We have set of (x,y) coordinates in matrix form. we want to fit a curve through those points. but it does not take points in sequence(nearest point) rather it takes the points arranged according to the sequence arranged in matrix
I think #mathematician1975 is quite right, you do not need the points arranged in sequence before do curve fitting, at least for OLS. http://en.wikipedia.org/wiki/Ordinary_least_squares If you do want the sequence, sort the coordinates by variable is fine. In both case, you do not need the nearest point.
The question is quite unclear but based on your comments, you could simply create a new matrix of ordered points by deciding on a start point and using the Euclidean norm to identify the nearest neighbour and add that to your new matrix. Continue this for each point (of course making sure that you exclude all previous points from the nearest neighbour evaluation at each step) until you have just one point left.
Once this is done you have your points in the order you want and can fit your parametric curve accordingly.
It is quite possible that there is a magic command in matlab that will do this for you but if there is I am not aware of it. If there is I am sure you will get an answer telling you so in due course.
If not you can still obtain what (I think) you want with loops and the norm function. It may not be optimal but it will give you what you want.
Related
Okay, so I'm working on a problem related to quantum chaos and one of the things I need to do is to map the unit cube in n-dimensions to a parallelepiped in n-dimensions and find all integer points in the interior of this parallelepiped. I have been trying to do this using the following scheme:
Given the linear map B and the dimension of the cube n, we find the coordinates of the corners of the unit hypercube by converting numbers j from 0 to (2^n -1) into their binary representation and turning them into vectors that describe the vertices of the cube.
The next step was to apply the map B to each of these vectors, which gives me a set of 2^n vectors describing the coordinates of the vertices of the parallelepiped in n dimensions
Now, we take the maximum and minimum value attained by any of these vertices in each coordinate direction, i.e the first element of my vectors might have a maximum value of 4 across all of the vertices and a minimum value of -3 etc. This gives me an n-dimensional rectangular prism that contains my parallelepiped and some extra unwanted space.
I now find all points with integer coordinates in this bounding rectangular prism described as vectors in n dimensions
Finally, I apply the inverse of the map B to each of the points and throw away any points that have any coefficients greater than 1 as they must originally have lain outside my unit hypercube.
My issue arises in step 4, I'm struggling to come up with a way of generating all vectors with integer coordinates in my rectangular hyper-prism such that I can change the number of dimensions n on the fly. Ideally, i'd like to be able to increase n at will until it becomes too computationally heavy to do so, but every method of finding all integer points in the prism i've tried so far has relied on n for loops to permute each element and thus I need to rewrite the code every time.
So I guess my question is this, is there any way to code this up so that I can change n on the fly? Also, any thoughts on the idea of the algorithm itself would be appreciated :) It wouldn't surprise me if i've overcomplicated things massively...
EDIT:
Of course as soon as I post the question I see a lovely little link in the side-bar where a clever method has been given already for how to do this: Generate a matrix containing all combinations of elements taken from n vectors
I'll leave this up for the moment just in case anyone has any comments on the method in general, but otherwise (since I can't upvote yet I'll just say it here) Luis Mendo, you are a hero!
In my project i have hige surfaces of 20.000 points computed by a algorithm. This algorithm, sometimes, has an error, computing 1 or more points in an small area incorrectly.
This error can not be solved in the algorithm, but needs to be detected afterwards.
The error can be seen in the next figure:
As you can see, there is a point wrongly computed that not only breaks the full homogeneous surface, but also destroys the aestetics of the plot (wich is also important in the project.)
Sometimes it can be more than a point, in general no more than 5 or 6. The error is allways the Z axis, so no need to check X and Y
I have been squeezing my mind to find a bit "generic" algorithm to detect this poitns.
I thougth that maybe taking patches of surface and meaning the Z, then detecting the points out of the variance... but I dont think it will work allways.
Any ideas?
NOTE: I dont want someone to write code for me, just an idea.
PD: relevant code for the avobe image:
[x,y] = meshgrid([-2:.07:2]);
Z = x.*exp(-x.^2-y.^2);
subplot(1,2,1)
surf(x,y,Z,gradient(Z))
subplot(1,2,2)
Z(35,35)=Z(35,35)+0.3;
surf(x,y,Z,gradient(Z))
The standard trick is to use a Laplacian, looking for the largest outliers. (This is not unlike what Mohsen posed for an answer, but is actually a bit easier.) You could even probably do it with conv2, so it would be pretty efficient.
