I have a problem when trying to integrate the new Deezer SDK in my application.
I keep getting an UnsatisfiedLinkError when trying to create a player.
I manage to login to Deezer through the SDK and even to access the playlists/tracks, but I can't create the player.
I added libdeezer.so in both armeabi and armeabi-v7a folders. Does anybody have any idea of what I'm doing wrong?
Thank you.
I'm sorry, it was my fault.
I have a script that is copying the libraries in my project; the libdeezer.so was being replaced by the old library.
Related
"Gameroom(windows)"
I'm trying to integrate our game with Facebook Gameroom. The first step is Login integration.
Seems, the official SDK does not support "Gameroom(windows)" Login.
Where can I find the unity SDK that supported "Gameroom(windows)" Login?
Has anyone integrated with Gameroom before?
Thanks.
I had the same question up until yesterday. I would direct you to this link: https://developers.facebook.com/docs/games/gameroom
You want to use at least Unity 5.6.2 and use the Facebook Gameroom (Windows Native) build included in Unity. Use the 7.10 SDK (choose it from the dropdown it'll say 'Facebook SDK 7.10.1') on the Build Settings screen.
The link that I gave is needed as once you have the build set up there's a lot of things that you need to do to make it work, and the link will help you through that. (On the page in the documentation, there's a link that will take you to the build and testing page - it's the second set of instructions).
I'm currently in the process of porting over a Mobile game to FB Gameroom, so I am going through it myself. Oh! and you'll want to have the 7.10.0 Facebook SDK (available from Facebook) as a .unitypackage file.
The reason for the unity package version is that you will seriously want the examples directory and scripts so that you can implement facebook's api. Do NOT install the entire package as that will blow everything up, just need the scripts and the scenes.
That should get you started. Also, a tech-tip... if you are using UNITY IAP, it will log into facebook on its own (to set up the codeless IAP stuff). I found that out AFTER I modified the examples to handle the login and initialization of the Facebook API.
Good Luck!!!
I've tried building apps with Xcode and it has been a struggle, i then discovered unity and an entire world opened up to me. and then i released 3 games this year on the iOS apple store made in unity.
now I'm trying to build a game and this games main feature is to upload and view videos. let me call it what it is making an app with unity. why? because i know how to use unity, this is my tool.
so i headed to Facebook and download the latest SDK for unity and boy did it take me time to figure how it works. after weeks of struggle i found out that the Facebook SDK can not upload video, well at least not yet (i hope i can ask them if they could make it that the Facebook unity SDK can do everything that all the other sdk's can do, like their iOS sdk and android sdk).
the way i found out was when i submitted a bug report and asked a Facebook team member and they told me that it is not supported. i then went to check the references of the Facebook iOS sdk and compared it to the reference of the Facebook unity SDK and to my wonder the calls are not there.
so my question is how can i use Facebook sdk in unity the way that i want it to?
is there a method of using the Facebook iOS SDK in unity and not the Facebook unity SDK?
At the end of the day i would really like to push the app out on android as well hence why i added the android tag. so I'm sure if i can achieve it with either platform i can just do it for the other one as well.
please if anyone can share assistance it would be appreciated, I'm extremely serious to get this project completed i can't wait to share my idea with the world.
seems like I've confused myself. apparently one can do exactly what i want to do. The Facebook team member responded to my question I've included his exact reply for your convenience.
I have integrated facebook sdk to my unity game for android and ios. On both platform it works .
But now i turned my game to run in web player. but unfortunately i am not unable to login in facebook. I read documentation written in facebook.
https://developers.facebook.com/docs/unity/reference/3/CUI
For that i need canvas binary url. but i dont understand which url should i write? i want steps to make my web game to work with facebook sdk.
If i am going wrong then also let me know guys.. :)).
Thanks in advance..
For webplayer, you will be placing the yourgame.unity3d, yourgame.html file and other game related files on some kind of a webserver. The Unity Binary Url is that address where you will be placing your .unity3d file.
For testing purpose, you can have a local webserver like Apache and host the file there and then put something like http://localhost/yourgamefolder/yourgame.unity3d
and later you can replace that with the place where your game will be hosted.
Hope that helps,
Jitesh
I am working on an iphone application where i am uploading video to youtube i have successfuly worked around that.
Now when i try to integarte the facebook in app it is creating a problem due to SBJason.h file in both the sdk. as both the sdk have SBJason file in their SDK kit.
So i need to have any workaround you can suggest.
Thankx in advance.
You have to remove one of the SDK's SBJson.
First see which is the updated one
If you see any updated one, keep it and remove the older one.
If Both are same, so you can remove any of them, it will not effect the project (hopefully)
HI..
i want to implement facebook in my iphone game .. i want when game is over there is a facebook connect button .. using which a player can share his score on his wall in facebook .. i have follow the way which is describe in this video { http://vimeo.com/3616452
}
but i am getting session not declare error ..
so please help out
This video is rather old. They use old facebook-iphone-sdk that is still working but Facebook recommend using new iOS SDK https://github.com/facebook/facebook-ios-sdk
It's a lot easier now. You can find sample project there and adopt it to you app.
I think you getting "session not declare" error because you didn't include facebook sdk header files in your project or Xcode couldn't find it if you SDK placed in another directory.
If you show us some code and better describe your problem it will be much easier to help you.