can't find blueprint in packaged unreal project - unreal-engine4

i'm working on a game in unreal, and just for funsies i decided to package my project to see how it would work outside the editor. for some reason it doesn't, its says fatal error followed by a bunch of error codes.
I tried going through the log, which can be found here: Link to download on Mega.nz
the log says it couldn't find the blueprint for my "BasicBullet", although the editor can (it both compiles and runs fine in the editor). That message is followed by somehting i don't understand, and then a fatal error message. can someone explain what is going on?
Thanks in advance

I fixed the problem, all i had to do was go to the config folder, in the project and edit the DefaultEditor.ini file.
i changed bDontLoadBlueprintOutsideEditor= true to bDontLoadBlueprintOutsideEditor= false and now it works perfectly.
been struggling with this problem for days now, and the solution was so simple.

Related

I tried to edit Rust code in Eclipse IDE, but I got problem "Failed to create the part's controls"

I downloaded an Eclipse's extinction for Rust, but then, after creating a new Rust project, i got this problem
I tried to follow some instuctions that I was able to found, including some from this website. I deleted and then downloaded Rust on my computer, I deleted and downloaded Eclipse, same with VS C++ building tools, but all this didn't help. I saw, that for some people helps to just reenter current workspace, but it was not my case. Despite this problem, default code seems to run OK, but it is almost impossible to edit. If someone had this problem or just know how to solve it, can you help please?
P.S. My English probably is not very good, so sorry for mistakes.
This is a known issue. Update to the latest proper TM4E release from https://download.eclipse.org/tm4e/releases/latest/ so that you have the bundle version with this class present.

Very unusual error that I have never seen. UNITY

Im getting this weird error that I have never seen before and i have like 400 of them and they i think are all different. Here is an example Library\PackageCache\com.unity.test-framework#1.1.20\UnityEngine.TestRunner\NUnitExtensions\Runner\UnityTestExecutionContext.cs(125,34). This also happened right after my pc shorted out. I fixed it loaded up unity and all my files were gone. I was planning on trying to redo some of my stuff when this came up. I'm also having a warning about a meta data file existing but its packages cant be found. I don't know if these are connected or not. This is also a brand new project so its not anything old.
Answer: Go to your library and you will find all your projects and such there. If you locate to the project you are currently working on find a folder called package cache. Delete this and you will have no more errors!

Unity machine learning using internal brain for pre-trained networks results in crash

I try to get the machine learning project of Unity running. The project can be found here: https://github.com/Unity-Technologies/ml-agents
Following all the necessary steps to set everything up, everything works fine until I try to use a pre-trained model in an internal brain, e.g in the 3D-Ball example. On pressing play in the editor, it says to have stopped working and the editor crashes. Same goes for a successfully compiled executable.
Since I can't find any crash logs, I absolutely don't know what's the cause to this. Anybody had the same issue and solved it, or any ideas on this?
I'll just add the steps I made to set my project up, in case somebody wants to reproduce or check for mistakes I made:
Download zipped project from github
Open project with Unity 2018.1.1f1
Add ENABLE_TENSORFLOW to predefined symbols
Download and install TensorflowSharp Plugin
In the 3DBall Scene select the brain and switch BrainType to Internal
Run in editor or compile and run, results both times in a crash
EDIT
What's making me wonder is that I got it working just fine training an external brain in python using a compiled executable. So my thoughts were it should be much more easy to just forward pass a trained net, if it's working doing forward pass and back propagation. But it says though that external brain still is experimental, so not sure if that just will not work until some future patches.
EDIT 2
So I tried using an internal brain in an older version of the githubs project, which then worked quite fine. Also I used an older version of the TensforflowSharp Plugin. I'll try to figure out, which version still works and gonna post my results here ;)
To conclude, the problem was actually the recent version of the TensorflowSharp Plugin. Using an older version, which I found somewhere worked fine. I don't have the link to that version anymore, but in case someone experiences the exact same problem, I could search for it or upload it somewhere.

working with workspaces and Pydev in Eclipse

im not sure what i did.. but i am working through some tutorials to get up to speed on python, and i started getting this error message... any ideas on how to fix this? from the error, i looked up the message, and it looks like wham i press the run button it is looking for a file that is no longer there.... but I'm not even working on that file anymore... I'm trying to run something different that does not refer to the previous file.
what does work is if i do run as.. but id rather not do that every time. I'm sure there is a setting I'm just not aware of that i messed up.
Well, not sure how exactly you're getting to that point from your explanation, but please take a look at: http://pydev.org/manual_101_run.html to see how to properly run a module inside PyDev.

TapkuLibrary.h and <TapkuLibrary> not found - Lexical and Preprocessor Issues

I've had huge troubles with this for quite a while now.
A few days ago after rebuilding my project, I got an error saying "TapkuLibrary.h" was not found. I removed the files attached to the project and followed the directions exactly directed at https://github.com/devinross/tapkulibrary
However, when I tried to rebuild my project, the file is still not found!
I'm using XCode 4.6.1 building for iOS 6.1
I can see that the files attached to the xcode project from Tapku can be found because I can find them in the side bar. For some reason though, TapkuLibrary.h is not found.
Also, when I control a class, it links me to the right symbol for all files except TapkuLibrary.h which is, again, not found.
I'm quite stressed by this, so any clues would be immensely appreciated. Thank you so much in advance!
UPDATE:
I've tried gain to remove all the files and readd them to no avail.
Please look at the solution in this question: TapkuLibrary.h not found on archive
I think it's exactly the same issue you're having.