How to retrieve IProblem instances from current editor? - eclipse

I'm writing an Eclipse plugin, and I'd like to retrieve all instances of IProblem associated with the currently open text editor. I've tried the following:
IWorkbenchWindow window = PlatformUI.getWorkbench().getActiveWorkbenchWindow();
IEditorPart editor = window.getActivePage().getActiveEditor();
if (!(editor instanceof AbstractTextEditor)) {
return null;
}
ITextEditor textEditor = (ITextEditor)editor;
IDocumentProvider docProv = textEditor.getDocumentProvider();
IDocument doc = docProv.getDocument(editor.getEditorInput());
ASTParser parser = ASTParser.newParser(AST.JLS4);
parser.setSource(doc.get().toCharArray());
CompilationUnit cu = (CompilationUnit) parser.createAST(null);
return cu.getProblems();
However, when I run it against the following code in the editor:
import java.io.Serializable;
public class TestClass implements Serializable {
/**
*
*/
}
It doesn't find any problems. I would expect it at least finds a MissingSerialVersion problem. Perhaps I'm parsing the file incorrectly, which might cause this issue. I feel like there should be a way to get the CompilationUnit from the editor directly?
Update:
If I add a syntax error to the source file and then invoke the plugin, it reports the syntax problem, but not the missing serial version UID. I suspect this is some kind of configuration issue where warnings aren't being reported.
2nd Update:
This isn't just restricted to the MissingSerialVersion problem. Anything that is a warning, and not an error, is not found by this method. If I change the problem that I want to see to an error in the compiler settings (or even by passing in additional options to the parser making it an error instead of a warning), I still get no joy from the getProblems() method with respect to warnings. (It shows actual errors just fine, e.g. if I put an unrecognized symbol in my source code).

Related

Visual Studio Extension: Project context is applied to every opened file except the first one

