- (void)loadImageFromURL:(NSURL*)url pos:(int) posicio {
if (connection!=nil) { [connection release]; }
if (data!=nil) { [data release]; }
NSURLRequest* request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0];
connection = [[NSURLConnection alloc] initWithRequest:request delegate:self];
loading = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
if (posicio == 0) {
loading.center = CGPointMake(75/2,75/2);
}else {
loading.center = CGPointMake(160,210);
}
[loading startAnimating];
[self addSubview:loading];
[loading release];}//the URL connection calls this repeatedly as data arrives- (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)incrementalData {
if (data==nil) { data = [[NSMutableData alloc] initWithCapacity:2048]; }
[data appendData:incrementalData];}//the URL connection calls this once all the data has downloaded- (void)connectionDidFinishLoading:(NSURLConnection*)theConnection {
//so self data now has the complete image
[connection release];
connection=nil;
if ([[self subviews] count]>0) {
//then this must be another image, the old one is still in subviews
[[[self subviews] objectAtIndex:0] removeFromSuperview]; //so remove it (releases it also)
}//make an image view for the image
imageView = [[[UIImageView alloc] initWithImage:[UIImage imageWithData:data]] autorelease];
//make sizing choices based on your needs, experiment with these. maybe not all the calls below are needed.
imageView.contentMode = UIViewContentModeScaleAspectFit;
imageView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight );
//[self setBackgroundColor:[UIColor colorWithPatternImage:imageView]];
[self addSubview:imageView];
imageView.frame = self.bounds;
[imageView setNeedsLayout];
[self setNeedsLayout];
[loading stopAnimating];
[data release]; //don't need this any more, its in the UIImageView now
data=nil;}
//just in case you want to get the image directly, here it is in subviews- (UIImage*) image {
UIImageView* iv = [[self subviews] objectAtIndex:0];
return [iv image];}
I checked all and saw that it is UIView instead of UIImageView. probably Apple changed something. But xCode don't throw any errors.
Any idea how to fix it?

How we swipe more than 2 images in iOS horizontally?

