Facebook app appoval for a live app - facebook

I have a live Facebook app that is currently used in a production website. This app has not been submitted for approval as it does not need any extended permissions.
With the upcoming feature, the app will require access to an extended permission (manage_pages). Thus I will have to submit the app to Facebook for review.
As I understand the steps to recreate the user experience has to be mentioned when submitting for review. My problem is that the new feature is not available in production until the Facebook review is complete. How will the app approval process happen as I need to list out the steps to test the app when submitting?
As an alternative I could put the app back to sandbox mode and send the review, but that would disrupt the already exiting feature (which requires the app to be live).
Is there an alternate way that I could get the app approved without having to disable any existing features?
Thanks.

As far as I found out, there is currently no way, that Facebook helps you with this.
Have you found out something?
I opened an issue in the facebook-bug-tracker:
https://developers.facebook.com/bugs/1594700337461753/
Edit:
As Facebook mentions in this bug-report, the best way for this is to mention the app-id and domain of the pre-production app to the reviewer.

Related

App rejection issue when submit to Facebook for review

I have integrated Facebook SDK for the first time. I have submitted it to Facebook for review and its got rejected. Now let me tell you the steps I followed and the issue where I am going through.
Created an app with Facebook email, public_profile permission and went live (as its not required the review as per the document and its working fine)
Now due to change (enhancement) in the business requirement, I had to add user_friends permission also in the existing app. I have gone through many links and read about the facebook app review and Facebook test apps I have created a test app for the actual app and integrated the user_friends permission (as it works for test app)
Since the previous live app was with general permission (email, public_profile) I have not submitted this for review. So, this time I have submitted the test app for review and it got rejected (fb reviewer message
-- unable to login)
Question:
But it's still working. I am able to login properly. Cant understand what and where the problem is? I have googled for solution and found that we need to submit actual app for review. But how, the actual app is already live without user_friends permission, so in that case it will again get rejected.
Any help will be appreciated, Thanks in advance.

Facebook approval (with screencast?)

For my running app (iOS and Android) I'm trying to use the Facebook Connect ability to register / login users. The problem is: I need user_birthday & user_location to be approved by Facebook. Therefor I need to make a screencast to get this approved.
How am I going to screencast a feature that isn't approved but needs to be recorded?!
If you are the admin of the Facebook App, you can use unapproved permissions.
Just make a Test Version of you app and login with your "Adminaccount" and make a Screencast of the Feature. After Facebook approved it you can update the Apps in the Appstores.
I believe you need to prepare a screencast and reproduce the issue in the screencast with the details like with what user you are able to reproduce the issue. The issue in your case would be that you are not able to retrieve the mentioned details.
Problem found:
We where trying a release build (Android) instead of a debug build in combination with administrator account.

Facebook App Review Process apparently makes impossible to any Vuforia + Unity + FB Plugin app to be public

I have a problem with an iOS App using Vuforia and Unity with a valid Facebook Plugin, the problem comes not in the plugin itself (that works properly), but in the Facebook Review process to make the App public and let all users in.
Today doing tests on the finished app, I realized that when using a valid Facebook Plugin (or any other Facebook implementation) with an user that is not the Facebook User Owner of the app (in this case me), Facebook request you to go to "App Status and Review" to click on:
"Do you want to make this app and all its live features available to the general public? YES| NO". This was traditionally allowed to be clicked, but today it's not. The option is not allowed.
"Yes" would make the app accessible to everybody. But this option (YES) is not available a priori, because the App needs first to pass a Facebook review process, in particular a Facebook Review Process to determine if the App is in agreement with its policy. (So we have to pass two reviews: Apple and then Facebook)
The problem here is apparently it's impossible to a Vuforia-Unity App to pass this process. To pass the Facebook Review process you need to send them your App in one of this two available format:
sending the id to Apple Store App (that is impossible to do, you can not send App Store an unfinished app), or
sending them a file containing a Simulated Build (using Terminal to build the project in xcodebuild -arch i386 simulatorXX).
None of this available options provided by Facebook are possible to Unity-Vuforia, technically, so it's technically impossible to obtain the approval of the App. This is because:
App Store is not going to pass an App that is not working (the FB button won't work, so App Store is not going to allow us finish the process and they will reject). So you cannot provide an AppStore-id to the Facebook Review team.
As far as Facebook only receives "Simulated Builds" it would be impossible to a Vuforia Unity App to be accepted, this is because when you are using Unity + Vuforia you can not build a simulated build, is incompatible. So is impossible to fit this requirement.
My questions here to you to try to solve this are:
Did you have this problem and solved it previously?
Is there anyway to avoid the Facebook review?
Do you know how long does it take to Facebook do the review?
Can you think in anything else to try to solve this?
PS: I am using a Neatplug plugin to connect to Facebook.

Facebook publish_actions no longer working in desktop app

According to this: https://developers.facebook.com/docs/apps/changelog
All new apps after April 30,2014 now require approval to use publish_actions. I have a desktop application that posts to user's facebook walls. The users used to be able to create their own apps buy simply naming it, adding their contact email, setting it to a desktop app and taking it out of sandbox mode. Now, it seems they will need to submit their apps for approval in order to post. The problem is the approval submission requires a platform selection. The FB app doesn't use any of the platforms listed. It's not a mobile app and it's not a website. The app is merely a way for desktop users to post to their wall once they log in. So what needs to be done in order to get new apps approved for this?
Here you go https://developers.facebook.com/docs/apps/review?locale=en_GB
Desktop apps should submit a Web platform and include detailed screenshots or a screencast of the integration.

Application submission requirement for Apple Appstore

We are planning to submit our iPhone app for certification, but a friend of my suggested that if the application needs the user to login every-time to use the features, then the people at Apple would not certify the application. Can some one please guide me on this.
Its not true, you just need to provide a working username and password during the app submission so that apple can test the features.
You are definitely allowed to require a login for the app to function (I've submitted an app with multiple updates that presents a login screen as the initial dialog and locks the rest of the app until the user logs in).
You need to ensure you create a test account for the reviewer to log in with though, so make sure you provide them with a valid test Username/Password combo when you submit the app for review.
While submitting to appstore there will be option for demo account like Username/password credentials there you can give your credentials to test your application
My app was rejected for requiring a registration by the user before using any features once. I asked for a clarification on the same from the App Review team, stating that my app was based on user data, and cannot proceed without authentication. Also, I updated my review Notes in the itunesConnect to mention the same. And it was accepted. :)
For safe side, You can mention this in the review notes and do not forget to give them a sample username and password!
Good Luck!
Dontwory Your app will not be rejected by Apple. There is no restriction in apple guidelines for this. I have many live apps in app store with same scenario. So you can upload your app with worrying about app rejection.
Hope it helps you.