How do I use RTMP with Beats Music? [closed] - beatsmusic

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I'm having trouble using RTMP with the Beats Music playback API. What library should I use to get playback working?

You can now use the Beats Audio Manager to get playback in the browser. Check out the new Web Playback Library section of the docs:
https://developer.beatsmusic.com/docs

A lot of people have been asking this question. RTMP was developed by Macromedia back in the day for streaming audio between a flash player and a server. I've found soundmanager2 to be pretty straight forward for streaming audio from a rtmp server. Here's a simple example using the Beats Music client auth running on a local node server:
https://github.com/jkyau/beatsmusic-node-rtmp/blob/master/node-example/views/index.html

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RTSP video streaming for iOS [closed]

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I want to display on the iPhone screen video stream RTSP. Can throw the source code of the project or details on how to implement it. Found 2 project, but they have not compiled:
https://github.com/mooncatventures-group/RTSPPlay
https://github.com/mooncatventures-group/RtspFrames-test
Source code from the site VLC also does not compile, no files.
Tell me, is it possible to record the stream to a video file? And how is it implemented?
Thanks in advance.
You can use FFmpeg for displaying RTSP video stream.
As example you can look at my project hosted on github.
It's movie player for iOS using ffmpeg and OpenGLES.
For me appears that the best choice is
https://github.com/durfu/DFURTSPPlayer
Yes, it's pretty old and it won't work out of the box, but if you'll update mpeg libraries to 3.0, refactor project to ARC and get rid of deprecated mpeg methods, it seems to be a good choice. Definitely better than VLC.
All above can be found here https://github.com/rozum-dev/DFURTSPPlayer

how to download jwplayer streaming video? [closed]

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i subscribe to drupalize.me .but due to my slow internet connection i am not able to see video tutorials properly.i think this site use jwplayer and site provide no downloading option for videos.can anyone tell how to find direct downloading link of streaming video? if anyone give direct downloading link of drupalize.me free sample video it will be great.please help me
There is a way that works for me.
In an addition I removed -a vod option because it caused an error.
Real player has a browser plugin that does that, (works well only in IE)
Also IDM (internet download manager) does the same (again IE only) I've disable both plugins on chrome after having problems with it.
http://www.internetdownloadmanager.com/
https://www.youtube.com/watch?v=xY_7HRgsw8g
Real Player is free IDM is not (other than the cracked versions on torrent ;) )
IDM allows to select what video stream to download
(if you change resolution on youtube, you'll see 2 files for download, 1 for each resolution)

How to broadcast live video from iPhone [closed]

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I want to develop iPhone application to broadcast live video to web. Ustream has application that broadcast from iPhone to web.
Any suggestion?
Which API I should use?
Which Media media sever should I use?
Thanks,
Adil
For live streaming we have to use HTTP streaming or RTMP Streaming with wowza MEdia server here we have to give the host address with port number (by default port number is 1935).
here is the some useful link i have used in my application
http://www.themidnightcoders.com/fileadmin/docs/ios/index.html?asyncall.htm
you can also find demo apps from github here is the link
https://github.com/slavavdovichenko/MediaLibDemos/downloads
You can use StreamingVideoProvider video platform and their iOS app to stream live video directly from iOS device iPhone or iPad. More info here.
Retrieve frames for the video using AVCaptureSession and send each frame to to Server.
Please Refer this link

Video Calling Library for ios [closed]

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Is there a library or any way to embed video chat capability in a ios application ?
I work at 2600hz, I'm new to stack overflow so if I'm screwing something up, let me know.
You can use Kazoo, our fully open-source cloud voip stack for this, our APIs allow you do all the sip signaling and proxying for Facetime style video connections (we do this for audio calls now, and video works in our lab but we haven't rolled it out to our community yet. Basically you'd need to do some QA).
If you'd like to play with it, I can send you an invite to our hosted cluster OR you can install it directly from our Git repos here: https://github.com/2600hz/kazoo
Yes, there are a few solutions:
First of all, no API from Apple.
Second, OpenTok does seem to solve your problem, Client & Server side easily.
If you want to implement it yourself, I know Spirit & Vidyo, which are paid VoIP & Video stacks.
You may also use iDoubs, or PJSip, both are open-source solutions, but they are using x264 encoder which its license is GPL and not good enough for the AppStore.
Either way, you'll need a 3rd party library for that & you must have a server side as well (Probably a SIP server).
If anyone knows more open-source / paid solutions, please share.
Build Video Chat Into Your Mobile Apps with OpenTok

iPhone App › Add voice recognition? [closed]

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I'd like to build an app that uses voice recognition. I've seen big companies like Google etc implement this feature, but I'm curious about doing it on a start-up level. Anyone looked into this? Are there any tools out there for us to do this?
OpenEars looks promising...
http://www.politepix.com/openears/
Based on Pocket Sphinx.
If you start here at wikipedia, you'll get a good list engines (http://en.wikipedia.org/wiki/Speech_recognition#Commercial_software.2Fmiddleware)
As I write this (June 24, 2009) it looks to me that are two viable open source solutions
Pocket Sphinx (http://www.speech.cs.cmu.edu/pocketsphinx)
Julius (http://en.wikipedia.org/wiki/Julius_(software))
Both have been used in iphone apps, but the iphone friendly source isn't readily available.
As I edit this (8 July, 2009) I recently learned that Loquendo (http://www.loquendo.com/en/) has voice recognition and speech synthesis (ASR & TTS) for the iphone.
The best approach will probably be to:
Record the voice on the phone
Send the recording to a server that runs the speech recognition software
Then return something to the phone to indicate what it should do
The Dragon Mobile SDK from Nuance does what is asked for. You need an internet connection to be able to send the audio to Nuance's server and you get a list of text responses. You can then decide what to do with the text responses (e.g. ask your user to choose the one he meant or perform some action). Here is the link:
http://dragonmobile.nuancemobiledeveloper.com/