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I have been looking around for powerful raytracing interfaces and discovered references to OpenRT but can't seem to find it anywhere. Does it even still exist?
If it is gone, what is the most used library for raytracing that is powerful enough for realtime rendering.
My answer below is all I have managed to find.
Update
I have continued my search and only seem to find OpenRL as it supports most of what I need. However I may end up writing my own wrapper or engine that suits my needs as there seems to be no mature solution. Thanks for the suggestions.
PowerVR Wizard GPUs by Imagination Technologies have been announced recently.
"Wizard is essentially an extension of Imagination’s existing PowerVR
Series6XT Rogue designs, taking the base hardware and adding the
additional blocks necessary to do ray tracing"
Possible, and seems to be the only, solution I have found is OpenRL.
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I am trying to parse a simple file, and I want to know between:
XML::Simple
XML::Smart
LibXML
which one is faster?
XML::LibXML is the fastest, see the benchmarks at Ways to Rome.
It may or may not matter for a "simple file" (which I assume would mean that it's not too big).
There's also XML::Fast which seems to be a pretty serious contender. XML::Simple can use XML::LibXML under the hood, but I'm still seeing it as the major CPU drain in my CalDAV testing right now.
It's worth giving it a try if speed is a major consideration for you.
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MS Word is nothing short of irritating to use for any sort of software development work (notes, documentation, etc.), which is likely why many people use other tools (notepad++, etc.)
Asides from turning off spell-check & grammar check functionality for a word document, our only other option is to create a new style for the document, and disable proofing for that style, as documented here: Systems documentation and MS Word
Has anyone out there come accross any particularily good custom dictionaries which covers words common to engineering, software development, etc.?
This would certainly be helpful in aleviating the frustration level a bit. The dictionary could always be imported into other word processing tools as well.
Cheers and TIA - Ray
Change the language to something obscure like Farci or Klingon.
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Any 3rd party, or built in stuff?
You can look at the MoMu release of the Synthesis Tool Kit (STK) library. It has a permissive license and is lightweight, however if depends what kind of "effects" you are looking for. It has all the building blocks to do sound synthesis and processing (class documentation here).
I think you should use this audio DSP library for iOS/OSX: NVDSP
It is easy to use but still produces high-quality results.
It didn't exist at the time of your question, but well, I think it's the best option today. And I really don't say that just because I wrote it! ;)
iOS 5 has some new built-in Audio Units for filters and some other simple effects. Before iOS 5, it appears that most audio app developers rolled their own DSP effect libraries (or purchased a commercial time-pitch library, etc)
Try this http://theamazingaudioengine.com/
Little late but might help someone else
Also late, but great sound effect libraries are made by LittleEndian.com
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is there any well written perl open source out there (not using any kinda of framework) that i could use as sample for learning and good pratice of the perl...
I've searched around and found many things for PHP, but nothing in perl that uses no framework.
Thanks in advance.
Have you tried browsing CPAN? You can find code there doing pretty much anything, and many distributions post links to their github repositories, so you can follow along in the development process.
CPAN Ratings has reviews and rankings of a large number of releases, which helps you differentiate between good releases and bad ones, but being able to make this determination for yourself would be best, which you get through learning and experience.
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I'm looking into frameworks for translation, and have been considering gettext. Because it's supposedly quite good, and lots of projects use it. Now I read part of the official manual, but it sucked. I kind of have an idea how it works now, but I have no idea where to get started.
In particular my project spans C++, Lua and Javascript, so I'd love to be able to unify the i18n with a single tool, but I'm also not having luck finding gettext good support for Lua or Javascript, are they supported, has anybody used gettext with these?
Thanks.
How about this tutorial? Another example is at O'Reilly.