Turtle movement along a link list - netlogo

I have a list of links : [(link 2226 2417) (link 1650 2226) (link 1650 1916) (link 1682 1916) (link 1107 1682)]. How can I move a turtle from (link 2226 2417) to (link 1107 1682) ?
By using nw:turtles-on-path-to from NW extension and by using the code of Marine with least cost paths (I modified it to work) :
to least-cost-path [ID-individual ID-polygon]
let cost-of-path -1
let path []
let individuals-on-path []
ask wolves with [ who = ID-individual] [
foreach sort nodes-on patches with [plabel = ID-polygon] [
let node-on-polygon ?
nw:set-snapshot nodes links
ask nodes-here [
let cost nw:weighted-distance-to node-on-polygon "cost-of-link"
if cost-of-path = -1 or cost < cost-of-path [
set cost-of-path cost
set path nw:weighted-path-to node-on-polygon "cost-of-link"
set individuals-on-path nw:turtles-on-path-to node-on-polygon ] ] ] ]
print cost-of-path
print path
print individuals-on-path
foreach path [
ask ? [ set color red
set thickness 0.2 ] ]
ask wolves [
foreach individuals-on-path [
face ?
move-to ? ] ]
end
There is a problem with the results of "path" and "individuals-on-path": Logically, I should have (node 1669) after (node 982). Consequently, the wolve moves in a straight line and not along the path.
path = [(link 982 1669) (link 1353 1669) (link 1115 1353) (link 1115 1276) (link 1276 1983) (link 479 1983) (link 479 2319) (link 345 2319) (link 345 1023) (link 145 1023) (link 145 1808) (link 738 1808) (link 738 1793) (link 1097 1793) (link 1097 2523) (link 380 2523) (link 380 1582) (link 469 1582) (link 469 1278) (link 1277 1278) (link 391 1277) (link 391 2175) (link 208 2175)]
individuals-on-path = [(node 982) (node 1616) (node 1623) (node 2438) (node 749) (node 1435) (node 1584) (node 1396) (node 928) (node 939) (node 209) (node 1160) (node 1191) (node 1537) (node 806) (node 1222) (node 1762) (node 1245) (node 1274) (node 208)]
Thank you very much for your help.

This is trickier than it seems, right?
I don't know what your overall context is, but the nw:turtles-on-path-to primitive from the NW extension could perhaps be useful to you.
If you can't use nw:turtles-on-path-to, you'll have to do it in NetLogo. What I have written below requires you to supply the start node. (Eliminating that requirement is non-trivial.) Here it is:
to-report node-list [ link-list start-node ]
; report an empty list when we're done:
if empty? link-list [ report [] ]
; also report an empty list if given start
; node is not part of the first link:
let ends [ both-ends ] of first link-list
if not member? start-node ends [ report [] ]
; the "other node" is the end that is not the start-node
let other-node [ one-of other ends ] of start-node
; if we had only one link, report a list with the two nodes
if length link-list = 1 [ report list start-node other-node ]
; if we still have other links, put our start node at the front
; of the result list and build the rest recursively, using
; other-node as a starting point for the rest of link-list
report fput start-node node-list but-first link-list other-node
end
Now let's see it in action:
to setup
ca
; create a simple "path" network for demoing:
crt 1
crt 9 [ create-link-with turtle (who - 1) ]
ask turtles [ set shape "dot" ]
layout-circle turtles 8
end
to walk
let list-of-links (sort links) ; supply your own list here...
let list-of-nodes node-list list-of-links turtle 0
crt 1 [ ; create our "walker"
foreach list-of-nodes [
face ?
display wait 0.2 ; just to show what's going on
move-to ?
display wait 0.2 ; just to show what's going on
]
]
end

Related

Netlogo: How to make a turtle move towards an unique patch target?