I have a Visual Studio extension package where I am applying C++ syntax settings to custom file extensions. This is done in the Visual Studio's Text Editor options. Those files are plain text and I mean to have them behave as code files in the IDE (IntelliSense, find matching braces, etc...)
It's mostly working fine, but there is one problem. The C++ syntax context is not applied to whichever is the first file I open in a given Visual Studio session. I will launch Visual Studio, open one of our custom projects, and open one file. The IDE opens a document window and the file is opened, can be edited and saved, no problem in appearance. But the file behaves as a plain text and not a C++ source. Now, whenever I open a second file in the IDE, or any further file, the C++ settings do get applied successfully. I can close all document tabs, and open new ones, and all those tabs are fine. Even re-opening the first file in a new tab, or after re-loading the project or the solution, is fine. Only the first document opened in a Visual Studio session has the issue.
For the following segment, I will refer to the Microsoft documentation on using their standard editor: https ://msdn.microsoft.com/en-us/library/bb166504.aspx
To implement the OpenItem method with a standard editor
1.Call IVsRunningDocumentTable (RDT_EditLock) to determine whether the document data object file is already open.
2.If the file is already open, resurface the file by calling the IsDocumentOpen method, specifying a value of IDO_ActivateIfOpen for the grfIDO parameter.
If the file is open and the document is owned by a different project than the calling project, your project receives a warning that the editor being opened is from another project. The file window is then surfaced.
3.If the document is not open or not in the running document table, call the OpenStandardEditor method (OSE_ChooseBestStdEditor) to open a standard editor for the file.
When you call the method, the IDE performs the following tasks:
a.The IDE scans the Editors/{guidEditorType}/Extensions subkey in the registry to determine which editor can open the file and has the highest priority for doing this.
b.After the IDE has determined which editor can open the file, the IDE calls CreateEditorInstance. The editor's implementation of this method returns information that is required for the IDE to call CreateDocumentWindow and site the newly opened document.
c.Finally, the IDE loads the document by using the usual persistence interface, such as IVsPersistDocData2.
d.If the IDE has previously determined that the hierarchy or hierarchy item is available, the IDE calls GetItemContext method on the project to get a project-level context IServiceProvider pointer to pass back in with the CreateDocumentWindow method call.
4.Return an IServiceProvider pointer to the IDE when the IDE calls GetItemContext on your project if you want to let the editor get context from your project.
Performing this step lets the project offer additional services to the editor.
If the document view or document view object was successfully sited in a window frame, the object is initialized with its data by calling LoadDocData.
It definitely seems to me that I need to hit element (D) from the above instructions. I have debuged through my extension code, and I do see where my implementation of GetItemContext() comes into play. When I open most files, the code path does effectively go through this method, however it does not when I open the first file of a Visual Studio session.
Call stack from OpenStandardEditor
GetItemContext is invoked by the Microsoft assemblies and I do not know what is the condition that triggers whether it is called or not. I can only trace up to my call to the method OpenStandardEditor(), in FileDocumentManager.cs, then I don't know what happens beyond that. The above screenshot is the call stack when GetItemContext is successfully invoked, but when I'm opening the first file I'm totally in the dark as to what OpenStandardEditor is doing. I do know that in both cases, when the context is loaded and when it is not, the exact same parameter values are passed to OpenStandardEditor. So here's my code where this method is invoked, if that can be of some help:
My override of class DocumentManager:
private int Open(bool newFile, bool openWith, uint editorFlags, ref Guid editorType, string physicalView, ref Guid logicalView, IntPtr docDataExisting, out IVsWindowFrame windowFrame, WindowFrameShowAction windowFrameAction)
{
windowFrame = null;
if (this.Node == null || this.Node.ProjectMgr == null || this.Node.ProjectMgr.IsClosed)
{
return VSConstants.E_FAIL;
}
int returnValue = VSConstants.S_OK;
string caption = this.GetOwnerCaption();
string fullPath = this.GetFullPathForDocument();
// Make sure that the file is on disk before we open the editor and display message if not found
if (!((FileNode)this.Node).IsFileOnDisk(true))
{
// Inform clients that we have an invalid item (wrong icon)
this.Node.OnInvalidateItems(this.Node.Parent);
// Bail since we are not able to open the item
return VSConstants.E_FAIL;
}
IVsUIShellOpenDocument uiShellOpenDocument = this.Node.ProjectMgr.Site.GetService(typeof(SVsUIShellOpenDocument)) as IVsUIShellOpenDocument;
IOleServiceProvider serviceProvider = this.Node.ProjectMgr.Site.GetService(typeof(IOleServiceProvider)) as IOleServiceProvider;
try
{
int result = VSConstants.E_FAIL;
if (openWith)
{
result = uiShellOpenDocument.OpenStandardEditor((uint)__VSOSEFLAGS.OSE_UseOpenWithDialog, fullPath, ref logicalView, caption, this.Node.ProjectMgr, this.Node.ID, docDataExisting, serviceProvider, out windowFrame);
}
else
{
__VSOSEFLAGS openFlags = 0;
if (newFile)
{
openFlags |= __VSOSEFLAGS.OSE_OpenAsNewFile;
}
//NOTE: we MUST pass the IVsProject in pVsUIHierarchy and the itemid
// of the node being opened, otherwise the debugger doesn't work.
if (editorType != Guid.Empty)
{
result = uiShellOpenDocument.OpenSpecificEditor(editorFlags, fullPath, ref editorType, physicalView, ref logicalView, caption, this.Node.ProjectMgr, this.Node.ID, docDataExisting, serviceProvider, out windowFrame);
}
else
{
openFlags |= __VSOSEFLAGS.OSE_ChooseBestStdEditor;
// THIS IS THE CALL THAT I'M ALWAYS INVOKING. PARAMS ARE ALWAYS THE SAME, BUT ITEM CONTEXT IS NOT ACTIVATED FOR FIRST FILE OF A SESSION.
result = uiShellOpenDocument.OpenStandardEditor((uint)openFlags, fullPath, ref logicalView, caption, this.Node.ProjectMgr, this.Node.ID, docDataExisting, serviceProvider, out windowFrame);
}
}
if (result != VSConstants.S_OK && result != VSConstants.S_FALSE && result != VSConstants.OLE_E_PROMPTSAVECANCELLED)
{
ErrorHandler.ThrowOnFailure(result);
}
if (windowFrame != null)
{
object var;
if (newFile)
{
ErrorHandler.ThrowOnFailure(windowFrame.GetProperty((int)__VSFPROPID.VSFPROPID_DocData, out var));
IVsPersistDocData persistDocData = (IVsPersistDocData)var;
ErrorHandler.ThrowOnFailure(persistDocData.SetUntitledDocPath(fullPath));
}
var = null;
ErrorHandler.ThrowOnFailure(windowFrame.GetProperty((int)__VSFPROPID.VSFPROPID_DocCookie, out var));
this.Node.DocCookie = (uint)(int)var;
if (windowFrameAction == WindowFrameShowAction.Show)
{
ErrorHandler.ThrowOnFailure(windowFrame.Show());
}
else if (windowFrameAction == WindowFrameShowAction.ShowNoActivate)
{
ErrorHandler.ThrowOnFailure(windowFrame.ShowNoActivate());
}
else if (windowFrameAction == WindowFrameShowAction.Hide)
{
ErrorHandler.ThrowOnFailure(windowFrame.Hide());
}
}
}
catch (COMException e)
{
Trace.WriteLine("Exception e:" + e.Message);
returnValue = e.ErrorCode;
this.CloseWindowFrame(ref windowFrame);
}
return returnValue;
}
I have also tried an alternative. In the call stack where I perform DoDefaultAction on my FileNode (extends HierarchyNode), I normally call an instance of my DocumentManager.Open() directly. I have changed that to try OpenDocumentViaProject() instead. Now, the MSENV assembly turns out to call my GetItemContext, then goes out to my implementation of DocumentManager.Open I quoted above.
Call stack from OpenDocumentViaProject
Sounds promising... but no. Beyond the screenshot above, once I call OpenStandardEditor the exact same behavior happens. No project context is applied to the first document opened in a session, and the context is applied to every further file. The call to GetItemContext() that is done by OpenDocumentViaProject() does not seem to matter in the slightest. Only when OpenStandardEditor() also ends up calling GetItemContext() somewhere downstream does the project settings I want get applied.
I don't see where I would be doing something fundamentally wrong. It seems to me that I am following the Mimcrosoft instructions on opening standard editors. Would you have a clue as to how my GetItemContext implementation is not invoked when I'm opening the first file of a VS session? Thanks

