I've been trying to use raster calculation in ipython for a tif file I have uploaded, but I'm unable to find the whole code for the function. I keep finding examples such as below, but am unsure how to use this.
gdal_calc.py -A input.tif --outfile=result.tif --calc="A*(A>0)" --NoDataValue=0
I then tried another process by assigning sections, however this still doesn't work (code below)
a = '/iPythonData/cstone/prec_7.tif'
outfile = '/iPythonData/cstone/prec_result.tif'
expr = 'A<125'
gdal_calc.py -A=a --outfile=outfile --calc='expr' --NoDataValue=0
It keeps coming up with can't assign to operator. Can someone please help with the whole code.
Looking at the source code for gdal_calc.py, the file is only about 300 lines. Here is a link to that file.
https://raw.githubusercontent.com/OSGeo/gdal/trunk/gdal/swig/python/scripts/gdal_calc.py
The punchline is that they just create an OptionParser object in main and pass it to the doit() method (Line 63). You could generate the same OptionParser instance based on the same arguments you pass to it via the command-line and call their doit method directly.
That said, a system call is perfectly valid per #thomas-k. This is only if you really want to stay in the Python environment.
I often call the same commands in MongoDb command shell, for example :
db.user().find().pretty();
How would you store and call back this command ?
Ideally converting it to something like this :
db.findp( 'user' );
I believe this is NOT what your looking for, now that I read your question again: http://docs.mongodb.org/manual/applications/server-side-javascript/
Instead you are looking to modify the console in such a manner to make your life easier.
I should note, right now, that there is actually an extension which can do this sort of auto-formatting for you made by 10gen: https://github.com/TylerBrock/mongo-hacker
However if you wish to modify the files behind MongoDBs console a little more then you will need to do some manual labour.
There is a rc script in your home directory called .mongorc.js. In this file you can place any custom code you like (as #Asya mentioned) and it will actually become a command within the console.
In you rc file you could place a function like:
DB.prototype.pfind = function(col){
return this[col].find().pretty();
};
Or you could write:
DBCollection.prototype.pfind = function(){
return this.find().pretty();
};
Then you should be able to do:
db.pfind('users');
Or with the second command:
db.users.pfind();
Of course this method is for Linux, I am unsure about Windows, however, Windows should have an rc type script somewhere I believe.
I have a problem with Net::Appliance::Session. I created a session, executed my command. After execution it prompts me some question (yes/no). I want to answer it but didn't find a way how to do it. Below you can see my trials:
$session->cmd($command);
$session->waitfor(Match=>'/.*yes*/');
$session->print("no");
$session->waitfor(Match=>'');
$session->print("y");
I don't know where is the problem. Accoding to CPAN documentations Net::Telnet have the method waitfor. But Session documentation tells that we can use waitfor(). Another thing said there is that the method "cmd" have a member Match which includes all the features of waitfor(). So I changed my code like below:
$session->cmd($command, Match=>'/.*yes*/');
$session->print("no");
Executing this reports below error:
Odd number of elements in hash assignment at
/usr/lib/perl5/vendor_perl/5.8.8/Net/Appliance/Session.pm line 245.
Is there any idea how can I do that? And why am I getting this error message?
Thanks in advance..
From the Net::Appliance::Session page at meta::cpan
To handle more complicated interactions, for example commands which prompt for confirmation or optional parameters, you should use a Macro. These are set up in the phrasebook and issued via the $s->macro($name) method call. See the Phrasebook and Cookbook manual pages for further details.
So you set up a macro (scripted call and response) in a phrasebook, and then tell your session to use that macro.
I wish to create log of function entry and exit for my code. I am using the following command in WinDbg-
Function name and the return value
bm <module_name>!* "kcL1;.echotime;gu;r eax;.echotime;gc;"
Now I wish to do this for all the modules of the function but I don't want to write the code again for each module. Is there some way to specify bm to read module names from a file which I create using "lm" and set breakpoint for each module or something even more simple.
Also, how can I specify bm to not print the output on the screen? I am using a log file.
Sometimes I don't see the time for call exit. What can be the reason for this? How can I correct it?
you can use !for_each_module
You will not see call exit time if another breakpoint is hit (in another thread, or if the funciton calls other functions that have breakpoints)
I want to implement the function like embedding the socket function in my Lua build.
So I don't need to copy socket.core.dll any more (just for fun).
I search the maillist, and see some guys discuss the topic,
http://lua-users.org/lists/lua-l/2005-10/msg00269.html
But I have question for the details steps, who could give me a detailed steps for changing the lua and luasocket code to make them work together (not with dll method).
I tried these steps in windows xp with VC2008:
1) copy luasocket code to Lua project.
2) add some code
static const luaL_Reg lualibs[] = {
{"", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
{LUA_SOCKETLIBNAME, luaopen_socket_core}, // add this line
{LUA_MIMELIBNAME, luaopen_socket_core}, // add this line
{NULL, NULL}
};
3) build the project, and run it.
When I type print(socket._VERSION), it shows luasocket 2.0.2, it is correct.
When I type print(socket.dns.toip("localhost")), it shows 127.0.0.1 table: 00480AD0, it is correct too.
But when I try to use other features, for example bind, it can't work.
Who could tell me the reason?
you need put luasocket stuff into the package.preload table, in this way:
lua_getfield(L, LUA_GLOBALSINDEX, "package");
lua_getfield(L, -1, "preload");
lua_pushcfunction(L, luaopen_socket_core);
lua_setfield(L, -2, "socket.core");
// add mime.core yourself...
luasocket is a mixed C/lua module, you need to bundle both versions into your application if you want it to work without any extra files.
socket.lua loads socket.core (from socket/core.dll)
mime.lua loads mime.core (from mime/core.dll)
So in order for your application to work you will need to build all the .dll files and the .lua files into your application and manually load them (or set them up to be loaded correctly via custom package loaders).
The email you quoted is tweaking the package.preload table (in a way that appears a tad odd now but might work anyway) to get the built-in C code to be loaded correctly when require is called.
Try running
for k, v in pairs(socket) do print(k, v) end
and maybe we'll be able to help.