facebook ads not install tracking - facebook

I have this really odd problem. The bosses in the office decided to do facebook tracking by using the [FBSettings publishInstall:<appIDhere>] in the app delegate. This works because the graph.facebook.com/<appID>/activities, etc are called, and Facebook returned true.
However, the problem is that this is NOT showing up in the dashboard. The app_activate shows up just fine, it's just that the app install is not showing at all.
So, my questions are:
Why is it that the install is not read correctly? The call is made and facebook response. Why is it that it's not showing up in the dashboard?
Does facebook do any other filtering? For example, if I delete the app and then reinstall, should the app be counted to have installed twice? In this case, the call to graph.facebook.com/ is made twice to send the MOBILE_APP_INSTALL activity. After this, does facebook do any other filtering? e.g. they remember device tokens, etc?
I am not quite sure how facebook differentiate using the URL scheme. I presume that this is to differentiate people who upgraded compared to people who installed. How does the fb<appid> help as a URL Scheme?
Thank you in advance for all your help.

Related

Facebook app id for website social plugins

I have like/share buttons on my website and am not currently using an appid. Finding information on whether this is a necessity for the above configuration is difficult to confirm. When going through the Facebook app "create" forms, I'm really confused by a lot of the requirements as it seems to be more focused around actual apps rather than websites, which login via fb etc.
In the past I have created an app for one of my other websites and I don't believe there was any verification/submission process at this point (about 2-3 years ago). Reviewing my old app configuration now I can see that it is not "live" - does anyone know whether Facebook implemented this submission process in the last couple of years, and then de-activated any live apps that were created prior to this?
I now want to setup a new app for my new website and I'm unsure what the different 'action types' mean and what I would need to simply use like/share buttons on the website. Could someone give me a quick run down of what I'd need and what they are?
Any other info/tips people can provide would be greatly appreciated. I'm finding that the like/share DO still work without the app, but sometimes the share button doesn't work properly (I have a feeling this is something to do with the app).
Thanks
If you are just using the Social Plugins, you don't need to have a Facebook App ID.
If you want more integration, it will be required. Creating an App ID is like registering your App, wether an iOS or Android App or just a website, so that you can make Graph API calls for it.
The easiest way to register your website is to go the quickstart: https://developers.facebook.com/quickstarts/?platform=web (or https://developers.facebook.com/apps). There you can type a name and follow the steps.
You can then follow the "Sharing best practices" (https://developers.facebook.com/docs/sharing/best-practices#tags) on how to use the App ID. For example, by including an fb:app_id meta tag on your pages.
There is a review process, since last April, but that is only needed if you use permissions for your App. If you just use the plugins, that is not needed.
Can you explain more what is exactly not working?
Update
The time you create a page the Facebook crawler does not know yet what the Opengraph data for that one is. This will happen after the first share, but if you want to ensure it is correct from the first share on, you can force a re-scrape.
This section explains how that works:
https://developers.facebook.com/docs/sharing/opengraph/using-objects#update
When an app triggers a scrape using an API endpoint This Graph API
endpoint is simply a call to:
POST /?id={object-instance-id or object-url}&scrape=true

What's the correct way to authorize PhoneGap application to the Facebook?

I spent a while already to fix annoying issue with Facebook in PhoneGap app. And still a lot of things goes wrong with that. The thing is that I use Appery.io and Facebook plugin.
This is how my Facebook console looks now:
I suggest that localhost might be a reason of the issue. However, I got it into Facebook_Helper.js:
Everytime I try to sign in with FB account, I get the same error at the child window:
So what I've got is that app is authorized at this moment indeed, because there's a menu button at the navbar that allows me to navigate through FB profile:
The first issue lies in that the child window never gets closed automatically once user submitted Sign In form. And the second one is that I can't get the access token to the app directly. I know I'm doing something wrong, but I spend more than a week on that and nothing was clarified.
Honestly, I've no idea why it's not working. I saw a lot of apps written in PhoneGap that use the same authorization too, and they work as it should. Will be appreciate if you take a look into that and, maybe, advice something.
First, I don't see iOS or Android in your developer.facebook screenshot.
Second, you should implement native facebook integration if you are developing an app, if I understand correctly from your code, you are trying to handle only web browser version of authentication. Native integration is both the suggested way by facebook and platforms and better experience for end users. If users have facebook app installed, authenticating over fb app is more secure after all..
You can use a cordova plugin for facebook integration, here is one of the plugins (I am one of the authors): cordova-facebook plugin

