I uploading bb10 app to appworld and I can select the following os version
1.0.0
1.0.3
1.0.6
1.0.7
1.0.8
2.0.0
2.0.1
2.1.0
10.0.0
10.0.10
10.1.0
10.2.0
Which one should I select? what does it depend?
Android support on BlackBerry is as follows:
v2.3.3 (Gingerbread):
BlackBerry PlayBook (v 1.x - 2.x)
BlackBerry 10.0 - 10.1
v4.2.2 (Jelly Bean):
BlackBerry 10.2 +
<= 2.x : It concerns Playbooks only, it supports Android, Flash, Webworks or native but not cascades.
= 10.x : It concerns BB10 phones devices. If you develop with cascades, just take care that you are not using 10.0 unexistant functionnalities (such as validators, ...) by testing with a simulator.
Related
I am testing my cordova app via Xcode simulator on multiple phone types running various versions of 9x through 11x. The app installs and works as intended on all devices running 10x and 11x but is not working on devices running 9x (specifically 9.3). On 9x devices, my app splash screen shows up and then the screen goes white.
In Xcode console I get zero errors or warnings - from a console perspective it just looks like a successful install. However, when trying to access Safari -> Develop -> Simulator - the app is not appearing as running so I can't view anything in Safari. I have no idea what to look for or what could be causing this. Any ideas or thoughts as to where/what to look for? This is consistently happening on any simulator device running 9.3 (5s, 6, 6 plus, 6s, 6s plus)
My app is running:
Cordova 4.5.0
Ionic: 1.7.14
cocoapods 1.3.1
And my installed plugins:
cl.rmd.cordova.dialoggps 0.0.2 "DialogGPS"
com.lampa.startapp 0.1.4 "startApp"
com.ludei.webview.plus 2.3.0 "Webview+"
com.peerio.cordova.plugin.carrier 1.0.1 "Carrier"
com.phonegap.plugins.nativesettingsopener 1.0.1 "Native settings"
com.vliesaputra.deviceinformation 1.0.1 "DeviceInformation"
cordova-instagram-plugin 0.5.5 "Instagram"
cordova-plugin-admobpro 2.29.22 "AdMob Plugin Pro"
cordova-plugin-appavailability 0.4.2 "AppAvailability"
cordova-plugin-appinfo 2.1.2 "AppInfo Plugin"
cordova-plugin-apprate 1.3.0 "AppRate"
cordova-plugin-compat 1.2.0 "Compat"
cordova-plugin-console 1.1.0 "Console"
cordova-plugin-device 1.1.4 "Device"
cordova-plugin-device-motion 1.2.5 "Device Motion"
cordova-plugin-device-orientation 1.0.7 "Device Orientation"
cordova-plugin-dialogs 1.3.3 "Notification"
cordova-plugin-email 1.2.6 "EmailComposer"
cordova-plugin-extension 1.5.2 "Cordova Plugin Extension"
cordova-plugin-fastrde-checkgps 1.0.0 "checkGPS"
cordova-plugin-file 4.3.3 "File"
cordova-plugin-firebase 0.1.24 "Google Firebase Plugin"
cordova-plugin-geolocation 1.0.1 "Geolocation"
cordova-plugin-globalization 1.0.7 "Globalization"
cordova-plugin-inappbrowser 1.7.1 "InAppBrowser"
cordova-plugin-network-information 1.3.3 "Network Information"
cordova-plugin-queries-schemes 0.1.1 "App Queries Strings"
cordova-plugin-request-location-accuracy 2.2.2 "Request Location Accuracy"
cordova-plugin-sim 1.3.3 "SIM"
cordova-plugin-splashscreen 4.0.3 "Splashscreen"
cordova-plugin-statusbar 2.2.1 "StatusBar"
cordova-plugin-vibration 2.1.5 "Vibration"
cordova-plugin-whitelist 1.3.1 "Whitelist"
cordova-sms-plugin 0.1.11 "Cordova SMS Plugin"
cordova-universal-clipboard 0.1.0 "Clipboard"
cordova.plugins.diagnostic 3.7.1 "Diagnostic"
ionic-plugin-keyboard 2.2.1 "Keyboard"
On a side note, it would be easy to just ignore 9x and keep my app at 10x/11x, however, nearly 10% of the iOS install base is still running iOS 9x - thats a pretty significant user base to ignore.
ios xcode build-->run console message
Google Maps SDK for iOS version: 2.0.26137.0
New version of Google Maps SDK for iOS available: 2.3.30035.0
https://developers.google.com/maps/documentation/ios-sdk/start
manualy download version is GoogleMaps-2.0.1
How do I get the latest ver.2.3.30035 for manual installation?
COCOAPODS is not used.
Since I only need a Progressive Web App; I was wondering if it's possible to not install Cordova as well as everything that is related to native apps when installating/setting up Ionic?
Do you think we could get rid of what is in bold? (see below after
doing an ionic info command)
Do you have any thoughts / best
practices to share?
The following components are part of Ionic or are needed
Cordova CLI: 6.5.0
Ionic CLI Version: 2.2.1
Ionic App Lib Version: 2.2.0
ios-deploy version: 1.9.0
ios-sim version: 5.0.13
OS: OS X El Capitan Node Version: v7.0.0
Xcode version: Xcode
8.2.1 Build version 8C1002
npm run ionic:build --prod
Just follow the instructions
https://www.gitbook.com/book/jgw96/ionic-pwa/details
I'm trying to run the sample SocialTest, but this error always appears:
VerifyError: Error # 1014: Class :: com.adobe.ane.social SocialUI could not be found.
The same applies to any other sample ANE, from gaming sdk...
FlashBuilder 4.7
Adobe AIR 3.6
Gaming SDK 1.0.2
iPhone 3gs 6.1.3
Simulator sdk 6.0
You forgot to add the ANE to your package.
Project > Properties > Flex Build Packaging > (Your OS) > Native Extentions... Add...
Strange thing happened: My old 2.2.1 version iPod works perfectly with Xcode. Now I got a new one with 3.1.2 installed. Xcode complains that it can't develop for 3.1.2, but instead it can do so for:
Xcode Supported iPhone OS Versions
3.1.1 (7C145)
3.1 (7C144)
3.0.1 (7A400)
3.0
2.2.1
2.2
2.1.1
2.1
2.0.2 (5C1)
2.0.1 (5B108)
2.0 (5A347)
2.0 (5A345)
Now what can I do about it? I have Snow Leopard and Xcode 3.2
You have to update your version of XCode. Go to http://developer.apple.com/iphone/ and download the new SDK.
Sounds like you need the new iphone SDK 3.2 beta available from developer.apple.com today.