I often call the same commands in MongoDb command shell, for example :
db.user().find().pretty();
How would you store and call back this command ?
Ideally converting it to something like this :
db.findp( 'user' );
I believe this is NOT what your looking for, now that I read your question again: http://docs.mongodb.org/manual/applications/server-side-javascript/
Instead you are looking to modify the console in such a manner to make your life easier.
I should note, right now, that there is actually an extension which can do this sort of auto-formatting for you made by 10gen: https://github.com/TylerBrock/mongo-hacker
However if you wish to modify the files behind MongoDBs console a little more then you will need to do some manual labour.
There is a rc script in your home directory called .mongorc.js. In this file you can place any custom code you like (as #Asya mentioned) and it will actually become a command within the console.
In you rc file you could place a function like:
DB.prototype.pfind = function(col){
return this[col].find().pretty();
};
Or you could write:
DBCollection.prototype.pfind = function(){
return this.find().pretty();
};
Then you should be able to do:
db.pfind('users');
Or with the second command:
db.users.pfind();
Of course this method is for Linux, I am unsure about Windows, however, Windows should have an rc type script somewhere I believe.
Related
I have a page which has a script tag. The script inside that tag is very long, but I would like to debug it. Unfortunately, I cannot scroll to the relevant place in the Console, because after a certain length the script is simply not displayed, see the attachment:
As you can see, it ends with
return !filt...
The actual function looks like this:
this.validate = function(filters) {
for (var filter in filters) {
if (!innerValidation(filters[filter].filterType, filters[filter].evaluatedValue, data[filters[filter].key])) {
return filters[filter].isOr;
}
}
return !filters[filter].isOr;
};
Question: Why does Chrome truncate my script and how could that be changed?
Note, that I know I could load it from an external file, but I am actually interested to know the cause of this behavior.
The display of the script is truncated but it still parses and runs the code correctly. You should be able to view the full code in the Sources tab under the relevant host and put breakpoints in there.
If you have a long script, it is best to make that into its own file instead. This will provide you with the best debugging experience.
The Elements panel truncates large scripts to help keep things fast and there is no way to undo this. Therefore, you would need to use some external debugging tools to try and get at this, but even then most of them work best with external script files as well.
Inline scripts should be very short if ever used. For any decent sized chunks of scripting, allocate that into its own file.
I need to run a powershell script from haxe code and return data. I will use this data in my code.
How I can do this?
You can run a sys.io.Process from Neko.
Check out the api docs
http://api.haxe.org/sys/io/Process.html
To see an example of how to use it, check this
http://code.haxe.org/category/macros/add-git-commit-hash-in-build.html
In your case it would look like this
var process = new sys.io.Process('powershell', ['any parameters']);
Note: I'm not sure if you really need powershell since you can execute stuff commandline with this.
I hope this helps!
I've been trying to use raster calculation in ipython for a tif file I have uploaded, but I'm unable to find the whole code for the function. I keep finding examples such as below, but am unsure how to use this.
gdal_calc.py -A input.tif --outfile=result.tif --calc="A*(A>0)" --NoDataValue=0
I then tried another process by assigning sections, however this still doesn't work (code below)
a = '/iPythonData/cstone/prec_7.tif'
outfile = '/iPythonData/cstone/prec_result.tif'
expr = 'A<125'
gdal_calc.py -A=a --outfile=outfile --calc='expr' --NoDataValue=0
It keeps coming up with can't assign to operator. Can someone please help with the whole code.
Looking at the source code for gdal_calc.py, the file is only about 300 lines. Here is a link to that file.
https://raw.githubusercontent.com/OSGeo/gdal/trunk/gdal/swig/python/scripts/gdal_calc.py
The punchline is that they just create an OptionParser object in main and pass it to the doit() method (Line 63). You could generate the same OptionParser instance based on the same arguments you pass to it via the command-line and call their doit method directly.
That said, a system call is perfectly valid per #thomas-k. This is only if you really want to stay in the Python environment.
Can anyone let me know how we are going to output all the subroutine's graphs in batch mode suing IDC. i.e. I have 447 subroutine's and wanna be output them all and I would like to make sure I first retrieve all the routines address automatically, cuz by knowing the address I can simply use GenFuncCall.
P.S: Is this the only cfg that I can get from Ida Pro given a binary dis-assembled file?
I needed a CFG of my whole program,the base example I started from was:
https://code.google.com/p/idapython/source/browse/trunk/examples/ex_gdl_qflow_chart.py
It uses the flow chart class:
https://www.hex-rays.com/products/ida/support/idapython_docs/idaapi.FlowChart-class.html
also worth noting to trigger in batch mode, you'll want something like this
idal64 -A -S{yourscriptname}.py {yourbinary}
Tips:
Prototype the script in the IDAPro gui first
Opening of the graph processor can cause timing issues, its hacky, but something like delaying execution of the script seemed to help, e.g.
idaapi.autoWait()
Timer(2, idacfg).start()
where idacfg is your python function from the example
print to stdout doesn't seem to work in batch mode, so you'll want to set stdout to a file for your debugging.
Closing the GUI in batch mode is still an issue for me.
Hope that helps.
If you just want the address of all known functions in the IDB, you could use something like this using IDAPython (just an example):
def main():
for count, func_ea in enumerate(Functions()):
if func_ea == BADADDR:
break
func_name = GetFunctionName(funcea)
func_start = func_ea
print("[{:4}] name: {}; start address: {:#x}".format(count, func_name, func_start))
if __name__ == "__main__":
main()
I want to implement the function like embedding the socket function in my Lua build.
So I don't need to copy socket.core.dll any more (just for fun).
I search the maillist, and see some guys discuss the topic,
http://lua-users.org/lists/lua-l/2005-10/msg00269.html
But I have question for the details steps, who could give me a detailed steps for changing the lua and luasocket code to make them work together (not with dll method).
I tried these steps in windows xp with VC2008:
1) copy luasocket code to Lua project.
2) add some code
static const luaL_Reg lualibs[] = {
{"", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
{LUA_SOCKETLIBNAME, luaopen_socket_core}, // add this line
{LUA_MIMELIBNAME, luaopen_socket_core}, // add this line
{NULL, NULL}
};
3) build the project, and run it.
When I type print(socket._VERSION), it shows luasocket 2.0.2, it is correct.
When I type print(socket.dns.toip("localhost")), it shows 127.0.0.1 table: 00480AD0, it is correct too.
But when I try to use other features, for example bind, it can't work.
Who could tell me the reason?
you need put luasocket stuff into the package.preload table, in this way:
lua_getfield(L, LUA_GLOBALSINDEX, "package");
lua_getfield(L, -1, "preload");
lua_pushcfunction(L, luaopen_socket_core);
lua_setfield(L, -2, "socket.core");
// add mime.core yourself...
luasocket is a mixed C/lua module, you need to bundle both versions into your application if you want it to work without any extra files.
socket.lua loads socket.core (from socket/core.dll)
mime.lua loads mime.core (from mime/core.dll)
So in order for your application to work you will need to build all the .dll files and the .lua files into your application and manually load them (or set them up to be loaded correctly via custom package loaders).
The email you quoted is tweaking the package.preload table (in a way that appears a tad odd now but might work anyway) to get the built-in C code to be loaded correctly when require is called.
Try running
for k, v in pairs(socket) do print(k, v) end
and maybe we'll be able to help.