i write the below code to swipe 2 images. it works fine
but now my task is to swipe more than 2 images horizontally.
and also at the last image if we swipe to the left the first image should appear
how can i achieve this?
-(void)viewDidLoad
{
[super viewDidLoad];
// instantiate gesture recognizer
UISwipeGestureRecognizer *rightSwipe = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:#selector(didSwipe:)];
[imageView addGestureRecognizer:rightSwipe];
UISwipeGestureRecognizer *leftSwipe = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:#selector(didSwipe:)];
leftSwipe.direction = UISwipeGestureRecognizerDirectionLeft;
[imageView addGestureRecognizer:leftSwipe];
//setup images
image1 = [UIImage imageNamed:#"1.png"];
image2 = [UIImage imageNamed:#"2.png"];
imageView.image = image1;
}
-(void)didSwipe : (UISwipeGestureRecognizer *) sender
{
UISwipeGestureRecognizerDirection direction = sender.direction;
switch (direction) {
case UISwipeGestureRecognizerDirectionRight:
imageView.image = image2;
break;
case UISwipeGestureRecognizerDirectionLeft :
imageView.image = image1;
break;
default:
break;
}
}
Use below code and you will get desired output.
In the following code you app will use album photos and automatically sets size of the scrolling as per the number of images in album.
-(void)getAllPictures
{
imageArray=[[NSArray alloc] init];
mutableArray =[[NSMutableArray alloc]init];
NSMutableArray* assetURLDictionaries = [[NSMutableArray alloc] init];
library = [[ALAssetsLibrary alloc] init];
void (^assetEnumerator)( ALAsset *, NSUInteger, BOOL *) = ^(ALAsset *result, NSUInteger index, BOOL *stop) {
if(result != nil) {
if([[result valueForProperty:ALAssetPropertyType] isEqualToString:ALAssetTypePhoto]) {
[assetURLDictionaries addObject:[result valueForProperty:ALAssetPropertyURLs]];
NSURL *url= (NSURL*) [[result defaultRepresentation]url];
[library assetForURL:url
resultBlock:^(ALAsset *asset) {
[mutableArray addObject:[UIImage imageWithCGImage:[[asset defaultRepresentation] fullScreenImage]]];
if ([mutableArray count]==count)
{
imageArray=[[NSArray alloc] initWithArray:mutableArray];
[self allPhotosCollected:imageArray];
}
}
failureBlock:^(NSError *error){ NSLog(#"operation was not successfull!"); } ];
}
}
};
NSMutableArray *assetGroups = [[NSMutableArray alloc] init];
void (^ assetGroupEnumerator) ( ALAssetsGroup *, BOOL *)= ^(ALAssetsGroup *group, BOOL *stop) {
if(group != nil) {
[group enumerateAssetsUsingBlock:assetEnumerator];
[assetGroups addObject:group];
count=[group numberOfAssets];
}
};
assetGroups = [[NSMutableArray alloc] init];
[library enumerateGroupsWithTypes:ALAssetsGroupAll
usingBlock:assetGroupEnumerator
failureBlock:^(NSError *error) {NSLog(#"There is an error");}];
}
-(void)allPhotosCollected:(NSArray*)imgArray
{
CGSize imageSize;
imageSize.width= imageView.bounds.size.width;
imageSize.height = imageView.bounds.size.height;
self.scrollView=[[UIScrollView alloc]init];
self.scrollView.frame = imageView.frame;
self.scrollView.contentSize = CGSizeMake(imageSize.width * imgArray.count, imageSize.height);
self.scrollView.pagingEnabled = YES;
self.scrollView.bounces=YES;
self.scrollView.scrollEnabled = YES;
self.scrollView.autoresizingMask = UIViewAutoresizingFlexibleBottomMargin;
[self.scrollView flashScrollIndicators];
[self.view addSubview:self.scrollView];
CGFloat xPos = 0.0;
for (UIImage *image in imgArray) {
imageView = [[UIImageView alloc] initWithImage:image];
imageView.frame = CGRectMake(xPos, 0.0, imageSize.width, imageSize.height);
[self.scrollView addSubview:imageView];
xPos += imageSize.width;
// assuming ARC, otherwise release imageView
}
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
imageView = [[UIImageView alloc]initWithFrame:CGRectMake(0, 20,320 , 420)];
[self getAllPictures];
}
Store your multiple images in NSArray.
Now check condition for swipe right if yes than display image from that array.
and if swipe left than display previous image from that array..
Easy to use for loop and increment operator.
I hope you will get idea.