I could offer a few ways to implement the idea. A simple one is to use my gridfit tool, found on the File Exchange. (Gridfit essentially uses a Laplacian for its smoothing operation.) Fit the surface with all points included, then look for the single point that was perturbed the most by the fit. Exclude it, then rerun the fit, again looking for the largest outlier. (With gridfit, you can use weights to give points a zero weight, a simple way to exclude a point or list of points.) When the largest perturbation that was needed is small enough, you can decide to stop the process. A nice thing is gridfit will also impute new values for the outliers, filling in all of the holes.
A second approach is to use the Laplacian directly, in more of a filtering approach. Here, you simply compute a value at each point that is the average of each neighbor to the left, right, above, and below. The single value that is most largely in disagreement with its computed average is replaced with a new value. Or, you can use a weighted average of the new value with the old one there. Again, iterate until the process does not generate anything larger than some tolerance. (This is the basis of an old outlier detection and correction scheme that I recall from the Fortran IMSL libraries, but probably dates back to roughly 30 years ago.)
Since your functions seems to vary smoothly these abrupt changes can be detected by looking into the derivatives. You can
Take the derivative in one direction
Calculate mean and standard deviation of derivative
Find the points by looking for points that are further from mean by certain multiple of standard deviation.
Here is the code
U=diff(Z);
V=(U-mean(U(:)))/std(U(:));
surf(x(2:end,:),y(2:end,:),V)
V=[zeros(1,size(V,2)); V];
V(abs(V)<10)=0;
V=sign(V);
W=cumsum(V);
[I,J]=find(W);
outliers = [I, J];
For your example you get this plot for V with a peak at around 21.7 while second peak is at around 1.9528, so maybe a threshold of 10 is ok.
and running the code returns
outliers =
35 35
The need for cumsum is for the cases that you have a patch of points next to each other that are incorrect.
Say, I have a cube of dimensions 1x1x1 spanning between coordinates (0,0,0) and (1,1,1). I want to generate a random set of points (assume 10 points) within this cube which are somewhat uniformly distributed (i.e. within certain minimum and maximum distance from each other and also not too close to the boundaries). How do I go about this without using loops? If this is not possible using vector/matrix operations then the solution with loops will also do.
Let me provide some more background details about my problem (This will help in terms of what I exactly need and why). I want to integrate a function, F(x,y,z), inside a polyhedron. I want to do it numerically as follows:
$F(x,y,z) = \sum_{i} F(x_i,y_i,z_i) \times V_i(x_i,y_i,z_i)$
Here, $F(x_i,y_i,z_i)$ is the value of function at point $(x_i,y_i,z_i)$ and $V_i$ is the weight. So to calculate the integral accurately, I need to identify set of random points which are not too close to each other or not too far from each other (Sorry but I myself don't know what this range is. I will be able to figure this out using parametric study only after I have a working code). Also, I need to do this for a 3D mesh which has multiple polyhedrons, hence I want to avoid loops to speed things out.
Check out this nice random vectors generator with fixed sum FEX file.
The code "generates m random n-element column vectors of values, [x1;x2;...;xn], each with a fixed sum, s, and subject to a restriction a<=xi<=b. The vectors are randomly and uniformly distributed in the n-1 dimensional space of solutions. This is accomplished by decomposing that space into a number of different types of simplexes (the many-dimensional generalizations of line segments, triangles, and tetrahedra.) The 'rand' function is used to distribute vectors within each simplex uniformly, and further calls on 'rand' serve to select different types of simplexes with probabilities proportional to their respective n-1 dimensional volumes. This algorithm does not perform any rejection of solutions - all are generated so as to already fit within the prescribed hypercube."
Use i=rand(3,10) where each column corresponds to one point, and each row corresponds to the coordinate in one axis (x,y,z)
As i've explained in a previous question: I have a dataset consisting of a large semi-random collection of points in three dimensional euclidian space. In this collection of points, i am trying to find the point that is closest to the area with the highest density of points.
