Import the Smart TV SDK Emulator .OVA image file taking so long - samsung-smart-tv

Why, when i import .ova image taking so long? any suggest?
Note:
- i use smart tv sdk 5.1
- 2014_Smart_TV_Emulator_5_1.ova
- Virtual Box 4.2.16
I install the requirement like in samsung from written http://samsungdforum.com/Devtools/SdkDownload
Best regard

This problem occurs when you have limited RAM, please consider your RAM Size

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total noob with emulator problems

I am attempting to learn to code via flutter (I'm a total noob) and I am having some troubles with my emulator when I am trying to test my code. I am using Visual Studio Code, and when i try to boot my emulator, the phone will appear but the screen is completely blank. the power button (on the emulator) is unresponsive and I get an error "emulator didn't respond in..."
I have literally been fighting with this for hours and I could really use a knowledgeable hand. Can anybody help me troubleshoot, by chance? I have searched here, but nothing matches exactly what I'm going through and I haven't been able to solve it yet.
errors with android emulator
My computer spec:
Processor Intel(R) Core(TM) i5-1035G7 CPU # 1.20GHz 1.50 GHz
Installed RAM 16.0 GB (15.7 GB usable)
Device ID 45818A1F-CFA5-4E12-AB9C-8192B75D2308
Product ID 00325-96713-52283-AAOEM
System type 64-bit operating system, x64-based processor
Pen and touch No pen or touch input is available for this display
Okay, so this probably seems obvious, but I seemed to struggle with this at the beginning since my course has me learning in VSCode, but I went into the android studio instead and I have deleted the old emulator and created a new one. It's taking a while to finish loading, but the screen is operating and I think my problems are likely solved.
So I guess no, I never figured out why it wasn't working, nor did I get it to work. but the end result is the same.

Unreal Engine 4 Viewport is Black/Blue

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Please see the pictures in the link above.
I'm new to unreal engine. I've been trying to get Unreal Engine 4 to work on my linux machine ( 5GB RAM & 500GB Harddisk) but I couldn't get the viewport to work. It always shows blue or black screen.
Please I need assistance. Thanks in advance
I am also a UE4 user / game dev and use *nix. Usually the behavior you describe happens when there is a video display issue. In Window this is usually the Nvidia Game Ready driver, sometimes new updates break things, there is a common fix involving a registry edit called mpo_disable.reg - anyway, you are not using Windows, just for anyone else who lands here via Google-Fu.
In your case I would say it could be related to the video drivers. Which distro / kernel and video driver are you running? Nvidia card?

Any suggestions on creating xxhdpi,xxxhdpi watches in the android emulator?

Since I don't have watches with xxhdpi and xxxhdpi,I've tried manually configuring an AVD to support both the resolution watches in emulator.
I'm trying to create a new profile for this(Parameters are added in attached screenshot)
But It is creating 480*480 hdpi watch device.As per DisplayMetrics provided by android, 480*480 will have xxhigh
There is no XXHDPI or XXXHDPI WearOS hardware in production (or announced); the highest screen density in the wild is 348dpi, which is still in the XHDPI bucket.
So, I'd conclude that the WearOS emulator hasn't been built to support densities higher than XHDPI.

Android Emulator gets stuck (Using HAXM)

I recently read about the HAXM , followed the steps, for first few days emulator used to get started in less than minute but now it gets stuck at this point - as shown below.. although it shows correct time & clock remains working . The worst part is all of the emulators I create show same problem .Any solution ?
You can try couple of things here
Check the RAM size allocated for Emulator. The best RAM size recommended is around 512MB for an Emulator. Make sure you have set the appropriate RAM size
Kill all your emulators, restart your machine and create fresh AVDs
Is this happening with the same application or different ones? a little bit detail on the application will help in suggesting more work around.
a. If it is an OpenGL application choose use Host GPU on your AVD and also install the correct graphics driver on your host machine

Google TV Picture in Picture

I am aware that Live TV is the only gTV application that can run in PiP (Picture in Picture) mode.
My question is there anyway i can program my application, when invoked, to always run with LiveTV as a frame inside?
I need to ensure that my application always runs with LiveTv as a frame inside!
Thanks In Advance
No official way - and the unofficial ways will not be supported in the future.