Currently I'm using OCaml 4.01.0. The compiler ocaml-top ran well for the first time i installed. For few hours ago, i wrote a code which take an input from standard input, it crashed. I don't understand why but I checked with the compiler online, it worked fine!
And now when I open the compiler, an error appear:
Fatal error: cannot open implicit module "Pervasives"
Fatal error: exception Misc.Fatal_error
I also checked with emacs by typing:
Alt + x
run-caml
<press Enter>
still doesn't work! The error still appears. Could someone please help me to fix this? I'm a beginner in OCaml, I just started for few days.
Thanks in advanced!
I am using Eclipse, and I just solved the same problem- In Windows--> Preferences (or Mac's Eclipse --> Preference), go to OcalDE and its path. Make sure that you have the right paths. I forgot to put in my library path and that was why I had this problem. Hope this helps :p
Related
I've installed TM Terminal from Eclipse Marketplace on my Mac Mohave. However, when I try to type anything, the terminal does not show what I type at all! But when I hit enter, the command works. However, it still bugs me that I can't see what I'm typing because I could have plenty of typos and whatnot and its such an impediment. Anyone knows what could be wrong and how to fix this? Any help is much appreciated!
Going to Help -> Check for Updates seemed to fix the issue for me.
I'm having problems with my project, I'm trying to build it and coocox coide gives me this error.
Building has encountered an error
an internal error occured during building:
An internal error occurred during: "Building".
String index out of range: -1
It doesn't say where it happened or what triggered it ...
I looked all over and I can't find an answer for it, at least not for my situation.
Does anyone know how to fix this ? I could realy use help with this :/
I'm using:
CooCox CoIDE
Version: 1.7.7
Build id: 20140628-3328-1557
I also used CubeMx to generate my project, then manually inserted it into Coide.
you can download my project from here if that helps
https://1drv.ms/u/s!Ao4Ba524gyr6eDpD1FP6UonCjVo
Thanks in advance!
I have various built files open. I think it has sometimes problems to erase them. Even with the rebuild button, it (sometimes) gives an error at first (no popup window though)"something like: cannot delete files" and the second time I try it works. Maybe the build files that are erased need some time after they are deleted to be recognized by coide as deleted, and it returns an error if not done fast enough?!
Well, also with the build button, sometimes pressing a second time works!
Hmm but it is not reliable... this is a work in progress.
follow up:
If there was a compile error, the build button works when building the next time.
If there was a link error, the build button doesn't work for the next compilation.
-interesting link with similar problem: http://www.coocox.org/forum/viewtopic.php?f=2&t=4145&start=15
(unfortunatly does not solve my issue)
I faced the same problem when I tried to build with a custom scatter file for the linker.
The link #lode provided solved the issue for me:
I had to remove every occurence of the string rom from the comments inside the .ld file. I replaced the word from with fr_om and voilĂ , issue resolved.
i'm working on a game in unreal, and just for funsies i decided to package my project to see how it would work outside the editor. for some reason it doesn't, its says fatal error followed by a bunch of error codes.
I tried going through the log, which can be found here: Link to download on Mega.nz
the log says it couldn't find the blueprint for my "BasicBullet", although the editor can (it both compiles and runs fine in the editor). That message is followed by somehting i don't understand, and then a fatal error message. can someone explain what is going on?
Thanks in advance
I fixed the problem, all i had to do was go to the config folder, in the project and edit the DefaultEditor.ini file.
i changed bDontLoadBlueprintOutsideEditor= true to bDontLoadBlueprintOutsideEditor= false and now it works perfectly.
been struggling with this problem for days now, and the solution was so simple.
I use Eclipse Luna with PyDev for Eclipse 4.0.0.201504132356.
My function returns a list, which is a list of objects from one class.
So i use it like this:
List = ListMaker()
print List[0].Stuff.Stuff
and this works(!); i see exactly what should be in the list.
However, when making a new new line of code and writing:
List[0].
i get immediately a Problem Occured Message:
No Message gotten (null message)
Java.lang.StackOverflowError
which is clearly wrong; since i see the output is fine and simply clicking the message away. I used the same project in Visual Studio with Python Tools for Visual Studio and never had this Problem either.
Clicking this message away is although pretty annoying. Does someone know how to fix this?
EDIT: The error occures in org.python.pydev.shared_core
I faced the same issue. I upgraded to Pydev 4.1.0 and it was resolved.
http://pydev.org/history_pydev.html
The the list of fixes that went in 4.1.0
This really seems like some recursion issue on the type inference analysis for PyDev.
Can you please report that as a bug at https://sw-brainwy.rhcloud.com/tracker/PyDev/ so that I can take a look to fix it?
If you could create a github repo with sources where I can reproduce the issue, that'd be awesome.
Also, your error log probably contains the stack trace where this happened... At http://pydev.org/faq.html#PyDevFAQ-HowdoIReportaBUG%3F there are instructions on how to get it (please include that in the bug report).
I am new to Netbeans. Netbeans shows an error as below:
But the error text is: incompatible types: List cannot be converted to Vertex. I'm sure it's referring to the code below it that uses Vertex in many places, but the file is long and I have no idea which line to go to. Is there a way to fix this, or is this a bug, or am I interpreting everything wrongly?
Bug still there, but a workaround is to run the project and the compile error will show up in the output. I'm used to Eclipse where you normally can't run a project with complier errors. But this is a way to find the line.