Sharing images using Activityviewcontroller

How can i share images from imagescrollview using ActivityViewController.
Below is the code for displaying images in imagescrollview
UIScrollView *imageScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
imageScrollView.pagingEnabled = YES;
NSInteger numberOfViews = 61;
for (int i = 0; i < numberOfViews; i++) {
CGFloat xOrigin = i * self.view.frame.size.width;
NSString *imageName = [NSString stringWithFormat:#"image%d.png", i];
UIImage *image = [UIImage imageNamed:imageName];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
imageView.frame = CGRectMake(xOrigin, 0, self.view.frame.size.width, self.view.frame.size.height);
[imageScrollView addSubview:imageView];
Trying to share images from imagescrollview using activityviewcontroller but in the very first statement getting message in red that expected expression
NSArray *activityItems = #[UIImage imageNamed:]imageView];// **getting message in red expected expression**
UIActivityViewController *activityViewController = [[UIActivityViewController alloc] initWithActivityItems:activityItems applicationActivities:nil];
activityViewController.excludedActivityTypes = #[UIActivityTypePostToWeibo, UIActivityTypeAssignToContact, UIActivityTypeCopyToPasteboard, UIActivityTypePrint ];
[self presentViewController:activityViewController animated:YES completion:NULL];
[activityViewController release];
Thanks for help.
Store the images in an array first in the forLoop where you are adding the images to scrollview,then
NSArray *activityItems = [NSArray arrayWithArray:imageArray]; //imageArray is the nsmutablearray in which you shall store the images
You are assigning image to object of Array and Your Syntax is also wrong..
So That's why you are getting getting message in red expected expression this..
Try this code instead of your code
NSMutableArray * activityItems = [[NSMutableArray alloc]init];
for (int i = 0; i < numberOfViews; i++) {
CGFloat xOrigin = i * self.view.frame.size.width;
NSString *imageName = [NSString stringWithFormat:#"image%d.png", i];
UIImage *image = [UIImage imageNamed:imageName];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
imageView.frame = CGRectMake(xOrigin, 0, self.view.frame.size.width, self.view.frame.size.height);
[imageScrollView addSubview:imageView];
[[activityItems addObject:imageView];
}
UIActivityViewController *activityViewController = [[UIActivityViewController alloc] initWithActivityItems:activityItems applicationActivities:nil];
activityViewController.excludedActivityTypes = #[UIActivityTypePostToWeibo, UIActivityTypeAssignToContact, UIActivityTypeCopyToPasteboard, UIActivityTypePrint ];
[self presentViewController:activityViewController animated:YES completion:NULL];
[activityViewController release];

How to save image in data base loaded in ScrollView

I am using scroll view to load images in image view from array and then what ever image i want to save i am save to collection. So when i save image it always takes the pageNumber = 1 only I want that what ever page when add it only adds page which is at number one not others
-(void) loadNews{
NSURL*myurl=url;
myurl = [myurl stringByReplacingOccurrencesOfString:#"\n" withString:#""];
myurl = [myurl stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]];
NSURL*urlloaded= [[NSURL alloc]initWithString:myurl];
NSXMLParser *xmlParser = [[NSXMLParser alloc] initWithContentsOfURL:urlloaded];
//Initialize the delegate.
RowTwoParser *parser = [[RowTwoParser alloc] initXMLParser];
//Set delegate
[xmlParser setDelegate:parser];
BOOL success = [xmlParser parse];
if(success)
NSLog(#"No Errors");
else
NSLog(#"Error Error Error!!!");
int k=0;
for (int i=0; i < [appDelegate.articles count]; i++) {
currentIndex=i;
CGRect frame;
frame.origin.x = self.scrollView.frame.size.width * i;
frame.origin.y = 0;
frame.size = self.scrollView.frame.size;
UIView*subView=[[UIView alloc ]initWithFrame:frame];
[self.scrollView addSubview:subView];
RowTwo*aRowTwo=[appDelegate.articles objectAtIndex:i];
CGRect mywebframe=CGRectMake(20, 60, 728, 800);
UIImageView*imageView=[[UIImageView alloc] initWithFrame:mywebframe];
NSString*thumb2=aRowTwo.image;
thumb2 = [thumb2 stringByReplacingOccurrencesOfString:#"\n" withString:#""];
thumb2 = [thumb2 stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]];
NSURL *url = [NSURL URLWithString:thumb2];
NSData *data = [[NSData alloc] initWithContentsOfURL:url];
UIImage *image2 = [[UIImage alloc] initWithData:data];
imageView.image =image2 ;
[subView addSubview:imageView];
}
//NSInteger numberofPages=10-j;
NSInteger numberofPages=[appDelegate.articles count];
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * numberofPages, self.scrollView.frame.size.height);
CGRect frame;
//frame.origin.x = self.scrollView.frame.size.width * self.pageControl.currentPage;
frame.origin.x = self.scrollView.frame.size.width * myindex;
frame.origin.y = 0;
frame.size = self.scrollView.frame.size;
[self.scrollView scrollRectToVisible:frame animated:YES];
[pageControl setNumberOfPages:numberofPages];
[pageControl setActivePageColor:[UIColor clearColor]];
[pageControl setInactivePageColor:[UIColor clearColor]];
}
-(IBAction)addToCollectionButtonAction{
GeoNewsAppDelegate *appDelegate = (GeoNewsAppDelegate *)[[UIApplication sharedApplication] delegate];
// Create a Coffee Object.
Coffee *coffeeObj = [[Coffee alloc] initWithPrimaryKey:0];
int pageNumber = [pageControl currentPage];
NSLog(collectionImage);
RowTwo*aRowTwo=[appDelegate.articles objectAtIndex:pageNumber];
NSString*thumb2=aRowTwo.image;
coffeeObj.thumb = thumb2;
coffeeObj.path = thumb2;
[appDelegate addCoffee:coffeeObj];
}
You need to enable paging for scroll view
self.scrollView.pagingEnabled = YES