I have turtles (patients), and they can only use only one bed each (white patch). Since patients are randomly generated in a waiting room (green patches), sometimes two or more of them get at the same distance and therefore they find the same patch as its target. I tried to add an attribute to the patch with the purpose of assigning that particular bed to a specific patient. The idea is something like this (please indulge on the ugly code, I'm learning :P):
globals [
waitxmax
waitxmin
waitymax
waitymin
box
]
breed [ patients patient ]
patients-own [ target ]
patches-own [ assigned ]
to setup-wait-room
set waitxmax -15
set waitxmin 15
set waitymax 11
set waitymin 15
ask patches with [
pxcor >= waitxmax and
pxcor <= waitxmin and
pycor >= waitymax and
pycor <= waitymin
] [ set pcolor green ]
end
to setup-beds
let cmy 7
let cmx 15
let dst 3
let nbox 7
ask patch cmx cmy [ set pcolor white ]
let i 1
while [ i < nbox ] [
ask patch (cmx - dst) cmy [ set pcolor white ]
set i i + 1
set cmx cmx - dst
]
ask patches with [ pcolor = white ] [ set assigned false ]
set box patches with [ pcolor = white ]
end
to setup-patients
create-patients start-patients [
set shape "person"
set target nobody
move-to one-of patches with [ pcolor = green ] ]
end
to setup [
clear-all
setup-wait-room
setup-beds
reset-ticks
]
to go
ask patients [ go-to-bed ]
tick
end
to go-to-bed
let _p box with [ self != [ patch-here ] of myself ]
if target = nobody [
set target min-one-of _p [ distance myself ]
ask target [ set assigned myself ]
]
;;; FIXME
if ([ assigned ] of target) != self [ show "not true" ]
if target != nobody [
face target
fd 1
]
end
When I print the two sides of the comparison below FIXME, from the command center I actually get the expected result. For example: both patient 0 and patient 1 have the same target (patch -3 7), but that patch is assigned to (patient 0). I would have expected that comparison to force patient 1 to get a new target since the bed doesn't have his name (I haven't written that code yet), but it always evaluates to true. This is more notorious as more patients I add over available beds (if no beds available, they should wait as soon as one gets free).
When inspecting trough the interface I also see that the patch -3 7 says (patient 0), so I don't know what's happening. Command center example:
observer> show [ assigned ] of patch -3 7
observer: (patient 0)
observer> if ([ assigned ] of patch -3 7) = [self] of patient 0 [ show "true" ]
observer: "true"
observer> if ([ assigned ] of patch -3 7) = [self] of patient 1 [ show "true" ]
;;;; SETUP AND GO
(patient 0): (patch -3 7)
(patient 0): (patient 0)
(patient 0): "true"
(patient 2): (patch 12 7)
(patient 2): (patient 2)
(patient 2): "true"
(patient 1): (patch -3 7)
(patient 1): (patient 1)
(patient 1): "true"
Maybe I'm just overthinking this and there are is a simpler way to assign a bed to a patient and vice versa?
There seems to be a chunk or two missing from your code above (I can't copy-paste and run it), so please have a look at the option below.
This version works by having a single place to store the 'claimed' beds- in the turtle variable. Since the turtle variables can be queried as a list using of, a bed-less turtle can check if there are any beds that are not already present in that list and, if so, claim one.
turtles-own [ owned-bed ]
to setup
ca
ask n-of 5 patches [
set pcolor green
]
crt 10 [
set owned-bed nobody
claim-unclaimed-bed
if owned-bed != nobody [
print word "I own the bed " owned-bed
]
]
reset-ticks
end
to claim-unclaimed-bed
; If I have no bed
if owned-bed = nobody [
; Pull the current owned beds for comparison
let all-owned-beds [owned-bed] of turtles
; Pull those beds that are green AND are not found in 'all-owned-beds'
let available-beds patches with [
pcolor = green and not member? self all-owned-beds
]
; If there are any beds available, claim one
ifelse any? available-beds [
set owned-bed one-of available-beds
] [
; If there are none available, print so
print "There are no available beds."
]
]
end
Edit: Forgot the actual question title- to actually move to their owned-bed (if they have one) in the example above, they simply face it and move how you like- for example:
to go
ask turtles with [ owned-bed != nobody ] [
ifelse distance owned-bed > 1 [
face owned-bed
fd 1
] [
move-to owned-bed
]
]
tick
end
Edit: added complexity
Ok, for an added element of severity, you will likely want to avoid using multiple with [ ... = x statements, and instead to use a primitive called min-one-of which returns the agent with the minimum value of some reporter. Then, you want to tell NetLogo to keep asking the next most severe and the next most severe, etc. One way to do this is with a while loop, which basically says "While this condition is met, continue evaluating the following code." Be careful with while loops- if you forget to write your code such that eventually the condition is no longer true, the while loop will just continue running until you will eventually Tools > Halt your model (or, as has happened to me with a large model, NetLogo crashes).
I've reworked the code (much of what was above is unchanged) to include such a while loop. Note as well that, since the model needs to check which beds are available multiple times, I've made that code into a to-report chunk to condense / simplify.
turtles-own [ owned-bed severity ]
to setup
ca
ask n-of 5 patches [
set pcolor green
]
crt 10 [
set owned-bed nobody
set severity random-float 10
]
let current-available-beds report-available-beds
while [any? current-available-beds] [
; From the turtles with no bed, ask the one with the lowest severity number to
; claim an unclaimed bed. Then, reset the current-available-beds
ask min-one-of ( turtles with [owned-bed = nobody] ) [ severity ] [
claim-unclaimed-bed
if owned-bed != nobody [
show ( word "I have a severity of " severity " so I am claiming the bed " owned-bed )
]
]
set current-available-beds report-available-beds
]
reset-ticks
end
to-report report-available-beds
let all-owned-beds [owned-bed] of turtles
report patches with [
pcolor = green and not member? self all-owned-beds
]
end
to claim-unclaimed-bed
; If I have no bed
if owned-bed = nobody [
let available-beds report-available-beds
; If there are any beds available, claim one
ifelse any? available-beds [
set owned-bed one-of available-beds
] [
; If there are none available, print so
print "There are no available beds."
]
]
end

