How To Add An Image In Blender? - blender-2.67

I want to add an image in Blender, but I don't want it to be a background image. I have a camera zooming out (going backwards) and I have some text, and I want an image over that text. How can I accomplish this?

Add a plane above your text , then add a material to your plane and finally add image or movie texture to the plane , this should bring you to your required result.

Related

Problem while Making Background in Unity 3D

I'm Following these steps
Follow these few steps to add texture as a camera background:
Create a new Canvas that would hold your image.
In that canvas, on Canvas component set:
Render Mode to Screen Space - Camera.
Render Camera to your main camera (drag&drop).
Plane Distance are the units, at which the background would render.
Right-click on the newly created canvas and create an Image inside of it.
On the newly created image on Image component:
Set Source Image to your desired background sprite.
and can't insert my background also
can anyone help ?
It maybe that you will have to use a raw Image instead of a normal image as I think .png files are not supported in a normal Image component

How to add image on canvas using Render object in flutter?

I want to add image on canvas(color:White) using Render object in flutter.
Initially I want the canvas to be white in color and Rectangular in shape.
After I load an image, That image should be in top canvas.
I dont know how to do it.Please help me to do this.

How can you get the 3D space coordinates of the 4 corners of an ImageTarget in Vuforia Unity?

I am able to detect images in Vuforia images and overlay 3d objects on them. But I want to draw borders around the ImageTarget.
The problem is that I can only get the center of it such as,
productTarget.transform.position
How can I get the corners of the image ? It is simply a 2D image but Vuforia doesn't have anything to help with this.
There is no way to detect coordinates of the corners, but you can manually calculate it.
This will help you to get the height and width of the image
for example: coordinates of upper left corner will be center - (width/2) - (height/2)
I recommend you just make flat border which you want, and then just resize it on tracking image, because its scale is always the same and vuforia only moves the camera.
image
border
after tracking just child border to image
after parenting

Scrollrect in unity 5

i just want to create a scrollrect that have a Repetitious Background image i set the image mod to tilled to have Repetitious image but image will go over the panel borders how i can have scrollrect with Repetitious image please help me
As a workaround, you can add two images, above and below main scrollrect content, so when you reach end of a content, tiled image still be visible. Here is an example enter image description here

Unity3d background

I'm trying to get an image to be a background on my camera. It's one picture, it doesn't need to be repeated. It would be nice to have it stretch out when the resolution of the screen changes. I've found older tutorials that show how todo it in an older version of unity, like this one: Link
However it seems that functionality is no longer in the newest version of Unity. Does anyone have any idea how to put a single picture as background?
thanks in advance.
Add a Canvas (UI --> Canvas) to your scene and set it's render mode to "Screen Space - Camera".
Set the Canvas' Render Camera to your scenes main camera (i.e. the camera you render your 3D scene with... or the only camera in the scene ;) )
make sure the Plane Distance of the Canvas is set to the far plane of your camera. So if your far clipping plane is set to 1000 set the Plane Distance to 1000 as well (or 999, if images in the canvas happen to be clipped away by the camera). If your Plane Distance is lower than the far clipping plane of your camera, objects behind the Plane Distance will be occluded by Images on the canvas.
Add an Image (UI --> Image) to the Canvas and set its anchor presets to strech on both axes.
Set the Left, Top, Right and Bottom Parameters of the Image's Rect Transform to 0. Now the image should be full screen and adjust to any change in the aspect ratio.
That should do the trick :)