As high performance mark answered;
the most straightforward thing to do would be to divide your subset of
Euclidean space into lots of little unit volumes (voxels) and count
how many points there are in each one. The voxel with the most points
is where the density of points is at its highest. Perhaps initially
dividing your space into 2 x 2 x 2 voxels, then choosing the voxel
with most points and sub-dividing that in turn until your criteria are
satisfied.
Mark suggested i use triplequad for this, but this is not a function i am familiar with, or understand very well. Does anyone have any pointers on how i could go about using this function in Matlab for what i am trying to do?
For example, say i have a random normally distributed matrix A = randn([300,300,300]), how could i use triplequad to find the point i am looking for? Because as i understand currently, i also have to provide triplequad with a function fun when using it. Which function should that be for this problem?
Here's an answer which doesn't use triplequad.
For the purposes of exposition I define an array of data like this:
A = rand([30,3])*10;
which gives me 30 points uniformly distributed in the box (0:10,0:10,0:10). Note that in this explanation a point in 3D space is represented by each row in A. Now define a 3D array for the counts of points in each voxel:
counts = zeros(10,10,10)
Here I've chosen to have a 10x10x10 array of voxels, but this is just for convenience, it would be only a little more difficult to have chosen some other number of voxels in each dimension, and there don't have to be the same number of voxels along each axis. Then the code
for ix = 1:size(A,1)
counts(ceil(A(ix,1)),ceil(A(ix,2)),ceil(A(ix,3))) = counts(ceil(A(ix,1)),ceil(A(ix,2)),ceil(A(ix,3)))+1
end
will count up the number of points in each of the voxels in counts.
EDIT
Unfortunately I have to do some work this afternoon and won't be able to get back to wrestling with the triplequad solution until later. Hope this is OK in the meantime.
I am trying to calculate the area of union of n circles in a plane when it is known that all circles are of equal radii and their centers are also known(of all n circles). I was trying to follow the set theory approach(inclusion-exclusion principle), where we know the formula for union of n sets. I was just using an operator Ar() which gives the area,i.e. Ar(A) gives me the area of A. I first tried to find out which circle is intersecting with which other circle(s) with the help of D<2R(D=dist between the centers of the two circles), then I was trying to calculate the area of intersection between them pairwise and hence find the area of union. But I am getting stuck for n>4. Can anyone provide a soln to this(soln by the set theory approach is necessary). Thanks in advance
If your problem was just for pairs of circles, you'll use the known result about Circle-Circle intersection areas. The formula for the pairwise area between any two circles, based on a standard parameterization of all circles involved, is given there. But as n gets large, the formulas for these areas are not commonly known. There might be a clever way to use recursion to compute the formulas for the intersection of two circles (n=2), the intersection of two asymmetric lens shapes (n=3), the intersection of two instances of whatever shape is the intersection of two asymmetric lens shapes (n=4), and so on. If you can derive formulas for those areas, you can always use inclusion-exclusion to figure out the intersection. The key insight is that the intersection of n instances of the previous shape is really the intersection of n-1 instances of intersections-of-previous-shape. But like the commenter above has said, that question really belongs at Math Overflow.
Practical Aside
For anyone reading who is interested in a practical way to solve this problem, Monte Carlo integration is an excellent choice. All you need to do is compute a large rectangle that bounds all of the circles, and then draw points uniformly in that rectangle. For each circle, check if the point is inside or outside. If it is ever inside, then increment a counter and break out of doing any more checks. At the end, the proportion of that counter to the total points drawn, multiplied by the area of the rectangle, will give the area.
If we assume that for each n-wise intersection area, we need to do n different O(1) steps (assuming we get an analytical formula that we can just plug the radii and center data straight into, which might be optimistic), then this analytical method is still O(n^2).
Monte Carlo is worse, O(Mn) where M is the number of points we draw, if we make the pessimistic assumption that we have to check against all n circles for every point. For moderate n, while M won't need to be intractably large, it certainly won't be close to n. However, we get the added benefit that our function automatically generalizes to the case of mixed radii (for which the general solution is much harder). From a practitioner's point of view, the analytical solution here is not very useful unless the circles barely overlap and the bounding rectangle contains a large amount of empty space.