How to create a table to know which turtles visited each patch in the world?

I would like to remove a doubt and have some help.
I have a closed world of 600X600 patches. Each patch spawns a turtle (using the sprout command). Each turtle makes a series of moves and returns a value for its home patch. I would like to have the following result: know which turtle was in each patch in the world and export this result in table form in .csv
I created a list for this. But, NetLogo is running for a while and then it closes and doesn't finish the model. And so I think if I create a table it should work. The question is: will creating a table solve the problem of the model not running? And if so, how can I create a table by generating an output from that table in .csv? But, I haven't found a NetLogo command that I can create a table to adjust my code to.
Any tip is very welcome. I thank the attention
globals [ edge-size output-turtle-visits ]
patches-own [ turtle-visits ]
to setup
ca
random-seed 1
set edge-size 599
set-patch-size 1.2
resize-world 0 edge-size 0 edge-size
let pcolors []
set pcolors [ 85 95 ]
ask patches [ sprout 1 ]
ask patches [
set turtle-visits n-values count turtles [0]
set pcolor item (random 2) pcolors
]
reset-ticks
end
to go
ask turtles [
rt random 360
fd 1
]
ask patches [
foreach [who] of turtles-here [ id ->
let current-num-visits item id turtle-visits
set turtle-visits replace-item id turtle-visits (current-num-visits + 1)
]
]
end
to output
file-open ( output-turtle-visits )
file-print ( word "id_turtle;my_xcor;my_ycor;turtle_visits" )
foreach sort patches
[
t ->
ask t
[
file-print ( word self " ; " xcor " ; " ycor " ; " turtle-visits )
]
]
file-print "" ;; blank line
file-close
end

How to separate values from a list using commas in netlogo?

