Is it possible to use Unity Asset Server with Atlassian Crucible/Fisheye? - unity3d

I am investigating how we can use a code review tool in conjunction with Unity3D development.
We are using the Unity Asset server as our repository. Obviously this repository is not supported out of the box by Atlassian Crucible/Fisheye, and I was not able to find any plugin support for it.
Has anyone been able to figure out a work around configuration? Perhaps using SVN in conjunction with Unity Asset Server, or some other approach?
Or another code review tool that is compatible with Unity3D Asset Server?

Related

Microsoft.MixedReality.QR is nonexistent despite NuGet installation

I am working on a project in MixedReality using mainly MRTK and its features. I found out that MRTK can use QR codes to read data, and I wanted to use it and try multiples ideas.
The problem is that, currently, is seems any QR feature is nonexistent in my project.
I Installed the NuGet package Microsoft.MixedReality.QR and its corresponding Microsoft.VCRTForwarders.14 package, as indicated in
https://localjoost.github.io/Reading-QR-codes-with-an-MRTK2-Extension-Service/
But anything I try in code, from my project, will tell me in the console window that the namespace could not be found, and all cascading items (properties, classes, functions) could not be found either, none of them.
It is weird since everything should be installed and up to date ( I verified this directly in Visual Studio and everything is there).
Any kind of help would be much appreciated, thanks !
For Unity projects, you need to import NuGet for Unity to install Mixed Reality QR NuGet package. Meanwhile the tutorial you are referring is not an official document. Some types/classes are defined by the author and are not included in Microsoft.MixedReality.QR namespace.
Please refer to the new QR sample on https://github.com/yl-msft/QRTracking and all the C# API references are listed on QR Code tracking API reference
I've been developing an app that uses QRcode on the hololens as well. I ran into that issue before, and the console seemed to throw that error for me because I was using the wrong version of the MRTK services in the Microsoft Mixed Reality Feature Tool. I would recommend using version 2.6.1 for all your services. Do you by any chance have a problem where "QR tracking is not supported" for the Unity Project you are building?

integrate Eclipse and arcanist

Arcanist is a part of code review tool of Phabricator. For some reasons, our developers don't like use commands to push code. Is that way to integrate ecplise(J2EE) and arcanist?
Unfortunately there is no official plugin to integrate arcanist or any other phabricator application data into eclipse yet.
But feel free to create a feature request :)

Is it possible to create an asset bundle without Unity editor?

We need to create asset bundles automatically on our server, but having Unity installed on the server and running it via command line would fit badly in our server design. So we're wondering if there's any other way to create asset bundles. A .Net library you could run from regular .Net would be optimal but we're interested in any solution you may have.

Multiple MobileFirst apps in one APK

We are working with a team of multiple developers in a MobileFirst project. The issue is that we have only one APK for a multi-app development.
What is the best approach?
Work with one APK in development on a single MobileFirst app?
Work with multiple APKs on multiple MobileFirst apps, and then merge all the code into one MobileFirst app?
Is there any example of how to divide the code in a project like this?
The best option will be to work on a single project, single app and move your project under some kind of version control (git, svn, cvs, rtc or any version control system). This will reduces headaches later when trying to manually merge code into a single app.
Since you are working on a single project in a team you may need to stub/mock some of the dependencies that other people are working on.
For more info on which files you should check into version control check Integrating with source control systems in IBM Knowledge Center

Building an Issue Tracker Plugin for TortoiseSVN

I've read a lot about IBugTraqProvider interface and implementing an issue tracker into the commit dialog of TortoiseSVN.
IBugTraqProvider is written here.
Is there a more simpler way not to do it, building the plug-in and installing it on TortoiseSVN. The Document is not that clear that a developer can create its own plugin.
I'm working with SalesForce as the Issue Tracker, and retrieved the WSDL file to integrate with the Working Items. Now I need to know how to connect it to TortoiseSVN.
Please any suggestions?
Take a look at issue-tracker-plugins.txt in the contrib directory in the TSVN source code. There's a fairly decent example in C# that should get you heading in the right direction.
When I built a plugin, I built a test harness that passed arbitrary information using the IBugtraqProvider interface, so that I could debug the plugin whilst building it, without having to reinstall the plugin into TSVN each time.