Eclipse: Select text in XSD programmatically from plugin

I'm currently writing an Eclipse plugin. In it, I want to programmatically open an editor and select a portion of the text. The opened file does not have to be imported into the workspace (that's why I'm using IFileStore in the code below).
I'm using code similar to this:
IFileStore fileStore = EFS.getLocalFileSystem().getStore(localPath);
IEditorPart part = IDE.openEditorOnFileStore(page, fileStore);
final int posStart = ...;
final int posEnd = ...;
part.getEditorSite().getSelectionProvider().setSelection(
new TextSelection(posStart, posEnd - posStart));
For Java files it works fine, but for XML Schema (XSD), it doesn't. The editor opens, but no text is selected.
From debugging, I can tell that the part is of type org.eclipse.wst.xsd.ui.internal.editor.InternalXSDMultiPageEditor, and the selection manager is an org.eclipse.wst.xsd.ui.internal.adt.editor.CommonSelectionManager
I'm targetting Eclipse Mars and Neon, it does not seem to work for both.
What can I do to make it work? Or at least find some further information?
After having a look at the WTP code, this does not seem to be supported at the moment. But I found a workaround by explicitly checking if the editor is a multi part editor:
private static void setSelection(IEditorPart part, TextSelection textSelection) {
if (part instanceof MultiPageEditorPart) {
final MultiPageEditorPart multiPage = (MultiPageEditorPart) part;
for (final IEditorPart subPart : multiPage.findEditors(multiPage.getEditorInput())) {
setSelection(subPart, textSelection);
}
} else {
part.getEditorSite().getSelectionProvider().setSelection(textSelection);
}
}
I was not sure whether it is better to send the selection to all sub parts or only to one specific, but so far sending it to all seems to work.

displaying a different line of code in an eclipse editor (without changing everything else)

Setting: I am doing a programming experiment where I need to display a different method signature (one line of code) to my test persons than the line of code actually exists. Example:
// this code should be visible
public def aFunction(def a, def b) {
// this line of code should be used
public void aFunction(String a, List<String> b) {
The intention is that everything works like when the source code included the second line (like code completion, errors etc.), but only the first line is visible.
I've already tried patching the groovy editor I use and replacing some text on load and on save, but that just does not seem to do the job, using some code like
IDocument doc =this.getDocumentProvider().getDocument(this.getEditorInput());
doc.set(doc.get().replaceAll(...));
Sadly this leads to strange behavior like always marked as dirty files.
I've also tried using the getCompilationUnit method that the groovy editor supplies, but somehow this does not help in any ways (maybe because the "wrong" code was still visible in the editor?).
Finally I tried to wrap the InputStream for the IFile underlying the IEditorInput in the doSetInput-method like
IFile resource = (IFile) input.getAdapter(IFile.class);
InputStream in = resource.getContents();
//...wrap stream
resource.setContents(in, false, true, null);
but this only leads to the editor being completely empty.
Anyone got an idea on how to solve that problem?