Situation: I have a code that exports turtle coordinates according to the code below:
to path
file-open (word fileName ".csv")
file-print (word self xcor " " ycor)
file-close
end
The result is something like:
(turtle 1)[1 1 1 1 1 2] [4 4 4 2 1 5]
Question: How can I export this same list, but with its items separated by commas?
From [1 2 1 1 1] to [1,2,1,1,1], for example.
Thanks in advance
If you are trying to process this in R or something after the fact, I'd recommend potentially reporting in long format (ie, each line indicates a turtle, a tick [or similar], and the coordinates)- I find it simpler to process.
To answer your actual question- one way would be to manually collapse each list of coordinates into a string separated by commas. For example, see the toy model below.
Simple setup:
extensions [csv]
globals [ test ]
turtles-own [ xcor-list ycor-list ]
to setup
ca
crt 10 [
set xcor-list []
set ycor-list []
]
repeat 5 [
ask turtles [
rt random 90 - 45
fd 1
set xcor-list lput pxcor xcor-list
set ycor-list lput pycor ycor-list
]
]
reset-ticks
end
This reporter is what's actually doing the work of collapsing the list into a simple string for output:
to-report collapse-string-list [str-list]
report reduce word ( sentence map [ str -> word str ", " ] but-last str-list last str-list )
end
And this chunk pulls the desired turtle variables into a list of lists, calls the collapse-string-list reporter on them, then exports to a csv:
to output-coord-file
let all-turtles sort turtles
; Pull coordinates from each turtle
let who-coord-list map [
current-turtle ->
(list
[who] of current-turtle
collapse-string-list [xcor-list] of current-turtle
collapse-string-list [ycor-list] of current-turtle
)] all-turtles
; Add headers
set who-coord-list fput ["who" "x" "y"] who-coord-list
; Export
csv:to-file "toy.csv" (map [ row -> (map [i -> (word i)] row ) ] who-coord-list)
end
Output:

General questions regarding Netlogo

Im very new to Netlogo and trying to learn the basic. Therefore, I'm trying to extend an example code Netlogo provided. Im trying to make the pollution rate dependent upon the number of people from the Urban Site Pollution example.
Is there also a way to introduce reinforced learning (Q-learning) to improve the simulation?
Sincerly,
Victor
Do I need to create a new function that updates pollution when population increased?
Below is the example code:
breed [ people person ]
breed [ trees tree ]
turtles-own [ health ]
patches-own [
pollution
is-power-plant?
]
to setup
clear-all
set-default-shape people "person"
set-default-shape trees "tree"
ask patches [
set pollution 0
set is-power-plant? false
]
create-power-plants
ask patches [ pollute ]
create-people initial-population [
set color black
setxy random-pxcor random-pycor
set health 5
]
reset-ticks
end
to go
if not any? people [ stop ]
ask people [
wander
reproduce
maybe-plant
eat-pollution
maybe-die
]
diffuse pollution 0.8
ask patches [ pollute ]
ask trees [
cleanup
maybe-die
]
tick
end
to create-power-plants
ask n-of power-plants patches [
set is-power-plant? true
]
end
to pollute ;; patch procedure
if is-power-plant? [
set pcolor red
set pollution polluting-rate
]
set pcolor scale-color red (pollution - .1) 5 0
end
to cleanup ;; tree procedure
set pcolor green + 3
set pollution max (list 0 (pollution - 1))
ask neighbors [
set pollution max (list 0 (pollution - .5))
]
set health health - 0.1
end
to wander ;; person procedure
rt random-float 50
lt random-float 50
fd 1
set health health - 0.1
end
to reproduce ;; person procedure
if health > 4 and random-float 1 < birth-rate [
hatch-people 1 [
set health 5
]
]
end
to maybe-plant ;; person procedure
if random-float 1 < planting-rate [
hatch-trees 1 [
set health 5
set color green
]
]
end
to eat-pollution ;; person procedure
if pollution > 0.5 [
set health (health - (pollution / 10))
]
end
to maybe-die ;; die if you run out of health
if health <= 0 [ die ]
end
; Copyright 2007 Uri Wilensky.
; See Info tab for full copyright and license.