App requests successful, but no notification shown

I am using the normal setup for sending invites through the requests dialogue:
FB.ui(
{
method: 'apprequests',
message: "Please add me, I am doing the same, thanks!"
},
function(response) {
console.log(response);
}
);
The response is successful, response.to shows multiple ids. So sending these invites works like it should. The problem is that these apprequests are not shown up as notifications like they usually do, instead the only place to find them here.
Has the API changed? Looking for answers has given me no results, though I did find this bug report from February 15th 2013.
Is Facebook just testing yet again, or has the API changed but not the documentation? I am truly grateful for any insights!
There's two simple things that might cause that problem.
One is that you application is missing the Canvas. Just add it from the your App panel in Facebook Developers.
The second one - make sure your app is NOT in SandBox Mode. If it is it won't send any notifications. I lost hours before figuring that out and changing the code in all possible ways.
Hope that helps.
Its not facebook bug its a problem in your facebook app configuration :
Follow the below configuration and its working like a charm.
You just need to go in to the Facebook developer and select your app and goes in to the setting of your app and click "Add Platform" and select "App On Facebook" and than add canvas url in it. now try to send invitation and it will show the notification.
Thanks
Sagar
or go to facebook developers,
Change 111 to your APP ID
-Fedmich
This was posted yesterday in facebook bugs site.
However, it is still not working for me even though I'm utilizing the exact code that the FB comment is referencing.
I realize this is not complete answer to the question and should be put in the comments. However I am a newbie and don't have enough reputation on StackOverflow to post comments. Emil, could you please let me know if you resolve this issue.
Had same issue, I added Secure Canvas URL, etc. But problem was I haven't provided iPhone Store ID inside iOS section in Settings.
As of Graph API 2.3, Game requests are only available to games.
As mentioned in Game Requests description, you have to create Facebook Web Games in App Portal, then you will get the notification with Game Request. Not for website anymore.
I had to implement facebook ‘apprequests’ instead of the deprecated ‘appinvites’ in an existing cordova app and spent hours debugging.
‘apprequests’ are only available in Facebook Apps categorized as ‘games’.
You can send notifications only to platforms (iOS, Android, Facebook web games) that are involved with the facebook app. That means, you will never receive a notification in your browser if you miss ‘facebook web games’ as platform. My expectation was to be notified in the facebook browser app if I was invited from a Mobile app.
iOS devices don’t get notifications.
In my case, I’ve missed to fill the app store id in the Facebook app platform configuration. After that, notifications appeared instantly.
If you like notifications in the fb browser app, you have to add ‘Facebook web games’ (formerly known as ‘canvas’) as plattform.
You can save yourself a lot trouble by creating test users in the app role category of your facebook app.

iOS Facebook Integration

I am working on simple facebook integration that allows users to post high scores to their wall. The way doodlejump handles this is my inspiration. I have it functioning, but it's not very clean and I'm not sure what to do.
I followed the instructions at http://developers.facebook.com/docs/guides/mobile to get up and running. One of the first things it has you do it call [facebook authorize:nil delegate:self]. After that you can call [facebook dialog:#"feed" andParams:params andDelegate:self] to make a post to the users wall. I have two issues with this.
First, when you call authorize it exits your app as that is facebook's new desired methodology as part of "One Single Sign-On" (OSS). That ok, what isn't ok is that my app is doing this even if the user is already signed on. I do not see a way to check if the user is already signed on.
The second issue is that it exits my app to authorize my app to post something to facebook. It seems acceptable to exit the app to sign on to facebook. Most users will have already done this, so no big deal. But my app should not have to exit just to get user authorization to post something. DoodleJump doesn't do that but I'm not sure how.
I tried digging through old posts but the SDK has changed so a lot of them are no longer valid. Thanks.
Based on the latest Facebook SDK (located at Github) and it's example I have determined that this is the expected behavior.
It is built around the new fangled "fast app switching" so it looks like that is just what happens.
A little lame imo but if that's what Facebook engineers have determined to be the optimal process then so be it.
I was having the same problem. Turned out it was because I hadn't set the URL Schemas in info.plist Where it says to fut fbYOUR_APP_ID make sure that you do this how they say. Your plist file should say something like fb12345 and then it will identify that the user has logged in correctly. offline_access will then work as a result
Might not be the answer you are looking for, but the app 'Hipstamatic' connects with facebook for photo upload (which I assume/hope is a similar process as wall posting) from within itself.
It could be worth seeing if they would be able to guide you if you sent the devs an e-mail?
I think they solve this issue by calling an iframe of sorts within the app, connecting the app to facebook and performing facebook activities, then closing once complete.
Hope this helps!
What permissions are you requesting? If you don't ask for offline_access the framework will make the user log in each time.
You can also try ShareKit
It's an open source library for iOS to share links, images and more. It's very simple and also works with Twitter and other social networks.
The site also contains some video tutorial and some code examples to integrate the Facebook API, Check this

How can I add a link to an iPhone native app from website IF POSSIBLE

I have a link to a Facebook page from a website. I know I can use the URL scheme href="fb://" to open up the Facebook application from within an iPhone, but if the iPhone user does not have the native application installed, an ugly error message pops up. I would rather just send this user to the Facebook website.
There's gotta be a way to do this, but everything I've tried has had some short-coming:
Can't make a HEAD request to a different server
Can't run a try catch javascript function since the event leaves the client page
Can't seem to access information about the user's applications... or can I? I've read a bit about a cookie called "appInstalled" but can't find any real documentation about it.
Any ideas out there? Thanks a ton in advance.
Denis
Can a website determine if a device [iPhone] has certain applications installed ? I'm pretty sure that's a big NO because of privacy and security concerns.
Not a really technical answer, but you could change the user interface to give the user an option. For example, having:
Click here if you have the facebook application installed on your iPhone.
If you do not, click here to go through to the site.
Sorry that I cannot offer a "proper" solution, I'm not really that familiar with iPhone development.