Suppress Errors in JavaScript validation

I'm currently developing an eclipse plugin. This plugin contains a project nature which depends on the javaScript nature of jsdt.
Now at a few details the JavaScripts that the projects of my nature can contain are somewhat special.
They can contain "compiler hints" which are basicly statements beginning with #
They can contain return statements outside of functions
But at this two points the standard validation of jsdt come in and marks them as errors (which is normally right). I already managed to get this errors filtered out in the properties of the JavaScript validator (manually).
My question is, how can i exclude these errors from the validation of jsdt automatically for the projects with my nature?
JSDT uses concrete syntax parser which generates syntax errors.
You can't disable this. Only semantics error or warnings can be configured.
However you can disable entire validation of JSDT.
Below solution will suppress errors ands warnings which are generated while we save some changes on java script files. (Auto Build, Build)
Open Properties Dialog of Your Project.
Choose Builders item.
Uncheck "JavaScript Validator". And Press OK button.
Remove current errors and warnings from Problems View
This solution can't eliminate error or warning annotations in editor while you edit. They will show up on editor temporarily only when you edit it.
After a lot of research, hours of deleting markers and debugging i finally managed to delete the errors i wanted. In a bad bad way of course but i've come to a point where i just wanted this to work no matter how it's done.
If you ever want to delete existing problems that had been created during the validation process of jsdt you need to do the following (and you must not ommit anything):
Create a class extending org.eclipse.wst.jsdt.core.compiler.ValidationParticipant
Override isActive(), buildStarting() and reconcile() methods.
So there are two things you basicly have to care about.
The actual problem markers that will be created or had already been created at the end of the validation process.
The Problems created by the validation process. They are of the type CategorizedProblem and can be obtained by the ReconcileContext object that is passed to the reconcile() method.
It seems to me that the CategorizedProblems will be translated to problem markers after the validation process.
So what you need to do is:
Delete all unwanted problem markers of all files in buildStarting (this removes problem markers from all files in your project that are about to be validated)
Iterate the CategorizedProblem objects of the ReconcileContext (getProblems())
Create a new Array containing only the CategorizedProblems you want to keep
Set this new Array to the ReconcileContext with putProblems()
Delete the unwanted markers again for that file (i don't know why this is needed, please don't ask, i don't care anymore :-/)
An example implementation of such a validationParticipant could look like this: (this one will filter out problems complaining about return statements outside of methods:
[...ommited imports ...]
public class MyValidationParticipant extends org.eclipse.wst.jsdt.core.compiler.ValidationParticipant{
#Override
public boolean isActive(IJavaScriptProject project) {
return true;
}
#Override
public void buildStarting(BuildContext[] files, boolean isBatch) {
super.buildStarting(files, isBatch);
for(BuildContext context : files){
IFile file = context.getFile();
deleteUnwantedMarkers(file);
}
}
#Override
public void reconcile(ReconcileContext context) {
IResource resource = context.getWorkingCopy().getResource();
CategorizedProblem[] newProblems = new CategorizedProblem[0];
ArrayList<CategorizedProblem> newProblemList = new ArrayList<CategorizedProblem>();
CategorizedProblem[] probs = context.getProblems("org.eclipse.wst.jsdt.core.problem");
if(probs != null){
for(CategorizedProblem p : probs){
if(!(p.getMessage().equals("Cannot return from outside a function or method."))){
newProblemList.add(p);
}
}
}
}
context.putProblems("org.eclipse.wst.jsdt.core.problem", newProblemList.toArray(newProblems));
deleteUnwantedMarkers(resource);
}
public static void deleteUnwantedMarkers(IResource resource){
if(resource.isSynchronized(IResource.DEPTH_INFINITE)){
try {
IMarker[] markers = resource.findMarkers(IMarker.PROBLEM, true, IResource.DEPTH_INFINITE);
if(markers != null && markers.length > 0){
for(IMarker m : markers){
Object message = m.getAttribute(IMarker.MESSAGE);
if(message.equals("Cannot return from outside a function or method.")){
m.delete();
}
}
}
}catch (CoreException e) {
e.printStackTrace();
}
}
}
}
As i said, this is kind of a bad solution since the code relies on the String of the error message. There should be better ways to identify the problems you don't want to have.
Don't forget to add a proper extension in your plugin.xml for the ValidationParticipant.

Using Java.util.scanner with GWT

for some reason when I try to use scanner with gwt, i get the following error:
No source code is available for type java.util.Scanner; did you forget to inherit a required module?
I looked around and it seems the "No source code is available for type xxxx" errors are due to not having a Javascript equivalent type for the Java type.
Is scanner not able to be used with GWT?
Here is a snippet of my code:
import java.util.Scanner;
...
public void submit(){
String text = editor.getEditor().getText();
Scanner input = new Scanner(text);
while(input.hasNextLine()){
String line = input.nextLine();
if(line.contains("//")){
cInfo.setDone(false);
cInfo.setCode(text);
return;
}
cInfo.setDone(true);
cInfo.setCode(text);
}
}
}
java.util.Scanner is not part of the GWT JRE Emulation. If you need a detail overview of what is inside the emulation here is the link to the docs:
https://developers.google.com/web-toolkit/doc/latest/RefJreEmulation#Package_java_util
Your code (at least the one in the current version of your question) is probably[*] equivalent to
public void submit() {
String text = editor.getEditor().getText();
if ("".equals(text))
return;
cInfo.setDone(!text.contains("//"));
cInfo.setCode(text);
}
However, I have a feeling that this may not actually be what want to do (or is it?)
If you need to split strings on the client side, I usually recommend the Splitter class in Guava. Most of its methods are GwtCompatible, and (together with CharMatcher, Joiner, ...) it's great to use both on the client and server side of your Java code.
[*] assuming, that setDone and setCode are simple setters without side effects