Controlling lives of turtles in NetLogo

For a project, I'm developping a simulation in NetLogo dealing with rabies diseases in dogs and humans. I have some turtles-humans with dogs that can be vaccinated or not. At the beginning I create a dog with rabie and, in according to the fase (1 or 2) of the disease, it can spread the disease to other dogs with a probability. At the end the dog can die either for paralysis (if a probability is higher than 75%) or for other complications. Here's the code:
http://pastebin.com/esR75G3T
In the end you can see that a dog not dying for paralysis will die after some days (between 4 or 6). In other words when the days_infected are equal to end-life.
To check if everything is ok at the beginning I tried to set that NONE of the dog is vaccinated so everyone is supposed to get the disease. In fact when the dog is in phase 2 it will bite anyone. The problem is that if I delete the last line of the code, everything works and some dogs die of paralysis and the other remain alive. If I enable also the last line to let the other dogs die too, nothing works...no dog is infected. why?
This is not a problem with your code: this is a problem with the dynamics of your model. What's happening is that your initial sick dog dies before actually infecting another dog. This is why removing the if (days_infected = end-life) [die] "fixes" the problem.
When I tried your model with a huge population (e.g., 5000 people) so that encounters are more frequent, the infection does spread. You could also increase the probability of infection, or increase the duration of the "furious" phase, I guess.
Another unrelated suggestion, if I may: you should have distinct persons and dogs breeds. Trying to cram everything inside regular turtles makes your code much more complicated than it should be. The way I would approach this would be to create a link from the person to her dog, and then use tie so that the dog is automatically moved when you move the person.
Edit:
OK, here is a version of your code slightly modified to use breeds:
globals [
total_dogs_infected
total_dogs
dead_humans
dead_dogs
]
breed [ persons person ]
persons-own [
sick?
]
breed [ dogs dog ]
dogs-own [
sick?
vaccinated?
rabies_phase
days_infected
end-incubator
end-furious
end-life
]
to setup
clear-all
initialize-globals
setup-turtles
reset-ticks
end
to initialize-globals
set dead_humans 0
set dead_dogs 0
set total_dogs_infected 0
end
to setup-turtles
set-default-shape persons "person"
set-default-shape dogs "wolf"
create-persons people [
setxy random-xcor random-ycor
set size 1.5
set sick? false
ifelse random 100 < 43 [
set color green
hatch-dogs 1 [
set color brown
set heading 115 fd 1
create-link-from myself [ tie ]
set days_infected 0
set vaccinated? (random 100 > %_not_vaccinated)
if not vaccinated? [ set color orange ]
]
]
[
set color blue ;umano sano senza cane
]
]
set total_dogs count dogs
ask one-of dogs [ get_sick ]
end
to get_sick
set sick? true
set color white
set rabies_phase 1
set end-incubator 14 + random 57
set end-furious (end-incubator + random 5)
set end-life (end-furious + 4 + random 2)
set total_dogs_infected total_dogs_infected + 1
end
to go
move
infect
get-older-sick-dog
tick
end
to move
ask persons [
rt random 180
lt random 180
fd 1
]
end
to infect
ask dogs with [ sick? ] [
if (rabies_phase = 1 and (random 100) <= 2) or rabies_phase = 2 [
ask other dogs-here with [ not sick? and not vaccinated? ] [ get_sick ]
]
]
end
to get-older-sick-dog
ask dogs with [ sick? ] [
set days_infected days_infected + 1
;the incubator phase ends after at least 14 days + random(57) and then we have phase 2 (furious)
if (days_infected = end-incubator) [ set rabies_phase 2 ]
;when the main furious phase finishes we have 75% of probability that a secondary furious phase continues for other 4 - 6 days until death ;or we have a probability of 25% that the disease end in paralysis with a fast death
if (days_infected = end-furious and (random 100 > 75)) [
set dead_dogs dead_dogs + 1
die
]
if (days_infected = end-life) [
die
]
]
end
; These last reporters are not used,
; they just illustrate how to get the
; dog from the owner or vice-versa:
to-report my-dog ; person reporter
report one-of out-link-neighbors
end
to-report has-dog? ; person reporter
report any? out-link-neighbors
end
to-report my-owner ; dog reporter
report one-of in-link-neighbors
end
Not only does it simplify some expressions (e.g., ask dogs with [ sick? ] instead of ask turtles with [ has_dog? and sick_dog? ]), it opens up all sorts of possibilities: a dog could run away from its owner, the owner could die without the dog dying, an owner could have two dogs, etc.