Scalling UIImage on the screen size

I have implemented a small method that imports an picture on the
iPhone screen, but the picture is a little bit to big for the screen.
This is the Method:
- (void)ladeImage {
id path = #"http://172.23.1.63:8080/RestfulJava/pics";
NSURL *url = [NSURL URLWithString:path];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *img = [[UIImage alloc] initWithData:data];
UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
[self.view addSubview:imgView];
}
But is there any method to scale the picture on the iPhone screen?
Edit1:
Ok thank for your helping, but this method doesn't work, when I switch the iPhone to landscape, her is the code with your tipp:
- (void)ladeImage {
id path = #"http://172.23.1.63:8080/RestfulJava/pics";
NSURL *url = [NSURL URLWithString:path];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *img = [[UIImage alloc] initWithData:data];
UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
[imgView setContentMode:UIViewContentModeScaleToFill];
imgView.frame = self.view.frame;
[self.view addSubview:imgView];
}
Edit2:
look this is my class:
- (void)viewDidLoad {
[self ladeImage];
[super viewDidLoad];
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
if(toOrientation == UIInterfaceOrientationPortrait || toOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
ImgMainPhoto.frame = CGRectMake(0, 0, 320, 480);
[self PortraitMode];
} else if((toOrientation == UIInterfaceOrientationLandscapeLeft ) || (toOrientation == UIInterfaceOrientationLandscapeRight)) {
ImgMainPhoto.frame = CGRectMake(0, 0, 480, 320);
[self LendscapreMode];
}
}
- (void)ladeImage {
id path = #"http://172.23.1.63:8080/RestfulJava/pics";
NSURL *url = [NSURL URLWithString:path];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *img = [[UIImage alloc] initWithData:data];
UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
imgView.frame = self.view.frame;
imgView.contentMode = UIViewContentModeScaleToFill;
[self.view addSubview:imgView];
}
you should insert following code before inserting imageview to the view.
[imgView setContentMode:UIViewContentModeScaleToFill]
Also you can set/change from ScaleToFill to AspectFill or as you needed.
and problem will be soved.
Just change the frame to the screen size, i.e. imgView.frame = self.view.frame
look this is my class:
- (void)viewDidLoad {
[self ladeImage];
[super viewDidLoad];
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
if(toOrientation == UIInterfaceOrientationPortrait || toOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
ImgMainPhoto.frame = CGRectMake(0, 0, 320, 480);
[self PortraitMode];
} else if((toOrientation == UIInterfaceOrientationLandscapeLeft ) || (toOrientation == UIInterfaceOrientationLandscapeRight)) {
ImgMainPhoto.frame = CGRectMake(0, 0, 480, 320);
[self LendscapreMode];
}
}
- (void)ladeImage {
id path = #"http://172.23.1.63:8080/RestfulJava/pics";
NSURL *url = [NSURL URLWithString:path];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *img = [[UIImage alloc] initWithData:data];
UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
imgView.frame = self.view.frame;
imgView.contentMode = UIViewContentModeScaleToFill;
[self.view addSubview:imgView];
}