I have an OBDC datasource in Visio. I need to setup a specific data graphic to a shape, so whenever a shape is used that datagraphic is used. If this is built into visio i apologize, but im not quite sure where to get started.
Seems like such a simple problem to fix. :(
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Hello.
I'm trying to create a button which is shaped in a custom, trapezoid-ish shape.
so far I've tried manipulating colliders on regular MRTK - toolbox buttons, and using
a 3d model as the button (like in Hand Tracking Example 1) with the scripts that the
documentation suggests (NearInteractionTouchable & PressableButton) so far with no success.
So, is there maybe a different way to create a custom shaped button for my Hololens UI?
thanks.
After my test, the guide How to make a button from scratch works fine for me. If you got that issue while using this document, did you adjust the Press Setting after adding the PressableButton component? The default distance data may be invalid, you need to reassign the distance values according to the actual size of your 3D model. If it still cannot work after trying it, please feel free to feedback.
So I want to make a custom component. One of the functions I want to have is the ability to create and modify set of points that make up a circle. For example, specify point count:10, and on field update, a circle made up of 10 triangles is drawn in the editor.
Then I want to be able to drag the vertices of the created circle. I feel like I might be able to do this during runtime, but I'm curious how to do it out of runtime. For example, the built in "Box Collider" component has a button that allows you to edit the collider size in the editor.
I looked around and can't find a resource - I feel like there has to be a place for this.
Thanks.
You can execute scripts like if you were in runtime using the [ExecuteInEditMode] annotation at the begining of your class.
Check out the documentation here
For the functionality you want, you have Handles, to manipulate objects properties.
Also you'll want to develop visual aids for your tool, so you can accomplish this using Gizmos.
Google "Custom Editors for Unity" - there's a whole section of the docs for this. You have a wide array of options, from the simple to the powerful.
I recommend catlikecoding's tutorials, that are clearly than the official docs, and take you through the process step by step.
One of them almost exactly describes your situation:
http://catlikecoding.com/unity/tutorials/editor/star/
Is there a way to wrap an image around a Box or Cylinder in JavaFX without causing it to repeat on the each side?? I do not want to create a custom cube unless there is no other way to do that, using existing JavaFX functions.
I believe you need to use a TriangleMesh and map the UV points for the texture to the Mesh.
James Weaver explains how to do this for a cube in his powerpoint presentation on JavaFX 3D (pages 24-30). I'd paste the content here, but I'm not sure of copyright and the presentation explains the concepts better than if I tried to describe it here myself.
I know that this isn't exactly the answer you want, but I think this is the only way to do it.
I need to add the flags icon set DataGraphic to a Visio 2010 shape using C#. I'm working with an embedded Visio Drawing Control and this all has to be done via code.
I'm having a lot of difficulty with this, and my usual strategy of using Macro-Recorder in Visio itself doesn't work here (I think it may be because this functionality is provided by an Add-In).
Any pointers would be appreciated.
Jeff
See About Displaying Data Graphically (Visio).
Ok, narrow question of the day. I'm using GflAx (from xnview) to create some graphic tiles. I would like to put some gradients in as well though.
Is there a way I can do this within this product?
There is also an SDK which is part of this product but I can't find that info there.
You can not do this but you can create the gradient in another program and then do a "LoadBitmap" make the mods you need ontop of that 'background' and then save to a new file.